The Force + Psychic Powers
The Warp + Hyperspace
Force-Users + Psykers
How do you, dear fa/tg/uy, make a sci-fi setting with this starting point?
>>50799976
Not much different than 40k by itself, just less grimdark
Star Wars borrows from many of the same sources as 40k. Both settings are not-Dune with some pop culture on top on a fundamental basis, you're not going to end terribly original by exchanging some of their rehashed plot devices
>>50799976
I dont
I like both Star Wars and 40k but dont want them combined
Its very autistic
Does that make the Vong early incarnations of what would become tyranids?
Also our Dark Heresy GM tried crossing some Star Wars stuff into our game, and we said, "dude, seriously, no."
Yesterday some anon was stating that the lack of a new Spelljammer/Magitech setting is rather upsetting. So lets try and brainstorm this setting out!
>Magitech
>Space Boats and Pirates
>Ebberon meets The Dread Pirate Robin.
OP will make the first few posts and if interest falls off then we can let it die.
>>50799035
Spelljammer is a setting that turns the astral sea into the major location/sea that the adventures adventure in. The idea for this setting to be true to the anon who inspired it would mean that all the basic races and characters are present in the Astral Sea implying that the planes may not exist or were destroyed?
The idea of technology being present in the setting, in order to be true to the inspiring anon, would be super high tech levels. To the point that the people can not tell the difference between tech and magic. (Almost exactly like the Asgaurdians in the Marvel Thor movies.)
>>50799066
>implying that the planes may not exist or were destroyed?
why not just have them be locations in the astral sea?
I'm drunk and making a cyoa. I need a bunch of shit for it, but first I need pics of different RACES. Any race you want to see in a half-thought-out, poorly-made cyoa, post art for it. I'll be accepting 90% of suggestions.
>What if he doesn't make it
Who fuckin cares, you all want excuses to post images anyway, so it.
If you have any requests for shit the race might do, you need to shout it out as if being threatened by pic related, because this is a board about traditional games and hamming shit up is traditional.
>>50798370
>>50798399
>>50798424
Pathfinder General /pfg/
Gestalt DSP/SoP with free feats and the optimization thereof are one of the most controversial topics lately! What do you think should be done with it? How much should someone optimize in a gestalt DSP/SoP with free feats game?
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Old Thread: >>50790687
Controversial? It's only being complained about by one person. Kitsune posting is still more controversial.
>>50798158
I hate you
>>50798119
I meant more like medium armor dude throwing nets and stabbing with a trident and shit, but that's cool too. I've never really looked into PoW to be honest
Forever DM here, in need of help. I've DM'd various systems (GURPS, DnD, Pathfinder, Dark Heresy, Deathwatch, Rogue Trader) for the last eight years, but my largest group to date had eight people. I'm being posted to Amundsen-Scott Station pretty soon, and word's gotten out that I'm a decent DM.
Long story short, I'm going to be stuck for the next year in the south pole and forty people want me to DM a campaign for them. I'm out of my depth here, so do any anons have tips on how to manage that many people?
Also, general character art thread, I'll be needing it.
>>50798018
>Don't
Take on as many campaigns as you want and have signups on a first come first serve basis, and then give pointers to anyone looking to become a DM
>>50798018
40 people at once?
>>50798018
>FORTY PEOPLE
Incubi and black Templars Bros edition
Previous thread
>>50794075
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Eldar poetry is shit):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
Can somebody give me a pic of a Taurox next to a Goliath Truck for scale? or if anyone owns both and doesn't want to take a pic, can a Taurox be converted into a reasonable Goliath?
Any genestealer cult players thing this is a good start?
Would Tempestus be a decent faction to ally in a Skitarii army? Use the Scions as suicide melta squads and let the Vanguard ride in the Tauroxes?
Or should I just go Cybernetic Cohort?
Should I cancel my game tonight?
>>50797168
??????
>>50797168
Yes
>>50797168
do you hate dming?
So my store is about to swap some DMs, and mine looks to be the DM who enjoys killing players. He follows RAW without exception (stuff like heat metal, I target the speartip, whelp it's one entity so now your entire spear is heated). He has openly said that he will kill players if he feels it will bring enjoyment. No other reason, it's just fun to kill players. Yet the troll always says to not let your characters be statblocks, making it seem like minmaxing should always be shamed. How would I deal with that? And if there is no way, then screw it, how do I optimize?
For those interested, this is Dungeons and Dragons 5th Edition.
>>50796698
DM it yourself
Don't tripfag
eat your greens
I'm going to be honest, minmax.
I hate cheese, I hate players who are addicted to builds and play only to maximize whatever, but in this case just make your character as strong as possible. I'd recommend a tanky paladin build with a lot of healing and defensive spells--prepare Lay on Hands like there's no tomorrow. Of course, don't just make your character "Tanky Paladin with a lot of Defense and Recovery." Throw on a backstory too. Remember: you can play a strong character and have fun RPing at the same time.
