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>Haggar was made first >SF2 uses a Haggar donut steel that

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>Haggar was made first
>SF2 uses a Haggar donut steel that copies his moves
>they explain it away by saying Zangief was "inspired" by seeing Haggar fight as if this somehow makes it ok
>25 years later and Haggar is still not in SF

Why does Capcom hate Haggar? Why didn't they just use him in SF2 to begin with?
>>
At least Haggar got his revenge by stealing Zangief's chance to be in MVC3
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>>3522158
Final Fight was supposed to be a sequel to Street Fighter so he kind of is in "SF2"
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The fun thing about this, is that SF2, Final Fight, and Saturday Night Slammasters is canonically one universe.
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>implying The Mayor would bother with some stupid fighting tournament
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>>3522158
> Be Capcom
> Make a genre-defining beat 'em up
> Make two weirdly unambitious sequels for SNES
> Make a fighting game no one needed
> Retcon Cody to become a convict in SFA3
> Make a piece of shit sequel for PS2
> Proceed to quietly bury the franchise

Fuck you, Capcom. You had it all going for you. All you had to do was make a new game bigger and badder than the first, you'd have another golden IP on your list. You blew it and gave people garbage no one needed, twice.
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>>3522319
At least the piece of shit sequel for PS2 was really entertainingly bad. It's the Shadow the Hedgehog of the series.
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>>3522158
Haggar is awesome and really should have been in SF4. If they're smart they'll save him for 6.
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>>3522319
I miss the days when Capcom was just incompetent instead of how they are now with actively installing viruses on their customers' hardware.
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>>3522158
Look on the bright side, at least you can play as him in Marvel vs. Capcom 3. :^)
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>>3522319
Final Fight 2 gave us the greatest gift of all.
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>>3522158

Somewhere in space and time there exists a universe where "The New Challengers" were actually Cody, Guy and Haggar.

But it's not this universe, and that feelsbadman.
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>>3522564
Mike Haggar is too busy being a fucking mayor to be in street fighter.

He cleaned up the streets, now he needs to focus on politics.
>>
>CapCom mascot character
>main game doesn't have any sequels
>doesn't reappear anywhere but a couple of crossover fighting games
Why does Capcom hate itself?
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>>3522158
It's the 'stache. Japan hates 'staches.
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Anyone watch the Final Fight OVA?
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>>3522630
No. Is it worth it?
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>>3522319

Final Fight 3 was boring EZ MODE tripe, but Final Fight 2 had its moments (and delicious Maki).
>>
Haggar is the greatest video game character of all time... Then fucking capcom gives him a faggot pony tail in ff3... Eat shit, capcom.
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>>3522158
But if Haggar went around the world for some world martial arts tournament, who would run Metro City?
>>
Haggar put the "belt" in "belt scroller"
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>>3522158
I think the truth is rather simple: having both Haggar and Zangief in the same game would be kind of unnecessary. Capcom already struggled to differentiate Ryu and Ken while keeping their styles intact; they'd have another pair of awkwardly similar characters with Haggar. Especially in the old games, where sprites took long time to draw and characters had very limited number of specials.

SF isn't that rich on crossovers too: aside from Guy, Cody wound up in SFA3 last minute, it was supposed to be Joe all along. Despite all the fuckery with plot in SFIV and V, Capcom was wise enough not to turn the game into another all-star fighting game like Marvel or SSB.
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>>3522405
>instead of how they are now with actively installing viruses on their customers' hardware.
What? Source
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>>3523765
The "belt" holds up the pants?
someone edit this to be our hero pls
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>>3523779
>What? Source

Source is Street Fighter V(irus edition). It comes with a rootkit as an attempt to prevent modding.
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>>3523793
The belt is really there just for style. The pants are held by the power of Haggar's sheer boner instead
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>>3523778
I think OP's point was never have Zangief at all.

>>3523779
http://www.theregister.co.uk/2016/09/23/capcom_street_fighter_v/
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Post some good Haggar arts, I don't have any.
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>>3523750
FF3 is garbage slowdown city.

