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Archived threads in /vr/ - Retro Games - 7. page

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What do I need to know before playing this for the first time?
55 posts and 4 images submitted.
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Press and hold B to run.
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>>4251639
It's boring
>>
Press jump to jump.

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Do you prefer final fantasy or dragon quest?
54 posts and 8 images submitted.
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both
my favorites in order:
FFVI, DQV, FFIX, DQIV, DQVIII, FFVII, FFX, DQVI, FFIV.

I love dragon quest for its focus in the story and not in being inovative. the series is super conservative and I like that. I want my dragon quests to have a job system, to be turn based and to hate metal slimes. And a hard last boss.
I love final fantasy because it's always trying to reinvent itself. Sometimes it blows up in their faces but they try. I hate online games, I hate FFXIII. I loved FFXV, it was super gay and made me happy (i'm not gay but I have nothing against that).
Anyways, why not both? that and suikoden and tales.
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>>4251484
Final Fantasy. I haven't find a DQ game that I could fall in love with.
>>
Dragon Quest

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Its not fair that the NES became more popular than the based Master System and its superior hardware, especially when the only reason it happened was because of Nintendo's near illegal practices of forcing people to stick to their platform.

In a just world the Master System would've had all the fame and Nintendo would've been sued out of their pockets.
77 posts and 4 images submitted.
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yes, the master system had better hardware.
nintendo got better games, and it was not because of their terrible business practices.
everytime people make a top 10 NES games they go for mario 3, zelda, metroid, punch out. the NES was a success because nintendo make very good games and they had good konami and capcom support.
also, the master system was the mark III, in a few years sega had released 3 systems, none of them sucessful. If I had a company I would not support sega.
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>>4251468
The Master System was really popular in the early-mid 90s, especially with the cheapo revised model.
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>>4251483
Capcom licenced Forgotten Worlds and Ghouls n Ghosts to the Master System.

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Lets start with this one
38 posts and 7 images submitted.
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>>4251326
who the fuck knows. it's not a very good game
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>>4251327
This thread has potential, fucker
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Mars Matrix will be worth ONE MILLION DOLLARS someday.

What's your favorite retro horror game?
Hardmode: Nothing on Playstation or Dreamcast
33 posts and 7 images submitted.
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Ghost n' Ghouls
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>>4251190
Splatterhouse

even has some scary moments
>mirror rick
>worm jumping out of corpse
>chandelier falling
>Biggieman literally just popping into the screen
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Sweet Home

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So he eventually decides to have sex with his step mom, only because he does not remember her from his past. Oedipus complex much?
21 posts and 3 images submitted.
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>>4251186

If he does not remember her, and just thinks she is an attractive woman, then it's kind of an Oedipus complex less..?
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>>4251186
did he fuck rinoa or not.
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>>4251227
he was said to be her boyfriend and was more alpha than squall, so I like to think he did.

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How much have you spent on retro gaming this month?
I just realized that I have a problem an will be taking a break
from buying for a while, since the middle of August I have
spent 680 USD in games, consoles and cables.

>mfw
32 posts and 3 images submitted.
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good. take a break. I spend literally nothing on retro games because I'm just an emulationfag and poor. either way, ask yourself if you're only doing this to fill a gaping hole in your life with something entirely different. maybe you should actually make progress to address your real issues in life. I'm just saying because that's what it sounds like to me.
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>>4251107
I dont have anything else going on, and Im in between jobs at the moment. It started with some
cables, then some gameboy games, then I suddenly lost track and ended up buying a whole load of
stuff.

It might have been me trying to stuff an empty hole, but theres not much that can be done about it.
Small steps. Thanks for your concern anon. I'll do fine :)
>>
I completed my ps1/2 rpg collection last year. Took 8 years and I'm glad I got most of the more expensive titles dirt cheap from some lucky ebay/flea market finds. Overall probably spent a total of 2k or so on everything. Worth the investment and I'm set for a decades.

