European Dragon Quest
Character Sheet and Archive Link: https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit
Previous Thread: >>256226
Twitter: @QuestingQM
Last time, on E.D.Q, we got some new artillery, got half-tracks, mutated some Yuan-Ti and you can now make Half-Dragon Yuan-Ti, you are currently building a university, Charlemagne got his own room, and a snek waifu, along with Revenaris who kidnapped the heir of the Austrian-Hungarian Empire, and seduced her. Also, you got a claim on the Warsaw Pact, along with getting a guarantee of assistance from Germany in exchange of mutagen.
You finish up your SCIENCE! on the new howitizers, and head to bed. You feel your wife's claws grab you by your head, and lift you into the rafters, where your bed is. The two of you sleep and you awake in the morning, with your wife (cutely) drooling on your shoulder.
It seems you have a free morning... What do?
Actions
>Read a Political Theory book (Intelligence)
>Travel to Stockholm, you are beginning to run low on Political Theory books.
>Research Tech
>Talk to Hans
>Talk to your wife.
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Teach your children something. (Learning)
>Reform the Economy again...
>Change a Policy
>Study Lycanthrope and Dragonblood Mutagen. (Alchemy)
>Invite a leader from a foreign nation to talk to.
>Plan war with a nearby country. You currently have a claim on the Warsaw Pact.(Tactics)
>Send for more concubines! Now that the nobility are dissolved, you keep your concubines indefinitely. (Free Action)
>Recruit some soldiers!
>Go sleep with your wife.
>Write-In
>>266424
>Research tech
research ballistics so we can improve our military defenses and weaponry
>>266424
>>Research Tech
Looks like Research wins.
Select from the following...
>Research Industry
>Research Infantry Weapons
>Research Land Vehicles
>Research Aerial Vehicles
>Research Navy
>Research a Race
>Research Propaganda
>Write-In
Welcome to Metro Quest. This quest is set in a somewhat futuristic society in the year 2050 in a fictional metropolis located in North America. This city has 5 boroughs - the richest is New Eden, a center for business and luxury, while the worst-off area is the slums, with an abnormally high population density, crime rate, and disease.
In this quest, you assume the role of an amnesiac who does not know who he is and where he comes from. Will you attempt to discover your origin? Or will you start a new life and let bygones be bygones?
Now, we begin.
You wake up in the dark. You can't see anything, you can't remember anything, you're scared, and you're hungry. Where are you? Who are you? What do you do?
>Search for a light or some kind of light source
>Stay totally still and try to listen in to your surroundings
>Try to remember who the fuck you are and how you got here
First reply gets it so we can get the ball rolling
>>274077
>Try to remember who the fuck you are and how you got here
>>274077
>Stay totally still and try to listen in to your surroundings
>>274094
>Try to remember who the fuck you are and how you got here
You lay back onto a soft but smelly mass and try to concentrate. In the complete and utter darkness of your current location, you begin to ponder.
You see lights, you hear whispers, but everything in your memory is so hazy that nothing seems to be clear at all whatsoever. You feel a tingling burn at the back of your head - the harder you try to remember, the more it starts to burn. You feel the back of your skull but it seems like nothing's there and the pain is coming from the inside of your head.
While you lay there, you hear a thump coming from below you.
Well, what now?
>Try to find an exit to wherever the fuck you are
>Try to find a light source to analyze your location and surroundings
>Start yelling in the hopes that someone is underneath you
>Stay still and listen
First reply gets it again
Greetings, /qst/. I've tried doing this in different ways before, but they never worked out. So now, I'm going at it a different way. First, let me ask: does anyone want to play my game? I have worked on it for a long time, nearly four years now. If anyone is interested, I will post races, classes and other stuff, and the popular consensus shall decide what our character is/does.
oh and I forgot to mention there are 70-something races, most of which are my own creation. There are 33 classes as well, with again, quite a few originals.
Let's hear the broad overview first?
>>272673
sure. Basically, the setting varies depending on where in the world you are, ranging from medieval to high-tech, and everywhere in between. same goes for races and classes. The planet has twenty different countries, each very large and prosperous. Each nation also matches up to one of the twenty schools of magic, Avatar-style. The world also has nine mighty gods, and their power is absolute. As for the story, I won't give spoilers. So to recap, you can play pretty much any way you want.