The only reason to play FF2 is to see Maki's ass when she does that sweet kick, while pretending that she's not wearing any panties.
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>>3522565
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>>3522630
What the fuck am I watching?
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>>3523985
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>>3523832
>I think OP's point was never have Zangief at all.
Then OP can eat a pie made out of snail butts.
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>>3523994
I haven't seen this sprite comic in a decade anon. Thank you for reminding me :)
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>>3524056
Thank you. That made me smile.
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>>3524007
>>3523729

it's mad bull 34
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>>3524056
>that succubus (female) looking at haggars dick
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>>3524056
>>3524056
Chun li fall in love in Hagar, sucubuss just want the D.
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>>3524391
>yfw they can 69 by Spinning Bird Kick + Lariat
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>>3522164

>including Haggar in the worst game in the series as "revenge"

Capcom fucked Haggar and Arthur, two of their most likable characters, at the same time. Based
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>>3524406
They are fine dude.
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>>3522158
Probably diversity bullshit. They might have figured they had 'Rog, Guile and Ken to represent the US already. Even though 'Rog barely counts because he wasn't playable in the first version and Ken is mostly of Japanese descent according to his own backstory
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>>3524727
>Probably diversity bullshit.
0/10
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>>3524739
he's kinda right, they wanted to have fighters from different countries, it was not some sjw quota however.
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>>3524056
He's so... viewtiful.
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>>3524760
Obviously. That was the game's theme.
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>>3524739
>>3524760
Yeah, I wasn't aiming to say it was a social justice thing. Not that kind of shitposter.
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Look at all the countries that have zero representation still. SF2 wasn't too bad because it only had Honda and Ryu from Japan, but it sure spiraled out of control later on. I guess the US did too. Who I really feel bad for is Russia. Tekken gets a badass like Dragunov and SF gets a bunch of weirdos, two mutants and a Zangief who isn't exactly a serious character.
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>>3525228
>Who I really feel bad for is Russia.
Well, SF is virtually unknown in Russia. It's a MK country
(https://youtu.be/oIZwklBNsxw). I guess Capcom adds more characters from their biggest markets, and those are obviously US and Japan. Fighters are quite popular in Mexico and Brazil, so I guess that's why SFIV and V added more characters from these countries. You can see a similar trend with KoFXIV, tons of characters from Japan, China, and now South America too.

Russia also has kind of lost its flair after USSR's collapse and the end of cold war. Without commies and getting more westernized, Russia is not as hot of a topic in pop culture as it used to be. This also had affected the movies about martial arts. 1980s had Rocky IV which might have inspired Capcom to put a Soviet character in the game.
>>
>>3522158
Probably it was because they wanted to have a worldwide cast instead of just San Francistokyo characters (WORLD Warriors), so they used their bear-like wrestler slot on a russian characters.
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>>3525228

Karin and R.Mika should be from somewhere else.
I'd vote for R.Mika as german (thicc blonde...)
and Karin as any other unrepresented country. Why not Irish? Swedish? Lithuanian? She could be from anywhere.

Also, no south america besides Brazil and Mexico? (So, no REAL south america?)
A manlet ancient Inca fighter would be amazing.
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>>3525360
Karin should be from France or England imo, just seems to fit the posh stereotype best. But an Irish fighter would be sick af.
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>>3524056
I like Ryu's "Now that's the man I want to be when I grow up" look.
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>>3525228
Not a single character from southeaster Europe. Man, with the kind of shit that went out there and with Crocop's popularity in MMA, especially in Japan where he's a God, you'd think they would have put someone from that particular block.
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>>3525228
Ken was retconned into a half-Japanese.

Blanka was retconned into a Japanese boy who got stranded in Brazil.

Oro is an ethnic Japanese guy.

Sean is half-Japanese.

Then you have Japanese characters who look completely white like R.Mika and Karin.

Well, it is a Japanese-made game after all. *shrug*
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>>3525382
Ireland? I don't see it. Ireland doesn't have that image of having posh, rich, stuck-up aristocratic girls.

