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Archived threads in /qst/ - Quests - 504. page

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You are Pedro, a simple soldier under the Float Befimith under Judge Zerhte, transferred to an island in order to watch over the building of an enormous air-craft; your next home. Things got a little bit complicated when a purple haired Arma called Preah woke you up during your trip to the island, aboard a cargo air-craft... which she sunk, trying to protect it from a "They", one of the many strange colossus that now inhabits the endless sea that has become the world.
So far, you've been stuck watching over her. It wasn't that bad. Not at all. And now that she's being sent back to her island, in ten hours or so, to get bored to death on patrol duty. You are now dragging her by hand towards HQ, under the brutal, piercing rain that almost threatens to sink the rest of the world... because you want to teach her the heavy importance of having filters, before she leaves.
69 posts and 10 images submitted.
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>>291624

"Where are we going?!" her voice sounds faint against the rain, and your helmet doesn't help much either.

"HQ!" you respond, then almost yell. "HQ!"


Both of you finally make it. You don't try to open the main door with your heel this time. You walk across the aisle dripping wet from everywhere along with Preah, and find Bobo, Marcos, and Carlos still in the same position as before, naked except for their boxers, their backs rest on the couch, as their legs spread wide towards the ceiling, forming two "X's" as they intertwine.
All of them turn to look at you at the same time.

"Bobo, give me your helmet." Your voice sounds metallic, and heavy under yours.

"Fuck-you!" His words resonate against the walls.

"Come on asshole, just evolve for ten fucking seconds. Tell me where is it."

Bobo looks at you and sits on the couch, over his heels; the other two mimick him. His eyes widen, his mouth frowns into a small circle, and he lets his arms cling as he raises his elbows; then he does one single, blunt ape sound... OH, FOR FUCKS SAKE. Breathing fast, he looks at the black man by his side, and slaps his face with a slow, open palm, throwing him out of the couch; he squirms on the floor, doing ape sounds as well. Soon, they all are jumping everywhere, screaming like fucking apes, as Carlos pushes the tip of a banana unto your helmet, and you don't even try to move aside. You spot it, and just walk to Bobo's green helmet as they start wrestling while they scream. You lift it, and you jump as you leave because someone bited your ass cheek, drawing a faint, shrill screech from your mouth.
You just keep walking in silence, as Preah stares with her mouth open, and a banana lands in her forehead.

You find the Cross Boss in the next room, reading a magazine about ants, still with her white, cross-shaped helmet on. Then you clear your throat.

"I'm here. What do you want?"

She faces you, then pauses. Then she clears her throat as well.

"In private." She says, firmly.

You nod at her, and then glance at Preah; she nods at you. You enter the room, and close the door behind you.

"God fuck, I'm glad you picked up." you say to the Cross Boss.

"What's going on?"

"You can piece it togueter on your own."

"You want to ask me something, but you don't want the Arma to know." She pauses, again. "Is it a strap-on?"

"It's one of those things you fuckers have in your foreheads." you say, tempted to take off the helmet.

She pauses again. Every time she pauses, it's like she want's to point out she's making an expression. It's hard as fuck to read, altough. "Negro," she starts, then closes by as she stands, "where the fuck would you expect me to find that thing?"

"Do I look like an Arma?"

"You look like a brain-dead retard on steroids right now, but that's not the point." She points out, politely. "That shit is made from the same things we are. I can't just make that shit out of
steel railing and duct-tape."
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"You pull it out, you get on of those favors." You swallow, silently; it's pointless to hide it, but so is pride. "A BIG FAVOR. You don't, fuck you and enjoy your ants."

"I'd raise an eyebrow at you if I could take this crap out of my head. Cause, you are talking BIG, nigger. We aren't fucking around here."

"I don’t fuck around. I don’t even fuck.”

She pauses at you; maybe she's wondering wheter why this is worth it for you, or if you went bat-shit insane. Man, last time she had you fuck a dude! On a helicopter! Then, the Cross Boss goes back to sitting, clearing her throat again, perhaps to make a point.

"I'd do my best, then." she grabs her magazine. "What do you want it to say?"

>Write in!
>"I had an idea already."
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>>304583
>"I had an idea already."
For the record i don't

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Somewhere deep in the mountains...
CIA: You don't get to bring friends.
Dr. Pavel: They are not my friends.
Driver: Don't worry, no charge for them.
CIA: Why would I want them?
Driver: They were trying to grab your prize. They work for the mercenary. The masked man.
CIA: Bane? Get them, Onboard, I'll call
Ittin

You are Ittin, a (currently) mysterious figure working at the CIA. You are destined to bring balance between the Flight Plan and the Master Plan, extinguish (or raise) The Fire, and to uncover the secrets of Operation 98H1. The quest you undertake is completely up to you, including Ittin's appearance, background, and what side of the eternal battle he lies on.

While attending to important Agency business, your cellphone rings, it's your coworker and good friend William Wilson (CIA).

>Pick up the phone
>Decline the call
>Write in

NOTE: The Baneposting wikia will be used as the official handbook of this quest and it will follow all of the lore uncovered by the Banescholars.
98 posts and 34 images submitted.
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Ittin has variety of stats, including his alignment in the Flight vs Master Plan, his hotheadedness and his bigness. The only items Ittin has are his trusty CIA pistol and his badge.
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>pick up the phone
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>>304647
You pick up the phone

Ittin, I'm CIA, (he always felt the need to declare he was CIA) I want to file a flight plan. It will be me, my men, a Dr. Pavel, and only ONE mercenary. I have reason to believe he works for Bane. I need you to find out more about this Bane guy. Also, don't forget that amazing move I taught you earlier, it'll put you in charge of any situation.

