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Archived threads in /tg/ - Traditional Games - 148. page

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Which of the Four Chaos Gods do modern day Christians worship in the 40k timeline?

Or is 'god' an amalgamation of the four? Given the different traits he apparently has.
29 posts and 3 images submitted.
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Not every religion ever is Chaos-tainted. The lore heavily implies that the Emperor was Jesus and it was a project of his to uplift humanity.
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>>55178873
>Which of the Four Chaos Gods do modern day Christians worship in the 40k timeline?

None.
Yaweh is probably just some pissant little warp god.
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>>55178898

It would be cool if the Emperor's power increased from all the prayers to Jesus/Yahweh over the years

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/ircrizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>55170414
534 posts and 97 images submitted.
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Not dealing with this shit, presumably.
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Have you ever gone to war for some reason Jumpers, what was it?
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>>55178344
Circlejerking in the Discord, most likely.

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Help me make the cheesiest space marine list.

>2000 pts
>models you have to work with:
HQs
Captain with jump pack and teeth of terra
Captain in cataphractii
Marneus Calgar
2 lieutenants

Troops
Three ten man tactical squads with plasma gun and missile launchers

Elites
Chapter ancient
Chapter champion
Honor guard
Ironclad Dreadnought
Contemptor dreadnought
Assault Centurions
Tartaros Termies
sternguard

HS
2 devastator squads
Centurion devastators (cannot use these if you already used the siege centurions)

Fast Attack
4 land speeders
9 man assault squad w 2 flamers

fliers
Stormraven w lascannons and typhoon
stormtalon w typhoon
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>>55178257
>no guilliman
>plays ultrasmurfs
>wants to be cheesy
>WITHOUT GUILLIMAN
KEK
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>>55178257
Just copy the tournament lists, faggot
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>>55178697
Well I dont like being too much of a faggot

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Long Rest Edition

>Unearthed Arcana: Three-Pillar Experience
http://media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>55168055

What was the last town your party stopped at like, and how did you spend your time there?
350 posts and 47 images submitted.
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Can you justify being a necromancer/druid?
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>>55178240
Yeah
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>>55178195
Pass without a trace allows for an exception of tracking through magical means.
The tressym tracks through his magic senses.

I'm not going to pretend I'm unarguably right, just that the ruling is out there.


And I admit the last one is more for my sake than all the time I have ever fantasized about killing the Druid. No, I'm not the DM for him (I am for another group though)

>>55178240

You certainly can, not sure you can do it well.

I mean, say you're a Twilight Druid, worshiper of the Raven Queen, who allows the command of fallen heroes in the battle against her hated enemies...

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Why won't Wizards make a full fledged Magic RPG?
11 posts and 2 images submitted.
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>>55177974
Because they don't want to compete with DnD, their own product.
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>>55177974
DnD
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>>55177974
amazing idea anon, i'm sure they've been looking for an opportunity to break their own product's dominance of the fantasy RPG market.

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/tg/, how do you put choice into your games? How much choice for the players is too much? Have you ever used the illusion of choice?
19 posts and 3 images submitted.
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>>55177904
>/tg/, how do you put choice into your games?
Play in rich settings that allow many ways of approaching a task.

>How much choice for the players is too much?
As long as they have a clear goal then I don't think there's any amount of choice that's too much. They'll generally pick one method and go with it.

>Have you ever used the illusion of choice?
Yes, but I regret it and don't bother with that any more. I'm not one of those lazy GMs who are OK with "what they don't know doesn't hurt them", it's disrespectful and the hallmark of a GM who can neither improvise or prepare properly.
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>>55177904
In a scene in an RPG, there are three kinds of choice that a player can make
>The first is what conflicts to engage. If they hear bandits are attacking the locals do they intervene, do they negotiate with the town's leaders first? The first choice is deciding what their character cares about and prioritises.
>The second choice is in how they approach the conflict in broad terms. Once they've decided they will solve the bandit problem, how exactly do they solve it?
>The third type is all the little tactical decisions which go into the conflict itself. The things you say or do which determine how the conflict resolves itself.

