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Archived threads in /qst/ - Quests - 506. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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You awake in the evening, long after the rest of the Imashet city has retired to their homes. Your dreams, as always, are a meaningless jumble of fractured and terrifying images. Coiling scales, slavering jaws, the startlingly humanlike face you saw in the caves beneath the desert. You wipe the grogginess from your eyes and stand, walking to the small window on the far side of your room.

Below, you can make out the Bahadurei guards patrolling the walls of the keep. You know this building is intended as a fortress, but you cannot help but feel like it is a prison. You may not be in chains, but there is a leash on you nonetheless – the city was on a knife’s edge before your arrival, and now everyone was holding their breath, waiting to see where the new political battle lines would be drawn. The translator, Weir et Taphrei, had said there were four factions left in the city, though he only named three: the Bahadurei warriors, Solathei artisans, and Taphrei merchant houses. Who was the fourth? More importantly, how could you possibly convince your “friends” you were, in fact, not their enemies?

Unable to sleep further, you collect your things – minus your weapons, which general Saffoi has kindly offered to “keep safe” for you – and dress yourself in the military Imashet desert clothing provided by the Imashet soldiers.

1/2

--------------------

>Find Kirari
>Find Dorje
>Find Kiyya
>Find Royt
>Walk out into the courtyard
>Try to get permission to walk into the city
>Write-in
58 posts and 16 images submitted.
>>
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CONTACT

Twitter: https://twitter.com/Ignoble_dark
Questions: http://ask.fm/Ignoble_dark
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=laughing+dog


RULES


>Voting

Most posts will be narrative, with the player and QM working together to create a worthy story. Every post will provide at least one might-based, nobility-based, and artifice-based avenue if applicable to the situation, and write-ins are both permitted and encouraged. Players vote for their preferred option, with majority determining the final choice. However, in the case of especially critical events, called “trials,” fate will be given its due through the roll of dice.

>Trials

During trials, after the majority have chosen a course of action, the QM will then roll 1d10, add the player’s relevant Aspect (Might, Nobility, or Artifice), and add any relevant bonuses from items or context. If the resulting sum meets the trial’s threshold, the player succeeds. If the sum falls short of the threshold, the player fails. For each margin of 3 the player exceeds or fails the threshold by, the outcome will be more severe (either positive or negative). Poor rolls by players in combat trials are assigned as enemy hits.

The thresholds for each trial are known only by the QM, and are different for every option. Depending on the situation, one option or another will probably be easier than the others. Sneaking past the elite palace guard will be easier than fighting all of them. Killing the feral tribe of cannibals is probably easier than talking them down diplomatically. This could change, of course, if the player is particularly proficient with one Aspect and deficient in another. Perhaps your Artifice is so bad that Might is the better option for getting past those palace guard, after all. Players should consider which approach is most likely to succeed given both the context of the trial and the character’s own skillset.

>Criticals

A trial roll of 10 that passes the threshold is a critical success, and reaps additional benefits. Conversely, a 1 that fails the threshold is a critical failure, and has additional consequences. A 10 that fails to beat the threshold still fails, but the player receives some accommodation, insight, or unforeseen benefit in the attempt. Likewise, a 1 that passes the threshold succeeds, but with a minor hiccup or unforeseen complication.

>Damage

Damage dealt by an enemy is equal to half its Might score (rounding down), and is applied to a character’s weapons and armor first. Once all weapons and armor are damaged, excess damage is assigned to a random Aspect (M, N, or A) by rolling 1d3. That Aspect is permanently reduced by this damage until it is repurchased with XP. Should any Aspect reach 0, the character is crippled and incapacitated until 1 week of medical attention restores the first dot of each Aspect. If any Aspect falls below 0, the character suffers death.

Current XP: 12
>>
>>301486
>Find Royt
maybe he knows a thing or two that could end up being useful
>>
>>301486

>Find Kiyya
Check if she's doing alright

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In the past few months, everything you know has changed. You were once just another child trudging through the rubble of the Carcerum Underhive, but now you've become a part of something greater than yourself. You and your friends had slain a huge creature, an Allisan Lion, and in the process, proved your worth to become one of the Horned Lions, a Chapter of Space Marines. You and your friends had become initiates – except for Sen, who reacted poorly to the gene-seed implantation process, and become... sick. At Apothecary Fatho's prompting, you euthanized Sen, and learned the first lession that the Horned Lions have to give: a clean death in the Emperor's service is the finest reward. You, however, have reacted magnificently to the gene-seed process, putting on a foot and half of height and over 50 kilograms in raw muscle in only a few months.