P.S. The game is chock-full of references/homages. Don't worry, it's still original.
Standard rules, three votes to pick our race and three for our place.
The Myceanea
>>269329
In the volcano
Humans in the forest
Continuing again from where the game last left off.
>It is prehistoric times, and you control the developing Sanger tribe.
>Originally just a couple of survivors of the massacre of your former, original tribe, overtime you have come to settle in a forested lake region.
>Through acts of cunning, trade, politics and militarism, you have come to dominate the region and are now the biggest tribe around, despite some significant demographic problems.
>As well, alongside all your actions in furthering the tribe, you have also progressed culturally, religiously, and scientifically. While not the most advanced in any of these subjects, you have overtaken everyone you know of in the area. Well, save for one.
>Either way things are pretty comfy as you have made quite a nice settlement situated by the lakeside around a cave. Everyone is generally happy, safe and well provided for, and everyone is often busy with producing goods for trade and making improvements to the tribe and settlement. Currently the biggest efforts include, making sail-driven boats, a mill, trying to come up with a better construction alternative to wood and piled stones, and better understanding farming and animal husbandry.
It is nearing the end of summer, and has been over a year since you set off on your own with just one survivor, to end up here. What to do now, moving forward?
>>263181
Following with a pastebin, containing the relevant information about the tribal demographics.
>http://pastebin.com/KC2eRw8T
>>263181
Nice to see you again OP.
our people are to focus on understanding farming, construction (of both boats and buildings.) and lastly the wheel.
Our shaman's are to study the different religions of our people for unified ideas and similar gods / spirits. This will help to unify our people's religious beliefs.
>>263344
Well having has come along and been devoted to rather nice and consistently so far. Really all that's left is to either increase or expand your farming effrots, but otherwise you can kick back a little before harvest time.
Knowing that though, evereyone's major efforts are directed towards other ends. As such, both the layout and placement for a mill continues on, as does the work on a boat. Last time a larger boat was completed, so with this extra work, the plan for a sail is worked about. And for the wheel itself, further ideas and uses are practiced, so this is more a product of genius overtime, as members of your tribe get creative with wheel uses. Already though, the idea for a mill wheel is simple and obvious, to crush things like grain.
Separately the two shamans decide to look into more about possible religions still existing among the tribe currently. Most obviously is the Lumpur religion which is the most prominent. It is comparatively simple though, and already has been worked into and combined with that of your own religion so that the resultant faith can satisfy both groups of people, sort of a middle road between animism of the Lumpur, and ancestor worship of the Sanger. By asking around and talking, you learn of;
>The religion of the nomads, something seasonal based with thanks given for travels and trade.
>The religion of the city folk, something based around sun worship for bountiful harvests.
>The religion of the raiders, something spiritual based with a focus on appeasing ephemeral spirits on the short end for short term benefits like battle favor.
>Lastly, the religion of the Strangers, something vaguely monotheistic with a supreme over goddess and then various other lesser gods beneath. Like their culture, it is a very advanced/complicated faith and cannot simply be adopted without actual Stranger assistance.
These various faiths can be further studied, attempted to be incorporated into your own, or modified depending on your wishes.
As for moving forward, along with the usual other actions and orders, any particular actions on the social side of the tribe or for specific persons or groups of people?
>basic mechanics
Each nation gets 3d4 actions, which adhere to the following success table:
1: Failure
2: +1
3: +1
4: +2
>actions
0. Expand to(wards) a square or direction [cannot move diagonally].
1. Defend negates enemy seizure of your territory or, if there are no cancellations to make, Hardens (darker shade) designated territories which makes them count as two squares (get turned light before being taken).
2. Profit: Gain Territory*dice roll Plet.
>plet
Any action may be +1'd by spending 10 Plet or +2'd by spending 25 Plet.
>how to join a faction
include the COLOUR OF YOUR FACTION IN ALL CAPS in a trip code. For RED or GREEN a protected trip is advised, for BLUE it is not necessary unless someone starts samefriending.