It's pretty easy to mix and match which you allow or disallow.

If you're playing a game where it's agreed that the PCs will stick together and go along with the main plot, then you've opted to play without the first type of choice.

If you're playing a system which heavily favours a particular method of conflict resolution (usually violence) then there's no removal of the choice, but usually, heavy incentive to make a particular one. This can be easily counterbalanced even playing those kinds of systems by the GM providing other incentives though.

The only way to remove the third type of choice is by deliberately minimizing the impact of the PCs tactical decisions. Deliberately making encounters they will definitely win or lose or fudging the dice for example.

Personally, I like to have as much freedom of choice in my games as possible, so I tend to run games with PC-goals driven plots, PvP is assumed, in systems with about even conflict mechanics or social, physical and violent actions, and I run as much of the GM stuff transparently to prove I'm not manipulating anything.
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>>55177904
fuck man i dunno
we discuss the options and then do some rolls and have what happens with option A and what happens with option B.

You should always have the biggest picture in mind and them making choices is easy and simple, even if they're dumbfuck choices such as we're gonna kill the king and go rogue or let's ignite the master wizard. Just have the world react to their dumbfuckery, and when in doubt, roll 1d6; 1 is the worst case scenario with choice in mind, 6 is the best case scenario, and apply modifiers depending on how sane their plan is.

Say, hostage rescue vs. inexperienced thugs way over their head; if your players decide to storm the house, the inexperienced thugs decide to shoot a hostage to show they mean business and barricade themselves in further, and are now ready to kill all hostages and go down in a blaze of glory. A different course of action would've been preferable, such as lying or "meeting" ransom demands.

here to create games not stories, we just fly by the seat of our pants and the "stories" we create as a group are shitty, but kinda lifelike because real life can be shitty too

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Hey Gm's
When you run what are you best at?
Whats are you worse at?

Im really good at the individual encounter, be it a fight, room, trap or puzzle. If you dungeon bashing you will have lots of fun in my games.

Npc chatter is my downfall. Im good at playing one pc but give me different throwaway guys and a fall to bits. I really want to introduce a barbarian party but can't do them justice.
20 posts and 2 images submitted.
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Fantastic at planning.

Awful at execution
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>>55177640
According to my players, I'm good at making social encounters and interesting cultures.

I can't do voices to save my life.
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I'm great at everything, I just don't have any fun DMing.

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>Writing is hard. This was maybe my answer to Martin, whom, as much as I admire him, I do quibble with. A Song of Ice and Fire had a very illuminist philosophy: that if the king was good or bad, it won't matter, the land won't prosper. We look at real history and it’s not that simple. Martin can say that Robert became king and reigned for a few years, and he was fat and lazy. But Martin doesn’t ask the question: What was Robert’s narrative theme? Did he represented a classical archtype? What would be his place in a mythological epic? And what about all these Northerners? By the end of the war, Ned and Robb are gone but all of the northerners aren’t gone – they’re spread around the cold north. Did Cersei pursue a policy of systematic murder and kill them? Even the little northern babies, in their little northern cradles?
15 posts and 3 images submitted.
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Fuck off
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>>55177570
i'll give it a 5/10
>>
Tolkien is a hack

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Since my post got swallowed up in 5e general, and I'm a bit of an ass while also thinking that this could start a little conversation, I'm repostan.

I've been putting my players through a lot, so at the end of this adventure they'll find a fully stocked airship locked deep in a secretive vault. I want to go all out, so I've loaded it up with the obvious supplies (food, rope, ammo for the ballistae) and a couple other things (potions of healing and feather falling, two figurines that transform into rideable giant eagles). The ship includes quarters to sleep twenty, a cantina lounge, a somewhat luxurious captain's quarters, and a room with a teleportation circle.