+ability: POWER STANCE
+Flight Plan alignment


You need to find out more about this Bane guy, what to do next...
>Go talk to Agent C
>Go talk to CIA's waifu, Anna
>Go outside to get some serious business done
>Mess around the office
>Write in

Also we still don't know what Ittin looks like

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In the land of Ibellica the Empire is dying. It has been for some time now, but things have only gotten worse. The civil structure is collapsing, civil war is constant, plagues and famines are an everyday aspect of life. The world is cold and summer is short. To the East, rumor and fear drive whole nations westward to save themselves. Every day the weakened Imperial borders are beset by ever-increasing numbers and ever more powerful invader kingdoms looking to escape and rebuild in the carcass of the dying Empire. Where do you stand?

In this version of Nation Builder there are few rules. Try to keep it sensible, no one likes a nutter and don’t be an out of character dick, in character dickery is all too welcome. Well, those are the two important rules. The game rules are below.

There are two types of nation - Invader and Imperial. Both will start with different stats. Imperials benefit from free trade actions between provinces. Invader nations do not start with any territory. If they lose the territory they've taken they are not eliminated and return to migrating status until a successive battle puts them down for good. Invaders can join the Empire if they fully capture a former Imperial province and gain the Emperor's support. Powerful Invaders who have undertaken the project [Imperialism] (or a similar project) can form their own empires with the same benefits toward its members. Note: Imperial Players need to select a color already on the map to choose their province. The Imperial Seat is red.

Imperial Colors - Brown, Green, violet, pink, teal, lime, yellow, Dark Green

Every nation has a stat sheet. This is yours.

Name:
Color:
Fluff:
------
GM will fill these out
Defenses:
Troops:
Resources:
Food:
Technology:
Bonuses

Every nation has 4d100 to use on actions that they can take to improve their nation or interact with other nations in a stat-to-stat manner. There are two Seasons - Summer and Winter with each season taking a turn.

Example
I roll 1d100 to expand
I roll 1d100 to create a unit of knights
I roll 2d100 to research black magic dildos etc

Above is the basics to get your started. More in depth rules can be found at http://pastebin.com/p74bXN9J. Be sure to read them.
86 posts and 23 images submitted.
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>>306420
Nation: The First Emperor
Color: Red
Everyone knew the empire was dying from the highest of lords to the lowest of slave scum. The Imperial line has grown weak and tainted through inbreeding and had gifted the empire with incompetence and corruption. As a desperate measure the Archmage of the Empire launched a desperate plot to stop the fall of the Empire. Using dark magics and the sacrifice of the last of the inbred imperial line to rip the soul of the First Emperor back for the realm beyond and bind it to a suit of armour so he could once again lead them to glory. The ritual worked perfectly bringing back the First Emperor in new iron-clad form, however this being of iron, blood and magic was not quite the same as the long dead man who had founded the Empire. This creature was utterly detached with once made it human with honor and emotion being replaced by cold calculating cruelty.

The First Emperor has reforged the central districts of the Empire into a war-machine with weakness and empathy holding no place in his new world. There are two options when it comes to the First Emperor, servitude or death.
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>>306420
Invader

The Lakesiders are a nation of farmers and fishermen. There is little centralised government and even an element of libertarian paranoia, with towns often constructing defensive foritifications such as trenches. The Lakesiders have a rich culinary culture, making use of their farmland and fishing waters to produce food, alcohol, pickles and biscuits. The Kingdom of the Lakesiders is currently 'ruled' by a young king who wants to rule as a just king but lacks experience. The Lakemen have recently started investigating mining the mountains to their east, but are at an early stage of development in this area and have a mediocre knowledge of the geography of the mountains.
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>>306449
Defenses: 1 [x2]
Troops: 1 [x2]
Resources: 3[+1/T]
Food: 2[+1/T]
Technology: Imperial Administration II Construction I Necromancy I
Bonuses
Imperator Primus - The First Emperor was a consummate military genius when he forged the Empire from blood and bone. You receive a +3 bonus to tactics rolls.
Deathlord - The Emperor can be fielded on the battlefield as a x5 unit free of upkeep, but he can be killed if used in this way.
Dark Legacy - The Resurrection of the First Emperor has been opposed by many provincial governors and clerics. You will suffer from internal enemies that oppose your dark rule.

>>306577
Are you an invader or a province?

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“It’s confirmed.”
The voice barks through your room.
“Impact of Celeste will occur in 7 weeks. Should touch down in central asia. The results are in from the Council. You have been elected by popular vote Commander of the Legacy project. Congratulations. We’ve forwarded dossiers and new clearances to your terminal. Your XO is en route to Legacy Actual. Planetary riot level is anticipated to be in the 90th percentile once the news goes public. We’ve already had several desertions from all levels of command.
It’s grim out there and it’s going to get worse. Council forces will be prioritising security of the Legacy sites and salvage. Obviously we will defer prioritisation as we move forward. First briefing is in two hours. I suggest you begin command selection. Best of luck Commander. For all our sakes. CoE out.”

