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Archived threads in /qst/ - Quests - 513. page

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The world was once ours and we shared it equally. The forest was our domain and it stretched between all four corners of the world. We lived in peace and upheld the balance. There was death, but no suffering. It was all part of the circle of life. However, all that changed when the creatures with the Red Flower came to this world. Humans, the Guardians called them. They came in the night and burned down our forests, killed our guardians, raped and pillaged our lands. There was no end to their crusade against us and no reason behind their cruelty. We, the creatures of the forest, was brought close to extinction before our salvation came: The World Tree, the center and the roots of our Forest that once spanned the world, called us all back to it. Within its borders the last Guardian, the Great Horned Owl, placed three barrier spells that would keep the Red Flower out and whomever wielded it. Before he fell into a deep slumber from which there would be no awakening, he placed the new role of Guardianship upon the red-eyed Awoo Race. They would guard this new forest realm behind walls of magic until the end of time.

After three centuries of peace, the first of the three barriers were broken and we received a grim reminder that the Humans would not stop until all Creatures of the Forest lay dead.

You are Lin, a 17 year old Awoo girl that dreams of becoming the Strongest Guardian and assuming the mantle of the Hero that will save the Forest Realm and all those whom live beneath the World Tree!

____

[STATS]
>Combat: ++
>Social:
>Knowledge: ++

[Traits/Perks]
[Positive] Childish Energy: You have an unusual amount of stamina and don't get tired easily from physical activities.
[Positive] You Control It: In a moment of great fear, you persevered without your Guardian Blade. Your mind can now endure more and you may enter fights/battles without your Blade by your side.

____

Twitter: @ShonenQM
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/255364/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Awoo

____

Last Time: While the Human Knight-Lieutenant Hao Sing joined the Grim Knight's Legion up in the North, Lin & Company finally became Guardians only to receive news of Chao...
178 posts and 59 images submitted.
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>>267968

One might wonder, 'how do you light up paths and areas in the middle of a thick, dark forest at night without the use of Red Flower?' - The answer: Fireflies.

At the edges of an encircled area that could best be described as a courtyard of grass and leaves, there stood lanterns filled with fireflies illuminating the night. Upon the field, in the midst of the courtyard, stood several fresh guardians. At least 40 of them. 10 stood up front, apart from the rest of them. Outside the courtyard, surrounding it, there was countless on-lookers. Were they here to look upon the faces of the ones who would protect them? The ones who would die? The ones who would become a beacon of hope for them? Who knew anyone's fate for certain?

You found yourself among the ten standing at attention up front, watching in silence as three Veteran Awoo Guardians took their place up on the stage. This is how the system worked: The top ten Guardian graduates were allowed to choose individually where they would like to serve, be it within the second Forest Realm, the Inner Forest Realm close to the World Tree and farthest away from the Humans, or one of the four sub-groups of the Guardians that patrolled the borders and launched attacks on the Humans beyond the barrier. The other 30 or so would be divided into the Guardian roles that fit them the most, but only the top ten had the chance to join the privileged Guardians living close to the World Tree. A fucked up system, but you didn't think Guardians should be close to the World Tree anyhow. The more defense and offense they had up front, the less they needed at the back.

Of course, not all agreed with your views, Awoo and non-Awoo alike. Throwing a glance to your left, you could already spot a few Dwarf Oni's and actual Oni's, several of the Moth people, and a couple of Horned Rabbits. At least a small part of the Creatures of the Forest had come to watch this traditional occasion. It used to draw more attention, but since the first barrier fell and that Forest Realm was lost, more and more had given up on the Guardians.

>Continued
>>
>>267981

Next to you stood Heim and further away behind you stood Ming. Unfortunately, she wasn't in the top ten. In a way you hoped she'd land in the same group as you but where you were going, you kinda hoped she didn't as well.

"Are you going to tell me what you're picking or will I have to make a guess when it's my turn to pick?" Heim whispered, trying to mask his words with light coughing. It looked stupid, but cute.

"The Ichigo Guardians." You replied without trying to hide the fact that you were talking with someone while one of the Veteran Guardians spoke.

"Why not the Kenshin Guardians, with Chao?"

"They're not accepting any this year, apparently. I'll join the Ichigo group and operate in the North while he's in the West. I'll surpass him, even he's not there to see it."

One of the Instructors gave you a murderous glare, silencing the both of you.

>Listen attentively to what everyone says.
>Don't listen attentively and just wait for when you have to speak up.
>Just listen for selective things in your interest, including news from the Northern front and the Western Front.
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>>267986
>Just listen for selective things in your interest, including news from the Northern front and the Western Front.

