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Archived threads in /tg/ - Traditional Games - 3054. page

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>Fantasy Flight Games is proud to announce RuneWars: The Miniatures Game, a new two-player miniatures game of epic, rank-and-file warfare set in the realm of Terrinoth!
>two-player miniatures game of epic, rank-and-file warfare

So, apparently FFG has decided to make Warhammer Fantasy Battle now that GW decided they don't want to do it any more.

Since it is FFG we can be certain of tree things:
-It is going to be mechanically well designed and easy to play, but will also feel very "gamey".
-It will require a ton of special tools, dice and material, to force you to buy a core-set
-they will most likely force you to buy everything from every faction to get the right cards if you want to be good at it.

I have no Idea how to feel about this.
88 posts and 5 images submitted.
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>>48658250

>I have no Idea how to feel about this.

Well, it's not like you have to buy it. At worst it's just another game out there and at best it's a new source of neat miniatures for proxies.
>>
>>48658313
/thread
>>
That's exciting news because I too think that it will probably be a well designed game with all the usual wargame fat trimmed. But the quality of FFG miniatures up until now have not been up to hobby grade standard.
Good point about fancy dice. Cards can be printed for a friendly test game but dice will be problematic

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Is there a way to field Tau without being perceived as an asshole?

First time collector and I love the Tau aesthetic and fluff; for aliens, I find them a lot more relatable than, say, EMPRAHS FUREH and the like. And I love mechs. But it seems like if I were to get into playing, Tau would largely confer an unfair advantage.

There a way to play these guys that isn't just point-and-shoot?
58 posts and 7 images submitted.
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>>48654322
Farsight Enclave
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>>48654322
Don't spam Broadsides or do the unkillable commander tactic or far sight bomb. And for gods sake don't field 31 fuckin mechs. With the Farsight Enclaves/Tau Empire battle brothers rule with taking all forms of suit will end up with around 31 to what I remember.
>>
>>48654322
If you find them more relatable, you have not read their current fluff. Unless you solve all your problems by just being better or spot inventing hard counters, you should look else where. Guant's ghost first books are hailed as relatable.

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Previous Thread >>48631866

>Pastebin:
http://pastebin.com/fFA3bufh

Promethean 2e:
http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition

http://theonyxpath.com/the-quick-the-dead-monday-meeting-notes/

Promethean 2e is out! Geist 2e confirmed! Deviant is subtitled: The Renegades! Scion kickstarter soon! The Crossover Chronicle is happening! Dark Eras Anthology! Wraith 20 will feature Orpheus, so you don't have to wait another decade!
http://www.drivethrurpg.com/product/187947/Onyx-Path-20162017-Publishing-Brochure
Time to git hype and eventually let that hype wither on the vine!

What are you excited for?
And don't hate on people just for liking the classics.

What are you running?
What are you planning on running?
349 posts and 44 images submitted.
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>>48653934
https://www.sendspace.com/file/jwiihm
Promethean 2e pdf

Step it up, fagness
>>
Excited for Geist 2e!

Hoping there will be more on Cthonians and other antagonists. Geists also being tied more into a heavier gameplay mechanic would be nice. Read a suggestion of implementing spectres/"ferrymen" that haunt the Sin-Eater each time the Geist brings the player back from the dead after the initial bargain, because of the death being shunted off to another individual.

Also would like the Crossover Chronicle to mention making a Promethean out of changeling/fetch parts and making a Pinocchio out of the twigs.
>>
So we've already learned that Dark Eras 2: Era Harder got confirmed today, right?

Also what's this about a crossover chronicle?

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Your party stumbles upon a pack of Dire Straits.
Wut do?
66 posts and 10 images submitted.
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I cast control water to dam the flow.
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I cast Walk of Life
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>>48651508
I ask them for currency without providing any service or trade in exchange. I also demand wenches under the same non-existant conditions

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How do you use mind control in your games?

How often do you get to mind control others?

How do you roleplay a mind controller?

How often do you get mind controlled yourself?

How do you roleplay being mind controlled?
183 posts and 22 images submitted.
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>>48641133
Worst fetish, fuck off.
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>>48641133
At least state the source of your bait hentai, you stupid fucker.
>>
>>48641133
As a tool I dislike it because it feels counter-intuitive to the goal of roleplaying game.

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*Want to use Mutants & Masterminds' exact rules in a fantasy setting?
*Think that Mutants & Masterminds switching to 3d6 or some other dice system is a great idea?

*Hate Pathfinder in general?
*Don't like the way Exalted tries to do "bronze age heroism, fantasy superheroes, improving a dark world" but screws up the rules for it?
*Don't like the grognardy OSR way that Godbound does "bronze age heroism, fantasy superheroes, improving a dark world"?
*Too lazy to pick up and learn all of GURPS and its point buy?
*Think Marvel Heroic Roleplaying and Worlds in Peril are too wishy-washy rules-litey for you?
*Don't like the way Strike! splits characters up between non-combat and 4e combat builds with "roles" and "powers"?