Basically, make a strong character, but give them a good story too.
>>50796698
>(stuff like heat metal, I target the speartip, whelp it's one entity so now your entire spear is heated)
Well, you can at least use the spell offensively if he wants to be that way, and if he tries to go back on it you can call him out on being a hypocritical faggot.
Who is the most fabulous Primarch & why is it Sanguinius?
>>50796370
it is sanguinius and its because of those wings
>>50796370
>not Fulgrim
What a faggot OP
>>50796401
Nah, if Fulgrim toned down the Super Warp Meth-Coke use, he MIGHT have a chance against Sanguinius
Which faction in terms of ideals had the better endgame?
>>50796336
Fucking Clear Sky they caused the zone and were dedicated to actually stopping it. Duty said they were gonna purge the zone but all it did was make her more angry.
>>50796367
Did you just call the zone a women?
Freedom-the Zone's a resource everyone should have access to.Happiness for everyone...
I like fan theories/speculation/actual lore? that had Duty being a Russian backed group while NATO was backing Freedom so both had influence in the Zone without causing another massive blowout by sending in a lot of resources at once.
iv recently decided to start GMing, the problem is iv never done it ever and I want to do the best that I can and give my group the best experience I can possibly deliver to that I ask you /tg/ what's some good advice for a GM that's just starting out and what do you do during session 0?
im not really sure about things like, when to take notes, what to write down when I take notes or where to draw the line on something,etc,etc. Any help would be greatly appreciated
>>50794517
To me, Sessions 0's are usually for pitching a game system to the group and helping players make characters.
For example D&D would be a medieval fantasy game, mainly using d20's.
Another game is Exalted, where you only use d10's and the setting is much more sword & sorcery with demigod player characters.
I'm currently running an Exalted game for my college RPG club. Session 0 was me presenting a PowerPoint on the basics of the setting, the Exalted types (think of them more as theme flavors) and how to create a character.
I'd say get your group acquainted with the rules. And to do that, YOU will have to know the rules very well. Enough to water it down and explain it to a player. Examples of rolling the dice and adding whatever numbers on the sheet (depending on the system) can really speed players understanding the rules.
Knowing the rules and how to create characters is integral to Session 0. If you're playing with your group in person, and if you have more than one rules book, bring both. Players will be going through and reading the steps to make characters, and only passing around one book between 4-5 people can be a nightmare. I'd recommend slapping up the steps on Powerpoint if you only have one book. That way players can see the steps on screen.
Hope this helps, and good luck!
>>50795069
>presenting a PowerPoint on the basics of the setting
dam you have to make a hard sell
I usually just say something like
"what do you want to be"
"and what do you want to do"
then take a average and tell them what we're using
I'd conciser session 0 making characters and getting the basics of what type of stuff you can do when.
>>50794517
my best bit of advice for a newb DM is think of it like have a race with a toddler.
You have to convince them that you're trying to win, that you're just out of reach, and if they only put their head down they'd catch you.
Then, and this is the trick bit, you have to let them win, without them thinking you did.
also, you will never anticipate what they'll do when.
Seriously, you put a monster in a room and them a sword and 30 seconds later
one's stuck in a window,
another is smashing holes in the wall to look for "the wizard", what wizard? who can say?
and the last is choking on the sword.
Dumping Napoleonic Era-ish character art, looking for stuff that's period but not strictly uniforms. Feel free to request other stuff too.
May the Emperor protect us all in this dark times...
>>50791801
No it wont fall... never does.
>>50791801
>:42:00 No.50791801▶>>50791994
>May the Emperor protect us all in this dark times...
95% of Guardsmen in every Warhammer 40k book is always a Cadian with a scar or some variant.
If Cadia falls, which Guardsman regiment/homeworld will be the new standard?
>>50792630
Cadian standard doesnt require Cadia, its a method of training, a certain aesthetic and equipment that has been copied enough times that its a standard..
What sort of historical records are there of tornadoes?
I'm curious what different societies throughout history thought of them.
>>50790929
>thought of them.
They suck.
Shit, I was aiming for /his/ and I missed, sorry about that.
I suppose it's marginally related to /tg/ and we could still have an interesting thread.
>>50790965
>Shit, I was aiming for /his/ and I missed, sorry about that.
Why would you even bother posting on /his/ instead of /tg/
>>Spaceport, Alderaan - Early Morning
>The port is overlooking a grey city rocked by artillery fire.
>Captain Antilles, flanked by Special Forces, stand in front of a CR90 Corvette.
>Captain Antilles watches a Landspeeder pull up, hard.
>The men inside jump out.
>The driver, Han Solo, shoves a bespectacled man in front of the Alliance Operative.
>"Galen Erso, I'm Alliance."
>Erso nods, nervous.
>Captain Antilles hands Solo an undisclosed amount of credits.
>Solo: "He wasn't alone."
