>great graphics, perfect art direction
>great music
>great story
>simplistic but intuitive controls
>memorable boss battles with creative gimmicks
>seasons/ages mechanic is unique and refreshing
>great combat with plenty of variety thanks to dozens of useful rings and combat-oriented items
>speaking of rings... 64 in total, most of which have specific uses and actually give you some choice over your playstyle and the way you approach combat/puzzles
>fun and relaxing, but still one of the more challenging 2D games
>exploration and sidequests reward you with tangible items like rings, potions, seeds, nuts and upgrades rather than useless rupees like every other game in the series
>shops aren't fucking pointless and actually sell things that are difficult to find in the environment
>lots of sidequests, minigames, secrets and additional content
>games can be linked together for increased replayability, content and pseduo-multiplayer
Oracle of Seasons and Ages collectively are the best 2D Zelda game ever made.
>>4244282
Boring as shit.
>>4244285
>Boring as shit.
No argument, bad taste. Try again faggot child.
>>4244291
b u y e r ' s
r e m o r s e .
How do you go from this ...
... to this.
Haha
>>4244230
Every year my pile of games I want to play gets bigger and bigger. Almost inevitably it seems if I finish 10 games over the course of a year, I added 20 to my list during that time.
The Oracles story may have been nothing to write home about, but I did always like the "mindless destructo-pig" take on Ganon.
Better than LA
>>4243938
Everything is better than Los Angeles.
>>4243943
Not Chicago.
Which one was better?
>>4243749
They're both good. But BF2 has Katt you know, and Lufia 2 made me feel bad for Tia.
i haven't played lufia 2 but with all due respect to it, bof2 is the best jrpg
played both
Lufia 2 is better and it's not even a contest
Opinions? I thought it was pretty cool that they were able to make a playable FPS on Genesis without the aid of a special chip like the SNES port of Doom required.
>>4243454
He'd burn his hand doing that.
Looked it up. Holy fuck.
https://youtu.be/ZcMLb22_Z5g
>Dat music.
Audio's crisp as fuck. Is that normal? I remember retro consoles sounding worse. That pistol's fucking dope.
System link gameplay too.
Lesshuhn.
>>4243493
why
Leave it to Germans to play lightgun games without lightgun.
...is my what? Is my WHAT???
>>4243172
Final Form.
>>4243172
Slut.
>le you're sister xDDD
it was really probably something stupid like "responsibility" or whatever. definitely a good thing that they took it out in the gba port
How many games will require me to reach behind the console and feel for tiny black switches?
>>4243152
You need an H6 for any serious hipster cred kid
No. It's basically the exact same console/experience.
Practically every game has some effect or other from flipping the difficulty switches
Why are the Sonic games considered "fast"? Every time you try to move fast there's some kind of obstacle or enemy who kills you right away. Mario is a much faster game imo.
I agree, Scrap Brain Zone is fantastic in testing you on everything you did in the game up until that moment.
>>4242989
Fast != going super fast as fuck where the 4:3 narrow FOV ruins your reaction time to play properly
Sonic's pretty fast
sonic is fast and fluid, especially in movement and momentum. Compare to a number of other popular platformers and they don't compete.
Plus by Sonic 3&K they were doing some fast as fuck stuff, there are parts of Hydrocity and Mushroom Hill that are basically just super-fast eye candy.
Can't say that about Nintendo.
>>4242974
obviously from /asp/
All of them, the companies that created those games don't make any more money from them being sold
>>4242974
All of those games have been re-released on PSN/XBL/Steam etc.
how would you fix this game?
Replace Sonic with Bubsy. And call it 3D instead of CD.
>>4242879
Done.
>>4242879
Make the time needed to travel to the past and future shorter. Also if you fail you don't lose the sign.
Which Retro Hardware Producer had the best business strategy, and why?
Nintendo gets a lot of shit for their allegedly draconic licensing policies back in the day, but you've got to hand it to them, they had a pretty smart development cycle. They'd wait for technologies to mature and drop in price, then incorporate them creatively into a product which was inferior to the competition in raw sum of specs, but outperformed them in price without sacrificing entertainment value. And once technology got even cheaper, they would even resupply functions missing in the original revisions via (then cheap) expansions, like they did with the FDS, the NES Memory Mappers, the SFX2 chip, and the N64 expansion pack. With handhelds (being generally cheaper to produce) they instead opted for gradual improvements with fairly constant price, while downwards compatibility secured a large userbase and library of games. In both respects, they happily rode the wave of Moore's law, so to speak.