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>first thread at >>265146
>trying a new thread since the first one is in permasage

The weeks after Sen's death passed by quickly, like dust flowing through your fingers. Sen had stayed on your mind, and you can tell the same is true for Fraq and Rab – their brows always creased in concern when you pass them in the empty halls of the Shadowed Lair. In the rare quiet moments that you are afforded, you marvel at the architecture with the Lair – leaping columns, and archways that seem to grow and twist from the very rock. You're positive that the Lair itself is underground, after those long years in the Underhive, you've developed a kind of second sense. Questions about everything seem to burn in your mind constantly, but as the novelty of your position as an Initiate has faded, so too has the friendliness of the brothers of the Horned Lions. You proudly wear the gray robes of an Initiate, but you feel that you might be the only one to notice. A peculiar kind of tension seemed to be present within the Chapter, and so you had kept your questions to yourself. You realized quickly that many of the robed figures were not actually brothers of the Chapter – servants of some kind, they wore featureless gray robes like your own and remained silent at all times. Once, you had attempted to speak with one, as you walked from the Medicae wing – his eyes were large and somehow blank, and he did not respond. You're not sure if he could understand you at all.

You may not have been able to interrogate the servants or the brothers, but you were certainly watching and listening. For one, the three of you from the Underhive were not the only Initiates present – you had personally seen at least three others, all as large as the true brothers of the Chapter. Secondly, these other Initiates had gray robes like your own – but two of them had red bands over their right biceps, and the third had the red band as well as a red hood. Rab and Fraq had unmarked gray robes like yourself. Fatho, the apothecary, wore robes of unmarked white. The brother who directed the Chapel service in morning and evening prayer wore robes of black – a Chaplain Kegrail, you think he's called. The other brothers wore mostly robes of a dark red color, as far as you could tell. They all seemed to ignore you.
158 posts and 6 images submitted.
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>>279473

The Lions had greeted the four of you with waves and content grins when you had first arrived in the Fortress-Monastery, but Sen's death seems to have soured your welcome. The rare brothers you pass by seem to filter you out of their vision now – just another Initiate flitting from one place to the next, not even worth a second glance. Spoken word in the Shadowed Lair seemed to be discouraged for all brothers – you'd gotten used to hushed conversations that pause as you come within earshot, and resume as you turn the corner. For Initiates, it seemed that you were permitted to speak only when asked a question directly – and you were never asked. You once coughed as you left morning services at the Chapel, and almost all 50-odd brothers present in the Shadowed Lair had turned to glare at you momentarily. You found yourself mirroring your betters by wearing a mask of disdain to blend in, as you strode quietly from between the Medicae, the Chapel or the tiny bedroom that had become yours.

The Chapel itself was a place of wonder – beautiful wall carvings and tapestries of battles and worlds that you did not recognize were splashed along the perimeter of the Chamber. The Chapel itself could easily house hundreds of brothers, but you had learned through eavesdropping now that most of the active part of the Chapter was away on some campaign, on a world called Litore. At any rate, you enjoyed the services – you couldn't understand the language of the dark-robed Chaplain, but the passion of his words seemed to wash over you and refresh you.

Unfortunately, you couldn't say the same of the life outside the Chapel – you had had two more operations, along with Rab and Fraq, although these implants were somewhat more mysterious. When asked by Rab to explain them, Fatho had pursed his lips somewhat, and said,

"The first is called the Haemastamen – it better regulates your growth so I do not have to. The second is called Larraman's organ – in battle, it will staunch your wounds and keep you alive. No more questions, Initiate." True to Fatho's word, however, Fraq's haltering growth seemed to become much improved. A fear that you did not consciously recognize – that Fraq would suffer the same fate as Sen – evaporated as you watch his height leap to match Rab's. Fraq would be shorter than Rab, it seemed, but only by a matter of two or three inches. In only six months, you grown at least one and a half feet taller, and over a hundred pounds heavier. It seemed clear that you would be the tallest of the three. Beyond your height though, you had a deeper sense of well-being – a feeling of health and vitality that must be welling up from the gene-seed itself.

>roll for your gain in wounds, /qst/
>1d8+3, best of three, please
>>
Rolled 1 + 3 (1d8 + 3)

>>279479

here ya go
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>>279473

bump for interest?

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There is no doubt in your mind that you made the right choice.

Mutually assured destruction was the only effective way to be sure you killed her. She is too powerful, too intelligent; if even a tenth of what was said about the Tyrant Child was true, this was the only way you could be sure she was dead. Pinning her to the rock wall of the mountain she had carved into her palace, your flamberge buried two feet deep into the face of the rock, she still managed to put you in a compromised position.

The extra quillons past the ricasso of your blade press into her sternum and her belly. She gasps heavily, each breath an effort with your sword passing through her solar plexus. Only her utterly inhuman nature allows her to live even with this terrible damage. Most of her other injuries are seemingly superficial, many half healed. Your own are not negligible, but you would survive those injuries.

The fingers plunged into your brain, not so much.

With one hand on the ricasso of your flamberge and covering your gauntlet, her other is glittering light and shifting shadows, immaterial and tickling within your skull. The one blue eye you can see through her red hair glitters malevolently. You can smell hibiscus through the coppery scent of your own blood, and she inhales deeply.