Select your background:
>MILITARY
>SCIENTIFIC
>ENGINEERING
>POLITICAL
169 posts and 1 images submitted.
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>>303767
>Military
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>>303767
>>SCIENTIFIC
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>>303767
>Political

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You remember feeling pain all over your body, and feeling dizzy. Memories of your mediocre life flashed before your eyes; friends who never bothered to stay in touch, a family that tolerated you at best, and treated you like dirt at worst, living every day feeling tied and alone, wondering when you would find the drive to change your life…

The last thing you remember was the hospital ward corridor lights whizzing by overhead, each one growing fainter as the pain in your chest built until it was all you could feel…

And then you open your eyes to find yourself still lying on your back, but not cold anymore, but warm all over, and very comfortable. You ease back bed covers you’re furled in to find they’re baby pink and very soft.

You gently push away the bed covers, feeling groggy from a deep sleep, and slowly come to the realization that you’re not in the hospital anymore…

You sit upright as you take in the room you’ve found yourself in. It’s shabby, with peeling baby-pink wallpaper revealing a bland tan-brown plastering underneath; this is a teenage girl’s room with a flavour of the month boy band posters on the wall, and clothes, most consisting on baby pink, littered on the floor.

Your gaze lowers to your own body.

You suck in a sharp breath as you see you’re wearing a baby-pink onesie with a capital A printed on the front in white.

You get out of bed, finding you’re a lot shorter than your old self used to be, finding the balance to your walk is way off, and that your hair won’t stop falling in front of your eyes.

You make it to a mirror. There you can see what you already knew.

You’re a teenage girl. Fifteen, maybe older.
Above all the question you ask yourself: How did this happen? And why?

As you stand and stare at your reflection you try to think back to what might have caused this. Memories flicker at you; sitting on cold grass looking at hazy figures shouting and laughing, a song with a tune you can’t quite place, and a girl in a green dress…

You take a step back, your barefoot creaking on the floorboard as you watch the teenage girl with the short brunette hair and blue eyes copy your movements.

You can see she is cute, and kind of pretty, although she has a bit of an overbite, and her button nose is covered in a heavy dosage of freckles.

You look around the room, finding a Barbie alarm clock. It’s 7:30am.

A woman’s voice from another room makes you jump in fright.

“Ellie, breakfast is ready, you don’t want to be late for school again.”

A) Look for school clothes and get dressed
B) Head into the next room wearing PJ’s
C) Get back in bed and hide from all this.

The option with the most votes after 10-15 minutes wins.
368 posts and 5 images submitted.
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>>303059
>B) Head into the next room wearing PJ’s
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>>303059
>A) Look for school clothes and get dressed
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>>303059
>A) Look for school clothes and get dressed

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You are a (I think yet unnamed) travelling merchant, travelling the sea in a sailraft, currently with a cargo of honey.

>Previous threads:
1: https://warosu.org/tg/thread/S45781348
2: https://warosu.org/tg/thread/S45842387

[Log of raft sail north from Wrinkles' bay]

Day 1: Good wind. Made good distance. Saw an unfamiliar seabird.

Day 2: Good wind. More unfamiliar seabirds.

Day 3: More good wind. Heavy, cold rain, though.

Day 4: Strong wind. Put reef in sail. Saw a small familiar shark pass under the raft. This type of shark often ruins fishing nets around The Cliff. Did the scent of the salted fish draw it in?

Day 5: Good wind. Unreefed sail. Cloudless night - saw lots of stars. Full moon.

Day 6: Very strong wind. Took down sail. Raft was tossed wildly by waves - stayed inside hut in case of being washed overboard.

Day 7: Weak wind. Storm passed. 1 barrel of honey has been punctured and has leaked - patched barrel with piece of clothing.

Day 8: Very strong wind. Was wrong to think storm had passed. Lost some drinking water. Patch on barrel didn't hold - repatched with more clothing.

Day 9: Storm still going. Whale surfaced. Lightning in distance a few times. Lots of thunder.

Day 10: Storm continues. Have not had sail up since Day 7. V. afraid of being wrecked against the shore. Eventually saw town in afternoon - frantically rushed to get sail up - sailed into port - v. scary. Dragged raft out of water.
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You're alive! You survived you first northern storm and made it into port. Now to check what the storm's done to your sailraft and its cargo.

You drag the sailraft away from the churning water of the water as the wind blows, blows, blows, BLOWS, pummeling and pushing at you and trying to snatch the raft from your hands as you struggle to hang on.

Once the raft has been dragged out of the wind, you examine it carefully.

- Sail: Torn. Fixable with thread or string. Will need fixing before you set sail again.
- Base: The ropes have badly frayed in 1 place and lightly frayed in 5 other places.
- Hut: Intact
- Cargo: 1 barrel of honey punctured and patched with clothing. Drinking water punctured and also patched with piece of clothing. Drinking water low.
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>>302170
What should we be? Chinese?
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The town is made up of light pine-wood houses, surrounded by the conifer forest that has been ever-present along your journey north up this coast. You've dragged your sailraft up a beach of light grey pebbles and into a gravel street; the water is still agitating violently and the wind is blowing strongly.

(Sensible write-in is always an option in this quest.)

>Head into the town
>Look for someone in the immediate area
>Drag the raft further into town

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Once upon a time, there were four high school students in a place not quite like planet Earth, but not quite so different from it either.