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Why does no one here ever talk about this game? Is it because it's impossible to get to work on modern computers?
34 posts and 4 images submitted.
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We had a thread about it last week.
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>>4250815

I really wish wizards would dedicate some resources into remaking this game. It's STILL to this day the best electronic version of MTG to play.
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It runs just fine on my w10 machine, and like >>4250848 said there was a thread about it just a few days ago

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Anyone know about this "game"? Can anyone provide a basic gestalt?
33 posts and 9 images submitted.
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It doesn't exist.
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>>4250812
>youtuber makes a video
>suddenly there is a thread
I mean Ahoy is a great one with incredible production value but come on.
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>>4250823
I know, it's just got me really curious

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Anyone try to run pic related through WINE?
Graphically and gameplay-wise it works perfectly, but the voice acting and sound effects are super choppy.
Is there any way to fix this or is this just a wine thing? I'm using the latest version by the way.
20 posts and 2 images submitted.
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Why has nobody bothered to make a Linux port yet? It already has the bulk of the work done (opengl video).
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>>4250572
The original deus ex seems to only be popular on 4chan for some reason.
I've never really seen it being discussed anywhere else despite winning GOTY.
Anyway, does this issue happen with you too?
It happens on both my arch desktop and my mac
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>>4250568
Use an older version of wine. I never had this issue under wine.

>>4250586
>only popular on 4chan

Hahaha.

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/vr/ I fucking love old RPGs where you simply pick a team of random guys only represented by their job classes and then simply go on a fucking adventure where the emphasis is on exploring the game's world in non-linearish manner instead of the focus being on 2deep4u storylines, endless cutscenes or unbearably bad romance subplots.

I have already played and enjoyed the following:
100 World Story
AD&D Pool of Radiance
Chaos World
Dragon Quest III
Final Fantasy 1, 3 and 5
Sugoro Quest
Swords and Serpents
Ultima III
Ultima IV
Wizardry 1, 2, 3, 5

I'm sure I'm forgetting some games but you should get the idea of what kind of games I'm looking for with these. While I like dungeon crawlers that are based on this concept what I'd really like to find is a new, "normal RPG" that is like Final Fantasy 1 or Dragon Quest 3.

One more thing: I have mostly played these (and other games) on NES, SNES and PC all my live but I have also been looking for Sega's offerings lately and have found many games I have missed on before. Do any RPGs on Sega's side play like the aforementioned games?
25 posts and 8 images submitted.
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>>4250439
Shadowrun for the Genesis seems to be the closest to what you're looking for. It's non linear, exploration focused, most of its content is optional in some firm, and you do gather a team of people based mostly on their classes, although they do have backstories if you ask them about it. Definitely worth a go.
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>>4250439
SaGa 1 and 2

The Romancing SaGa and Frontier games have no character creation or classes (Frontier has races), but they also fit the "simply go on a fucking adventure where the emphasis is on exploring the game's world in non-linearish manner instead of the focus being on 2deep4u storylines, endless cutscenes or unbearably bad romance subplots." part.
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If you want more Wizardry the Wizardry Gaiden series may be for you.

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There's not nearly enough interest in game development for retro consoles on /vr/. So, let's develop a game!

The original Game Boy seems like a good place to start, with extensive community tooling, libraries, and documentation available. I believe that most people here are also pretty familiar with the handheld and its capabilities, so that should help with the design stage and keeping expectations realistic.

For anyone who wants to follow the programming side of development, the game will be programmed in z80 assembly - not that you have much choice there. Any additional tooling, if needed, will likely be written in C. RGBDS will be used for assembling/linking the source files.

For the game assets side, there's a lot to choose from so we'll decide on the details later in the thread (assuming there's interest). Once we settle on a design specification, I'll create a new thread with links to the project repository and info on GB development and contributing to the project.

For now, I'd just like to get /vr/'s input on the game design. Think of it as an idea guy thread. We need a theme (preferably something /vr/ related), a genre, and the basic game mechanics. It can be difficult to make sweeping changes after development has started, so it's important to have a good design document before you even start.