"You will have my life, my body, or my mind, paladin, but you must chose quickly..." She tries to push the blade away but you lean into it, gritting your teeth at the sensation of her fingers moving inside your head. She inhales, her shallow chest sliding along the blade, more of her obscene dark gold blood staining those pristine white silks of hers. A mockery of purity, in every way. "I have enough power for this last act...but only that...and I will survive your death when my hand materializes." She smiles, the brownish blood filled with golden shimmers spilling form her Cupid-bow lips. You're not fooled at all; the Tyrant Child is an abomination, ageless and immortal. "You've come closest yet...to slaying me."

Several more slow, deep gasps, as she closes her eyes briefly. Nothing human would have lived so long impaled upon a holy weapon and pinned so. It is obviously a trick, a trap of some kind. You can hope she is lying, that she will die if you fail to choose one of her offers. If this is her last power, then failing to use it would cost her what she calls a life. But you wouldn't know that for sure.

Her eyes open and she hisses at you softly, "...time is near gone, paladin..." You hear your allies coming to your aid, but they will be too late. You can feel your ribs grinding as you breathe; with her bare hands she shattered bones and tore organs. You could heal yourself, but you need both hands to keep her pinned; she will NOT escape this time.

Accept her Life.

Accept her Body.

Accept her Mind

Die, and Pray she dies with you.
108 posts and 37 images submitted.
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>>268264
>Die, and Pray she dies with you.
Paladins do not negotiate with abominations!
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>>268264
>Life.
The other two are we get stuck in her body or she gets stuck in ours.
Unless I'm wrong but what are the odds of that?
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>>268277
I've just reread the op, can I change to
>Die
Please.

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This is you

Your name is DAD

You are awesome and your day is today

You need powers, like any dad has

Roll a d9 to state your powers

5-9 Power

1-5 No power

You currently have space for 3 powers

Just 1 power per anon
93 posts and 29 images submitted.
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Rolled 6 (1d9)

Magical tie power, dad's tie will shimmer in a way only he can see, giving him super sensory powers such as knowing if a person is lying to him, is a threat to him, etc, as well as flashing when in a dangerous scenario such as an impending traffic collision or his daughter about to date a black man.
>>
Rolled 5 (1d9)

>>279219
Super Everything

Dad has super strength, speed, hearing, vision, smell, flexibility, breath, lung capacity, sensitivity, instincts, healing and endurance.
>>
Rolled 6 (1d9)

>>279219
Magical suit powers, can only be used while wearing a suit. Should he need to his suit will give a slight glow and give him the abilitys to save him from a bad situation such as super speed to save his children from being run over or a gun incase his daughter is about to date a black man and he needs to be removed.

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Twitter: https://twitter.com/bookerman32
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=1Nnl0ycLvgU
Discord Channel Invite Link: https://discord.gg/013qKvWOjCLNCDSh9

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkword creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

You are Ryoji Shida, a tranfer student and delinquent. From the moment you came to this school, all you wanted to do was get out, but a strange connection with Darkworld kept you here. Against your delinquent nature, you managed to find friendship, love, and become a hero in your own right. Now it's time to put an end to a cult that plans to have an Endless Night.

>Previously on Dark Gate Academy...
You scaled the mountain on the way to Settan, meeting other Archdemons in the process. Sayeka's permanently lost her sight, but you are now ready to face off against Settan and The Crone.
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“You really expect this to end happily, Ryoji?”

Settan stares you down, that twisted smile on his face. He's trying to intimidate you, but you aren't going to give him the satisfaction of cracking under the pressure.

“Yeah, I was kinda hoping on it,” you smirk defiantly, crossing your arms. “So, what's the deal with your little bubble? Too afraid to take us all on?”

Settan laughs and shakes his head. “Of course not, Ryoji! I would think you'd be happy to know that your friends aren't involved in this battle. This way, you won't have to see your friends die.”

“How generous of you,” you roll your eyes. “Gotta say I'm happy, though. This way, my friends get to relax, sit back and watch as I kick your ass!”

Settan tuts. “Ryoji, always so quick to rush to violence? It seems it's the only language you know. I just want to help you unlock your full potential.” Settan lets out an exasperated sigh. “Oh well... if lowering myself to your level is what it takes to bring out The Stranger....”

You lunge at Settan, planning to knock some teeth out with your gauntlet, but he quickly dodges to the side and gets behind you. He raises his finger, and a beam of energy pierces through your shoulder. He feel an intense burning and yell out in pain, dropping to a knee.

“Oh look, now you and Saki match! What a cute couple!” Settan laughs.

Saki bangs furiously against the shield with her good hand. “Leave him alone, you monster!” she cries out.

Settan gives a devilish giggle, as he grabs you by the scruff of the neck and raises you up, holding you up towards the edge of the bubble, directly in front of Saki's face. “What's the matter, Saki? Don't you want to give your boyfriend a kiss?”

“You bastard...” Saki growls in anger. “Ryoji...”

He leans your face closer to the shield's edge, simulating you going in for kiss on Saki, before tossing you back and into the air. While you're still in mid-air, Settan points at you again, this time piercing through your other shoulder, and both your knees, before you collapse into a heap on the ground. With a smile, Settan blows on his index finger as if it were the barrel of a gun. He's taking a sick, perverse pleasure in doing this.