Karin would've been absolutely perfect as an English or French character.
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>>3525425
Oh, and Dan Hibiki is obviously ethnic Japanese. Or used to be, I guess.
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>>3525228
Wtf I always thought Rolento was Italian.
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>>3525425
MGS1 had both Snake and Big Boss being half Japanese too. Shit's insane. It's like it's not possible in Japan to like a character if he's not partly genetically Japanese.
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>>3525503
THey probably goofed it because his stages in FF and SFZ are in the US.
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>>3525429
I meant a brand new Irish fighter, not Karin.
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>>3525503
He's the boss of the Italy stage in FF2 but the wiki describes him as German-American born in the US.
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>>3522331
>>3522319
i don't get the hate for streetwise
maybe the gameplay needed some work, but the story and everything that happens in it is pure capcom arcade camp.
just wish they were able to add poison and sodom in.
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>>3525679
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>>3525698
Dee Jay made some poor life decisions
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>>3525228
That's the outdated version. Have the new one.
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>>3524056
>those erect nipples from Chun Li
It's probably hard enough to cut glass
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>>3526353
> Decapre
> Russian
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>>3525228
As a mexican I couldn't believe capcom could outshit itself after T.Hawk, oh god was I wrong.
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>>3525228
>>3526353
Abel looks extremely Russian and uses a Russian fighting style, it's a shame Capcom had to make him French.
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>>3526589
Also Vulcano Rosso from Street Fighter EX2 is a much better representative for Italy than Rose.
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>>3526591
Rose is Lisa Lisa, she is definitely Italian
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>>3526553
T. Hawk is cool but he really looks like a USA Indian. I mean he's even got the bald eagle ffs, not even a hawk.

>>3526530
She is though.
http://streetfighter.wikia.com/wiki/Decapre
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>>3526683
Both T. Hawk and Nightwolf are Apache. It's weird that game devs only seemed to know about one tribe of native Americans.
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>>3526683
>>3526698

If I'm not mistaken, T.Hawk is indeed a US Indian, but in his background story he lost his home to M.Bison's organization (or something) and fled to Mexico.

Capcom was definitely familiar with the differences between US indians and Mexican indians. If you take a look at his stage in SSF2, the Indians in the background are wearing Aztec/Mayan garb. I guess they made him Mexican in order to diversify the cast a bit more.
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>>3526698
It's kind of funny how in the 90s every fighting game had to have one Indian. SF had T. Hawk, MK had Nightwolf, KI had Chief Thunder. Was it because of Dancing with Wolves that stirred up a frenzy?
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>>3525425
>>3525360
While I agree on Karin, I give Mika a pass as of V.
Her face looks really Japanese now.
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>>3522257
Too bad Capcom never re-released Slam Masters because they're cheapsteakes who don't want to pay Hara-sensei his royalty fees.
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>>3525228
M. Bison isn't from Thailand, he simply fights there in SF II.

>>3525425
>Ken was retconned into a half-Japanese.
He was full Japanese in SF I and a U.S. immigrant in SF II WW. It was only in SF II CE that he was retconned into an American.
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>>3523985
My rarest Haggar.
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>>3525228
Polynesians got no representation in this franchise. Like at all.

I want mah firebreathing Tahitian goddess!
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>>3528994
> boo hoo, my #165 most important market for Capcom with no famous martial arts didn't get representation in a game with ~30 characters

>>3528903
Post best tunes for muscle bombing https://youtu.be/g9lHMPPx5kI
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There should really be an Australian fighter. It's the only continent minus Antarctica that doesn't have one.
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>>3529693
A kangaroo fighter in SF2 would've been great.
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>>3529706
das rayciss
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>>3529706
Tekken did that already
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>>3527292
>I guess they made him Mexican in order to diversify the cast a bit more.

Actually I remember reading somewhere that Capcom had originally intended for him to have that cliche native American look.
the hollywood kind.

But then apparently Capcom USA was like "no that's racist!" so they changed it to what we have now.

>Didn't stop people from still yelling racism though.

>didn't stop a boatload of other fighting games from having a stereotypical native American character either.
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>>3530858
It's hard to find more retarded people than Capcom USA

> Hmm, this guy sure looks like Mike Tyson. Do we rename him only? NOOOO! I know! We should swap 3 characters' names instead.

> Who the fuck is "Nash"? We called him "Charlie" in Guile's ending. Fuck you Capcom Japan, we are the real authors here, don't fuck with our vision

> OMG, native American. We can't allow that. I know! Let's make him native MEXICAN instead. I deserve a raise

> Oh, by the way, look at this sweet art our boys drew for Megaman 6

Capcom Japan wasn't far behind though

> Sean is Brazilian (?)

> Cody gets retconned last minute into SFZ3 with Joe's moves

> Fucking up the whole plot in SFIV for muh nostalgia, retconning half the case into stupidly broken timeline
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>>3522158
Dan Severn always reminded me of Haggar.
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>>3530858
IIRC, T. Hawk's original name was going to be Geronimo.