>RED
Messianic:
First player to join is the Space Pope and only his say officially goes unless he turns inactive. If the Pope has not voted or given special privileges to other members of the faction all votes will be treated equally. The Space Pope is free to grant his powers to another or create his own form of governance for His Messianic Empire, but He also enjoys the ultimate veto to wipe it away.
>faction bonus
1's on defense act as a +1
>BLUE
Hive:
Every player's vote has an absolutely equal value in the tabulation.
>faction bonus
1's on expansion act as a +1
>GREEN
Corporatist:
The first 3 trips gain special standing as the Board of Trustees. Every member of the greens vote on what to do, but a Board of Trustees member casts (faction Plet/3) votes.
>faction bonus
1's on profit count as a +1
>voting
give a list of how to use each of the 3d4 when casting your vote, these will be executed in order.
example vote
>RED vote
1:Expand north towards A5 (spend 10 plet to +1)
2:Profit
3:Defense\Harden the A8 and everything/anything north of there with overflow.
Rolled 2, 3, 2 = 7 (3d4)
>>272143
1.Expand alphabetically ascending (towards E)
2.Expand alphabetically ascending
3.Profit.
>>272328
Unfortunately we have no other takes it should seem.
I'll lurk around for the next 4-6 hours and see if anyone turns out.
All points into fortifying capital and any left overs into expanding towards A.
Behold the noble Lamb-tan, best of all shepherdesses, refined and elegant. After waking up from a conservative 15 hour nap Lamb-tan's herd has scarpered or been scarpered with. So far she's been able to recover her sheepdog from a dangerous hole infested with hole snakes. At the same time she put some random hat-girl into orbit, where she has found one of Lamb-tan's Lambs. Lassie the sheepdog has been dispatched to retrieve the wandering wool pile.
>>267277
Now, Lamb-tan seeks to climb Spiral Mountain and use the extra elevation to look around for signs of her sheep. But lo, she is waylaid at the base of the mountain by the King's Guard. Four brave souls who attempt to hold the line against evil in a kingdom where most people do whatever the hell they feel like.
It appears a bomb loving idiot has appeared on top of the mountain and is rolling bombs down the convenient slopes. This is the third time this has happened this month. Lamb-tan thinks the kingdom should check in on the mountaintop periodically to kepe this from happening.
Now the guards are insisting Lamb-tan wait for the arrival of brave HEROES OF THE PEOPLE who are rumored to have appeared doing good deeds recently. Until the heroes have vanquished the evil the guards refuse to let Lamb-tan passed.
For a moment Lamb-tan considered becoming a hero or just seducing the guards. Unfortunately, Lamb-tan is a HERO OF SHEPHERDING and local ordinance outlaws being a hero of two things. Also, she has no idea how seduction works since she has spent all her time honing skills relating to the herding of sheep, from things like sheep matchmaking, and getting down with her bad self on the dance floor. Sadly seduction is not a required skill for the humble, and best, shepherdess.
>>267278
One. Seduction is easy, just loosen one of the straps.
Two: Maybe you can herd the guards up the slope and have them deal with bomb guy? Seeing as they seem capable of blocking his bombs as they roll down?
>>267278
Realize that by being a Sheppard you are, in a sense, a hero of the people. People need lambs all the time! You're the hero to someone out there.
Therefore, more than qualified for the job.
You are a Yukkuri. A living disembodied Touhou character head-like pastry with normally little intelligence, an obsession with sweet-sweets and the drive to take it easy. Loved by some humans and hated by others. Yukkuri live in cities and in nature. Some are even aquatic. You live in the forest alone and wake up in your small underground nest ready to spend another day taking it easy. Depending on your actions you will either be able to take it easy or die a horrible death.
But first, what kind of Yukkuri are you?
Cirno
Marisa ze
>>262965
Marisa, that's you, finally heads out of the nest. It seems there might be mister munch-munch in the area. Maybe a cute Reimu or two? Who knows? What you do is your choice ze.
Squick Quest - For Lack of a Better Name
This is you- or rather, it will be you, once you have formed enough to perceive the world around you. For now though, the 'world' is just a thick fluid that you aimlessly float around in. The world is going to be a weird, and so are you.