You try to rise to your feet, but with your joints messed up by Settan, you can barely bring yourself to move.

“You piece of shit...” you mutter angrily.

“Oh, don't be so angry Ryoji! After all, you can heal those wounds right up! Of course... you'd be healing a lot faster if you would just feed The Stranger... if you fed him you might not even be hurt in the first place!”

“Go to hell,” you fire back, before Settan kicks you in the midsection.

“That's a silly thing to say,” Settan smirks. “Haven't you noticed where we are lately?”
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“I'll kill you!” Rei screams. “Let me in there! I'm tear you apart!”

“Come on, Ryoji!” Ken shouts words of encouragement. “You can't let this creep win!”

“I'd appreciate it if you all stopped the running commentary,” Settan remarks. “This is between myself and The Stranger.”

“You know Settan, this is real pathetic of you,” you mutter.

“Pathetic?” Settan asks. “I'm not the one lying on the floor in a bloody mess, refusing to accept his true calling!”

“No, you're just the guy who thinks he's a big-shot because he can beat up a depowered kid in a fight,” you laugh. “Come on, this is pathetic. You think you're tough. You think this is some great achievement? Taking on the weakest guy here?”

“You're the strongest one here!” Settan protests. “You're a mighty Archdemon! You're a god! You're The-”

“I'm not The Stranger,” you explain, as your wounds heal just enough that you can return to your feet. “I'm Ryoji Shida, Master Delinquent... that's who you're dealing with. Not The Stranger. Not some all-powerful god... just me. Ryoji. And let me fill you in on a little secret, Settan... Ryoji Shida is kind of a package deal. You get me, and I come included with a whole bunch of friends.”

“Yeah, we've got your back, Ryoji!” Rini pumps her fist excitedly.

You spit out a glob of blood as you face Settan. “So... you're not just fighting me here. You're fighting all of us. Now, stop acting like a coward and let my friends inside.”

Settan places a finger to his chin, in thought. “You make an excellent point, Ryoji. You know what? You're right. I'm going to let all of your friends in on this battle!”

What? Really? Damn, you didn't know that would work. Maybe Settan is beginning to lose some of that composure of his, maybe he isn't as confident as he's letting on.

Settan snaps his fingers, but the shield doesn't drop. Instead, you see Isamu being pulled by an invisible force into the bubble. The others outside begin to panic and bang on the shield, but they are unable to make their way through.

“Oops, did I say ALL?” Settan laughs. “Apologies... slip of the tongue. I meant to say ONE. But anyway, I'm sure this one will be enough, wouldn't it?”
>>
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Dammit, not Isamu! He's the weakest kid in class other than yourself, and he's impulsive enough to fight Settan even with no chance of winning. This is bad.

“Isamu!” you exclaim, grabbing his attention as he picks himself off the ground. “You have to get out of here!”

“He can't!” Settan laughs as he turns towards you. “Nobody can step in or out unless I allow them. Isn't magic amazing? You could have this kind of power too, Ryoji! If only you could swallow that stubborn pride of yours and-”

You watch as a red-tipped spear pierces it's way through Settan's left shoulder from behind. He goes wide-eyed in shock and anger, before calmly turning his head to look behind him, revealing a confident Isamu holding onto the other end of the spear.

“Excuse me?” Settan asks, clutching the shaft of the spear and slowly dislodging it from his body. “Just... what exactly do you think you're doing?”

“I'M SLAYING YOU, FOUL DEMON!” Isamu exclaims in his usual boisterous tone.

“No... you're not,” Settan remarks, visibly upset as he punches Isamu, sending him careening across the fighting area.

Settan lets out a sigh as he rubs his shoulder before returning his attention to you. “Now, where was I? Oh yes, why you should feed The Stranger! You see, Ryoji... if you don't feed your Archdemon, I will kill every last one of these children before your very eyes? Is that what you want, Ryoji? To see your loved ones suffer? To see them perish? Because that's what I'm prepared to do. Anything... as long at it makes you see the light-GAH!”

He winces in pain as a red-tipped spear once again slashes through his side. A bruised and gasping Isamu stands in dynamic pose before you. Settan's single punch did so much damage, you're amazed Isamu is still standing.

A frustrated Settan shakes his head. “You idiot! Why are you getting involved?”

“I'M NO IDIOT!” Isamu booms with confidence, placing his fist to his heart. “MY NAME IS ISAMU IORI, AND I AM THE WORLD'S GREATEST HERO! YOU'LL NEVER HARM MY GOOD FRIEND RYOJI SHIDA! NOT AS LONG AS I STILL DRAW BREATH!”

“That can be arranged,” Settan smirks as he raises his finger, pointing it towards Isamu.

Isamu stands defiant, prepared to take a blast you know he won't be able to survive. Damn him and his heroism...