>>3530878
>Hmm, this guy sure looks like Mike Tyson. Do we rename him only? NOOOO! I know! We should swap 3 characters' names instead.
From my understanding, the game was practically finished when the change was made. The characters' name tags were made of solid graphics and they didn't have enough space to make up a new one for Boxer.

>Cody gets retconned last minute into SFZ3 with Joe's moves
The only thing he has from Joe is the Sobat kick, which he arguably already had in Final Fight when he does the Double Kick. Besides, it's not uncommon for fighters to share technique, especially since Cody and Joe are both masters of the "American Martial Arts" style.

The fact that they turned him into convict after the events of Final Fight was probably more offending.

>Fucking up the whole plot in SFIV for muh nostalgia, retconning half the case into stupidly broken timeline
Meanwhile, KOF fucked up the entire Fatal Fury/AOF timeline so they could keep using the same characters every installment without aging them. Who plays fightans for consistent storytelling?
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>>3522319

I actually thought the "live long enough to see yourself become the villain" route was pretty interesting though.

I mean I would be more pissed if this was the way he ALWAYS was but he wasn't. He still saved metro city and his then girl, but fighting is all he knew and the peace drove him mad.

You wanna be mad at something though, be mad at how they keep introducing the reason he got put in jail. They did it with Revenge and Streetwise. I personally like the SFA3 reason better.
>>
>>3522257
>tfw no modern slam masters with all of Cpcoms wrestlers
>Haggar
>Zangief
>E.Honda
>Hugo/Andorre
>Alex
>Darun
>Mika
>El Fuerte
>Hakan
etc

>tfw no Dan, Blanka and Sakura as the Megapowers; Hulk Hogan, Randy Savage and Miss Elizabeth
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>>3531175

Not him but up until some years back it wasn't as noticeable for me even when they were going by years because the main character was a high schooler that never finished school. I was too young when I was playing through the first and second saga to realize they had to fuck up FF/Aof's time to make it work as well.

When he made his comeback for '99 I didn't mind because he wasn't in school uniform anymore and they had brought up the illusion that he had grown somewhat as a man. I didn't pay too much mind because everyone else was already well into adulthood or old so I could forgive not much changing. That and some of the design changes along with movesets gave the illusion that time was passing and people were maturing. Hell, who else got hyped when Terry got into his motw appearence?

I was too busy being annoyed by Athena who seemed to look YOUNGER with each game. And I should have seen it sooner, especially given that by XI, that little nigga Shingo was still in high school uniform but it was already too late as yearly titles were no longer the norm. Come several years later and out comes XIII which is about as Nu52 as you can get with Ash's time shenanigans.

They can pretty much do what they want with the timeline now, which sucks because it would have been nice to see some characters age up like in MK and Tekken. Don't get me wrong. From a business perspective SNK needs to keep it's characters iconic and recognizable, I get it. They can't afford to alienate fans who have been there since day one. Still sucks that it will probably never happen though.
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>>3522319
I will never understand why Capcom never made a real Final Fight 2 (rather than some trashy straight-to-SNES sequel) on the CPS2 after doing all those licensed beat-'em-ups.

>>3531857
All the Slam Masters are partially owned by Tetsuo Hara IIRC. Same deal with the Street Fighter EX roster (which was co-developed by Arika).
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>>3529304
We have mudman and that hawaiian tubbie fuck from Power Moves, why we cant have a hula girl?.
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>>3531175
>From my understanding, the game was practically finished when the change was made. The characters' name tags were made of solid graphics and they didn't have enough space to make up a new one for Boxer.
Really, I'm confused by this. Maybe I'm missing something, but most text in SFII was just, well, text, not images. Obviously made from one typeface sheet. Even if it wasn't—couldn't they just edit it in?… Call the boxer B. Boss or something like this. Instead they juggled 3 bosses' names between them.

> The only thing he has from Joe is the Sobat kick, which he arguably already had in Final Fight when he does the Double Kick.
But, remember when Cody threw rocks in Final Fight? Or when he did Johnny Cage-style dash kicks? Or when he created literal hurricanes with his punch? Me neither. Not even in Mighty Final Fight he ever did this shit.

