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Archived threads in /tg/ - Traditional Games - 2966. page

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I am going to repost this thread at a better hour than 3AM and see if it gets more traction.

So /tg/, tell me about your ideal FLGS. Both realistic and unrealistic expectations are welcome - I just want to hear what the ideal experience is for traditional gamers.

>What does the store look like? Simple, minimalist, and modern, or more themed? Would a store designed to look more medieval be cool, or just obscenely tacky and annoying?

>What kinds of games/items does it sell? Most game stores pair their wares up with comics, board games, trading cards, model train stuff, or children's toys is order to generate enough traffic to stay afloat. Which of these are best, or none at all? What if it were more normie-targeted merch like geek-lite books, t-shirts, Dr. Who / Star Wars stuff, etc.? What if it had LARP or Ren fair type stuff?

>What types of events does it host, if any? The usual Magic drafts are a given, but what are some things you'd like to see but don't? Someone who comes in one week to teach calligraphy? Local comic artists?

>Normie traffic ok, or would that be bad? Most game stores are looking to target a niche crowd and don't really succeed in converting new people to the hobbies. Would the presence of more bookstore-type normie traffic be welcome or unwelcome?

>Why would you go there to game / hang out / RP instead of using the internet or your friend's house? Under what conditions would you pay for a membership, and how much would you be willing to pay per month for it?
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The store should look modern but have a slightly tacky and whimsical look on the outside (maybe have the area around the sign mocked up to look like castle battlements and have a playful dragon on it). This will catch people attention but the interior will show we are business.

>What kinds of games/items does it sell? Most game stores pair their wares up with comics, board games, trading cards, model train stuff, or children's toys is order to generate enough traffic to stay afloat. Which of these are best, or none at all? What if it were more normie-targeted merch like geek-lite books, t-shirts, Dr. Who / Star Wars stuff, etc.? What if it had LARP or Ren fair type stuff?

Merchandise like shirts and posters near the front, card games are behind the counter. Books and magazines will be on the wall near the general merch and leads into the board game section. From the boardgame section there will be the RPGs section with the expensive wargames material on the wall nearby. Looping around and back towards the register will be the minis and terrain stuff as before reaching the end of the counter where the dice is sold as well. All the way in the back near the bathroom is the Capcom D&D machine. Behind the counter is a large play area with 4 private rentable rooms.

Magic the Gathering tournaments, D&D and Pathfinder nights, Boardgame Sundays and wargame nights as well. Beyond that people can rent a table to present anything related to the hobby/industry in general.

Normie traffic is perfect! It helps make sure that I can rotate out old merchandise with new stuff since the "moms" and such will want fun games for their kids.

The place is well furnished, has a reward system (Every $20 spent, you $1 dollar credit, max $50 credit), plus membership is only $5/month and they get reduced rates for renting the play areas. Free Wi-Fi (with membership) and a jury-rigged game machine in the back to entertain as well as tournaments and general game nights to make it cozy and fun.
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>>48865861
>Appearance
Probably moderately sized and relatively bookstore-ish. A little bit of theming here and there, especially near the front desk, but not something pervasive and set throughout the entire store. A little here and there is less tacky and more prideful.

>Merchandise
Various card games (yes, MtG can exist peacefully with others; although personally I'd keep YGO to a minimum), board games designed for multiple players, minis, and the ubiquitous RPG books. I'd say the majority of attention should go to cards and board games, while minis and RPG books are in smaller stock- the kind of thing that could be ordered on a personal basis if you're looking for something less standard. The reason I say go heavy on the board games is because I fully support the idea of normie merch- just try not to play to any one fandom or you'll get a shitfest, and unless you're willing to deal with children keep minecraft the fuck out. Shirts, those idiotic vinyl chibi whatevers, anything that's selling. LARP or Ren fair type stuff if there's a market for it there, I guess.

>Events
FNM is always going to be FNM. If the store has multiple rooms, you can have concurrent events. I'd suggest having one day a week for MtG that isn't Draft or Standard (EDH, Cube, Modern, whatever), a day for your next most popular card game/games, a day where people can come in and play board games either they own or run as trials by the store to generate interest (perfect for normies), and the rest of your days can be split up with either no special events, alternating special events (say, Cube draft, then something non-MtG, alternating each week), etcetera. Keeps things fresh. Days that are kept open for random things like comic artists and such, and are otherwise just "come in and play", is a great way to handle it.

