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Archived threads in /tg/ - Traditional Games - 2919. page

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Are there any decent games that include rules for giant mechs - as characters or piloted vehicles - that are elegant and not disruptive to gameplay? Related, what are the best tabletop games in terms of vehicle use feeling naturalistic?
I'm looking to try and homebrew a Transformers RPG, but I'm too much of a dumbass to even think of trying to do it from scratch.
20 posts and 7 images submitted.
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>>49009113
GURPS Vehicles 3e.
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>>49009151
Full confession: I've never played GURPS, but from looking at it I get the impression that it'd get bloated as fuck really, really fast. Am I wrong about that?
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Mekton Zeta

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Are Marbles /tg/?
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>>49009005
It is a traditional game indeed.
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>>49009005
I want to try this out: https://www.youtube.com/watch?v=iSODqRFNe3I
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>>49009005
I enjoyed this shit more than I care to admit
https://youtu.be/CSzhlSbNvlk

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Ok, this game is just amazing.
The core concept is amazing. The big white book is amazing. The system is amazing. I love everything about it.
I only have a problem. I cannot figure out how an andventure could work.
And for this I seek your help, fa/tg/uys. Could you give me some advice and/or tell me something about your experience with Nobilis?
As I said, I love it and I want to play it REALLY bad.
[even some adventure ideas would be nice]
12 posts and 1 images submitted.
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>>49008695
I have no idea either. I ran into the same problem. Well, that, and no one to play with.
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>>49008974
Yeah, that's a problem too.
My players just wanna stick with D&D, Cyberpunk, WoD...
How can they not see the beauty in the GWB?
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Nobilis has a well earned reputation as the Best Game you'll Never Play.

It's beautiful, artistic, elegant, a masterpiece of design and imagination... And an absolute bitch to actually use.

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How do games decide on their scaling?

For example, how high a stat can go, what the average person in that world would have, and how big the modifiers should be.

I don't really see the logic behind it from one game to the next.

How do they decide what's a significant bonus, without being too good, based on the average probability curve of whatever system they're using?
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bumping for a dummy
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You literally just decide how capable someone should be able to be, and what a nice comfy way to represent that would be. Then you decide how capable the average person would be, and rate them using the same metric. Add some consideration for the mechanics of the system, regarding probability, and you're done.
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>>49008610
this is a very important mechanical consideration for establishing the "feel" of your game

do you want a zero to hero progression where rat-slayers move on to challenge gods?

do you want capable folks who become more capable but are always mortal?

do you want peasant quest where anything and everything has a more than fair chance of outright killing you?

these considerations are really what should determine the intensity of character progression

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I've never played as anything but a human.

I just can't imagine myself as anything but your regular joe.

Am I missing out on something here?
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Nah, I play humans exclusively in D&D-type games, unless warforged is an option.

In any other game, I always play robots if possible.
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>>49008043
It's too hard to roleplay another race imo.
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I often go for demihuman races, especially elves, dwarves and half-elves, with the occasional lizardfolk.

It is sometimes fun to imagine yourself as the average joe from the other side,or as something slightly different.

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/tg/, if you were are crew member on a spaceship, what occupation would you like to have aboard it? Talking huge size ships for exportation and gathering goods.

Me personally, I would like to be a pilot.
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>>49007794
>I would like to be a pilot.
You mean helmsman?
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Android plant.
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>>49007794
assistant maintenance technician

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Made a homebrew for gritty sci-fi, but my players wanna play Star Trek but with more furries so fucking dump retro art while I change all the names in my bestiary from well thought out allusions to obscure mythological creatures to goofy shit like "Mongreloids" and "Neurophages"
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>friend wants to run a 5e campaign with me and some of his friends
>three other players
>one is a likely autistic asshole that literally all of GMs friends refuse to hang out with because he's such a socially retarded shithead (Player A)
>other player is a coworker who is riding the line of being That Guy (Player B)
>last player is...a friend he'll have play over Skype

>Been making a LG elf wizard good guy, fights evil, that kind of shit

>Player A plans on playing a CE ranger "but not stupid evil, it's just so I can justify doing whatever I wan"
>Player B, CN cleric, essentially the same excuse

>Tell GM (who is also a good friend) I am no longer interested
>Literally begging me not to drop the game, gets legitimately mad at me when I refuse to suffer through this with him (he acknowledges it's going to be bad during his argument)

>Tell player B face to face I don't want to deal with his type of playstyle in the nicest terms - not even insulting, being forthright
>is a friend of mine, but he also gets mad as fuck

Did I fumble this? Should I have given it a chance?
13 posts and 3 images submitted.
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>>49006052
No.
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Go with your gut. DM here and playing with people who just wanna be dicks is no fun.