That means there are four slots for this one. Name yourself and tripcode to join.
155 posts and 12 images submitted.
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>>312207
Barry Ferguson. Store Clerk at the local JihadiMart
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>>312230
Greetings, Barry Ferguson.

You have gained (1) stat point.

Spend it or save it.

>STR 1
>AGL 1
>CHA 1
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>>312240
I shall use it for Charisma. People wont buy from people who can't even handle a glance.

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Link to previous thread: >>298039

Ten years ago an ORION Colony Ship was commandeered by a collection of miners, scientists and civilian workers in an effort to escape the reaches of Earth’s tyrannical governments, and her power hungry corporations. The ship landed on a lonely, ice choked planet orbiting a young star further than any human had dared to go before. The colonists named the planet Last Hearth, a testament to how far they had come. The early years were hard, but an abundance of natural resources made life on the frozen planet prosperous. Sure enough, the peaceful settlers formed a proper government and elected Einar Moen, leader of the mutiny against ORION, as their first Prime Minister.

In recent years, Last Hearth has been seeded with Terran Flora and Fauna accustomed to colder temperatures. A new religion, Stewardship, has gained favor with the population, supplanting Earthborn Faiths as the creed of the Hearthian settlers. Advancements in robotics have made mining far more efficient. Even the Mother Star’s asteroid belt has begun to be mined for valuable minerals. By all accounts, Last Hearth is a paradise. But how long can it remain that way?

A scouting mission beyond the L2 Lagrange Wormhole has revealed a human colony merely one jump from Last Hearth. Nothing is known about this colony, or the planet it resides on. The mood on Last Hearth is bipolar to say the least, with many happy to know that even this far out in the black they are not alone, but others fear that the foreign colony may be loyal to ORION. Will the Hearthians reach out to these unknown colonists, or will they prepare for conflict? Or perhaps they will ignore them in hopes that Last Hearth remain undiscovered?

It’s all up to you.

LAST HEARTH
Tundra World

DEMOGRAPHICS
Population: 125,000
Government: Parliamentary Republic
Head of State: Einar Moen, Age 50
Ethnicity: 30% Scandinavian, 25% Japanese, 15% Caucasian North American, 15% Hispanic, 10% Xhosa, 5% Afrikaans
Religion: 40% Steward, 35% Christian, 15% Shinto/Buddhist, 15% Non-Religious/Other

PARAMETERS
Agriculture: 5
Industry: 7
Economy: 5
Culture: 10
Research: 8
Military: 5

TECHNOLOGY & BUILDINGS
Thermal Power Plants, Spaceport, Biolabs, Basic Hydroponic Farms, Advanced Mines, Mining Robots, Asteroid Mining, Colonial Militia


Suggest a development, technology or action to raise a parameter. You can also vote to raise a parameter, in which case I will write up what happens. If the first post responding to an update is “dubs, trips, etc” there will be a random event. The higher number of consecutive similar digits, the more drastic of an event it will be.
100 posts and 9 images submitted.
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Setting Notes: The Church of the Stewards of Jesus Christ and the Illuminated Buddha

The Church of the Stewards is a new sect of Syncretic Christianity that refers to itself as Third Testament Christianity. The holy scripture contains three main books; the Old, New and Third Testaments. The Third Testament tells of the truths revealed to Bodhisattvas throughout human history and explains how they, like Jesus Christ, and the rest of Humanity, are the Children of God. What makes the Bodhisattvas unique is Enlightenment, a Spiritual connection to Nature and God that transcends Knowledge, and even Faith. Bodhisattvas, in their Enlightenment, are able to perceive beyond Reality, the Body of God and into Samsara, the Mind of God. At this point the Enlightened ascends, escaping the wheel of Reincarnation, and becomes a Deity themselves, subservient only to the Supreme God, Jehovah.

Notable Bodhisattvas in the Steward Tradition are the Buddha, Zoroaster, Enoch, Abraham (and the other Abrahamic Patriarchs), King Solomon, Elijah, Moses, Jesus, The Virgin Mary, Muhammad, Rumi, Joan of Arc and Haile Selassie among many, many others.

Stewardship holds that there is a spiritual hierarchy emanating from Jehovah with Bodhisattvas ruling directly under him. The Bodhisattvas (and Jesus Christ, the King of the Buddhas) in turn rule over Angels, who do their bidding as well as that of the Supreme God. Lower than the Angels, but beholden to no one, are the Kami. The Kami are “Gods” of Nature, who bless and curse as they please. Though the Kami are to be venerated, they are not to be “worshiped,” for they are fickle creatures. Kami are generally thought to be the Gods of Old (Odin, Thor, Zeus, Osiris, Izanami and Izanagi etc.) before the truth of Jehovah was revealed to Abraham and the Old Covenant signed.