[1/2]
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>>48865861
>>48867472

>Normie traffic
Normie traffic is fine, but normies will be normies. Have a sign out front that explicitly states that children are to be supervised at all times, and disruptive children will be removed from the store along with their parents if need be. Selling games does not mean you're a store for kids, and god knows you aren't a fucking day-care. Obviously some games and events will be more kid-friendly, but the parents should still be parents.

>Why would I go
MtG events, and probably the board game nights. I'm a poorfag atm and probably will be for a good while yet, so cheap drafts, cube drafts, EDH events, and a free shot at games I've always wanted to try would be a big draw.

If I was to purchase a membership, I'd expect it to be no more than 5 bucks a month, less if there aren't any discounts/store perks/points programs/whatever. Members should be able to reserve a space or, preferrably, a seperate room for whatever they want (mini games, RP, private MtG stuff, whatever) freely. (As long as no one's reserved it, it's fine to use, but members should still give at least a few hour's notice to the store, due to other members possibly wanting the room).

A points program would be enough incentive to make that 5 bucks a month. The membership itself wouldn't add that many points for discounts and free stuff, but each purchase should go towards discounts and raffles and the like. Membership obviously isn't mandatory to go to any of the events or anything, it's just an extra perk for those who want to do more than the events and buy product at a reasonable level.

I'd purchase one so long as the price is low enough- and if the store is close enough to be worth wanting to "rent" time for the room, that would add to the value greatly.

I'd also keep a few drink/snack machines around, wifi (make it free, for the normies), and a schedule showing events two weeks to a month in advance at the front desk/on a display.

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>he mains bard
28 posts and 6 images submitted.
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You should look at bard's prerequisited in early editions. You'd be surprised.
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>mains
What, are we talking about an MMORPG or something?
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>>48865852
Maybe OP means that he tends to play variants of that same character class over and over.

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how does your system of choice handle the variety of functional shapes in melee weapons?

basicly, how do things like different guards , blade length, gimmicks and shapes influence the gameplay?
13 posts and 1 images submitted.
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>>48865721
How do shoe and boot design affect yours?
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>>48865721
Purpose-based only. If a player can coherently explain and demonstrate the special capabilities of the weapon in question, he or she might get special attacks or bonuses.
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I calculate how many beads of sweat are on each square inch of my character's skin so i get the most realistic number's.

Oh wait this shit barely matters

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We all know about werewolves, but what other were-creatures are in your setting? Can a cow be a were-horse? What's the term for an animal that is a were of another animal?
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I don't see why not.

Not sure if there's a word for it
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>>48865021
since "were" means human, a cow that turns into a horse would be a cow-horse
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>>48865021

I'm now seeing a scenario where an bear has been bitten by a were-eagle, and turns into an eagle on a full moon or some shit.

Just flies about minding it's own business, having the time of it's life, swooping down, grabbing some salmon, until morning when a bear inexplicably falls out of the sky and lands on the fucking cleric.

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*Want to use Mutants & Masterminds' exact rules in a fantasy setting?
*Think that Mutants & Masterminds switching to 3d6 or some other dice system is a great idea?

*Hate Pathfinder in general?
*Don't like the way Exalted tries to do "bronze age heroism, fantasy superheroes, improving a dark world" but screws up the rules for it?
*Don't like the grognardy OSR way that Godbound does "bronze age heroism, fantasy superheroes, improving a dark world"?
*Too lazy to pick up and learn all of GURPS and its point buy?
*Think Marvel Heroic Roleplaying and Worlds in Peril are too wishy-washy rules-litey for you?
*Don't like the way Strike! splits characters up between non-combat and 4e combat builds with "roles" and "powers"?

If you answered "yes" to any of the above, maybe you'll like Dreamscarred Press's Dawnborn!

You can find the initial playtest packet here: http://dreamscarred.com/dawnborn/

Last threads: https://archive.4plebs.org/tg/search/subject/dawnborn/
12 posts and 2 images submitted.
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Reminder that DSP has stopped making these threads and acknowledged that they blew their load early. Someone thought it was a good idea to announce and start a conversation before they had anything substantial, the immediate response showed them how wrong they were, and now they're knuckling down to work.

