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Archived threads in /tg/ - Traditional Games - 2915. page

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>adventurer
>doesn't carry rope

It's the most useful mundane item, and it's cheaper than a pound of ginger.
101 posts and 13 images submitted.
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>>49023700
Maybe they're a wizard.
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>>49023700
Who needs rope when you have CHAINS!!
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>>49023700
But we're hunting goblins, not niggers.

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Do you have bad experiences with a particular character archetype?
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Besides the obvious self-inserts I kinda got scared of the basic elf archetypes, atleast on new players. I've seen more experienced put them down perfectly, but I'll be damned if I get a newbie who's attracted to elves and isn't a complete arse about it.
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I've run into a lot of people that are awful (either in game or irl) that play Druid.
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For me, it's lone wolves. I've had a lot of really bad players make lone wolf style characters and end up being fucking nightmares, acting against the party, going off to do their own stuff, forcing me to split my attention and generally being a pain in the ass.

I don't think the archetype is innately bad, though. I've seen them done well a few times, but I tend to not let a player make a character of that sort unless I know and trust them enough to do it well.

From what I've seen, most GM's have an archetype they strongly dislike, but way too many people assume their anecdotal experience somehow translates to objective fact, which is just irrational.

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Alright /tg/, help me to design a session for a group of 4 completely new players. Two of these guys didn't even know what a TTRPG was, so I want to give them a good first impression. Whats the best way to get a 3-hour session that includes a bit of fighting, roleplay and plot?

System is probably d&d 5e, setting is whatever it needs to be to make a good story.
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>>49037334

What kind of fiction are they into? Tailor it as specifically to things they like as much as possible. There's no point giving the massive Sci-fi nerd a Fantasy game when you know he will get way more into a Sci-fi game.
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>>49037334
Copy paste from the other thread.

It depends a bit.
Have they already made their characters?

The way I like to go, is start with a mystery. If their characters aren't the cold and disciplined kind, you could have them wake up in the common room of an ink, hungover a bit, finding a cryptic note in one of their pockets and then having to re-trace their steps from last night, to figure out who gave them this message and why (it could be a lead-in to the first proper adventure too).
Alternatively, you could have them accidentally walk into a crime scene, or if one of them has a military/guard background for their character, maybe have them be deputized to figure out a crime.
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>>49037378
No characters as of yet. I suspect I know what kind of thing they'll make but I can't be sure.

>>49037363
I'm pretty sure they wanted something high fantasy when they asked me. None of them have ever really played before so they didn't really know how to describe what they wanted. They're all into warcraft and that stuff though so I'll probably try for something along those lines.

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This may seem like a stupid question, but does anyone have any good ways of making conspiracies? I'm trying to figure out one for a future game, but I can't just seem to place the pieces together.

>Read some material anon

Thing is I've read a few works of fiction (Mostly cyberpunk) about conspiracies, and while its neat seeing how the pieces pile up until the climax where everything is shown light, I just have no idea how to even place these pieces or how the organizations interlock to find a conspiracy. I read the material, I just can't get the implementation.

Does anyone have good advice on this subject?
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The point of a conspiracy is a simple task that can't be done the simple way.

For example: I want to corner the market on medical-grade optics. The simple way is to let the market decide my product is better and wait for the market share to roll in, but that takes effort and money.

So what can I do? Well, first I run a simple disinfo campaign, implying a competitor's product is entirely dangerous counterfeits. I then hire a few shadier street docs to manufacture stories about overheating power supplies slagging people's faces off.

This isn't good enough though, Lower market share doesn't make mine inherently higher, so I hire runners to redirect a shipment of a necessary bio-compatible polymer: Now I have the critical supply, so they will be forced to neck down production. Being the only game in town is useful for necessary implants but doesn't boost voluntary augmentation, so I have another group run to steal cutting edge UI firmware.

This seems really straight forward right? Just checking off boxes on "How to make the most money." but now we get to the fun part: Complication.

My hacker's figured my plan out, so he insists on a sizable cut. So I hire yet another team to murder him and take the data... Which treads on the toes of the internal affairs guy who's wondering why the hell I'm whacking people so now I gotta hire out of network, which means my fool-proof factory sabotage turns into a loud bunch of gangster who brag about all the cash they got for wrecking some corp gear, which means now I've gotta silence these guys... This is a lot of murder for what was just supposed to be getting my performance bonus

A good movie example is Fargo: All he wanted was to cover up some embezzlement, and look what ended up happening. Now scale that to multiple actors, and the whole thing naturally turns into a massive snarl, especially when plans start failing.