The exact tenets of the Stewards are up to individual congregations (Stewardship draws its overarching structure from Congregationalism), though most agree on everything listed above. The Ten Commandments and Mosaic Law are generally seen as guidelines, with more importance placed on community consensus than strict hierarchy. For instance, Divorce is permitted by most Congregations, especially in the case of abuse. Since Stewards believe the Soul enters the body at the moment of birth, Abortion is frequently also permitted. Homosexuality tends to accepted as well. However, the key Unifying Tenet of Stewardship is that other systems of belief are “Unhealthy.” Since these false faiths frequently do not accept the teachings of even a few of the Bodhisattvas, they are necessarily diseased. Stewards therefore take it upon themselves to act as the Spiritual “Stewards” of Humanity, saving others from their narrow-minded and false beliefs. So far this takes the form of proselytizing, of which Stewards have proven to be very effective, but who knows how this may change in the future.
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>>305258
Send a spy ship next to the colony. Also change our political system to have a consul for the military affairs and another leader in charge of domestic issues, Both are elected for 4 years periods
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>>305258
Can we develop some form of technology to evade their sensors so we can have basic information on our neighbours? Doesn't need to be completely stealth, just minimal presence on their radar.

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You are Peter Hornberg. You entered a Virtual Reality game called ‘Legends of Zeltanna’ from which you are now trying to escape (kind of).

So far you've:

So far you’ve:
Become a Wizard
Encountered a dragon
Escaped a dragon
Found a town troubled by a dragon
Left a town troubled by a dragon
Killed some baby gatorants
Met a nigger elephant man
Sold carapace dust/cocaine to nigger elephant man
Met a ranger named Lelogas
Befriended a ranger named Lelogas
Grinded at Gatorant Hill
Met a pretty rogue named Robin
Got robbed by a pretty rogue named Robin
Got hired by Robin to help steal Lelogas’s bow
Found out Robin is Lelogas’s ex
Met a dwarf blacksmith
Had dwarf blacksmith make carapace boots
Saw a fight between swordsmen
Helped the loser of a swordfight
Met a cleric named John Preston
Befriended a cleric named John Preston
Added a cleric named John Preston to your party
Became suspicious that John is a faggot
Ignored suspicions that John is a faggot
Rode a giant yellow grasshopper
Met the nigger elephant man again
Borrowed some books from nigger elephant man
Read a book
Learned new rituals
Went to Owlwasp Hive
Left Owlwasp Hive
Went to Isten Prison
Almost died
Killed some skeletons
Killed some ghouls
Leveled up
Fought a boss battle against a death knight
Killed a death knight with cunning
Broke the fucking game with insane level ups
Got some treasure
Tried to kill a Lich
Fell down stairs
Almost died
Learned about John’s life
Bought tickets to Dorter Magic City
Read an autobiography
Researched a new ritual
Met Brainy314
Found out death is not death
Arrived at Dorter Magic City
Bought a Sword and Ivory Staff
Met up with Lelogas and Robin
Told Lelogas, death is not death
Helped John become Captain America
Started researching a new ritual
Got blinded by hydra poison
Got cured of blindness by Lavozieh
Got hired by Lavozieh to break into a senator’s office
Made some money distributing flyers
Got robbed by a mysterious book thief
Properly executed a break-in
Learned Alchemy
Had some feels with John
Decided to make the greatest violin in the world for John
Went to the Gangsta Guild office
Learned about Guilds
Learned about armbands
Met Swordmaster Ben Sookay
Became a student of the sword
Received instruction on the sword
Witnessed the Seaball World Cup
Witnessed a duel
Buried a dead man
Alchemy'd up a strength potion
Eavesdropped on another party
Lost an arm
Got a sweet orichalcum prosthetic limb

Old Thread: >>280227
GDocs page: https://docs.google.com/document/d/1xdcq_CZowSVEdwCBechSkG96l_9n1H-wOGBGbCLZBKg/edit?usp=sharing
Twitter (though I keep forgetting to use it): @Opiestuckinrpg
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Stuck+in+an+RPG
99 posts and 3 images submitted.
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Right now you're in front of Wartun Tower trying to decide what rituals you will perform before going in:

>Bind Fallen Foes - Allows you bind the spirit of an enemy you have killed onto an object for a time.
Needs 'essence of enemy'
Needs 2 gold coins
Needs runes to be drawn
Repeating releases former spirit
Spirit is bound until the next full moon (30 days) or object is broken, or the ritual is performed again
>Bind Lesser Elemental - Allows you to bind a summoned lesser elemental onto an object for 5+Wis hours
Incantation:
I choose to bind/ This Elemental/I hope they find/ It rather gentle/Help me grind/ Don't be judgmental.
>Summon Common Elemental
Needs a simple dance (disco hip thrusts)
Incantation (poem): Common Elemental/I call on you/Aid me in battle/What I order, do/Be my protector/And companion too
>Contract Common Spirit
Incantation
Needs 2 gold coins
Needs a trivial dance
>Summon Greater Elemental
Complex Runic diagrams
Simple Incantation
Time Limit: 1 hour
Requires item (uncommon)
>Contract Greater Elemental
Simple dance
Extremely complex incantation
Needs 1 pint of human blood
Simple runes drawn with human blood
Time limit: 30 minutes
>Bind Uncommon Spirit
Needs token of spirit (common)
Needs true name of spirit
Difficult incantation
Complex runes on object to be bound
Needs 5 minutes of deep meditation
Time limit: till next solar eclipse (~1 year)
1 spirit per object
>>
>>302355
yay first love this quest
>>
>>302374
>Summon common flame elemental
We'll summon something more powerful if it is needed.

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Welcome to legacy quest, a dungeon crawling adventure spanning several generations of heroes.