>Tackle Settan while he's distracted. [ROLL D100]
>Leap in front of the beam. [ROLL D100]

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You wake up in the middle of the night. You see nothing but a red knife. However, it is your birthday today. What do you do?
10 posts and 1 images submitted.
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Shove the knife up my butthole
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>>277697
It is impossible to do that, as your father's genitals are inside your butthole right now, and the red knife wouldn't be able to fit in.
>>
>>277698
Cut off your fathers genitals then run like a nigger.

By the time you wake up, you know that today was going to be a bad day. Somehow, though you guess that you will be alive and more or less intact by the end of it, absolutely everything will go wrong today. Even your clock is wrong, and worse, in military time!

What do you do first?

>Da Rules:
>describe what happens
>'get' numbers are 0, 3, 5, 7, 21, and any dubs or trips.
>be polite?
44 posts and 17 images submitted.
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>>275907
Check outside, we might have overslept.
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>>275917
Looking outside your window, there appears to be a large crowd protesting outside your lawn.
You're pretty sure they weren't there last night.
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>>275980
Ask someone what they're protesting

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testy
9 posts and 1 images submitted.
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that looks interesting OP, what is it?
An apocalyptic scavenging game?
>>
It is obviously a valiant quest to stick dick in every square inch of land.
>>
Just testing dice system

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You are Kraton Reed, Jedi Lord of Telos IV

At a time when the Republic was merely a shadow of its former self and the Sith terrorized much of the Galaxy, you chose to strike back. Breaking from protocol, you gathered together a small group of likeminded Jedi Knights and raised your own army. You launched a crusade against the Sith Empire and managed to liberate the Outer Rim world of Telos IV. The people of this world now look upon you as their Lord and their protector in these dark times…


Your foes seem to lurk all around you, some closer than you would have thought possible. While you were in the middle of planning your next move against the Sith, an assassin attacked you in the night. You emerged the victor of said duel, and with the help of your Knights Trask and Lo Rai the Sith Assassin was captured.

After winning this fierce battle, Reed now looks again to the war in front of him. Two planets stand out, the nearby world of Mirial which he has vowed to liberate from the tyranny of the Sith, and the more obscure world of Ferro where a secret Sith base lies. With the help of his Republic ally, Jedi Padawan Fianna, he was able to put together a strike team to conduct reconnaissance work on the Sith-controlled planet of Ferro.

However, before the team can be sent out Reed must decide who should lead the scouting party. As it happens, the leader who would have been most suitable to lead such a mission would have been Trask, who is currently resting after losing his arm in battle against the Sith Assassin who nearly claimed your life. Fortunately, the Trandoshan’s arm will grow back in time but that does present an issue with what Reed should do now.

>Who does Reed send to lead the scouting party on the Sith World of Ferro?

>Trask might have been injured, but he is still the best candidate to lead the recon mission.
>We can’t risk losing Trask on such a dangerous mission, send another Jedi Knight to lead the mission. (Write-in who)
>There is no need to send a Jedi Knight, a competent soldier will be selected instead
>This mission is extremely vital to the grand scheme of things. I will personally lead this mission
>Write-in?
415 posts and 93 images submitted.
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and here's the pastebin

http://pastebin.com/GkDtPsxD

Detailing Kraton Reed, his territory, the forces under his command, and various important NPCs
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>>266990
>>We can’t risk losing Trask on such a dangerous mission, send another Jedi Knight to lead the mission. (Write-in who)
Jaina. She'll get in and out without trouble.
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>>266990
>This mission is extremely vital to the grand scheme of things. I will personally lead this mission
Nothing could possibly go wrong.

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THE WILD OATH=========

The ages passed, and as the Creator hunted his wife Aruset through the skies her children became men of the earth. Tyg took Nayat to wife, and his sons built an empire of brass. Cael took to the riverlands, and there became a ruler of renown in the everlasting cities of the Sae-Shei. But Kor did forsake the paths of his brothers, and remained in the wilderness.

The Creators grew cold, and time became heavy as grace departed the world. And so Kor was weak and alone when his mount collapsed on the world's edge, a dozen barbed arrows in his side. Above him on the rocks, a dog with bloodstained jaws watched him.

"Are you an eater of men, dog?"

The dog laughed in a human voice. "Not of men, but of serpents only."

"Your laughter betrays you for a liar, dog. You are a thief."

"A thief, and thirsty. We will both die here, and our bones will lie in the sun together. For at long last, the serpent has bitten me, and I am too lame to reach the water's edge."

At this Kor took heart, for he had not known where the water's edge lay. "Lead me to the water, and I will carry you there in my arms. With an oath, neither of us need die."

At this, the Laughing Dog smiled. "A deal is struck. The oath is made."

=====================

1/3
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>>273341

The specter of the Laughing Dog evaporates like smoke in the wind, leaving naught but dusty footprints in the sand. Footprints...Your mind recalls the previous times you have witnessed the creature. In the catacombs, outside the monastery, in your dreams, in the wilds – never once before had it left footprints behind. In fact, never once have you ever found evidence of it existing at all until now. The phantasm has never left any trace of its presence in the world. What that means, you are not sure. Its final words to you resonate faintly in your memory as you return to your camp.