Compare this to Guy who was left with pretty much all of his Final Fight moveset intact. They even gave him that target combo ffs. But what about Cody? Cody gets all of those savate moves retconned to him from Joe, plus hurricane punch (?…).

> The fact that they turned him into convict after the events of Final Fight was probably more offending.
That too, but they had also changed his personality to Joe's. Frankly, I don't remember Cody being cocky in FF. But Joe WAS cocky in SF1.

> Meanwhile, KOF fucked up the entire Fatal Fury/AOF timeline so they could keep using the same characters every installment without aging them.
KoF timeline has always been ndependent from FF and AoF. For example, Geese is dead in FF but not in KoF. This didn't stop SNK from making Garou, while keeping AoF/FF timeline intact (see Marco/Butt).

From the very inception, KoF was planned as a "dream match" between AoF and FF characters. But Street Fighter wasn't. SNK didn't ruin neither FF nor AoF, they simply made a separate "dream match" timeline with KoF.
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>>3530878
Knight Man was pretty cool
>>
>>3531893
>I will never understand why Capcom never made a real Final Fight 2 (rather than some trashy straight-to-SNES sequel) on the CPS2 after doing all those licensed beat-'em-ups.
Me neither

>>3531729
Their explanation was so cheap and unexpected it felt really awkward.

> So you know Cody was a fighter, right? Oh, he liked to fight, and liked it so much that he kept fighting over and over. So one day they had to throw him into jail, and he lived there happily ever after.

>>3531889
They didn't fuck anything. See >>3531956 . KoF is to FF what MvC is to Street Fighter. Have you ever seen Kyo/Iori/Athena in FF?
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>>3531981

>cheap and unexpected

I said the same thing when I realized Jun let Kazuya smash. But seriously I don't know what to tell you. I was young when SF3 came out. It doesn't bother me as much because for me, I can't remember them touting Cody as a guy where that situation would be beyond him, if that makes sense. I never saw him as this boy scout level of heroic where what ultimately happened to him wasn't realistic. There are plenty of characters out there who can't seem to deal with life when they are not doing what they do/did best.
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>>3531981

Okay, fair enough. I'll give you that. They did kind of just fit everything in there. My opinion is a bit biased because as a boy, KoF was one of the first titles I remember having a consistient and ongoing story in it's titles which at the time were YEARLY. And you just didn't see that in a fighting game. It just still feels weird if we are trying to compare this to marvel vs. capcom where that always felt more like a true crossover where nothing really mattered at the end of it all lore wise.

Kof on the other hand always had questions at the end of each entry for it's story, leaving one hyped where it was going next, actual character deaths that seemed to stick until recently, all that stuff. So when people ask why we care about the lore in a fighting game I say "well yeah, of course. The game MADE me want to care!"

I mean it kills the man seeing Hotaru walking around fully grown and realizing that Rock is probably still a young kid.

I don't even know why there's a second southtown in MotW if '00 had nothing to do with that timeline.
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>>3531956
>Really, I'm confused by this. Maybe I'm missing something, but most text in SFII was just, well, text, not images. Obviously made from one typeface sheet.
Nope. See pic related. The name tags for the life bars are the same thing (graphics instead of text).

>Even if it wasn't—couldn't they just edit it in?… Call the boxer B. Boss or something like this. Instead they juggled 3 bosses' names between them.
Your guess is as good as mine, but I would imagine it was the easiest way they could change the name at the last moment, since redrawing and reprogramming the name would've probably been more effort than it was worth at that point of development.

I wonder why M. Bison was an issue and not Andore. Then again, Andore was renamed Hugo in Street Fighter III years later.

>But, remember when Cody threw rocks in Final Fight? Or when he did Johnny Cage-style dash kicks? Or when he created literal hurricanes with his punch? Me neither. Not even in Mighty Final Fight he ever did this shit.
Joe never had any of those moves either. Also, didn't Cody had some hurricane projectile in MFF?

>That too, but they had also changed his personality to Joe's. Frankly, I don't remember Cody being cocky in FF. But Joe WAS cocky in SF1.
To be fair, it's not like we saw much of their personality when they weren't punching other people to a pulp.
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>>3531893
>no GNG3 for CPS2
>no FF2 for CPS2
feels bad mates
>>
>>3532045
>To be fair

Well even then we have no idea how long he actually SPENT in the prison or how many years it took for Cody to snap under his new lifestyle when he and the gang first saved metro city. Shit like that is bound to change one's personality/outlook on life regardless.
>>
>>3532002
> There are plenty of characters out there who can't seem to deal with life when they are not doing what they do/did best.
I agree it turned actually really thought-provoking, or at least unexpected. It's pretty surprising that a pretty flat/generic character like Cody got such a dramatic plot twist in his storyline.