Your protagonists will die, permanently, but fear not! Before each hero embarks on their quest to free the land from evil, they marry and have children, ensuring their bloodline will not die with them, and providing the next intrepid adventurer to follow in the footsteps of their ancestors when they come of age.

Unfortunate and stupid heroes might face insta-kills, unwinnable situations, and general doom. The best and brightest will slowly progress through the dungeon, but will still likely face their inevitable death.

No one hero will beat the dungeon, only by building up a strong family of heroes, investing in your hometown/stronghold to acquire better resources, passing down knowledge, wealth, and loot.

Last time on legacy quest: >>290011
>Svard II powered through to the third sanctuary, resisting every attempt to kill him!
>Svard and Kazgrub finally parted ways. Kazgrub led a small band of now friendly goblins to find refuge in Angorvil, at Svard's invitation.
>Svard finally reached Sanctuary Citadel!

Now his adventure continues...

After a helpful feedback session at the end of the last thread, the popular consensus is to ramp the difficulty up a little, after Svard II has been fucking evil up a little too successfully. There have been some tweaks to various mechanics since last time, which I'll let you know about when they become relevant.

We'll continue after 3 bumps, as usual. Until then I'll dump character sheet and current map.
126 posts and 9 images submitted.
>>
Here
>>
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Here is Svard II's herosheet, after all items transferred from Kazgrub.
>>
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Here's the current (unexplored) map: Sanctuary Citadel!

The feedback seemed to be split between:
>People who were pretty happy with difficulty, although acknowledged that Svard II has been really lucky with rolls.
>People who wanted it to get a little harder.

The most common concern was the exponential increase in power with subsequent generations, so this has been addressed. Heroes will likely be a little more likely to succeed than their parent, but they're not going to cruise through things that wrecked the previous generation. One example of how this will be achieved:

There will be a limit on how many items can be sent back to Angorvil per Sanctuary!

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Find me on Twitter: https://twitter.com/fallQM
Or learn more about the quest on the pastebins or feel free to enjoy our plethora of adequate soundtracks (wip) as you wait for my lazy ass to post: https://youtu.be/tr8kKkFQYVI.

Character Sheet: http://pastebin.com/yfmLxnyr
It's legend (wip): http://pastebin.com/p7J6hKUr

The Bestiary: http://pastebin.com/aJLCtvhJ
More Lore about Kith: http://pastebin.com/E65YEAL6
Other random exerts: http://pastebin.com/87kdQZYp

Rules: The quest is roll under (picking better of 3), it has no limits to the number of suggestions you can pick or make yourself and it will follow somewhat majority vote (depending on how much suggestions and players we have I might roll sometimes to decide in the side of fairness).

Please enjoy your stay. All contribution, questions and criticism are dearly welcome.
_

You are Maellan Kane, a novice warlock and bumbling sorcerer and hexer. You enjoy memorancy and dislikes not knowing things. You were an average Telkine boy like a dozen others, but one day a fallen star stole your soul and left you fateless, Exarch. You now have a roiling molten yellow and evil light in the place of your soul and it hungers for all things known. You fed it all you could, you learned to control it, now you want to get rid of it. You traveled following rumors of a fallen star sighted in the northern shores. Thus your journey to the Sea of Fallen Gods began.

Yesterday you were resting, putting yourself into order, when night fell terrifyingly quickly. When you rushed out the door to the public hall where all the gods laid vigilant you were met with a high-pitched scream, the vicious murder of priest Jarred Ramn and the glamoured sight of a Vanir warrior, decked in weird shimmering full plate. It held a sword that looked absurdly long and had many copies of itself arrayed in a mimicry of its own fighting stance.

The air is cold. Rime gathers at the ceilings and the civilized god's altars, snuffing candles, braziers and censers. It points the wicked blade at your head. "I have come for the Exarch." it says in a sharp and melodious voice "Surrender and no more harm shall come to you."

You are in a veritable pickle.
156 posts and 24 images submitted.
>>
>>302052
>"Who are you? Where do you come from?"
>>
You force yourself to think about what you know of the Fey. They are users of Glamour and have unspoken and unbreakable rules, but other than that and their names you are at a loss. You step back a little to reacess your situation. You are wearing nothing but a shirt, holding your Black Glass dagger and almost out of breath [3/11]. You don't have your focus, having been caught unguarded. On the floor the priest Jarred's dead body has fallen on top of an acolyte, pinning her to the floor. His head is nowhere to be seen. You recognize the acolyte as the girl that was aiding the physician earlier that day. She seems completely paralyzed with fear.

Inside your pockets- you left your pockets upstairs. With your boots, breeches, tabard and even the rest of your underwear! You are lucky this shirt goes to your thighs or you would be flashing the Vanir your privates right about now.

Up above, outside, a blue and strange moon cast a radiant light on the quickly freezing stone floor of the hall of gods. It seems to be smirking at your predicament.

Impatient, the Vanir bellows at you again. "Surrender or prepare yourself, you filthy Kith."

Well. What will you do?

>Fight it with magic. Try to muster your hexery, hurl manafire at it, try to make it bleed so you can use your black magic.
>Fight it with atitude and harsh words. Flash the fey your underparts and give it the finger.
>Fight it with cowardice. Run upstairs and grab your stuff. You are not going to die semi-naked.
>Fight it with faith. The gods might not see you, but they see their altars and halls and they will be might pissed at some wild feyling imposing on their domain.
>Flee. Leave everything behind and bolt out of the backdoor.
>Surrender. You can't fight a fully armed soldier, much less one versed in ethereal arts.
>Write in.