Sorry, no MMORPGs.
63 posts and 5 images submitted.
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>>4250218
I'm confident that you have absolutely no knowledge of game design or programming, and you must be new here if you think you're going to be able to organize anything here, let alone an entire game
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>>4250226
That's fine if you want to FUD. I have about 3 years of experience developing for embedded devices, which is more or less what retro game development boils down to. I wrote a couple of simple programs for the GB before making this thread to get a feel for the hardware and it was pretty straight forward to do fundamental operations like enabling the LCD, initializing DMA transfers, working with the OAM, and handling user input.

I'll admit I'm not a z80 wizard, but it's a really basic architecture and assembly language so it's not really a problem.

As far as organizing things go, I'm not really expecting much in terms of code contributions. I was just hoping to get some /vr/ users on-board to make it more interesting, at least for the ideas and maybe some content. Can't really call it a /vr/ game if I just do everything myself, then it'd just be my game that I'm shilling on /vr/ or something.

This isn't exactly the first project like this on /vr/, either. At the very least, I remember a SNES project a couple years ago. Not sure what happened to it, though.
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>>4250218
Just Demake SMT 3 Nocturne. Or do a port of cave story/ Undertale for the GBC, i mainly want to hear gameboy renditions of their tunes, and see them in the gbc color palette.

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Are the Breath Of Fire games on par with the best of the JRPG's on PSX? Or are they generally considered a solid tier below?
79 posts and 18 images submitted.
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>>4250032
that game is super boring
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>>4250032
3 maybe kinda, probably at the bottom of the best tier list. 4 and 2 are definitely tier below, 4 maybe on the "decent" tier instead of "great"
Never played 1.
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It's a better looking BoF2, that's it. It's not on the level of God tier JRPG's on PSX like Xenogears or Chrono Cross for sure.

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In my honest opinion, Bubsy I and II were surprisingly okay games, people who bitched about them being bad either sucked at more challenging games or never played them. The only big flaw Bubsy had were the enemy designs. The common "OMG it has fall damage!!" complaint is dumb as you're supposed to make Bubsy simply start gliding to avoid fall damage. Am I just a masochist with bad taste or does anyone else have similar views on other games that are mostly considered bad?
45 posts and 7 images submitted.
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I tried to like them, since I genuinely like Bubsy as a character, but

>has Sonic's high speed, but there's no health system or spinning attack to protect you from enemies, so you have to awkwardly inch your way through the entire game
>jump height is way too high
>you have to keep the d-pad held down to control Bubsy's momentum, because the game will restore his original movement speed if you let go
>sprawling levels that aren't worth exploring unless you're going for a high score run
>graphics and sound don't justify the massive cartridge size
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>>4249950
Years ago, I used to find the lack of health and constant one hit K.O.'s to be annoying, but later on I've realized that a lot of games had that trait. It just makes it more challenging and I don't mind it anymore. Don't see how the jump height is problematic, as you could just instead use glide to jump less high. I do agree with the rest of what you've said though. But despite that, I think the hate towards Bubsy isn't justifiable, as I've seen many worse games that even people as patient as me couldn't handle.
>>
1 was average, 2 was a step down
both weren't as bad as people say

I played this game a lot back then, even if I never advanced that much (the only thing I remember was the minecart segment).
How were the other Dizzy games?
22 posts and 4 images submitted.
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>>4249751
decent
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>>4249751
More of the same. Owned almost all of them. Spellbound Dizzy was the best one.
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>>4249751
>How were the other Dizzy games?
Rage inducingly infuriating. Supposedly "kidz" games, but were about as kid friendly as a night in a Turkish jail. Treasure Island Dizzy especially is a brutal slog where you have ONE life to complete an incredibly tough game, and has a mechanic where you must hold a snorkel item at all times while underwater or you drown. Oh yes, and you regularly have to pick up and juggle your inventory while underwater, making it extremely you will drop the snorkel and therefore fuck up and fail the entire game!
Some of the later ones are a lot more fun (starting from Magicland Dizzy), especially once they started giving you a health bar instead of instantly killing you (the game has retarded jumping physics and mastering how the momentum makes you move in odd ways or die instantly is something it often loves to make you do).
Bonus points also for literally being made by a pair of teenagers and therefore being packed with spelling and grammar mistakes.

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