Don't treat the playtest as anything but a proof of concept/taste of the setting. We'll see what happens when they actually have their own set of rules in a vaguely playable state.
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>>48864812
I'm pretty sure it's the same guy who keeps posting the "Godbound is literally a Pathfinder class" threads.

I think he might just be an autist who hates that people are discussing things that he doesn't like.
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>>48864842
But it actually is a Pathfinder class?

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Does anyone wanna teach me to play dungeons and dragons or some other pnp? I have no one to play with

My discord is Nin#5032 and my skype is apple.bringer
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>>48864668
>Read the rulebook
>Listen to a podcast
This hobby requires at least some effort, you should learn to put it in.
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>>48864699
At least OP's not posting pic related (IIRC it's some transexual porn actor) and claiming it's him, like he was the last few times.
>>
Gamefinder Threads

roll20

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Don't tell us what your character is like, tell us what he/she looks like!

>Small, hunchbacked man in long, brown rags with unkempt, balding black hair
>Buck teeth, piercing eyes, friendly smile
>Carries around a 'staff' made from a piece of lead drainpipe.
>Rats occasionally scurry across his shoulders and disappear under his rags or in the pipe/staff.
>From under his robe, a large rat tail can be seen.

Pic not related.
You could also rate other characters, it's ok to be shallow
41 posts and 1 images submitted.
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bump, no takers?
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bulp
>>
Warhammer Fantasy Roleplay has a big ol' list of these things to roll on and its amazing.

Highlights include:
>Smells strange

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I want something with a bit more structure than Wushu, but less crunch than Savage World.
I know of BESM (it sucks) and OVA (it sucks).
I don't want any d20 system derivative.
I don't mind if it's Old-School, OSR, Story-Game, traditionnal-yet-non-old-school game, et cetera.

I'm gonna run a game in a tone quite similar to pic related. The PCs are going to be badasses that can easily destroy regular opponents, but might die whenever they go against a "serious" foe.
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>less crunch than Savage Worlds

You might want to hit up some of the PDF threads that happen here every once in a while, that and one-page RPGs.
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>>48864195
I'm partial to using Cyberpunk 3.0 (without the shitty stuff) as it probably would suit the tone.
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>>48864286
Again, I need something a bit more durable than one-page RPGs : Wushu is bigger than that, and it's still pretty light.
Savage World is crunchy, nowadays.

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I wish there was a game where I could roleplay as a traditional 1950s housewife.
361 posts and 49 images submitted.
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Best Friends
GURPS
>>
MAID?
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>>48877013

There was some silly indie game called Dead Scare where you play housewives in an outbreak of flesh-eating communist beatniks or something.
It's goofy, and zombies are rather shopworn, but it might be a fine one-shot system.

You might also try Primetime Adventures, which could do the 50s tv sitcom thing pretty readily.

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>Well, this was a critical hit anon, only 1 hp left before coma and certain death.

What is your PC last action, anons ?
More importantly, what starts playing ?
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https://www.youtube.com/watch?v=ZG4E9d2Yj9U

Never say die.
>>
I say nothing as I prepare myself for the journey into the outer realms.

https://youtu.be/JKnJ5ajGJrw
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>>48864053
>normal fight, panic
https://www.youtube.com/watch?v=KsoxjylnQ68

>important fight, heroic last stand
https://www.youtube.com/watch?v=NWggs66Fv9U&list=PLzjxg51LpxEHKl778z5kCsxr66NIuGkQx&index=39

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Okay, /tg/. I'm a neutral third party here. I played in this game, but I was neither the DM nor the player involved. I'm just curious what you all think.