All good conspiracies can be summed up from the individual's perspective with "All I wanted to do was ___."
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>>49036592

This anon has written about bad conspiracies, so I'm going to write about good conspiracies. Both types could be helpful

Create a bunch of organisations, give them agenda, and then put them in a realistic world.

The thing about conspiracies is they're really hard to pull off. Too many people to potentially leak the situation, and the real world is too volatile to truly control.

So a good conspiracy involves only a few powerful people.

Those organisations you made - there are a few people in each org at the top cooperating. At no point does the rest of the organisation get involved.

Like lets say a corporation is running a secret lab designing mind control chips to be used by the government.

The people in that lab aren't in on the conspiracy. They're probably making chips to stop seizures or something.

Only the project director at the lab knows there's something bigger going on, and he's probably not briefed as to the full intentions and isn't part of the conspiracy.

Rather than micromanaging every detail, the conspiracy is going to be "steering" things - the leading media conglomerate isn't giving orders to cover up weird corporate labs labs, but they're making sure no funding is available for investigative journalism in that area, and that there is a general editorial attitude that promotes certain kinds of stories.

This type of style works well for a few reasons.

One, it keeps things secret and stops the entire conspiracy falling to pieces the moment the players discover one part - sure the players discover a secret lab making neural chips - but all they've got is an email to the project director hinting at something more (the next plot point!)

Two, it just is less dumb. As the previous anon points out, the more people get involved in a conspiracy the less sense it starts to make.

Three, it gives the players a nice trail of breadcrumbs to unravel all the secret links between the various organisations
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>>49036710
These types of conspiracies are at once both powerful and weak, which is great for the players to face.

They're powerful because they represent the leadership of incredibly powerful organisations - when threatened they can pull some strings and call in favours to make the players life hell now and then - but not too much - these guys don't have much power to micromanage except occassionally.

But they're weak because they're generally "steering", not controlling. If something they are doing comes under full institutional or public scrutiny, they have to cut that part of their project loose - they can't stop that process without it looking incredibly suspicious or having to make the conspiracy too large.

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Post Altered cards here:

Here is a realistic Thalia.
16 posts and 4 images submitted.
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>>49034194
You could at least have incorporated her new Stand in some way.
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salty
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>>49034194
I'd ask if you'd just been dumped, but nobody on this board has ever been in a relationship
I'd ask if you'd just been rejected, but nobody on this board has the balls to ask someone out

What's wrong, senpai?

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I'm new to WH40K, and I'd like to know which Legion/Chapter I should play before I buy the paints. I've already bought the minis. Also, I've already ruled out the Sons of Guilliman.

Also, general spesh muhrine thread i guess.
11 posts and 7 images submitted.
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>>49031307
You should play Cacharadons. They have a fun grey color scheme and as a renegade chapter, you can plug in random 30K figures into your army while still being lore accurate.
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This should help.
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>>49031307
Make your own!

For one or up to all four of these categories, pick one song you think best captures what each of these races would listen to, given access to any kind of music.

Elves

Dwarves

Goblins

Drow
12 posts and 2 images submitted.
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>>49031293

>Elves
https://youtu.be/mFuxq_J1VuA

>Dwarves
https://youtu.be/2HGw7ReNLMU

>Goblins
https://youtu.be/icGTBLeBXnE

>Drow
https://youtu.be/OvaZWnJL7xI
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>>49031523
Noice.
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>>49031293
I've always thought elves work nicely with a bit of a Celtic flavor (skip to 1:05 to get to the meat of the song) -- https://www.youtube.com/watch?v=0Fwk90coSaM&feature=youtu.be&t=1m5s

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Been looking around for an available pdf for the fluff/setting book for Infinity N3 so I can share the sweetness of the setting with my friends, but I've been coming up dry. Any of yall know a link to the fluff book?
19 posts and 5 images submitted.
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>>49030865

You might as well get the N1 rulebook scans instead, seeing how over 90% of the fluff is identical anyway.
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Thanks! Any suggestions of a site that would have scans of the older edition books?
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Now this is what im talking I play this fucking game yet I barely know any lore most of it came from 1d4chan


Hopefully the RPG clears some shit up and apparent manga

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Stat me threads still a thing?
Stat me /tg/
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Tryhard who uses too many pseudo-"deep" platitudes and shouldn't be legally allowed to touch film recording software/10
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>>49030159
Spot on, but I was hoping for something from like 3.5
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One night, you are transported to an etherial plane, there, a being of unknowable power and appearance.