>>302102
Will take that too.
>>
Rolled 3 (1d20)

>>302117
Faith
what dice are we using? d20?

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"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/169688/
Pastebin: http://pastebin.com/PZWwFGKT
185 posts and 23 images submitted.
>>
>>301094
“I have just the cure for talkers. Full Company parade at first light tomorrow, no wait. Earlier than that, we can do it by torchlight until the sun comes out. You can do all that talking you did just then again and more. I’m sure everyone will be happy to get up nice and early to hear you.” The Captain’s smile reminds you of a wingshark. Which probably makes you the unsuspecting sea cow. “Perhaps a run afterwards?”

“The fault is mine, Captain.” You resist the urge to sink to your knees. For now. “I implore you, punish me not them.”

You can only imagine how that would go down with your peers. What have you done wrong? Nothing! A brisk jog in the chilly Sarsburg morning around the city walls is good for your health, that’s all! Make sure to wave to CPL Prince as we pass him by, it was his idea after all.

“You underestimate yourself, Corporal.” The Captain’s smile nearly reaches her piercing blue eyes. “You’re more popular than you imagine, both with the men and our employer.”

“I am?” This was news.

“You are.” ‘Cutthroat’ Kiranova settles back down, your imminent destruction seemingly forgotten for the moment. “70 brothers and sisters, all the way from the 4th Infantry to the 8th Kreigstrom, all owe you their lives. And the Necromancer? He expected it to take days to crack the wards guarding the Palace, with nothing and no one left of it. Instead you delivered it to him whole, and with half the Imperial family in tow to boot.”

“Oh aye?” To be perfectly honest you preferred your employer’s ignorance of your existence to his gratitude. Positive attention is still attention, after all.

“Indeed.” The Captain frowns for a moment. “He granted your request concerning the prisoners almost immediately, with a few exceptions.”

-------------------------------------------------

> “A few exceptions?” There’s always something. [Elite]

> “What did he say about the dragon?” Time to address the fire-breathing elephant in the room. [Courage]

> “You think he knew what Syka had planned then?” Vermillio certainly didn’t. [Clever]

> “So… no punishment?” Seize the moment! [Experience]
>>
>>301100
> “A few exceptions?” There’s always something. [Elite]
Saint lewding when?
>>
>>301100
>> “A few exceptions?” There’s always something. [Elite]
> “So… no punishment?” Seize the moment! [Experience]

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Let's have a newt adventure! This is a newt and she's just woken up!
116 posts and 33 images submitted.
>>
back to bed newt
>>
Rolled 58 (1d100)

Put on some fuzzy slippers and get a coffee.
>>
>>300476
2nded

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You are Subject 108, a.k.a. Whirlpool. You are equipped with state-of-the-art technologies from a reclusive civilization that has mastered spatial distortion. You tend to suffer occasional lapses in memory, emotion and judgement from shifting hormonal imbalances due to a congenital anomaly. You have been sent to the feral planet known as Cymbio IV for a simple task: fetching water, but you are sidetracked by an adventure of your own making.

>Twitter: @guardtemp
>Discord: https://discord.gg/014ec8f38Ex8Ygzch
>Notice: You can roll 1d6 to influence your current situation akin to Roll to Dodge. Use when necessary.
>Recap: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Whirlpool%20Quest
You arrived at Resorcinol, feigning a limp to avoid suspicion. You reach your assigned objective, the Medical District, and confront Aspirin, the district's head. Eventually a mutual truce was agreed and you make your way down to the Red Light District, as you were informed that Nicotine was looking for you. Meanwhile, Mu Cephei and Canopus unsuccessfully tried to coax her into revealing information, leaving them to wait for you to arrive. All the district head wanted was to converse with you, apparently. But revelations get heavy as she claimed that she is your sister according to a document her hand.

>Last Thread: >>279739

(1/4)
96 posts and 36 images submitted.
>>
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>>296874
>Go ahead and listen, but be cautious of any strange mood changes.

>>296948
>Hear what she has to say, but be ready to pounce on d̶a̶t̶ ̶p̶u̶s̶s̶y̶ her if she makes a move or you start feeling horny.

You agree to listen to her next statements while making a mental note to be vigilant of any suspicious change in personal disposition.

>"I betcha wonderin' why I know your real name huh? Well, this paper right here says so, along with other information."

You're confused, curious yet shocked. You ask why that paper should know so much about me.

>"'Cuz this sheet's holding your -real- story...and mine."

You tell her to get to the point.

>"You ever see that we have the same-enough hairstyle? What I'm sayin' is that you're my sister."

Canopus bursts out laughing, what's her problem? You assume she read a funny passage in that book of hers but apparently she finds this whole revelation incredibly trite and silly. Sure, you are somewhat skeptical about the district head's claim but that laughter is incredibly rude. Mu Cephei smacks the bibliophile while the rest of you glares at her. She quiets down, hiding half her face behind her book.

>"Thanks for piping down that stuck-up ditz over there. Anyway, I know that's a lot to take in, you might not even believe me, but you're welcome to jaunt over to my side so I can show you more. I just want to make up for some lost family time, nuthin' wrong with that."