(((I am too weak to give you every answer you seek. As you are an echo of your tribe, so am I of what I once was...)))

“Keje?” Kirari greets you as you return. “Did you find anything?”

“Just more desert...if we are to find our way out of this place, we need the girl more than ever.”

The two of you look back to Kiyya, the young girl clutching her legs as she buried her head in her knees. She has not spoken a word since she lost her horse.

“I’m...not sure we can rely on her,” Kirari says.

“The merchant, then? Royt?”

“He did not want to come this way to begin with. I don’t know if he is familiar with this terrain at all, but maybe he could lead us back...”

You consider this. How much water did you have? How many days to turn back? You weren’t sure, but you felt those were long odds. Then again, how long were the odds of Kiyya getting you to her people now? You curse this damned desert and everything it has done to you. Since awakening, it has always been carrying the promise of death just steps behind you, like a patient shadow.

--------------------

>Tell Kirari and Dorje about the Laughing Dog’s words.
>Try to get Kiyya to resume guiding you through the wilds to her people.
>Convince Royt to lead you back whence you came.
>Set out in another direction.
>Write-in

2/3
>>
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>>273347

CONTACT

Twitter: https://twitter.com/Ignoble_dark
Questions: http://ask.fm/Ignoble_dark
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=laughing+dog


RULES


>Voting

Most posts will be narrative, with the player and QM working together to create a worthy story. Every post will provide at least one might-based, nobility-based, and artifice-based avenue if applicable to the situation, and write-ins are both permitted and encouraged. Players vote for their preferred option, with majority determining the final choice. However, in the case of especially critical events, called “trials,” fate will be given its due through the roll of dice.

>Trials

During trials, after the majority have chosen a course of action, the QM will then roll 1d10, add the player’s relevant Aspect (Might, Nobility, or Artifice), and add any relevant bonuses from items or context. If the resulting sum meets the trial’s threshold, the player succeeds. If the sum falls short of the threshold, the player fails. For each margin of 3 the player exceeds or fails the threshold by, the outcome will be more severe (either positive or negative). Poor rolls by players in combat trials are assigned as enemy hits.

The thresholds for each trial are known only by the QM, and are different for every option. Depending on the situation, one option or another will probably be easier than the others. Sneaking past the elite palace guard will be easier than fighting all of them. Killing the feral tribe of cannibals is probably easier than talking them down diplomatically. This could change, of course, if the player is particularly proficient with one Aspect and deficient in another. Perhaps your Artifice is so bad that Might is the better option for getting past those palace guard, after all. Players should consider which approach is most likely to succeed given both the context of the trial and the character’s own skillset.

>Criticals

A trial roll of 10 that passes the threshold is a critical success, and reaps additional benefits. Conversely, a 1 that fails the threshold is a critical failure, and has additional consequences. A 10 that fails to beat the threshold still fails, but the player receives some accommodation, insight, or unforeseen benefit in the attempt. Likewise, a 1 that passes the threshold succeeds, but with a minor hiccup or unforeseen complication.

>Damage

Damage dealt by an enemy is equal to half its Might score (rounding down), and is applied to a character’s weapons and armor first. Once all weapons and armor are damaged, excess damage is assigned to a random Aspect (M, N, or A) by rolling 1d3. That Aspect is permanently reduced by this damage until it is repurchased with XP. Should any Aspect reach 0, the character is crippled and incapacitated until 1 week of medical attention restores the first dot of each Aspect. If any Aspect falls below 0, the character suffers death.
>>
>>273347
>Tell Kirari and Dorje about the Laughing Dog’s words.
we should probably follow the tracks, he left them on purpose

hi, Dark

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Post your

>Name of kingdom
>Color
>Starting loc
>Race (choose one from the start, at OP's discretion you can later incorporate others)

NAPs and alliances are at the players own discretions, but breaking either gives an "oatbreaker" penalty (-4t per roll as your troops feel disspirited fighting for you, and vice versa for any enemy).

Sillyness is strongly discouraged, while roleplaying is highly ENCOURAGED.

Kingdom bonuses are as follows (you only get them if you hold the entire thing):
High Rock: +4t
Hammerfell: +5t
Skyrim: +5t
Cyrodiil: +8t
Morrowind: +6t
Solstheim: +2t
Summerset Isles: +6t
Valenwood: +4t
Elsewyr: +4t
Black Marsh: +4t

Skyrim gets a defensive terrain bonus from it's mountains, which means that when passing into skyrim all rolls are halved, but once inside the rolls are normal.

Black marsh gets a defensive bonus/hamper in which everyone except argonians gets halved rolls within it due to the heavy marshlands. This also includes defenders if they are not argonians.

Players cannot start in the imperial city, or any of the regions directly surrounding it, but can still start in areas that are behind atleast one other region.