But I think I could do even more. Cargo or otherwise, what are some cool things that you'd want to find in your brand new airship?
9 posts and 1 images submitted.
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>>55177323
I need dimensions for this airship. How long is it? How wide? How tall? How much labor is saved by magic or machinery? What is it's operational ceiling? Max speed with a backwind? Does it require fuel? If so, at what rate? How dense is the fuel? Is it solid, liquid, or gas? Does beyond line of sight communication exist in the setting? How, by magic or technology? Does it ever traverse a vacuum or otherwise hostile space, like an alternate plane of reality?
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>>55177394
Like, 120 ft long, 30 ft wide? Or something
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>>55177552
Have you considered looking at modern vessels for inspiration?

Also, would this vessel have pocket dimensions inside it?

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So my group is wanting to do a big war campaign and specifically want large battles. Thankfully I was able to steer them away from Pathfinder for this, but now I'm at a loss since I don't know too many system that handle mass combats well.

Right now I'm looking into Reign, which seems nice but there's a lot of stuff like magic that seems tied with its setting and ideally I'd like to do as little homebrew as possible for this.
9 posts and 2 images submitted.
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>>55176791
Pendragon seems like a good choice. It assumes massive battles as a key part of the game and the only overt magic involved is Merlin and the occasional giant, leave them out of it and you're fine.
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>>55177781
Oh I'm not against magic at all. Reign's magic just seems to be pretty wired into the fluff, so I'm afraid I can't make it more generic without putting in extra work.
>>
Depends what kind of wars you want.

GURPS has strong stuff, but it is a bit more abstract I guess. You compare your armies then discuss your tactics and what your heroes will do then you turn that into modifiers for contested skill rolls. It's pretty good.

The Song of Ice and Fire RPG has ok mass combat, but really it is close to just normal combat with "units" instead of characters. I think 5e D&D has an add on like this too.

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"Legendary" Edition

Previous: >>55170505

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Horrible place with primers, access at your own risk.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCH

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread question
Do you give a crap about the change to PWs (making them Legendary). Why or why not?
371 posts and 57 images submitted.
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>>55176672
All it will do it increase the frequency of superfriends decks. So yes, this was a fucking horrible decision.
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>>55176672
I love it!
>>
>>55176672
No, because I don't have any Planeswalkers. Sold them all off. Boring card type, almost as boring as most creatures and auras.

What sort of MtG plane could we make based on Spaghetti western themes?
41 posts and 9 images submitted.
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>>55176235
A plane where poor opressed brown people fight the evil white regimen.
Like every other plane lately.
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>>55176450
south americans are not brown. you take that back now!
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>>55176235
Well, Wizards refuses to put handvguns into the game, so there goes one of the most iconic aspects. They'd be replaced with spell slingers, sure, but it wouldn't be the same.

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It seems like these community worldbuilding threads are always fantasy, let's see if we can't do something worth doing with sci-fi.

> The setting is in another galaxy entirely, and takes place billions of years in the future.
27 posts and 7 images submitted.
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>>55175702
Silicon based life is more common than carbon based.
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>>55175774
water is a highly toxic chemical to silicon based life
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>>55175798
The space equivalent of the UN outlaws the use of water in any shape or form during warfare.

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What are his demands?
One demand a post.
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The McRib must return.
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>>55175564
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FBI: Female Boob Inspector hats be made required attire for federal judges.

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I spent years trying to resurrect my family, studying the art of reanimation in my lab. people threw rocks and sent knights after me when they found out. Yet, when that Priest in town came by to resurrect six wandering folk including a hdrow and kobold of all things, he gets praised by everyone. WHY!?!
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>>55175279
Because the average human is foolish and believes that some paltry god must save them when human achievements can do the same.
You were planning on putting the souls in the body right?
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>>55175279
Necromancers reanimate the dead, remake flesh or simply sculpt it into a different form.
You do nothing with the soul; Necromancers simply can't recall the soul of a person once they are gone.
Hell, you see that priest? He is basically a conduit for divine power. It was his God that brought those people back, he just gave a little direction.
I mean, if most villagers had to choose between having an evening tea with you or a rogue they'd choose the rogue every time.
>>
Necromancers animate, they don't ressurect...

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