The being looks at you and finally speaks. It asks you what the fuck are you doing, you need to get your shit together. He asks if you need more money, better stats. It asks if you spent your skill points wisely.

It threatens to reroll if you don't get your life together in one year and start seeing some results.

It can't do everything, but it can rearrange some stats, give you a bunch of skill points, or hand you a few hundred thousand dollars to go get things together. Or do none of it.

Either way, it is extremely disappointed with you.

How do you respond?
15 posts and 1 images submitted.
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>>49029710
a few hundred thousand isn't a lot of money after a while. give me them delicious skill points so I can keep making more money
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>>49029710
Remove points from everything. 7s across the board, then put everything in cha. Remove skill points in computer programming, video games, and basically everything else, dump them into charisma based skills.
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>>49029710
Give me have the money offered and move points into Luck, Charisma, and Intelligence.

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Have you ever had to kill another PC as a PC?

What was the reason behind it? Did you regret it?
30 posts and 1 images submitted.
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>>49029227

>Be a paladin
>Other PC is a fighter who hates the gods and is evil aligned
>Keeps talking shit about the Gods
>Keeps doing evil acts (using low level magic to mind rape people to his will, looking for necromancy to build an army, etc)
>Gets to a point where the group finds an evil artifact (everyone besides him is good aligned) and I have the artifact
>I go to break it
>He tries to snatch it from my hand
>He fails
>Asks the DM to use his superiority die to try again
>DM straight says, 'You can, but then you will have to roll initiative because now you are straight causing conflict with the paladin. Are you okay with this, Paladin Anon?'
>I am fine with it. Evil artifact must be destroyed. It reeks of necromancy
>Fighter says Fuck IT! Rolls that superiority die.
>Loses again
>Roll initiative
>I win
>One shot him to -28 hp
>Fighter calls bullshit
>DM tells him 'Nope. You are dead. Roll a new character. Make it the same level as your current fighter if you want, but it can't be evil aligned.'
>Player makes a new character but isn't happy about it.
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>>49029227
Yes, I was playing VTM tho so its not the same as more cooperative RPgames.

He was investigating things that would get my character killed and I played a stupid and strong hormone ball so I killed him in warm blood. I did not regret it and we both liked how it turned out. Playing your character is important in those kind of games.
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>>49029370
I like this alot, would be perfect if this was the start of the paladins fall and you kill his second character as you betray the party for your evil goals. would be the topest of keks

you are now pulling off some kind zombie apocalypse in your current setting.

how do you do it?
34 posts and 13 images submitted.
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>>49029003
>Pathfinder
>Necromancer

Or

>Homebrew RPG
>Magic using BBEG mixes virology with magic in order to corrupt the genetics of any species it comes across
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>>49029003
The Underworld is full, but they can't just close their doors. Turns out it works on a First In, First Out queue, so the oldest and maddest souls are pouring out, taking dead bodies (some being their old skeletons, some newer, fresher corpses), and basically rioting. And whenever they kill someone, that person's soul goes to the Underworld and another crazy old ghost gets vomited out into the world.
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>>49029003
>Homebrew setting
Result of magics of the BBEG Aasimar Antipaladin creating magically-influenced areas like Wild and Dead magic zones. Anything killed or already dead becomes an undead thrall that tries to kill anything living within a certain space of it. Can also be used by BBEG & Co. as an impromptu cannon-fodder army to pester PCs.

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Is this any good /tg/?

And for that matter...
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>>49028930
...what about this?
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Iron Heroes is a beautiful clusterfuck of good ideas with awful execution.

I love what it tries to do, and the attempts it makes to make mundane melee combat interesting and fun in the d20 framework, but it's still unbalanced as fuck, full of broken options and generally rough around the edges. I have a lot of respect for what it tried to do, but I can't call it a success.
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>>49028945
Not OP but I too am interested in /tg/'s thoughts on Arcana evolved.

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DIO is now the BBEG, how fucked is the party?
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Phantom Blood Dio or Stardust Crusaders Dio?
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>>49028770
Steel Ball Run Dio.
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>>49028770
Stardust

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I just came back from the future.

They're gonna reboot Magic the Gathering in 2025. The new cards won't be backwards compatible with the older ones. No more reserved list. Modified card types Card frame completely different. Planewalkers more central role. Almost every creature has tribal support. Color pie changes (especially blue). ETB effects have been dialed back. A new rarity level. Cards come presleeved in boosters. Every card has full card art.
20 posts and 2 images submitted.
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>>49027439
Sounds legit.
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Cool. I see no reason to not believe you.
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>>49027439
Go ahead and post some lottery numbers please.

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