The 6502 Processor driving the NES was ancient (by today's industries standards) when the NES was released internationally. The original Game boy was the only major handheld platform of its generation without an expensive color LCD, but it had good battery life, which was cheap to implement. The specs of the Wii are laughable at best. The Switch is an overpriced smartphone with cheap plastic controller attachments but still manages to be more fun than smartphones.
Admittedly, this strategy has sometimes backfired (like it did with the Virtual Boy), where they ended up with a pile of undesirable garbage. But overall, it secured their place in the industry over the decades. Nintendo is ancient but still somehow manages to stay relevant. They used to be a playing card company founded in 1889, for fucks sake.
>popular game X is bad
>248 replies
>check out this hot new meme from /v/
>174 replies
>attempt at serious discussion
>0 replies
never change, /vr/.
>>4242806
>where they ended up with a pile of undesirable garbage
You better mean that in terms of general success as a product bitch
>>4242806
Atari
Which was the superior PC master race platform?
There are a ton more exclusives on DOS
Amiga hands down until the early 90s, then 50/50 for a few years, then PCs hands down.
>>4242862
>amiga
>ever being good
I love the Top Gear games, pic related is my favorite in the series.
Good taste, OP.
I have good memories of playing that with my brother. We just goofed off mainly but it was fun.
series you say?
i didnt even know there was anythong but TP1,2,3000, for snes
quickly watched some playthroughsof overdrive, rally1+2 and hyberbike just now and was not impresed.
Top gear 1 simple and fun, amongst the greatest chiptunes.
top gear 2 is good enough with its parts shop, acceptable chiptunes
top gear 3000 seems like they tried to get inspiration from RnR Racing or others (dunno the dates), nothing much different from tp2, bad sounds, and just tries too much to be more elaborated but just ends up being less fun.
frankly, if you want more elaborated than TP2, might as well jump to need for speed 3, or just NFS hot pursuit 2 (NFS6?) (not retro)
tp1 track 1
https://www.youtube.com/watch?v=45xpqOPbFdQ
[code]
Top Gear: RPM Tuning.... 2004 PlayStation 2, Windows, Xbox KEMCO U.S.A., INC. 3.40
Top Gear: Rally......... 2003 Game Boy Advance Kotobuki System Co., Ltd. ...
Top Gear GT Championship 2001 Game Boy Advance Kemco 3.12
Top Gear: Dare Devil.... 2000 PlayStation 2 Kotobuki System Co., Ltd. 3.25
Top Gear Pocket 2....... 2000 Game Boy Color Kotobuki System Co., Ltd. ...
Top Gear Hyper-Bike...... 2000 Nintendo 64 Kemco 4.60
Top Gear Rally 2........ 1999 Nintendo 64 Kotobuki System Co., Ltd. ...
Top Gear Pocket......... 1999 Game Boy Color Kotobuki System Co., Ltd. ...
Top Gear: Overdrive...... 1998 Nintendo 64 Kotobuki System Co., Ltd. ...
Top Gear Rally.......... 1997 Nintendo 64 Kotobuki System Co., Ltd. 3.84
Top Gear 3000........... 1994 SNES Kotobuki System Co., Ltd. 4.09
Top Gear 2.............. 1993 SNES, Genesis, Amiga, Amiga CD32 KEMCO U.S.A., INC. 4.30
Top Gear................. 1992 SNES Kotobuki System Co., Ltd. 4.17
[/code]
What do you call these types of racing games?
I've heard them be called "lane changers" as typically you cannot turn around. The technique of having these lines drawn down the screen has a specific name but cannot remember.
Currently playing F1 on megadrive (bottom left) this actually has some effect where you can drive across the road and not just go straight down it.
Do you have a favorite or are these types of games too primitive for you to play nowadays?
OH, F1 also attempts some really basic 3D stuff as well, (note the brown blob on the right of the track which is supposed to be stands for the crowds). Just adds to the games charm IMO.
>>4242665
I'm also curious because I love these types of games. Also, what's the game on the top right?
>>4242753
Chase H.Q by Taito. You are a cop who must ram the criminals car off the road. Considered to be a classic like Outrun.