Is there any good homebrew for playing a Kobold in the Fifth Edition of Dungeons and Dragons?
I remember seeing resources in a Google Doc at one point for balancing your own homebrew races, at the very least. Can anyone offer a helping hand, here?
>>48857582
Just re-skin Gnomes, granting Draconic instead of Gnomish.
>>48860621
+2 int? That doesn't fit my image of kobolds at all.
>>48857582
Unearthed Arcana has a Kobold race if I remember correctly.
>Clan based communal living
>Tight family ties
>Slightly xenophobic
>Gossipy as all fuck
>Live in the ground
>Short
Is it just me, or are Hobbits essentially Dwarves but better in, like, every respect?
I motion that we should rename them to "Gentledwarves".
Do you agree, elegan/tg/entleman?
>>48856626
No beards.
Motion denied.
>>48856626
Not enough gold.
>>48856758
Digger, please. Dwarves are a bunch of insecure idiots that released monsters due to their own greed.
So I figured you guys were the better ones to ask than /v/ or /vg/. I recently started playing Achaea to scratch that RP itch and I was just wondering if anyone here played too?
>>48856499
Is that really the only question you have? Why even make a thread then? Come on mate, if you want discussion, do a bit more to stimulate it.
Abandon the video game RP. It'll never satisfy that itch and it'll just end up with cringe filled experiences like female ogre characters giving birth to human level 1 accounts.
>>48856612
Okie dokie then.
How does /tg/ find the comparison with MMO based roleplaying to that around the table?
In my experience I've personally always found that most of the roleplayers I've seen online tend to be better than those around my table or in parlor LARPs however they're utterly outshined by large scale hard LARPs
What's the stub turret on this baneblade?
If you mean the pintle mount on top it should be an autocannon.
>>48853495
That's a big gun
Has anyone ever published a plan view of the interior of a Baneblade?
D&D 4e General
Let's talk some 4e, /tg/.
How do you make the game feel less like an MMO on tabletop?
How do you make all classes stop playing exactly the same way?
How do you stop making fighters feel like reskinned wizards casting fighter spells?
How do you include rules for roleplaying instead of the game's rules being 100% for combat with nothing for noncombat?
How do you stop people from playing overpowered vampires?
How do you make Str/Con characters less overpowered?
>>48865239
>this much bait
Oh, I do so hope you are being ironic here. The last two give me that hope.
On topic though, I do love me some 4e. Lazylords are still the most fun.
I play AD&D or 5e
>>48865239
1e AD&D is your cure
What Beastmen would live in badlands?
>>48853445
Gnolls.
Did you even need to ask?
The bad kind
>>48853445
Objectively worse than the ones from the goodlands.
I'm making a post apocalyptic/scrapyard aesthetic game. Give me your ideas for weird guns made of garbage.
Google image search "scrap gun"
>>48853206
I've done it before but there aren't that many of them and most of the guns don't actually look scrappy enough.
>>48853072
What about some sort of ultra-sawed-off shotgun. Like, the barrel stops pretty much at the end of the shell. I always thought something like that would be cool and might give you something a bit closer to the wide spread pattern that movies and games like to pretend shotguns normally have.
I am running a game for first timers and I'm not sure if I should run D&D 4e, D&D 5e or 13th age. What's your advise /tg/.
>>48852962
4e is the only edition of d&d that won't give you permanent brain damage, but it's too technical for fresh faces. Try the 13th age. Or find something lighter. Rules tend to get in the way until people get used to them.
>>48852962
We advise you to tell us more about your prospective players.
D&D 4e is a good bet, IMO. The system is very simple and straightforward, power cards give players clear ways to interact with the world and combat encounters and it has some of the best GMing support of any RPG ever.
You'll want to track down CBloader, the fanpatch for the character builder program that updates the content and ensures it still works, it makes character generation and progression significantly easier.
There are a few small things to keep in mind, basic math fixes, certain bits of content to avoid and such, but overall it's a very smooth and easy to use game compared to a lot of RPG's.
For those who watch the role playing dnd web show critical role, which crit girl is the hottest and why is it laura?
>>48854851
watching some railroadish shit. EW
17 AC at level 14? You might as well paint a big old "kill me in one round" target on his back.
Good /tg/ manga and comics?
I'm bored. Books also.
Links preferred.
Historie
Vinland Saga
Fuck Beserk but people like it so you might too.
Drifters
Rat Queens
Conan
>>48852540
http://www.mymanga.me/manga/Maou_no_Hajimekata
maou no hijimekata
how to evil overlord. pic related. does get pretty power fantasy and rapey/ntr-y, but has some pretty pragmatic villainy
http://www.mangareader.net/dungeon-meshi
dungeon meshi
dirt poor adventurers turn dungeon monsters into delicious meals
http://www.mangareader.net/tate-no-yuusha-no-nariagari
https://www.nyaa.se/?page=view&tid=710824
rising of shield hero
guy gets sent to generic fantasy vidya world, gets falsely accused of rape, and has to claw his way up from nothing. manga, light novel, and web novel all have differences, but i'm not sure how much
http://skythewood.blogspot.sg/p/gate-thus-jsdf-fought-there-author.html
http://www.mangahere.co/manga/gate_jietai_kare_no_chi_nite_kaku_tatakeri/
gate
portal to fantasy world opens in japan and roman style army invades. rather than relying on teenagers, japan sends in the modern military and proceeds to curbstomp the would be invaders using modern tech. can get rather propaganda-y at certain points
http://www.mangareader.net/berserk
berserk
i think it's required that i list this
Lucidstuck
Romantically apocalyptic
So, world-building types, here's a question for you. Assuming you don't use premade ones (The Pathfinder Society, etc), do your campaign worlds have organized adventurer groups? Are they dues-collecting? Do they have some special perks? Are they government-controlled?