If you answered "yes" to any of the above, maybe you'll like Dreamscarred Press's Dawnborn!

You can find the initial playtest packet here: http://dreamscarred.com/dawnborn/

Last thread: >>48618877
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>>48632716
I would like to know if Dreamscarred Press is looking for additional people to bring on board and work on this game, either part-time or full time, or perhaps even on some kind of commission basis.
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>>48635398

It is time to shill Strike! Right, now, Strike! has...

22 classes:
Core: Archer, bombardier, buddies, duelist, magician, martial artist, necromancer, shapechanger, summoner, warlord.
Supplements: Psion, rogue.
Playtest: Channeler, dancer, engineer, freelancer, gambler, illusionist, ogre (magic), ogre (might), shieldbearer, squire.
Most of these classes have subclasses. The rogue has the backstabber, brawler, and poisoner builds. The warlord comes in enabling, incisive, and rousing flavors.

11 roles:
Core: Blaster, controller, defender, leader, striker.
Vehicle: Heavy, interceptor, scout, specialist. Just remixes of the five core roles.
Playtest: Lurker. A legitimately original role with new mechanics.
Any of these roles can be added to any of the above classes.

2 combined class/role packages:
Playtest: Bard, evoker.

Want to play a fungus manipulator like Emeli? She could be...
A bombardier who creates beautiful patterns of fungus in the earth.
A channeler who conjures patches of fungus that last for the whole battle.
A duelist who builds up a constant infection in a single enemy.
A gambler who implants fungal infections in enemies, then forces them to guess just what the poison is!
A necromancer who tries to hit as many enemies as she can, so that they make fungal blooms when they die.

All this is before we add in roles. All of this is meant to be reflavored, because the classes and roles have generic mechanics.

Strike! has terrible non-combat rules.
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What's wrong with Godbound?

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>He didn't join the Gaians
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>>48628598
University4life motherfucker
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>notlaughingakizeta5.jpg
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>>48628598
Fukka you! Pranet berong to Yang! Human rights irrusion! Get nerve stapurr, ten mirrion year in spheres!

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The North Remembers Edition

A thread for discussing the setting of George R. R. Martin's 'A Song of Ice and Fire' novels and all related traditional gaming.

Possible topics of discussion include the novels themselves, Green Ronin's licensed rpg, the card and board games by Fantasy Flight Games, general aSoIaF lore and theories, artwork, HBO's adaptation 'Game of Thrones' and the computer rpg, as well as the Telltale series.


A Song of Ice and Fire Roleplaying
>https://www.mediafire.com/folder/6sar1o14399xv/SIFRP

The Lands of Ice and Fire (Maps)
>https://www.mediafire.com/folder/q5a5zbkb30uxo/TLoIaF

A Game of Thrones: The Living Card Game
-Tutorial, Rules and Errata
>http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=10&esem=4
-Card Spoilers
>http://www.cardgamedb.com/index.php/GoTCards.html
-Deckbuilder
>http://www.cardgamedb.com/index.php/gameofthrones/game-of-thrones-deck-builder

Reminder not to enable the Freyfags.

Old Thread: >>48612553
292 posts and 25 images submitted.
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>>48625275
I prefer cake.
>>
>>48625275
What is the best Stannis quote? My favorite is

"I defeated your uncle Victarion and his Iron Fleet off Fair Isle, the first time your father crowned himself. I held Storm's End against the power of the Reach for a year, and took Dragonstone from the Targaryens. I smashed Mance Rayder at the Wall, though he had twenty times my numbers. Tell me, turncloak, what battles has the Bastard of Bolton ever won that I should fear him? "
>>
>>48625334
>A man has a right to revenge
Did Ser Jared kill his son? Did Rhaegar? Did Symond? Will their deaths bring Wendel back?

Killing three men who just happen to be related to the family that killed your family isn't justice, it's a feud. What Manderly did was some Stoneheart-tier blood vengeance. And GRRM is quite critical of that.

Yeah, a lot of the Freys are dicks. And a lot of them have blood on their hands. But thinking each and every one of them deserve death for being a Frey is not how things will end well.

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Shopping my own pictures edition.

What is the World Ends With You?
It's a strikingly original Square Enix action RPG from 2008 for the Nintendo DS about trust, collective consciousness, desperation, imagination and fabulous outfits. Characters are swept into the Underground, a parallel dimension linked to major urban centers, where they run through a 7-day gauntlet of tasks and trials by higher-plane beings called Reapers. Band together and win the Reapers' Game and you have a shot at returning to the Real World. Fail, and you face erasure.