Think of playing as collaborative screenwriting. Do you wanna screen write with those guys? If no, then GTFO.
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>D&D
Bail!

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I have a question for coc rpg game.

The scenario is like that, players and one NPC aretransported to a room and. The NPC will guide them to solve the problem. The NPC is 100% human.

one player who is a doctor want to use medical skill to check if the NPC is a human


What should I , as the GM, tells, if the player fail it? It would be strange to say u cannot confirm if this is a human.
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>>49005870
Careful.

For starters do the players have any reason to suspect the NPC wouldn't be human? If so, play into their suspicions. Provide coincidental clues that don't prove but indicate they might not be.

As a skill check? What are we talking about here, a cursory glance using the medical skill (w/e) or a medical exam? Because those are entirely different things.

And then how would a non human NPC reveal themselves? No breathing? No pulse? Glowing red gems instead of nipples?

Define the playing field and then give the players the ball. Your problem isn't a skill check, your problem is framing.

Once the roll has been defined, then define degrees of success according to the plot and the situation. If it is crucial for the story that the investigators find out then the degrees of success range from suspicion to certainty. If in turn the story needs them NOT to find out then the degrees of success range from a false negative to suspicious ambivalence, but no certainty.
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>>49006085
>pic
Can someone decipher and translate those kanji?
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>>49006085
>>For starters do the players have any reason to suspect the NPC wouldn't be human?

The NPC is forced by the cult to lurk the players to a trap, so the NPC seems to know too many things and strange. And players have knowledge of Cuthulhu myth, so it is reasonable the suspect a human is non human.

One player try to do body check to confirm is he a human. Like checking for breath , pulse , bone structure.

==
The doctor failed the test, so I assume that this NPC has some weird disease so his pulse is very strange , so the doctor can "barely" confirm he is a human.

Been thinking of a medieval sci-fi post apocalyptic setting that would be that years after the apocalypse when the world is a bit more stabilized and new technology was made that makes guns almost worthless against them (Late medieval looking power armor with melee energy weapons attached to them). the idea being the world descended back to the dark ages yet with even better technology. knights and men at arms wear power armor and ride glories Grav Bikes while the normal infantry uses either non powerd armor and guns.

now the big question is how do I make it not too much like 40k ?
23 posts and 15 images submitted.
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Noble, not grim, for one. Setting on earth rather than in the galaxy as a whole is another big change. The technology being constantly developed, with a focus on energy and science rather than religion and mechanics.
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>>49005565
Don't have orks or elves or undead. Don't have highly catholic influence. Don't have dystopic fascist empires as the baseline. Don't have fuck huge pauldrons. Easy.
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>>49005565
No, the question is why aren't you playing Degenesis Rebirth?

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Hello /tg/,

I got inspired this afternoon to make a rules-light game that is heavily inspired in TTRPGs, dark souls, the binding of isaac and nuclear throne.
I know it sounds pretentious and even cringe worthy, but maybe i could have fun playing it with my friends. Would you care to read the rules and give suggestions (and your honest opinion)? Could it be fun?
Its really unfinished, just a sketch, but the essence of the game is explained. The items list is the core of the game and it needs to be heavily improved.
Also, english isn't my main language, so you will probably find some mistakes.
13 posts and 1 images submitted.
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>>49005551
Is it really only three pages or did you upload a draft?
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>>49005609
Only three pages so far. It is supposed to be rules-light and i started the project about 4 hours ago. I want to see if it has any potential before i move on.
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>>49005635
I really don't want to be rude, but so far there really isn't much of a system here to judge. It just seems to be, roll a dice under a number to do stuff.

It doesn't really say how you arrive at those numbers or give examples. There are items, but without a baseline game to see, the effect the items have is kinda meaningless.

Things in the text don't seem to flow, like the tarot card comes out of nowhere. Players can rest at bonfires sure, but what do they do when they aren't resting at bonfires. We need a whole lot more than this.

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Post your character's final form, /tg/.
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>>49004685
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Gargantuan naga, which I have no blue-board-safe pictures of.

(Specifically, he's a viper-lycanthrope psychic warrior with augmented expansion.)
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>>49005401
?

Post warlocks!
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>>49004350
pretty much everything
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>>49004350
Nothing? I mean, tastes have changed, but you can still play the same old games.

Or are you fishing for

>SJW menace.
>Tumblr!!!1!
>Scary pronouns!
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>>49004350
Nothing? I mean, quality varies as much as any other large tabletop game but both ow and nw vampire, hunter, and mage are good games, and nw changeling is pretty sweet.

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How vital is it to thin your paints?
37 posts and 10 images submitted.
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Try drawing with thick yoghurt.
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it's a good idea
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If you think its some stupid meme enforced here well sorta.

but its one of those memes that is absolutely needed

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