But at the same time, I couldn't help but feel something was so off about it. To think that after such a long absence, Cody resurfaces in SFA3, of all games, and gets a heck of a plot which barely even sounds realistic? It all sounded like a popular movie trope: very fishy return of a character who was presumed dead, who barely looks like himself and has some unbelievable story.

And it's all so sudden, and so awkward—SFA3 already has its main plotline about Shadaloo, Charlie, evil Ryu and all that, but suddenly Cody enters and kind of steals the spotlight, while at the same time not getting enough screen time… It just didn't feel right carefully planned, fleshed out—didn't feel like a proper appearance.
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>>3532036
KoF already makes little sense if you remember that Athena and Ikari Warriors come from different games.

> I mean it kills the man seeing Hotaru walking around fully grown
Um, where? From all I see in KoF she's still a girl.

> I don't even know why there's a second southtown in MotW if '00 had nothing to do with that timeline.
It's hinted to be a "sister city" to Southtown where a lot of citizens had moved. It's a bit vague, but I guess since Geese was the "ruler" of Southtown and he was officially dead, FF needed a new city for the sake of plot. Also, it'd help to not stick to the past forever, start fresh and explain some absences.
>>
>>3532045
>Joe never had any of those moves either.
But that's what they did in SFA: they took heroes from SF1 and FF and updated them. They did this with Gen, Adon, Eagle, Guy, Sodom, Rolento, and it turned out pretty well. For example, here's a vid of Gen in SF1: https://youtu.be/uGk8-LluSY8 . You can see he got lots of new moves, but definitely kept his old ones, as well as his design. Of course most of his moves were new, but they built up on his existing features while keeping him intact. He certainly felt like a proper update of the character for SFA, with just a slight shift in personality.

But with Cody, they pretty much made his moveset/design from scratch. He doesn't have his jumping knee, for example, nor his spinning kick (you could say Guy had it, but it was such a big part of FF after all). Just compare his moves from FF to SFA3—there's very little similarities between them. Yes, he got knife, but it feels like a deliberate attempt to make him feel familiar. On the other hand, his personality/moves look pretty close to Joe's.

And again, I mentioned how Capcom handled Guy—they were very careful not to change anything and translate his moves and style to SFA. Sodom got his trademark slashes, Rolento got grenades, knives and rolls… There was little if anything to complain about or wish for. They did great job translating these characters to SFA and developing them further.


> Also, didn't Cody had some hurricane projectile in MFF?
No. He had a shoryuken-like uppercut and a ground projectile.
>>
>>3532079
Story lines in a fighting game???? are you ILL???? we know cammy used to be Bisons lover , and sagat got his scar from ryu. we need know no more
>>
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>>3532045
5 minutes in advanced modern software tool called GIMP. Just goes to show how easy it was
>>
>>3532103

Well, by that I mean fully grown from where we first saw her in Garou. Yeah she's still a girl but Rock is even younger than that. I mean it's a moot point anyway given these are separate timelines but still.

The second part does make more sense when you put it that way but was still bsd timing in my opinion. I mean even before I found out about the different timelines it just seemed to fit given what happened to Southtown and then Second showing up in MotW.
>>
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>>3532045
>>
>>3532193
>Well, by that I mean fully grown from where we first saw her in Garou. Yeah she's still a girl but Rock is even younger than that. I mean it's a moot point anyway given these are separate timelines but still.
Umm… Sorry, I didn't get that. Both Rock and Hotaru are in the same game. They made very few appearances outside of them, both haven't really aged.

> The second part does make more sense when you put it that way but was still bsd timing in my opinion.
KoF 2000 came out a year after Garou. It was a bit of a confusing plot twist, but this lies on KoF 2000.