>Captain Antilles, confused, spots the men they have hooded and handcuffed in the back.
>He turns to Erso.
>Antilles: "You don't get to bring friends."
>Erso: "They are not my friends." He says, shaken.
>Solo: "Don't worry, no charge for them."
>Antilles: "Why would I want them?"
>Solo: "They were trying to grab your prize."
>He smirks.
>"They work for the mercenary. The masked man."
>Antilles: "Vader?" He says, excitedly.
>Solo nods. Captain Antilles turns to his Special Forces.
>"Get 'em on board--I'll call it in."
>>Corvette, taking off towards the sunrise
>>Interior, loading bay
>The three hooded men kneel by the airlock, handcuffed.
>Captain Antilles grabs the first hooded man.
>"What are you doing in the middle of my operation?"
>The first hooded man says nothing. Captain Antilles pulls out a blaster.
>"The hyperspace jump I just filed with the Alliance lists me, my men, and Galen Erso here. But only one of you."
>Captain Antilles opens the airlock. Special Forces hang the first hooded out into the howling wind as they slowly but surely climb up into the atmosphere.
>Captain Antilles shouts above the wind.
>"FIRST ONE TO TALK GETS TO STAY ON MY SHIP!"
>He prods the cold blaster under the first hooded man's chin.
>"WHO PAID YOU TO GRAB GALEN ERSO?"
>Nothing. Captain Antilles fires out the open airlock and the Special Forces yank the first hooded man back in, clubbing him quiet.
>"HE DIDN'T FLY SO GOOD! WHO WANTS TO TRY NEXT?"
>Special Forces grab the second hooded man, hang him out of the airlock.
>"TELL ME ABOUT VADER! WHY DOES HE WEAR THE MASK?"
>The second hooded man man says nothing. Captain Antilles presses the gun to the man's hood. Nothing.
>Antilles: "A LOT OF LOYALTY FOR A SCOUNDREL!"
>The third hooded man speaks up.
>"Or perhaps he's wondering why someone would shoot a man with a blaster before throwing him out of an airlock."
>>50790917
>Captain Antilles turns to the third hooded man. He closes the airlock.
>"Wiseguy, huh? At least you can talk. Who are you?"
>"We are luminous beings; not this crude matter. And no one cared who I was until I put on the mask..."
>Captain Antilles, wary, approaches the third hooded man and pulls off his hood, revealing a dark mask with a breathing apparatus.
>The eyes are cold and unfeeling. It is Vader.
>"Who we are does not matter. What matters is our plan."
>Captain Antilles looks on, almost fascinated.
>"If I pulled it off, would you die?"
>"It would be more painful than you could ever imagine-"
>"You're a big guy."
>"... for you."
>Captain Antilles is unnerved at this point.
>"Was getting caught a part of your plan?"
>"Of course. Galen Erso refused our change of the deal in favor of yours. We had to know what he told you about us."
>Galen screams from the back, besides the Special Forces.
>"Nothing! I said nothing!"
>"Why not just ask him?"
>"He would not have told us."
>"You have methods."
>"Him I need healthy. You present no such problems."
>Captain Antilles laughs as do the Special Forces.
>>50790937
>>Space, well above the planet's atmosphere now.
>Interior, loading bay
>The Corvette is dwarfed by a Star Destroyer which looms over it, dangerously close.
>The ship lurches, but Captain Antilles doesn't seem to notice.
>"Well congratulations, you got yourselves caught. What's the next step of your master's plan?"
>"Crashing this ship..."
>From out of the Star Destroyer jump dozens of Death Troopers w/ jetpacks towards the Corvette, on either side.
>"... With no survivors."
>Storming from above, the Death Troopers shoot down the Special Forces with ease.
>They begin setting up shaped explosive charges all around the ship, including the loading bay, giving eachother thumbs up.
>After fighting with the pilot and destroying the controls, the Corvette begins tips forward.
>Like lightning, Vader breaks his restraints and grabs Captain Antilles by the throat.
>The entire ship upends, the artificial gravity has been turned off.
>Tumbling chaos - Special Forces falling - Vader cracks Captain Antilles neck and drops him into the back with a terminal thud.
>Galen Erso holds onto a strut to avoid falling backward: the ship shudders, trying to tear itself apart.
>Vader drops to where he is, stopping to grab him.
>The second hooded man, Star Killer, prepares to leave with them and the Death Troopers.
>Vader stops him.
>"Padawan. They expect one of us in the wreckage."
>Star Killer nods and unhooks himself.
>"Has there been an awakening?"
>Vader nods.
>"The Force rises."
>Vader affixes a breathing mask over Galen Erso's head while he panics and flails.
>"Calm down. Now is not the time for fear."
>Vader holds the detonator in his other hand.
>"That comes later."
>He presses it, and force-pushes them both up past the airlock and to the Star Destroyer above while the corvette tears itself apart bellow.