(2/4)
>>
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>>297924
>Look over the files she has

You accept Nicotine's offer and take off your hat. The two of you squat on the floor and peer into the folder containing visibly-old files. From what you can gather from the first glance, there seems to be a list of profiles and one of which might be yours. Your companions couldn't help but huddle over your shoulders, but she doesn't mind the spectators.

>"The past, how much do you remember? I bet your earliest memories are shot, huh? That's cool, I think I'm the only one here who knows enough. Gather 'round, Nico...tine's got a story to share."

Before she continues, you ask if she has a real name. She says that she would rather let the papers answer for her.

>"Okay, so back in the day, 'designer babies' were the latest trend with the advent of gene modding. It was also pretty heated because of ethics but for the most part the average Joes were pretty chill with it. Before you ask, that's a yes but our situation is a whole lot more stickier than that. From what I know, there was this -really- grody company who planned to cater to the weird ones. After a long time at R&D, they managed to 'birth' a handful of initial prototypes. Obviously, we're part of that handful. Why else do we have these 'gear sticks'? Supposedly we can do a lot of weird metabolic shit just because, but I'll save that for the bedroom. Anyway, all of the prototypes were 'born' as young girls already because no one wanted to deal with weird babies. We each had individual problems but the eggheads thought they were part of the charm. The company didn't get that far though, someone might've leaked their little project and the whole project was shut down. The prototypes had their memories wiped and scattered all over...except for me. I just ran away, nothing else."

Nicotine hands you the folder and lets you browse the individual profiles yourself.

>"I only gathered five peeps though, sorry about that. There should be more but these were all I can get."

(3/4)
>>
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>>300415
[MONTANA GRAYSON]
>Slight error in chromosome manipulation resulted in a minor increase of masculine traits
>Subject's appearance is described as "very androgynous" with a "tomboyish" personality
>No other aberrations, subject perfectly meets specifications
>Gene template successfully archived
>Staff members report confusion and doubt in regards to their sexuality

[ESTELLA BENNETT]
>Subject is developed as a stress test
>Improvements include a heightened immune system, faster recovery from injuries, tougher musculature and skeleton
>Drawback appears to be unusual aesthetic coloration, considered to be an acceptable sacrifice
>Gene template currently under modification for sales to armed forces

[NICOLA TINDELL]
>Subject can voluntarily emit pheromones at an abnormal rate
>Pheromones have increase effectiveness with mild hypnotic and aphrodisiac properties
>Pheromones can attract members of either sex
>Gene template withheld, currently pending safety evaluations

[WISTERIA PALMER]
>Hyperactive endocrine system
>Fluctuations in estrogen and testosterone levels result in the subject experiencing frequent bouts of forgetfulness, indecision and mood swings
>Insecurities considered to be endearing and may inspire client's protective instincts
>Gene template successfully archived, future iterations will have refined personalities

[???????]
(All information seems to be censored except for the portrait)

----

You've read, seen and watched your fair share of sexual fantasies but this is just surreal. You hand the folder back to Nicotine and sit on the floor, contemplating. You're at least thankful for whoever picked you up rather than let you end up in the squatters of South America or something.

>"If you need a drink then just say the word, this one's on the house."

(4/4)

Just when you thought things couldn't get any worse

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Get in here and lets get this moving!
352 posts and 6 images submitted.
>>
>>301942
The old Arkadian empire is in dissarray, with the child emperor killed and noble families battling over the capital, the empire is in a full collapse. Chaos has engulfed the land and local leaders are seizing power for themselves....

You(the players) are the guiding council of a fledgling settlement after the fall of the Arkadian empire, You settlement rests off the coast in the eastern highlands. It is up to you whether to attempt to reclaim the Imperial throne or have our people forge our own path into the future.
The first vote is to determine what kind of settlement it was before the fall

A. Fortified March- Being so close to the frontier this town was settled by veterans of the imperial wars, when Angevar III gave land grants to soldiers in exchange for long service. Due to our large amount of access to good land, our town has excellent horsebreeding facilities and stables, supplying horses to the imperial army and many prominent noblemen.
Our town starts off with a medium wall, strong militia, balanced economy and a large farming community with good access to the imperial highway system.
Stats:
Military: Medium
Industry: Medium
Trade: Medium
Magic: None
Special- Most flexible, start with bonus food and population, a strong garrison and a large supply of horses.

B. Trade port- Access to sea lanes and the imperial highway system made us a center of trade in the eastern empire. We have shipbuilding facilities and a well developed trade port.
We also have a low wall and a well equipped but poorly diciplined militia.
Stats:
Military: Weak
Industry: Medium
Trade: Strong
Magic: None
Special- start with Caravan and trade ships that can go out for trade, gives excellent information gathering and wealth accumulation, a guild is based in your town, specializing in a craft of your choice.

C. Military Headquarters- Access to the highway and being a major settlement in the east, it was designated by Emperor Charles IV 200 years ago as the Shield of the eastern frontier. The fort has a large military forge and training ground, in addition to a large workshop, capable of constructing wagons, siege weapons and other things.
We have high, strong walls and a large military garrison. We also have 3 resident battlemages from the Imperial college of Karelia.
Stats:
Military: Strong
Industry: Weak
Trade: Weak
Magic: Weak
Special: Starts with a significantly larger army and military fleet than your neighbors, you are well fortified as well
>>
>>301949
>C. Military Headquarters
>>
>>301973
changed to A

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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