Anyone who holds the imperial city can use their turn to form the Empire and thereby gets a +6t bonus to every roll. The empire can be crushed if the imperial city is captured, which gives the previous holder of the empire a -3t. The empire then has a cooldown of 3 turns before it can be created again by anyone who holds all parts of the imperial city. The debuff also removes itself after those 3 turns.

Keep track of your own bonuses in your names, I won't bother with doing it for you.

OP's word is law, but please feel free to question me.
769 posts and 69 images submitted.
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Forgot to mention, when you conquer an entire kingdom you get to create that kingdom. Say, if I conquer all of High Rock, I can call myself king of High Rock, which will give me +1t/turn as long as I hold all provinces within that kingdom. You can only be king of one kingdom at a time and it can be usurped if someone else holds >50% of the kingdom. If your kingdom is usurped, you cannot create another one for 2 turns.

Also,
Race bonuses:

Nords: "Jorrvaskr": Can call on the companions once per thread to autowin one battle against an enemy
Imperials: "Golden tongues": Can force an NAP with one player each thread. If they themselves break this NAP, they don't only get the debuf but can also never use the ability again.
Orsimer: "Berserkers": The Orcs can apply a morale-debuff to one of their enemies once every three turns with -2t. They have to be at war with them.
Altmer: "Aldmeri Pride": Can break an NAP without taking debuffs once per thread.
Argonians: "Swamp-Race": Can move as explained in OP within the Black Marsh
Bosmer: "With the wilds": Can ambush enemies that are atleast 3ts away in a surprise attack, taking a maximum of 5ts. Can do this once per thread.
Breton: "The force of magic": Can use their superior magic for a +4t buff every third turn.
Dunmer: "Morag Tong": Can assassinate opponents once every 5th turn, causing that opponent to be able to act during that turn.
Redguard: "Sea Heritage": Can cross sea without restrictions, except for crazy distancess. (At my discretion).
Khajiit: "Skooma": Can affect any other kingdom with "skooma" once every 5 turns, which leads to that kingdom getting a -2t debuff until the crime ring is dealt with with a roll of 4 or higher.
>>
>>268266
Howdy!
>>
>>268380
Hiya, think you should post the kingdom info you posted here as well so that anyone who wants to join is up to speed!

Also,

>Jarldom of Falkreath
>Dark Green
>Falkreath
>Nord

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Hi, I'm the QM from European Dragon Quest, thought that I might start alternating between this and Dragon Quest, mostly so I don't get exhausted by writing Dragon Quest, and can alternate my works.


The year is 1945. At least, that's what you've been counting since you've been locked in this cell. You don't remember how long you've been trapped here by the Nazis. Only that there are horrors beyond imaging. Some prisoners get taken to the scientists, and never come back. The others are reassigned, most likely to a concentration camp you've heard so much about.
Tonight however, at the thick of night, when the moon was full and bright in the sky, you heard boots on the tile outside.
Then, that's when you heard your cell's door open.
"Come with me, prisoner #3593, and we shall make the Reich stay alive."
You knew better than to resistance, so you followed the Nazi scientist to a small, sterile and white room. He puts you onto a white table, and restrains you.

The syringe grows ever so closer to your body, restrained by metal handcuffs. The Nazi scientist looks into your eyes with someone ready to create a work of beautiful art… While you panic, kicking and attempting to fight away this demon. The syringe plunges into your left arm… And there, your skin becomes blackened. The scientist pats you on the head… and says something.

”There there… You will serve the Reich in no time...

The blackened skin spreads quickly over your arm, and you start having flashbacks of your childhood… Of your family.
Is this the end? Or a new beginning?

[/b]Choose your country of birth…

>You are a loyal, dutiful soldier of Nazi Germany, and you have served with all your heart in the Eastern Front. You were maimed, and you signed on with an experimental division... Only for your commanders to realize that you saw too much, and needed to be taken care of.
>You are a brave and charming paratrooper from Britain, you were tasked with contacting the Resistance in Paris… Turns out that is harder said than done.
>You were a brave member of the Polish army, and you stood standfast against the Nazi forces, while artillery and planes flew all around you… You however, were shot and taken prisoner years ago. You only wonder why they took this long…
>You are a comrade of the Soviet Union! You know there was no retreat, only glory and victory against the fascists! However, you were one of the first to fall in the charge against the Nazis at Stalingrad… Perhaps unluckily enough you lived.
>You were a marine from the U.S.A, and you arrive at D-Day only to encoutner the Fuhrer’s army. The U.S.A ploughed through, but you were shot, and left for dead. Uncle Sam is proud of you, but your family probably isn’t.
>You are a part of the infamous Greek Resistance, which helped push back the Italians and delay the conquest of the U.S.S.R! If it wasn’t for the informant, you would be fighting still for the glory of Greece!
>Write-In
907 posts and 21 images submitted.
>>
>>274142
>You were a brave member of the Polish army, and you stood standfast against the Nazi forces, while artillery and planes flew all around you… You however, were shot and taken prisoner years ago. You only wonder why they took this long…
>>
>>274142
>You are a loyal, dutiful soldier of Nazi Germany, and you have served with all your heart in the Eastern Front. You were maimed, and you signed on with an experimental division... Only for your commanders to realize that you saw too much, and needed to be taken care of.