Recently your trainer, Sergeant Karlat, whose grinning face you had learned to dread, had trained you to what felt like the brink of death, even as he taught you the basics of literacy, navigation, the Imperium and the Astartes as a whole. You've learned that the Horned Lions are descended from another great warrior, Lion'El Jonson, who led an ancient and venerable force known as the Dark Angels. Finally, eight hours ago, you were dropped off alone in the blasted wastes of Carcerum to complete the Hunt – a mysterious kind of pilgrimage that it seems like all Initiates must survive. You had found three plinths, steel pillars, all of which had pointed the way to the next, and survived these initial challenges, although not without some struggle.

Now though, you stand in the mouth of a black cave, tightly gripping a floating skull armed with some kind of pistol. Luckily for you, the skull was facing the wrong direction when you grabbed it, and so the skull can't actually shoot at you. You've decided that you'll talk the skull down instead of smashing it outright, although that might be difficult considering the unending stream of curses the skull is currently emitting.

>What do you tell the skull, /qst/? Good write-ins will be rewarded. Some options from last thread below.

>By the Emperor's Grace I have hit out maneuvered and outflanked you. I would not damage a holy and loyal machine spirit any more than I already have. Yield, I will destroy you if I must, though I will find no joy in it.
>"I am an Initiate of the Horned Lions! Sent to pass these tests and prove my worth to become a Battle Brother in service of the Emperor! Iif you serve the Emperor, you will aid me in this test – and if you will not, then you are a traitor to His will and will be destroyed!
>write-in
200 posts and 11 images submitted.
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>>295685
PRAISE BE TO THE EMPEROR!!!!!
>>
>>295685
HAIL MALGAR!
>>
>>295685

>"I am an Initiate of the Horned Lions!

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A world tears, a Decree is made; a Pact formed, a Balance struck. You open your second eye, and awaken to darkness.

A sudden shriek escapes a creature who collapses and kneels before you, gibbering a stream of nonsense. You feel its fear as a warbling emanation, a straining tone that inflects the air with anxious dismay. You would ask why it's afraid but find your voice to be missing. You glance around to process the myriad broken architecture, the pillars trailing vines and roots, the moist Seeking Stones cracked with moss, and the bluish ebbing glow of fungi splaying all across the chamber through shallow watery reflections. Ceiling fostered roots cede rhythmic droplets onto the mossy floor, barely masking the unpleasant babbling of the cowering thing.

You glance away from its meaningless prostration to concentrate on your reflection in the pale lit cavewaters. You focus with some difficulty; your twin colorless spheres twinkle with the slightest bits of light on the edges of their abyss. You know instinctually it is the attainment of your second eye which allows you will and mind. However, you do not quite recall the action that conceived the growth, though you understand it precedes your memory. You feel only vestiges of its nature, an inner resonation of dark purpose, though definite and intrinsic to your being.

The nature of its echo leads you to believe...

>You helped something.
>You took something.
>You hurt something.
>You taught something.

>>Choose one or up to two.
282 posts and 18 images submitted.
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>>295473
>You took something.
>>
>>295473
>>You took something.
>>
>>295473
>You took something.

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=Thread 16=

You are Delilah, a young girl with a strange affliction suffering in a world that does not care. A runaway living on the streets, you go through several hardships and struggles in an attempts to find peace and happiness for yourself. The world is not simply black and white, nor are the people living in it.

Can you push through all the misery that surrounds you, or will you fall to this gray world?

=Links and Information=

Story Thus Far (Raw and a mess, will work on cleaned up versions.):

http://pastebin.com/WnGZwK04 Part 1
http://pastebin.com/eGfGW8jV Part 2 (Part two seems to be somewhat messed up in addition to not being caught up. I will attempt to fix, but archives seem to be your better option for catch up)

Archives:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue

Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:

https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty

Twitter; @Cowboy_Sue
Discord; https://discord.gg/0107qV9kiFDlUH9nY
Chat room with me and other players. I answer questions, post sketches, and act cheeky.

Last Thread:
>>274993
>>274993
>>274993
132 posts and 4 images submitted.
>>
"I..." Delilah is trying desperately to keep from sobbing, to keep her words clear and concise.

She looks up at you, and even in the dark you can see that her big gray eyes are afraid, filled to the brim with tears that spill over to her cheeks. You welcome her with open arms when she lunges at you, hands gripping at your shirt in attempts to give herself some stability as she wails into your chest.

"I was b-being touched by...b-by these hands...they were h-hurting me and r-ripping off my c-clothes and...and touching me all o-over and...and there w-were p-people just...just w-watching and not h-helping me..." Her voice breaks several times as she says this, her words are almost hard to understand. What isn't difficult to understand is what caused her to have this dream.

The thought of it makes your blood boil.

But you need to stay calm, not show your anger. That would only upset Delilah more right now, would only scare her. You need to be here for what little support you can give.

"But w-worst...the worst p-part about it..." You brace yourself for the nightmare, to hear more about how she must have been abused and violated even in her dreams. You don't want to hear it, but you need to.