Over the coming months of your formation, you will be subject to a series of transformations that could very well dictate how well you will do in life.
Now comes the part where YOU decide how this little fetus will turn out:
The character can receive up to 3 different body mods, which can range from combat tentacles, additional limbs and organs, to a symbiotic creature that shares your body in some way.
First, please think up a body mod and roll a d10.
1-3 will be a failure, and the part may not work as intended.
2-8 will be a success. It will function correctly, which is good.
9-10 will make the mod function particularly well!
And after our character is created, we can get started.
Rolled 10 (1d10)
>>262524
An extra head.
>>262540
Nailed it.
Rolled 1 (1d10)
>>262524
Wings
Welcome to Modern Necromancy Quest # 3
Continuing from last thread
>>251125
>>262365
>>262400
>>262407
The storage cupboard does seem promising. Taking a quick look around to make sure no authority figures are watching, you try the handle. Locked. Figures, doesn't it, that all the fun stuff is hidden away? You could probably have skunkbro open it for you, but it'd tired him out pretty badly, like last time, and you didn't bring any more offerings to bring his energy back up...
You want to tell him to go check out the girl with the sketchbook, but it won't do for you to be talking to some imaginary friend in public, will it? Then, you have a positively brilliant idea. Pulling out your phone, you pretend to dial, and, staring straight at Skunkbro as he lounges on one of the lab stools, start talking.
"Hello? Yeah, I was wondering if you could check that one out." You make a subtle gesture to the girl in the corner "See what she's working on, that sort of thing. What's that? Yeah, I know I'm a genius for thinking of this. Let me know what you find." Already patting yourself on the back, you lean against the wall near the door and wait as Skunkbro floats over, looking into the sketchbook. She jerks up and looks over at you again, her expression definitely...disturbed, at this point. You make a point of being disinterested, only catching her movement out of the corner of your eyes as you fuck with your phone some more. If she can see Skunkbro, she's a hell of an actress, not even glancing up as he circles her head once or twice before coming back over to where you're standing.
"It's a drawing of you, for sure." he tells you in his usual gravelly tones. "Just getting sketched out, but she drew a few things out of place. She put you mostly in shadow, lots of dark swirls around your backpack especially, apparently centered around the upper pocket." That's the pocket that Skunkbro's bone is in. Fuck.
So she can't see him, but she can see something...that's worrying.
>say something to her
>have skunkbro do something else (unlock the cupboard?)
>leave immediately
>other
Well we are already on our way out arn't we? It would be awkward to go back and talk to her. I say we just carry on to where we are supposed to be and task skunk bro with occasionally checking in on the girl and bringing us information. We need to know everything about every magic user we can find.
>>262492
Last Time on Modern Necromancy Quest, You, Michael Remic-
Went to a tiny, secluded graveyard to find more information about a mysterious (deceased) JACOB that your summoned shade (incorporeal animal spirit), SKUNKBRO, mentioned. While there, you met the OLD CEMETERY LADY, a kindly witch who agreed to trade you some ACONITE if you fetched her a RECIPE from a local bakery. The RECIPE was heavily guarded, and you were forced to hide from an ENCHANTRESS who magically hypnotized the manager of the bakery. You were victorious in the end, and gave the RECIPE to the OLD CEMETERY LADY who happily handed over the ACONITE. Further search of the cemetery revealed a small wooden box near JACOB'S grave, unopenable so far. You used the ACONITE in a ritual to summon the LESSER PHYSICAL FORMS (intelligent skeletons) of a bird, ROBIN, and a male deer, BUCK. Your sister MIA caught you up late and believes you were sneaking out for a PARTY, withholding this information from your PARENTS in return for a FAVOR, redeemable any time.
You are now at your HIGH SCHOOL for a SUMMER ORIENTATION at the behest of your MOTHER and despite your sister MIA'S protests.
A GIRL had just given you a funny look, and you decided to send SKUNKBRO, the incorporeal shade, to take a look.