>What is this?
This is a /tg/ Homebrew RPG based on the above game. It's designed to be fast, simple and exciting, and it adapts virtually all of the mechanics from the source game to a form optimized for a tabletop experience. Most importantly, we've striven to preserve its core themes of cooperation, psychic powers and elaborate fashions.

>What system are you using?
We've adapted the core resolution mechanic from another Tabletop game Tenra Bansho Zero into our system. Roll a pool of dice based on your Stats, and count each die that's under your Skill or Psych as a success. It's fast, easy and dynamic. Characters only have four Stats based on your strength of will and mental condition, and only 9 Skills; mixing and matching Stats with Skills creates unique actions, such as rolling Protect:Rhythm to block a punch or Protect:Flow to dodge out of the way.

To flesh out your character, you come-up with free-form Tags like "The Gambler"or "Street Smarts" which describe unique elements of your character's personality and background which fills in the gaps in your Skills. Altogether, character creation takes all of five minutes.

Combat is fast and emphasizes cooperation. Players fight as a team, sharing their a common pool of HP and passing buffs to one another so that a different Player gets to the the superstar of each Round. Range is abstract, numbers are small and the action is lightning quick.
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>>48529913
>What have you done so far?
Here's our main document, which contains all of our ideas recorded en masse. We're currently in the process of transcribing this into a properly composed PDF.
>https://docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit

There are several supplementary files in the Google Doc, including character sheets and some appendices for Psychs (combat powers), Threads (clothing that grant abilities) and Noise (monsters).

>What's on the Agenda?
We're working on making our skills more relevant, and whipping up a few more Reaper Sports (AKA our newbie DM scenario generator) so we can have a functioning UG.

We're also piecing together the Trust system that Archivist left here before he/she left for greener pastures. I'm thinking some sort of assistance system.

We also gotta get some more playtesting going on in here. One just ain't enough! If anyone reading this is interested in playtesting our system and, effectively, bug fixing, then please leave a message here! We need playtesters!

We also need some fluff pages in regards to the individual sections of the rulebook, but that'll be more necessary once we actually have the crunch down.

>Wow, that's a lot of crap you guys gotta do
You're damn right it is!

>So how can I help?
Well, helpful netizens, we just so happen to need some help with making a few more monsters for encounters, as well as pins for combat and, of course, playtesters! And, if you don't have time for any of that, maybe you'd like to at least try out creating a character. There's a lot of people out there who have difficulty making characters on the fly, especially for games that have to mix in fluff and crunch together like this one, so having many premade characters is always a bonus. The linked picture is a blank character sheet which, if I did it right, should be form fillable.

>Previous thread?
Here; >>48438452
>>
bump?
>>
>>48532498
bump

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>48659082
485 posts and 46 images submitted.
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>>48668693
>>48668667
Parts 1 and 2 have mediocre animation but good VA and OST that kinda compensates for that. Part 3 is by far the worse in the anime because of how badly the budget was spent, the final battle was kinda mediocre and some chapters were far too long (2 manga chapters instead of 3 or 4 like they did before).

Part 4 is being by far the best part. Superb animation, great OST and VA, and an actual good pacing.

Still, I would recommend reading the manga as well. It's a shitload of chapters, but you can read them fairly quickly (probably faster than watching the anime), and Araki's drawing once once you're mid-part 4 it's just incredible.

Also, all the goddamn chapters from part 1 to part 7 have official colored scans that had also been translated. If you can, try to read the colored scans.
>>
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>>48668739
Forgot to add some image to the pock.

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>The leader of the thieves' guild is a cat
74 posts and 27 images submitted.
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Thieves are always pussies.
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>furry pussy
i appreciate the historical realism
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>>48664303
>My car challenges the leader

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Earth

Water

Air

Fire

Which element is the best element and why is it earth?
149 posts and 28 images submitted.
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yeah too bad fire burns earth, now what?
and don't fucking say water, I've seen water boil.
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>>48652606
Air > Water > Earth > Fire

Flight, suffocating people, tornadoes > making rocks.
>>
>>48652681
Fire

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I am also looking for the follow up to this comic.
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>>48652234
>>48652219
That was both sad and adorable. And it even had a happy ending. More plz!
>>
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>>48652219

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Last One Died Too Fast Edition

Let's talk more about the best format.
131 posts and 13 images submitted.
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>>48636787
Why is there so much doomsday on these threads, I hardly see people play it IRL
>>
>>48638184
because there's only 3-4 people who actually make Legacy threads, and ~15-20 who post in them. It's really unfortunate because the format is really great.
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>>48638297
Basically this. I'm a DDFT player, and I make about 50% of the legacy threads these days. I usually use doomsday as the op pic.

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Okay, how do you kill the sun?
90 posts and 16 images submitted.
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>>48657997
Have you tried harpoons?
>>
>>48657997
Well, first you have to make it alive, so you can make it not alive. That's the tricky bit.
>>
Attack at night so it doesn't burn you

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