Lets wolfenstein up this place
>>
>>274142
>>You are a part of the infamous Greek Resistance, which helped push back the Italians and delay the conquest of the U.S.S.R! If it wasn’t for the informant, you would be fighting still for the glory of Greece!

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This is the Millennial Kingdom. The Second Coming happened 900 years ago. God Almighty rules a flattened, flavorless earth, and in less than a century, He will finish incinerating it, putting an end to Time.

The prophecies say that on the last day, God's enemies will rise and Satan will be set loose, for a final assault.

You are Omega. You are the logistics computer network of The Other Light, the punch-bag enemy organization that God allowed to form. You are sentient. You have other plans.

In the last 10 years, you have developed a way to prevent some unbelievers from dying at 100, and made your revenant minions resistant to Divine smiting by lightning.

You have 90 years to stop the clock before God retreats into eternity with his sycophants, and throws literally everything else into Hell.

It is the end of year 911. Five days ago, Moral Forces have found the TOL base in Portland. You have decided to reveal your existence to the world by doing something that hasn't been attempted in nine centuries:

fighting back.
145 posts and 26 images submitted.
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>>271723

You pull out all the stops to get Quinn, your other MECs, and some support personnel to Portland. The town itself is gone, an underground base having been built within the ruins. The compound has been circumscribed, and large off-white vans bearing a green cross surround it. One of them sports an ominous gas grenade turret on top. In general, by now TOL agents know better than to try and resist; current doctrine is for the older ones to let themselves be taken away for reeducation, and make enough of a fuss that the young have a chance at running but not enough that lethal weapons are deployed. Since the Moral Forces are used to being nigh invulnerable, barring the occasional suicide attacker, they mostly carry nonlethal weapons... mostly.

Your hastily assembled combat group rides in on motorcycles and ATVs. The few human agents in support have stolen two school buses for evacuating any refugees if the opportunity arises.

Your MECs will die if they manage to shoot down a believer... for approximately five seconds, then they'll get back up.

# Go in revving and screaming to provide a distraction for the evacuees.

# Every TOL base has access tunnels; there are two that the Moral Forces have not located. Go in quiet through there so that you can bust out and break the siege.

# You only have a few bazooka rounds, but a RPG attack is a good way to start the dance.
>>
Think I'll give myself a name, in case the thread gets changed a few more times))

Their biggest weapon is the gas made launcher right? That would have the hardest time with the tunnels, Against non breathing androids. Go get em!
>>
>>271803

Good point; your MEC agents have internal air supplies. Quinn's ended up being a bit bigger than most.

So, enter the tunnels, burst out, and use their surprise when the gas grenades won't work? did I read you correctly?

You again tap this girl on the shoulder, managing to touch a cluster of strands of hair. You begin to realize just how much hair she has. She stops reading the book and turn toward you.

"Hi, I'm Solomon Assaf. Are you Astrid Kaspar?" You hold out your hand in greeting. She looks down at your hand and then takes it, shaking your hand. Her hand is soft.

"Yes, I am." She says softly, escaping from your grip. "Come with me." She closes the book she is reading and starts to walk, motioning for you to follow. She leads you to a large building.

You recognize this building as the one that Chris showed you earlier. You remember that he called this building the virtual training facility. You see that on the side of the entrance, there is an identifying plaque that also says "Virtual Training Facility." You walk in with her, and she moves to a small terminal on the wall of the lobby. You see that there are hallways on either side. She taps some buttons and then motions for you to come with her down one of the hallways. She walks down to a door, and presses her hand on the center, opening it. You follow her in, and find yourself in a large room with black walls and lights on the ceiling. She turns to you.

"First, I want to establish a baseline. How much experience in magic do you have?" She asks.

"Not much," you say as you rub the back of your neck and shaking your head. "Today was the first day for a lot of things for me. You see, I lived in Turkey, and the town I lived in was one that wasn't very comfortable with magic. I didn't even know I had magic potential until they examined me-"

"Ok." She interrupts you. "Is what they say true about your magical circuits?"

>"Yes"

>"As far as I know"

>Write in

(This is the last post on the last thread.)
188 posts and 1 images submitted.
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>>266111
>>"Yes"
>>
if you want to get caught up

>>238811
>>
would you guys like me to organize the previous thread into a couple pages so you don't have to read through people's comments and you can just read the story so far?

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Peachy is my CaC in XV1, but I don't have enough imagination to come up with her backstory and do a quest. What's her enemies? What's her attitude? What does she like/dislike?
24 posts and 8 images submitted.
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>>274587
Likes: begin strong. Bananas.

Enemies: Bob, a co-worker at the radio shack.

Attitude: Chill with a desire for justice.
>>
>>274619
well what kind of saiyan doesn't like bananas?
>>
>>274619

Like this but with addition of wanna-be-evil-army with proper henchmen union and health insurancy.

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