KoF and FF teams notoriously often weren't aware about what either of them did. This happened when K' and Rock turned very similar, and also when KoF'96 devs included Geese while FF devs made the game where he was killed.
>>
>>3532174
>>3532203
I'm sure Capcom's developers would've appreciated having a tool like GIMP back in 1991.
>>
>>3532158
>we know cammy used to be Bisons lover
That was something Capcom USA made up because they're retards who like changing everything. Originally they she was a former agent, but there was nothing about her being Dictator's lover.
>>
>>3532280
Well I mean you could do it with MS Paint, let alone any other more advanced professional sprite-editing tool, which Capcom obviously had.

Moreover: I might be wrong, but I think most letters on the sheet comply to some grid. In any case, letter "G" in "SAGAT" caption is exactly the same as in "VEGA" or "BALROG". Same with "N" in "CHUN LI" and "BLANKA".


I guess only total lack of access to the game's graphics would make them swap 3 bosses' names, because it's a trivial task unless you have absolutely no access to that data. I guess they wanted to hide boxer's apparent similarity to Tyson further, so they didn't just swap his name with dictator.
>>
>>3525679
Because they shoehorned in some generic edgy GTA aesthetic when the studio making the game wanted it to be a cel shaded version of the original arcade game. Then the game tanked and Cuckcom shut down the studio.
>>
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>>3532301
>Moreover: I might be wrong, but I think most letters on the sheet comply to some grid. In any case, letter "G" in "SAGAT" caption is exactly the same as in "VEGA" or "BALROG". Same with "N" in "CHUN LI" and "BLANKA".
Nope. Swapping the letters would've been impossible. Each portion of a name tag is stored in a 16x16 graphic tile that forms a row. A lot of the letters are cut off in one tile only to continue on the next. This is especially noticeable with the M. BISON name tag, which has the "M" on the first tile being cut off on the right, only for the remainder to be drawn on the next along with the dot and so on with the rest of the name.

It's even more noticeable on the name tags used for life bars.
>>
>>3532336
But you could easily spell out some words with these assets. Three bottom rows are just whole letters with little or no cropping. They could've called him "Carl"/"George"/"Abobo" or something like that. Silly, but 100 times better than confusing fans for years to come.
>>
>>3532312
> "OK so we have this idea, what if we take the original FF and make it cel-shaded—"
> "No no no. Yu meiku dji ti ei"
> "But arcade nostalgia is at full force, and we have an art direction—"
> "Dji ti ei puriz. Redi in faibu monsu"

Game fails

> "Crouz za studyo. No yuz wiz wesuto"
>>
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>>3532351
>Three bottom rows are just whole letters with little or no cropping.
Not really. The "A" at the end of VEGA uses an extra title if you haven't noticed and the second "A" in SAGAT is carried over to the next tile with the "T".

Even if it was possible to rearrange a new name with these sets of titles, there's still this other set of name tags that would be much harder to rearrange
>>
I played Final Fight last night because of this thread. Is there really no way to set the SNES version to easy? It's just do or die mode?

I put in 2 and 3 and beat them both on easy for the fun of it. No stress, just cathartic to beat up all those guys with little resistance.
>>
>>3532617
First off, git gud

Second, stop playing that shit port and play either the arcade or at least Sega CD version.
>>
>>3532617
Improve thy skills, gaylord.
>>
>>3532617
Hold L and press Start at the title screen, and you'll be taken to the options menu. Adjusting the difficulty levels actually doesn't make the game that much easier, but you can adjust the number of lives you start with, even though SNES Final Fight is way more generous with bonus lives than the AC version.
>>
>>3532812
>or at least Sega CD version.
The Sega CD version is not any good either.
>>
>>3532904
Better than SNES.
>>
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>>3526553
I was gonna say they should add El Gado as a new Mexican rep but I got the sprite from the wiki and saw it said he was Cuban, so nevermind. He's still cool anyway.
>>
>>3533064
Nah, it's bad in different ways. They fucked up the attack speed for one thing and introduced a few bugs.

The only proper version of Final Fight is the arcade one, either natively or via emulation.
>>
>>3533585
>El Gado as a new Mexican rep but I got the sprite from the wiki and saw it said he was Cuba
Yeah, because wikis are known for having accurate information.

