How good are you at Fighting Games
silver league in sf5, so not very good.
>figure out cheap AI exploits to win single-player mode
>brag about how good I am
>play two-player match and get destroyed
Every time.
Pic related
You DO delete your roms after 24 hours, right?
>>3530515
>not deleting them upon your first death
was that ever even an actual law? seems like a contrivance made up before actual piracy laws existed
When you're smart like me, you delete the file but don't delete your save file (save state). When you want to play again, just download it again for another 24 hours
>no multiplayer
What were they thinking?
It was one of the first four SNES launch titles - I doubt they knew how to get a 2 player simultaneous mode programmed that didn't fucking suck balls.
You have to remember that this mode 7 shit was not easy to program for, especially with the SNES's slow processor. Two-player mode would have probably been at <15 FPS.
>>3527915
>Two-player mode would have probably been at <15 FPS
Explain Mario Kart then
>>3527912
Being a launch game, F-Zero lacks an extra chip that Super Mario Kart had that made multiplayer feasible. Jeremy Parish has a great video on this. https://www.youtube.com/watch?v=bvrzESikyTw
In Defense of Difficulty
(Note: This applies to action oriented games, number and point system games like pure RPGs have their own issues but they're not the purpose of this rant.)
I often see retro games being disparaged by people these days. I read things that talk about how the lives and game over systems were flawed, that the character movement sucks just to make games harder, and that one can “build a good difficult game without those archaic systems.”
Fuck that.
Let me start off; just because you pirated or bought a game, just because you handed over $240 for the special edition with the titty figurine and the hat you'll never wear, just because you love everything that developer has ever made--YOU HAVE NO RIGHT TO GAME COMPLETION. You do not deserve to see the ending, you do not have the unalienable right to unlock everything 100%, and you especially do not have the right to complain when a game is too difficult.
Games are only worthwhile because of the potential for failure. I'd even go so far as to say that these current gen games like Yoshi's Wooly World, or the Arkham Batman games are hardly games at all and just storybook experiences that guide the player along to the end. When is the last time you've heard of someone competent at games saying that they've had to drop a current gen title due to it being too hard to beat? Even Dark Souls and Bayonetta—while spectacular games—suffer from this casualization.
Now there's a good business reason for casualization, it leads to more sales for the developer. This is completely fine if the game has a high difficulty ceiling like the prior two mentioned. But in so many, so so many games these days it's outright impossible to fail--Nintendo games are particularly guilty of this.
>>3527635
What then is the point of playing something you KNOW you'll succeed in? There's an old Twilight Zone episode where a criminal goes to the afterlife thinking it's heaven. He is given anything and everything he wants and he cannot fail at anything—especially his favorite pastime, gambling.. Clearly he's not in heaven—after months upon years of nothing but success he spirals into ennui and depression; there's no challenge in anything, his own personal hell is immense boredom.
This is how I feel about the state of the current games market.
Retro games demanded of the player to be better. They demanded the player not only travel through the game's levels but to master the controls as well. You didn't just need to know what buttons to push to jump or run, but you have to be able to feel every aspect of your character and their world; know their speed, the timing of their attacks, their hitbox size and location, the weight of their jumps, and much more. You had to “git gud.”
A common old game I see people shitting on is Ice Climber with the most common issue being the character not landing on platform edges. This is something one learns from putting in time with controlling the character. There's a definite landing zone but it exists a few pixels into a platform instead of right at the edges as one would expect. After getting used to the feel of this, Ice Climber becomes very playable and pretty enjoyable once the difficulty ramps up.
Another series of games is the old Castlevania titles. People call the movement limiting, the attacks slow, and the deaths cheap. I won't bother describing how wrong these beliefs are because at this point these games have a following big enough that someone else can explain it.
>>3527638
Now you don't have to love every old title. But at least give them your time before you pass judgment; especially if you feel like you want to like it. Shmups are a genre I often see people wanting to love but they feel they can't handle. Just play the game, play it and remember that failures as much a part of why you're enjoying the game as succeeding. You'll get better once you truly start feeling the game and it becomes natural to you.
Sincerely,
an autist.
>>3527638
>This is how I feel about the state of the current games market.
Oh, there are a few games here and there, and sometimes in AAA productions too. Ryse: Son of Rome for example: on max difficulty it's almost God Hand hard.
Oldschool SNK had such great designs, why did they have to moefy everything?
>>3542406
Remy is my fave SNK character ever
>>3542406
>moefy
Is this some buzzword to describe everything you dislike?
>>3542409
>Capcom copies SNK with SFIII
>SNK makes Garou with is better than SFIII
AHAHAHAH
Is shantae retro?
Why shawldn't it be?
>>3537797
It's a GBC game so, yes.
according to most people: yes. anything up to gamecube / xbox could be considered retro nowadays
by /vr/ standards: yeah, also. it was a fairly late release for the gbc, but the gbc is retro (1998 release date), the dreamcast would be the cut-off for retro status here
Cool genres that are dead or will never again be mainstream.
>>>CASUALTIES
RTS with no base building. After Ground Control there hasn't really been one.
>>3533217
>beat 'em ups
>>3533234
This.
>>3533234
>>3534502
Why though, WHY
They're not like zero-replayability stuff like point and click adventures or whatever. They're fun, goddammit
Are you ordering?
I'm waiting for the AV Famicom Mini.
>>3535349
I might get one eventually to be able to take to friends' houses, but I'm not pre-ordering if that's what you mean.
I'll order one for my wife, keeps making stains on my retron
PROTIP: IT IS
but that's not beyond the beyond, OP.
BURN!
>>3529610
No, Grandia is, even though the superior version is on the Sega Saturn.
I see a lot of praise for Nintendo, NEC and SNK, but Sega gets a lot of flak.
