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Archived threads in /tg/ - Traditional Games - 2927. page

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enough over rendered digitally colored rpg art. what about old school black and white line art character portraits
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How, let's call it thorough, should you let your players get with interrogation?

Do you go with a simple "I interrogate him," or do you let your players go full chinese bamboo torture?
31 posts and 5 images submitted.
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>>48966043

I'd let "I interrogate him" pass if they tell me roughly what angle they're going for. I like to know if they're trying to brandish muscles, or actually cut on the guy, or try and appeal to him, etc.

If they want to tell me more that's great, but frankly I'd rather avoid edgyshit, and just have them give me the angle.
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>>48966043
>chinese bamboo torture
Anon, please.
There are much more effective methods of torture that don't leave long-lasting consequences.

Drugs and truth serums, waterboarding, "good cop, bad cop" routines, locking a person in a dark empty room with literally nothing in it except for water slowly dripping from the ceiling - imagination is the limit.

Actual physical torture is for plebeians and amateurs.
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>>48966043
>>48966255
Also, video somewhat related.
https://www.youtube.com/watch?v=C-CG5w4YwOI

Which is a more effective weapon, a zweihander or a claymore?
15 posts and 4 images submitted.
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>>48965740
research claymore first
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>>48965740
For what purpose?

Generally a zweihander is a much better anti-cavalry, anti-heavy armor weapon. A claymore is more of an infantry killer and a linebreaker.
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>>48965740
It really depends on how many people are in the claymore's blast radius, desu

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Would the creation of an emotionless dwarf create the ultimate being?
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Ultimate being is pretty vague, but I'm going to say no as it sounds like a stupid question

Anyway I think only aztec vampires can create the ultimate being
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>>48965690
When will they learn?
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>>48965721
Homosexuality only creates the ultimate being on /fit/, though.

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Hello /tg/. I was wondering if anyone here knows any good turnbased RPGs with action points and tile map.

Think Space Hulk boardgame, but party gets to freeplay between battles and utilize skillchecks like you would in DnD/Pathfinder. Improvisation during battles is encouraged and narrated by GM (-I want to throw that crate down the stairs to slow assaulting attackers! –Alright, that’ll be 2 AP, roll a str check).

I'm fairly sure that it has been done by know, but I can't find anything like that.
50 posts and 8 images submitted.
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Can't think of anything. Most RPGs do genuinely try to cut back no resource management, despite what the rulebooks may try to get you to believe.

Also breaking down the various forms of actions into a point system seems a little silly when you can easily just do something like 2 minor actions or a major action.
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>>48965200
Thing is - I like tactical games. Space Hulk is uberfun, and I remember making a homebrew, where we had more genestealers, and less terminators but in return those marines had "stats" and skills that allowed them to fight. It was very satisfying. Me and my friend shared terminators, while genestealers were mindless drones that just tried to assault closest marine(or one with taunt activated) and spawned around map at random.

Then it struck me - why not have a party of players control indiviual characters and make it free roleplay during non-battles.

>breaking down the various forms of actions into a point system seems a little silly when you can easily just do something like 2 minor actions or a major action
Well, the benefit of this system would that players might feel like they have more control over character and you can reliably predict how exactly your character moves around the battlefield.
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>>48965303

Well you already have a lot of control w/ your character in most RPGs that use a grid. You have a set speed and actions to spend.

That being said, you could easily take any action point system and just use any system you want for the non-combat stuff.

That being said I get a sense that you are trying to get people to encourage you to do a thing that you want to do. In response to that I say fuck you you piece of shit. Stop looking for validation in others like a sack of garbage and make the thing that you want to make.

And I swear to fucking god if you say "I'm worried that it's already been made before" then you are the stupidest motherfucker ever. Just do it and stop being a coward.

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Thinking about running a game of this, this weekend. Can anyone tell me if it's good or not? And also hook me up with the PDFs?
27 posts and 6 images submitted.
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>>48964911
It's bad

The house creation system is nice and that's about it. The rest of the rules were never playtested and it shows. It's much more fun to make things with than to actually run.
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>>48964996
Shit, what's something that's not Fate, D&D or Pathfinder I should run this week then?
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>>48965002
What setting or type of game do you want to play?

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Sup /tg/, what is the best portrayal of a Lich you've ever seen, and why is it the glorious bastard in the pic?
21 posts and 8 images submitted.
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>>48964661
I actually do love Vecna, though I think I have a different favorite lich, and it's this smug bastard.
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>>48964736
OP here. I've got to agree that Xykon is one of those rare few who rivals Vecna in my eyes. Something about him just really does it.

Maybe it's the fact that he's a Sorcerer Lich, something you don't see as often as the Wizard Liches. Makes me respect him a bit more, I guess.

Pic related, one of the best things I've ever seen. Spoilers for those who haven't read pages 650 or so of Order of the Stick.
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>>48964782
That is my go-to evil speech when I need inspiration to come up with one of my own. Not just what he says, but the smugness and certainty with which he says it, and more importantly the calm, inevitable way in which it's delivered. Most evil speeches are fiery and passionate and basically a giant ego trip; Xykon's is certainly the last, but the tone of the speech is more one of stating a fact. He's delivering it with the same gravitas as a high school teacher talking about gravity or electromagnetism or something. What he's talking about simply IS.

Also I love how Xykon approaches the Sorcerer/Wizard thing. The wizard might be better at casting spells in the abstract, but in practice Xykon just has to keep spamming Enervation and like spells until the wizard's too level drained to meaningfully fight back

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How do you play a party of worthless pieces of shit?
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My current shadowrun players have this down to a science
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>>48964365
This, so much this
Most people do, without even trying
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I just be myself, of course.