>playing AD&D 2e
>DM absolutely requires paladins to be Lawful Good and is fairly strict about them (without trying to create situations where they fall no matter what)
>other player is playing as a paladin
>basic background plot has race of stone golems commissioned thousands of years ago by the king of the local kingdom, who, about 450 years ago, became sentient through a magical fluke, and escaped servitude
>the kingdom is experiencing a kind of "slow blight" on its crops wherein the amount of food is dwindling
>the seers say it will end in another ten years but in the meantime, some will starve
>the kingdom has had only a very small standing army for a very long time, and not a lot of weapons, so the king is sending an army to capture the golems, erase their sentience, and turn them back into servant beings
>the party tries to negotiate with the king that the golems will help and then be allowed to leave
>king refuses
>paladin (party face) promises the golems he'll "see to it that justice is done" and sets up a meeting with a group of the king's men
>the rest of us think he's going to try one last time to reason with the general then fight them if he can't change his mind
>once everyone is there, he spins around, smites the leader of the golems, and declares that he's returning them to the king
>DM: "...What?"
>Player: "I'm returning him his rightful property."
>DM: "WHAT?"
>Player: "They were made to be servants. It's in their nature. That's what they're for. Like a fork or something."
>They started arguing and before long the paladin player is arguing that Aristotle was right and some people are natural slaves IRL
>DM tells him he falls
>Player says what he did was both lawful and good
>They have a big fight and the player leaves
I'm not asking what you think about slavery IRL, but should the paladin fall?
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>>48876497
No.
Evil is objective in dnd. Slavery is not evil.
>>
I'm personally not a fan of making paladins fall.

However, what the paladin did, while technically lawful, was by no means good. Whether or not they were created with the intent of being intelligent, the golems are thinking, feeling creatures. To erase their personality, their soul, so to speak, is tantamount to murder.

>>48877007
>Slavery isn't evil.
Explain your reasoning.
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>>48877007
Slave Pits of the Undercity, one of the first AD&D modules (AD&D being what introduced the good-evil axis into alignment), has a band of slavers. They are described just as slavers, and then a moment later, referred to as "the evil band," suggesting that their evilness has already been established.

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>people who take advantage of time/move limits in chess by stalling with an impenetrable defence as soon as they have the upper hand
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how dare they play according to the agreed upon rules in an attempt to win.
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>>48863969
>FURRYIOUS
I need to go to bed.
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>>48864001
Well I didn't know I would be facing someone who had three units that were able to attack adjacent units without moving.
I did beat them in the end though, they slipped up and I managed to get one of their units with a piece that swaps places with the enemy king whenever it kills any major units; and since their king was in range of my dragon, they had to spend their turn moving their king rather than dealing with the fact that a minotaur had teleported behind their lines.

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Warhammer would be better without Chaos both Fantasy and 40K I mean the fuck is the point of this faction if there are already more fleshed out, better apocalypse bringers in both settings?
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>>48863175
Chaos was fine in Fantasy. Minimum wankery until the End Times.

So many naive fools who thought Nagash would be the final boss.
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>>48863175
>Necrons
>Tyranids
>Fushed out

Pffftttahahahaha

0/100 bait.
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>>48863175
>the fuck is the point of this faction if there are already more fleshed out, better apocalypse bringers in both settings?

But there's not.

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Just how villainous do you like your villains to be, /tg/?

Personally, I generally only like the main antagonist to be absolutely corrupted. The lesser opponents can be various shades of evil.

What say you?
59 posts and 7 images submitted.
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>>48875654
I like to give them a relatable backstory/motivation (X killed their family/dog/village), but make their reaction to that loss totally overblown and evil (X killed my family/dog/village, so I'll kill every X in the land and everything that helped X).

Once, our DM made the BBEG some random peasant we had fucked over while murder-hoboing our way across the countryside. Turns out, he had super secret sorcerous powers that were unlocked by our wizard accidentally setting his village on fire. So he became a necromancer and made an undead army to hunt us down and kill us, ended up making a crusade against all adventurers.
>>
I kind of want to make a tier list of various villains, going from more evil to less, but that's too much effort.

For a much simpler answer, I prefer them to be at least Baron Harkonnen evil.
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>>48875844
Book or movie Harkonnen?

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Who the fuck even plays IG? Lmao a faction known only for huge casualities because there are almost no competent commanders in this retarded setting. How can you even fuck up this badly? If they are employed in huge numbers and each has a pinpoint accurate gun that can fire up to one hundred shots they should fucking dominate but instead a gretchin with a knife can take out half of their regiment before he pulls out said knife.
15 posts and 7 images submitted.
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Bump because fuck IG.
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Removal of quests sure improved this board. I'm so glad we have the room for threads like this now.
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>>48863014
Lol nice b8 m8
Now go back to masturbating on your tau/eldar minis

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