>>262492
>say something to herpickup-lines.net/?s=bonepick your poison
This bored is fuckin gay
>>266815
Ok
How do we make bored less gay
I don't rightly give enough of a shit about some homophobic NEET asshole click-clacking behind a keyboard to make himself feel better.
Previous thread:>>252129
You close your eyes and take a deep breath. This doll is no match for you. You just have to focus and go beyond simple observation.
You need to analyze every single small detail. You need to pay attention to the enemy effigy’s every moment, waiting for a minor mistake that you will later exploit. You will capitalize on its neglect, and win.
“There’s no way I will lose and die here”, you resolutely claim.
Five minutes later your effigy is standing on the ground, torn to pieces. Guess observation wasn’t enough.
“You did well, potential Master”, the guiding voice praises you. “And now…”
“Now it’s time to die, isn’t it?”, you resignedly inquire.
“Er… not really. See, I was the guy controlling that puppet. I couldn’t reasonably expect you to win, but you’ve given me a run for my money. I’ve analyzed your preferences and your fighting style, and I have a Servant ready for you”.
A blast of light blinds you temporarily. A beautiful blonde woman appears in front of you. Clad in an armor that seems to be made out of boiled, hardened brown leather, with some white fur around her neck and on her shoulders, a short knife hanging on her side and quiver behind her back, she’s gazing at you defiantly with her bow in her left hand.
“I suppose you’re my Master. I’ve seen your fight and you look promising. Do not disappoint me”, she coldly states.
Suddenly, you’re invaded by pain coming from your left hand. A red tattoo is being imprinted over it.
“Oh yeah, I do so apologize for the pain resulting from this procedure. I am afraid it’s unavoidable”, the voice explains. “Also, you will probably pass out”.
“Nonsense”, you reply. “It’s just a slight ache. How could I possibly…”
Everything goes black, and when you come to, you’re in the infirmary.
“Guess I did pass out”, you admit. Your Servant materializes next to you.
“There’s no shame in that, Master. That pain broke warriors much stronger than you, it’s already an impressive feat that a weakling like you endured it for so long”.
“That doesn’t sound like much of a compliment, uh… Yeah, how should I address you?”
“I’d prefer it if you could address me by my Servant class. I suppose it’s obvious which one I belong to”, she responds.
>You’re quite clearly an Archer, even a fool would notice that
>Oi bby r u a Rider? Cos u gonna ride dis dicc
>Write-In
>>264208
>You’re quite clearly an Archer, even a fool would notice that
>>264208
>>Write-In
Well I dont see a weapon other than that knife....so im going to assume your either Assassin or Rider, when your gonna point out how wrong I am...Are you Beserker....Im about to find out ain't I
>>264208
>Oi bby r u a Rider? Cos u gonna ride dis dicc
You all sit in silence for a few minuets after Osdoros finishes his shocking statement. Four blank faces stare at you from the monitor you sit around. “I need to find out what these things are. I'm confident they aren't human, but beyond that I'm completely baffled.” you finally break the silence, but it continues on again for a bit longer before Osdoros speaks up.
He'd been giving Ovella a concerned look and it seems he reached a solution, “Ovella, could you question our friendly humans? See if they know anything about these other humans, maybe in their myths even. Once you finish you should probably all check on in the girl, I'm sure Tehan wants to be there anyways.” He closes video feed to to the captive humans, and turns to you.
“Sure, I think I can manage that, do you want me to come join you two after I finish?”
>Have her stay with the humans.
>Have her come join you after she brings the humans to the medical bay.
>Something else.
Once she leaves you make to stand, but Osdoros motions for you to remain sitting. “It's not the same level of concern as with the second attack, but you should probably watch the video from the first as well.” he says as you give him a questioning look. “Capturing them went off without a hitch, they're likely regular humans, but they aren't like the ones we've seen so far.” The video shows the drones point of view shift suddenly from the tree bark it was examining, a spear shaft now sticking out from where its previous position was, you see your own directive flash over the screen in a different color text, and it nimbly dodges and weaves through a hail of spears and arrows, swooping in to drop all five attacking humans with a single pulse of electricity.