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Anyone else having trouble reading through rulebooks? I'm a big reader otherwise, but I just can't get through rulebooks (probably because I "have" to do it, kind of like those books you were forced to read in high school; you would probably enjoy it and do it faster if it wasn't a chore).

Anyone have tips for getting better at this?
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>>48963928
I want that hat.
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>>48963928
>skim it, get familiar with what the sections all are

>read snippets of lore, character class descriptions, look at the art to get a feel of what the game is all about

>look at each class/race in depth

>make a character

Do a complete character from start to finish. You'll have to look stuff up as needed. It will feel natural and like there's a good reason for it, and it's less intimidating than going from cover to cover.
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>>48963928
Most game rulebooks are edited like shit, and nearly all of them aren't written to be easy to read (they try to be easy to reference and 9/10 of them fail at that).

You need to understand, when the game begins 1. How you roll dice, 2. How to adjudicate stuff that's not in the rules, and 3. how to make a character.

Character class and gear options won't make much sense until you understand how the balance works, which is many kinds of a pain in the ass to do in theory as opposed to practice. Besides, you should play the game as written at least once, so don't worry about balance.

Once you know *how* to play, you can always check the book for options. Some systems, you'll probably never be comfortable enough with the options to know them off-hand (Pathfinder, Shadowrun...).

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>1- the races are just the classic ones (elf, dwarf, gnome, halfling, etc.), with very small adaptations to the lore, if any.

>2- the races are just the classic ones but with a TWIST! (tree hugging shamanistc forest dwarves, evil dark elves, peaceful orcs, etc.). The changes are more severe, and are meant to purposefully subvert players expectations.

>3- the races are just furry races (catmen, dogmen, micemen, lizardmen, birdmen, etc.), with personality/societal traits that mimic the behavior of the animals that inspired them.

It's literally impossible to have a decent amount of races in a cohesive setting without falling into at least one of the three tropes listed.

Prove me wrong /tg/.
24 posts and 7 images submitted.
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>>48962519

Play all three tropes at once, plus:
>4. Humans have subraces/subcultures that more or less mimic the classic races, plus not!Mongols, not! Polynesians, etc. etc.
>5. Throw in aliens from one or more of your favorite sci-fi franchises.

Kitchen sink fantasy FTW.
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>>48962519
Should have saved yourself the time and just typed:

>It's impossible to make races that aren't humanoid. Sentient, mammal, or reptilian, or alive, or undead, or exist

Because you don't care, you aren't asking for examples, no matter how many I could name. You just want to whine.
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>>48962601

I'm explicitly asking for examples of settings where those things don't happen, or are very minor.

I'm tired of world-ending apocalypses and giant creatures and evil gods, I want to tell a small story, how do I make it good?
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Figure out how to make people care about something small.
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>>48962342
So just allow normal things happen that humanize the characters in the setting?
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I find it really helpful to let players create part of the setting and make characters story invested in the scenario from their very beginings. That way players care for what they created and characters have reason to care for it as well.

It's something I do quite a lot actually and it works wonderfuly. Let me give you example, this pic of yours gave me just enough inspiration. Make players create a city and it's history with you. You are judge and "tour guide" you ultimately decide if players idea are valid or how to scale them but you should really let players feel like their idea are really influencing the story.

Example: there is a mountain pass, it's very peculiar, it's between three countries that have sort of stranded relations. About three houndred years ago people started to settle this little town that lives on delicate balance between the three empires, independent just because no other 2 empires want any third to have it. Now who was the first to settle here? What architectural style they use mainly? What are form of goverment? Do they have king in this town, is it town council? What god do they venerate and where is it's temple? What do people do for fun in this town? Is there theatre? What peculiar thing is there around town? What peculiar thing is there in town? What peculiar custom is there in town? ETC, etc. It makes players super invested in anything they create themselves. It's quite amusing to watch actually. They care for their creation like would for little children. Your players would die to preserce this city that they created.

I also like to create character backstories the same way. And allow players to influence each other stories. Granted you need to "train" your players so that they will be no dickish behaviour, but it's worth it. You make their characters stories invested in the setting you created.

It's my own design, I'm quite proud of it. Sadly I never get around to really write it down, maybe someday I will. Hope it helped.

What do you do for lich and necromancer villains?
How do you go about subverting the cliche of a power-hungry mad man that turns to lichdom?

Pic somewhat related, but not exactly a necromancer.
25 posts and 4 images submitted.
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>>48961958
Why would I subvert it for no reason? It's a good, effective archetype which makes sense.
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>>48962155
It is, but I was wondering if there were other well done cases of them not being the archetype.
But, I guess it being lichdom not many other types of people would go for it.
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>>48962343
The green knight from Warhammer, Skull Knight from Berserk

Force of Will thread.

Stream starts soon, with Spoilers coming later tonight. Probably Black and/or Red judging from the preview image. Pic related.

Also! Lapis Cluster Expansion 2: Legacy Lost has been announced! The set releases December 9th and "prominently features cards with two attributes".
35 posts and 18 images submitted.
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Preview image for Legacy Lost.

Looks like Milest is back, hopefully alongside the other Sages.
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The new vampire deck looks
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Bought my first pack of Force of Will today, pic related.

What's the best deck to build for her?

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soon you will be eaten alive by a blob. What are your last thoughts?
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>>48960841
Should have brought a bottle of bleach with me, the base compound will neutralize the acidic compound and I can just swim out of it.
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>>48960841
My only regret is that I am eaten by blob
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>>48960841
(furiously masturbating)

Lets share some secrets

>All potions look like water until the colouring is applied
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>the runes on magic weapons are random squigglys that don't actually mean anything
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>Halflings are just exceptionally tall gnomes.
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>>48960175
>>All potions are water until the colouring is applied

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