I've yet to see it done particularly well at least. I don't think it really makes sense as a particularly large organization though. If some city has a task force that pays out for a certain thing, like a bounty on orc heads or clearing rooms in the nearby massive dungeon or something I think it's fine, but some sort of world spanning organization that gives you a license to have superpowers or whatever is really only suited to some games
I've grown away from these, I feel they cause the setting to lose some of the magic.
>>48851520
So it seems too ritualized to you?
Did Orks ever stomp Eldars? What are the biggest Ork military achievements? Let's talk about Orks.
>>48851184
>Did Orks ever stomp Eldars?
More than one Exodite World got stomped by a WAAAGH! Also Craftworld Iyanden got severely wrecked by one too.
>What are the biggest Ork military achievements?
The Armageddon campaigns and the Beast WAAAGH!, by far.
There was a short story, a few paragraphs in the Ork codex about how an Ork Warboss tricked some Tau and ambushed them, stole their guns went on a waaagh with all this stolen gear. Ork players smiled at this short story.
Tau players were incandescent with rage, how DARE the Orks win in a small bit of fluff in their own codex, no no no! They never forgot this bit of story telling, they were furious, dozens, hundreds of threads exclaimed it was bullshit, it would never happen, they demanded satisfaction.
So in the Tau codex, Commander 'pssh nothing personal' Farsight, massacres this Orks Waaagh, kills every single Greenskin, and personally keeps the ashes of this warboss he no doubt killed with his bare hands about his person.
So, a silly little jokey win the Orks had in their own codex as undone as Tau players were so mad their salt made GW undo a minor ork fluff victory.
>>48851530
Tau are big babies that can't handle the thought of their faction actually losing.
How do you balance a bbeg who's power is literally being able to rewrite history in a way that he's not a push over but also not overpowered? What can happen if he ends up creating "plot holes" in history itself because he wrote something stupid?
>>48851028
He must work backwards. Say he was to kill the current president, he would have to systematically erase everything he had done up to this point, then undo his election victories, and then change history so he is caught in a fatal car accident. History then "catches up".
Also, he cannot do something that would be "impossible". For instance, if he wrote that Osama Bin Laden won the electoral collage, it wouldn't do anything because he is ineligible as a president and would not get anywhere near enough votes.
Thus, he can only change things if such a change would be "reasonable" and if he has knowledge of the events that directly led to it.
Don't do time travel and don't do altering history.
If you really want to and not go into McGuffin/DESTINY then have some arbitrary thing like any changes only take place after sunset, or the bbeg needs the blood of someone who was of the time period she is changing.
>>48851111
I personally think that this just makes the power lame, and while that is one way of making it not overpowered that also means its a lot more work to find out cool and fun ways for the bbeg to use this power without requiring the players to have a lot of setting knowledge.
I'm first-time DMing a newbie group (I have only played a little bit in high school), except one experienced player. Since I'm so green I opted for the D&D starter set and we're running The Lost Mines of Phandelver...anyone here played/run that module? Did you do anything to spice it up? How can I make this the most fun and lock in this group's interest?
I am slightly worried you are my DM OP.
>>48850634
With a better system.
On a more serious note, if you don't know your players' preferences, you can't play to them.
Run it as is, ask your players to keep an open mind and have them provide feedback after the session. That's all you can do.
>>48850634
...did you just get someone to play the last slot for a pregen fighter to join the group yesterday?
Godbound General!
What is Godbound? It's a 3pp Pathfinder class that basically transforms Pathfinder into a brand new game, though still a d20 game.
In Godbound, you play a Godbound. You're a superpowered godling whom no mortal hero can stop, no matter how powerful they are. If you're a level 1 Godbound and the other guy is a level 20 mortal wizard, you'll win because your can fling your divine powers at them and they'll have no chance of resisting. Your only opposition comes from other Godbound.
What kind of Godbound can you play? Think of an Exalted type. Those are the playable Godbound, because Godbound's setting is actually just Creation from Exalted. So you can play a Solar Godbound, a Lunar Godbound, a Sidereal Godbound, an Alchemical Godbound, or whatever.
What do you do in Godbound? Take over the world, try to make the world better, or both. But don't worry, because this game doesn't have any clunky domain management rules to slow you down. You'll just have to trust in your GM to fiat how things work in downtime.
Sounds good?
You know Exalted didn't have any domain management rules either, right?
>>48850542
>Pathfinder
It's OSR champ
>>48850542
>Your only opposition comes from other Godbound.
And mega-undead, parasite gods, not-at-all mortal wizards, mortals possessed by divine artifacts, angels, and the things from beyond the void.
>because Godbound's setting is actually just Creation from Exalted.
That's just false.
>You'll just have to trust in your GM to fiat how things work in downtime.
GB has explicit rules for how you handle being a god in the downtime