The humans seem to have an armor made of leather with rings of bronze and copper attached in various places, some with hundreds of the things, others with only tens. Their hair is braided and coiled around their heads, holding many of the same rings. They are more advanced than the humans you've encounter so far but nothing like the gray ones. Osdoros cuts the video there, the rest just being the drones trip to the ship. “They're in holding too, but the sedative actually did its job on them, they're still unconscious, and will be until we want otherwise.” Well that a relief, you won't have to deal with nine of these augmented humans.
“Alright lets go see those gray humans, I'd like to find out what material they use to protect themselves from their own acid, and maybe incorporate a layer of it into our drones and suits.” Osdoros agrees that that's probably a good idea, “Also, their resistance to electrical shock is far too high for a biological organism, and they appear to feel no pain.” There's just too many unanswered questions.
>Continued.
>>261818
You arrive at the holding bay, and walk all the way to the top security cells, the drones thinking it prudent to hold a creature capable of harming them their. The walls are composite materials, and consist of hundreds of layers, with explosives held between many of the layers. An acid attack might burn through some, but whatever is in these cells would likely die before escaping, or breaching the walls entirely. You will the observation monitor to turn on once more, and note the positions of the captives have shifted, likely staring right where you currently stand.
You have a variety of options. Your drone couldn't scan these things, but maybe your ships arrays would fare better. Killing one would probably be the easiest to achieve, but might damage the body. Knocking them unconscious is certainly doable, but last time it took enough electricity to practically cook them alive. You aren't sure how exactly to safely restrain it, but maybe you could think of something, and get a true vivisection out of this. Maybe there's an option you haven't considered.
>Try to render one of them unconscious and vivisect it while its out. (How do you render it unconscious.)
>Try to kill one of them, and dissect it. (How do you kill it.)
>Try to restrain one and vivisect it. (How do you restrain it.)
>Use the full range of sensors, seeing if anything can gather data
>Do something else.
[Extra Post]
You are Axos, head researcher at the university, and you're going to get your ship back. You spent the last three millennium perfecting that ship. Just thinking about the fact that it was stolen by some upstart barely 2000 years old would send you into a rage; if you were still capable of such emotions. Igeos was your student, once. He was so full of promise, becoming the youngest instructor of all time at the university at the age of 1529, over a full thousand years younger than anyone before him. You've never seen anyone so gifted with nanotechnology.
But now he's thrown it all always to go chase microbes frozen in ice sheets in some desolate corner of the galaxy. The vessel you now find yourself is law enforcement, but seeing as how you have so much invested into this, you were allowed to lead the chase. You were lucky he convinced a soldier to abandon his duties and join him. Perhaps without that extra bit of leverage, and the military funding that came with it, you may have had to abandon your ship and begin work on a new one. The military council that's came along to judge this Osdoros, has grown more angry every year of this journey, and you expect him to get a harsh punishment as a result.
They have no hope of escaping once you catch up to them. Their two hour lead has stretched into a lead of several days, during the eighty year journey you've all taken to reclaim your stolen property. But you have a clear lock on their position, and they've barely moved in days, its only a matter of time before you arrive in the system, and they they will have no hope of escape.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Ancient+Alien+Quest
Part I: http://suptg.thisisnotatrueending.com/qstarchive/232292/
Part II: >>249192
For all things Cewri (stat sheet, read it): http://pastebin.com/UgtRDe9f
Plot summary of last thread: During the second year, Welsten was officially integrated into the Cewri Tribe, with all the humans taken as slaves. The Kingdom of Brylon went on the offensive, basing their recapturing attempts on New Londo from the village of Amberly to the southwest. The giants kicked the shit out of them. Then Koggarach, a neigboring hill giant village and ally of the Cewri, came to town and proposed a swatrock tournament to be held at the first of every season. Expeditions to the west discovered a civilization of centaurs known as the Kholoron Khanate. The Kholoron Khanate was incredibly secretive, had a closed border policy, and had a strict policy of neutrality. Nevertheless they still allowed the giants to trade with them. The giants managed to block the flow of troops to Amberly, which caused them to launch a full-on offensive on New Londo. They were beaten, although a member of the Knights of the White Rose showed up the second time and proved to be a formidable foe and the giants sustained more casualties than before. Now, with transportation routes blocked off Amberly is vulnerable, but the giants still must face the newly-built fortress. In addition, winter is coming and although food and wood stores are good and everyone has enough housing, winter is still a tough time of the year and the giants must prepare.