Why is this?
>>3539168
Because Sega fans on this board tended to be older anons. This board has been bleeding older anons for the past few months now as the underages continue to flock here from their favorite youtube channels. From my count, pretty much just the penguinposter and like 8 other anons are left of the old guard.
Sega kinda buried itself through ineptitude.
>>3539168
Because Sega is the Kelly Bundy of video games. She was the first to wear a mini skirt to school, first to wear hooker heels, first to give a handy, and even the first to date a guy with a car. Now that she's a little older, everyone else is doing the same, but nastier and poor Kelly is always in jail because she's constantly making dumbfuck decisions. I love Sega, but a lot of the criticism is well deserved.
Does this image make you mad?? No trolling, legit quesyion. This is my shelf I built to display my games that i love. That I PLAY, all the time. Ive been collecting stuff and holding on to it since I was about 5, I'm 29 now and everything I've gotten since I started heavily collecting (around 19/20) was picked up dirt cheap. When prices were low, Some of you collectors remember that shit. It was great, now everyone is a fucking greedy shit ball.
Sure you want most the games on my shelf. Sure I've taken them off the market. No I can't play every game I own but I will try and so will my kids and so will their kids.
However, you want my games, and technically since I've taken them for myself they will ultimately become more expensive and harder to find.
But, I grew up with them. I bought games by learning about them in magazines I read when I was 10. There was no internet. You read reviews in magazines and you rented shit from blockbuster. No one told you what was great, the internet was in early bloom, and there was no such thing as g4. I earned the right to have these and take care of them and pass them on and show people who appreciate them. I don't give a fuck about cib sealed games and if I had one id open it. So I can PLAY IT.
Hipsters who just learn about this shit from e-celebs and want to jump on the collecting band wagon DESERVE to have their only option be emulation and VC. It's not that bad, and if anything the only reason you want original hardware is to emulate a feeling of nostalgia that you never even had and to show people you want to like you to think you're a gaming og.
>continued
>>3530651
You don't want to pay the prices collectors have set, get you think collectors are asses who should sell you a great game for no more than $5. Makes no sense. If you give a fuck about playing the game and enjoying it, emulating it should please you, especially at price.
>inb4 resellerscum
No, if I have stuff I don't want i like to trade with other collectors. Recently traded cib einhander for ps2 Trapt, huge profit margin lost, who cares I picked it up for cheap back in the day and it was a double of mine
>Tl;Dr - happy collector here, ask me anything and i will be honest, chilling, smoking, playing bushido blade
The loose SNES and Genesis carts being slanted kinda bothers me. There's a couple bagged NES games, can't see their titles. The NES area looks really well made, it looks like you've got thin slats running under each row to make pulling the games out easier. The boxed Genesis games are displayed well.
Close-up of the PS1 games area? Looks like you have a ton. Pics of a PS2 section?
Nice blog. Nobody cares.
>Haggar was made first
>SF2 uses a Haggar donut steel that copies his moves
>they explain it away by saying Zangief was "inspired" by seeing Haggar fight as if this somehow makes it ok
>25 years later and Haggar is still not in SF
Why does Capcom hate Haggar? Why didn't they just use him in SF2 to begin with?
At least Haggar got his revenge by stealing Zangief's chance to be in MVC3
>>3522158
Final Fight was supposed to be a sequel to Street Fighter so he kind of is in "SF2"
The fun thing about this, is that SF2, Final Fight, and Saturday Night Slammasters is canonically one universe.
was he the strongest FF villain?
probably not, but he does exist in the void that is heavily implied to link all the FF games together, as shown by gilgamesh crossing into other games
I dunno, if you just swung an ax a few times he'd be dead before the whole thing started.
"Most powerful" is probably Kuja due to being purpose made to fuck shit up.
It's honestly probably sephiroth, he is the offspring of a galactic terror that is most comparable to the thing, and ends up merging with aspects of the planet/lifestream. So dangerous the planet itself creates super weapons to purge itself of him and it still didn't work.
I wish the game was more about jenova though and not what is essentially her corpse. She's basically dead and she still wields that much influence and power
So I want to give the PS1 Parasite Eve games a go. I'm not generally very good at JRPs so I was wondering how difficult the original game is. I read that PEII plays more like a traditional survival horror game.
>>3529567
The first game isn't very hard unless you go to the optional areas, and it gets easier if you explore thoroughly and find items around the maps.
One thing that makes it a lot easier is if you spend your bonus points to increase Aya's turn speed (I think it's called something like Active Time in this game?) For some reason every level up she gets +10 points to all her stats which usually levels them up once, but if her stat costs less than 10 points to level next, the extra points are wasted. Her Speed is the only stat that varies like this, so if you use bonus points to level it when it costs less than 10, or to make up the difference so that the next 10 points will level it, she ends up being a lot faster (gets turns faster, she doesn't move faster) throughout the rest of the game, which actually helps a lot. Her speed eventually levels off to only ever cost 10 points as well, and you can put all your bonus points into her gun's attack power after that.
it's generally fine but the difficulty spikes pretty hard during the endgame. just don't fuck up the crafting. it's pretty easy to build a good go-to weapon, then proceed to ruin it with a retarded tweak. there's a lot of exotic weapons towards the end, and it's easy to fuck up your endgame when you're down to shitty ass weapons
>>3529585
Thanks for the tips. The main reason I suck at JRPGs is that I'm never sure how to properly upgrade stuff.
What's your favorite belt scroller? Mine is pic related.
ebin :^)
>>3527641
Recently picked up strider and I'm really impressed for an early Genesis title. It's addictive too. One of those games you throw the controller down then come back 5 minutes later. I'm stuck on the part where you ride the centipede guy from the first stage. End up losing whatever lives I stockpiled there.
R-Type