AFAIK, they never mention his nationality in any of the character bios for the original game, unless Final Fight Revenge or Streetwise said something..
>>
>>3533623
Even if it was Revenge or Streetwise aren't canon in my eyes. Having a Cuban fighter would be good too, but he still looks more old west kinda Mexican to me.
>>
Final Fight's soundtrack is pretty underrated. I think it deserves a title of a classic https://youtu.be/C77r60wmDeo
>>
>>3533698
>Even if it was Revenge or Streetwise aren't canon in my eyes.
For what it's worth, they actually mentioned Kyle in Cody's character bio in the new Street Fighter V website, even though Streetwise never got a JP localization. Then again, that's site has been covering almost every obscure Street Fighter character ever made, even the Shadaloo Troopers from the AC version of Street Fighter: The Movie.
>>
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>>3534112
that's pretty neat.
i did know that they drew up blade, but i didn't hear about kyle.
>>
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>>3535750
btw it's nice to see all this concept art.
usually they keep it to themselves and throw them out in seperate books and all that.
>>
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>>3535750
>i did know that they drew up blade, but i didn't hear about kyle.
They mention him in Cody's profile.
>>3535770
It's being made specifically for the website by one of Street Fighter V's concept artist. Right now they're covering the Street Fighter EX cast alongside Akira Nishitani.
>>
>>3535774
honestly amazing.
>>
>>3535774
oh man.
teasing like this shouldn't be allowed
>>
>>3525698
Holy shit, Sodom looks cool as shit
>>
>>3534112
>Ruby Heart knows Ryu.

They really tying in a lot of stuff via this art.
>>
>>3536880
Is she from a Capcom game? I thought SNK but maybe I'm thinking of someone else.
>>
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>>3538270
>Is she from a Capcom game?
She was made up for Marvel vs. Capcom 2.
>>
>>3535774

I've always liked Blair. It's a shame she never made it beyond the EX and Fighting Layer games.
>>
>>3525679

Streetwise was decent for what it was, but BeatDown was a lot better at being a successor to Final Fight, at least when it came to aesthetics and combat.
>>
>>3538317
man even sawada?
good lord.
>>
>>3527458

don't forget Tatanka the wrestler
>>
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>>3538805
It's possible she and other Arika-owned characters might show up for Street Fighter V as DLC if they're going as far as to write character bios for them on the official site.

Hopefully they might get permission from NSP and Hara-sensei for the Muscle Bomber roster too.
>>
>>3540792
It's 2016 and Ken still doesn't look like that. WTF Capcom, I want my money for the ROM back
>>
>>3525698
>that Sodom
>REEFER MADNESS
>>
>>3540801
>It's 2016 and Ken still doesn't look like that.
That's not Ken, that's Kevin. Capcom USA lied to you.
>>
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>>3530880
>Not Don Frye
>>
>>3542313
This guy should play Haggar in the Final Fight movie.

Why was there never a live action Final Fight movie? It was the perfect 80s action movie premise.
>>
>>3542760
>Why was there never a live action Final Fight movie?
Extras budget
>>
>>3542760

>live action Final Fight movie

There are some movies that have similar elements, at least.
>>
>>3542760
If it was going to be anything like the JCVD Street Fighter movie, be grateful that they didn't make it.
>>
>>3542774
Just have the same guys getting beaten up like in the game, no one will notice.
>>
>>3542820
It'd just have to be like The Warriors, which I'm sure was an inspiration for FF anyway.

>>3542774
There's not too many extras. The streets were mostly deserted, except the Edi E fight and the wrestling arena. The bigger problem is how do you portray beating up the same 10 guys over and over for an hour and a half.
>>
>>3542836
>It'd just have to be like The Warriors, which I'm sure was an inspiration for FF anyway.
Maybe, but it would've also ended up like the Double Dragon movie, a PG-friendly piece of garbage made by a committee that couldn't care less about a faithful adaptation.
>>
>>3532103
In KOF XI, Hotaru is playable and looks like she's the same age as her FF timeline incarnation. Everybody BUT Rock and Kim's kids are of fighting age.
>>
>>3542851
God damn shame, because Kim Dong HwanaHwan is awesome. Very few fighting game characters can get away with being that smug.
>>
>>3542882
*Dong Hwan
>>
>>3542851
Have you not seen the 2003 ending? Rock is there and he's an adult. He was a child in 2002 though.

But nevertheless, Rock won't appear in mainline KoF because of the old agreement with Garou devs. I don't know if it includes Dong Hwan/Jae Hoon; but given that Jae Hoon is basically Kim, I doubt that.

Luong is really hot though.
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