(Archived Part 2 is at http://suptg.thisisnotatrueending.com/qstarchive/249192/)
5h of Coolha (Fall)
1 turn until Coldha (Winter)
Cewri Tribe: Stats (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Business with the wandering traders
You part with 1050 of your silver coins and your Staff of the White Rose. In return get a Stone Tablet of Blessings, a pouch of gems, 50 stone. The traders also tell of a secret in the swamps to the south of Amberly: a mushroom forest with some very strange inhabitants. The forest is on an island in the middle of a lake, so the giants won’t be able to get to it normally, but the traders give the giants a single giant-sized canoe to visit the island with. (-1050 coins, -1 staff of the white rose, +1 stone tablet of blessings, +1 ruby, +3 emeralds, +5 sapphires, +1 canoe, +50 stone) (Mushroom City of Quil’squeg discovered!)
>(Free Action) Wor and the Tablet
Shaman Wor, eager to get his hands on another tablet, locks himself in his house again and begins studying the tablet. When he comes out, he has a further understanding of shamanic blessings! (Shamanic Blessings leveled up!)
>Continuing progress on the settlement
The giants work on completing their new settlement, Ash Lake. Just the roofs now and it’ll be complete, which is a good thing because both Anor Londo and New Londo are at full capacity for giant housing. (Progress: 2/3)
>Boosting the yak herd
In preparation for winter, the giants spark a yak boom in their yak herd! (Yak boom next turn)
>Finishing the gate repairs and mounting the catapult to the wall
The giants finish the gate repairs and begin work on putting the human catapult on the wall as a stationary turret. They haul the catapult up there but need to fasten it down still. (Progress: 1/2)
>Training the bear
You outfit the bear with a saddle and armor and begin training it for riding. As with Wor's bear, this will certainly not be easy. (-3 iron, -2 leather) (Progress: 1/3)
Hmmm do you guys think it's worth visiting the Mushroom people?
I think we should probably
Finish new settlement with that new stone
continue to research hexes
Continue catipult and alchemy research
You guys think this is good? I feel we need to prepare more for future battles.
>>262114
We really do need more military.
Hey guys I'm back with the next part to our SpaceQuest. Unfortunately, the archive of the last thread 404'd, but I did upload all the images to http://m.imgur.com/a/GI8cH so you can enjoy their mobile-phone crafted glory. (Sorry for no context, I will provide relevant information where appropriate or where people have questions).
To bring newcomers and anyone who forgot (it's been awhile) up to speed, Space Quest began with a man who couldn't remeber much of anything getting a job for the Galactic Government who used him as an infiltrator to get navigation data from a GalEx type-H freighter. As soon as the job was done, our government was kind enough to end his existence by self-destructing his neural implant. We lost contact with our protagonist when he tore his eye from its socket to remove the implant.
The story moved to a similar protagonist, who happened to find the aftermath of an explosion in the GalEx space dock, apparently caused by a fugitive with a missing eye. Feeling a sense of kinship with the fugitive, he posed as a security specialist to pursue him personally. The mentally repressed station security guards already on the case were happy to have someone to take orders from, and assisted our new hero in tracking the fugitive to the lifeboats. While deciding whether to go back to the marketplace and question the station's inhabitants, one of the guards accidentally detonates a damaged flashlight laser, throwing the party into a lifeboat. The emergency systems aboard the lifeboat activated and set a course for the last used destination- the desolate moon below where the one-eyed fugitive is sure to be hiding.
>>266117
You awake to the faint purr of guidance engines and cold metal against your face. You are on the floor of the lifeboat and one of the retarded security officers is a the control panel while the other sleeps in the only bunk on board.
You have nothing in your inventory. The sleeping officer has a GalEx employee ID card recovered from the earlier GalEx frieghter wreckage. The other has a security camera from the same wreckage.
What will you do?
>>266147
Dance.
Pretend to be unconscious, then choke out the guard that's standing