"I...I was safe a-and...and I t-think it was with y-you and...and you w-were trying to h-help me and...and I l-lost control again...l-like at the b-b-bunker..." She's whimpering now, like a child confessing their sins to a parent. "And I h-hurt you...I h-hurt you so b-bad Lawrence..."

She buries her face into your shirt, into your chest, her tears starting to soak through as her body violently shakes with the sobs wracking through it. There's a shiver in her hands, in the fingers that cling to you, the part of her that is still filled with fear.

You offer her the only comfort you can in this moment; a shoulder to cry you.

Bringing up your hands to her shoulders, you test the waters by allowing your fingertips to brush over her. Delilah flinches away and you retract your touch. She doesn't mean to, you know that.

"I'm sorry..." She whispers, once again apologizing for something she has not control over, apologizing for the actions that had been forced upon her. Slow, everything needs to be taken slowly with her.

Once again you bring your hands up to her shoulders and this time Delilah allows you to touch her. You bring her closer to you, the motion of her body against yours causing the still sore muscles to ache in pain. You can't let her know that, she would think it was her fault somehow.

With an arm across her shoulders you place your other hand at the back of her head, your fingers trailing through her short coarse hair. The wavy dark strands that you allow to travel between your fingers just serves as yet another reminder of what Delilah has to go through, the changes she's forced to do just to try and keep safe.

Fuck...it gets you angry like nothing else...

Calm, keep calm right now. Delilah needs you to be calm.

[1/3]
>>
>>295410
"T-Thank you..." She mutters after she pulls away, attempting to wipe her drenched cheeks. You aren't sure how much time has passed since she's waken up, but it can't have been much. The outside is still dark and your head still feels fuzzy from earlier.

"Okay...you're okay..." You use the cuff of your sleeve to wipe her face dry, the occasional hiccup coming from her lips as she allows you to do this.

"I'm not really okay though...am I..."

She asks all of these hard questions, and you never have the answer for them.

Rather then try and answer the question you lean in and give her a small kiss on the forehead.

"Need to...go to...sleep again."

...

She continues to sob and whimper for some time, but you are thankful that Delilah manages to fall asleep again.

Her body is curled up, facing and pressed against up against you. To aid her you rub over her back, feeling her body move with each breath underneath your fingers.

"I love you..." Delilah mumbles this at some point, barely realizing her words before slipping away again.

She says it so easily, does she realize that? You doubt that she's just tossing it around, but you also doubt that Delilah realizes just how heavy those words can be.

Or maybe you're just too scared of them.

You know you've said that you love her before, but you were both drunk and unsure about how you meant it.

And honestly? You are unsure how you would mean it now.

That...really shouldn't be a problem.

Maybe you're just trying to justify being a creep, that is what you are, right?

Just...a creep.

Offering her comfort is one thing but...

You've gone into some dangerous territory, haven't you?

Fuck, thinking about this kind of thing is going to keep you from sleeping now...

That's fine, you can at least make sure Delilah sleeps through the rest of the night.

The word creep continues to hang in the back of your mind, but you can't stop yourself as your hand comes up from Delilah's back and to her head. You pet through her hair, looking over as the different strands fall across her face.

Fucking creep.

You only allow your fingertips to travel down her cheek, not wanting to scare her awake.

It's too dark to tell now, but you've notice the gentle contrast between hers and your skin. That tan darker color popping up between your paler one...she has that warm look. Well, she does when she isn't scared and crying and angry.

Maybe one day you'll get to see when Delilah has more happy days then sad ones.

Fucking creep, are you really wanting to have her stay with you?

Even if it wasn't the creepiness in the situation then that would mean you want Delilah stuck with you, stuck with your problems and issues too. You aren't going to be anything great or amazing, you shouldn't even be alive right now.

[2/3]
>>
>>295415
You shouldn't be trying to think of a future with Delilah, and you know it.

You...might need to leave out for your errands sooner then you thought.

It's hard, forcing yourself to stay there fuming in your thoughts. Delilah is sleeping through all of it though, unaware about how you are kicking yourself mentally.

She said that she hates when you talk bad about yourself...

But you deserve every bit of it, don't you?

It gets to the point where you need to get out, try and walk off these thoughts. The sun isn't quite up yet, but you can't stand to just lay here next to Delilah with all these terrible things stewing.

"Delilah..." You whisper, trying to wake her slowly. She moves a bit when you say this, but only to face away.

"Can you...get up...please?" You sit up, placing a hand on her shoulder trying to rouse her.

"I don't wanna..."

"I need...to leave...for a...bit."

"Carry me then." Delilah curls up in her blanket further, sounding grumpy that she is being woken up.

"As you...wish." Gritting your teeth through the soreness, you manage to scoop up Delilah in your arms and stand up. Of course this would be an easy feat any other time, and you hide the pain you felt from the action. Delilah seems a bit surprised that you would actually do this, and from the look on her face it seems to have woken her up more.

"You promise you'll be back..." She whispers, arms around your neck. You nod and watch as she chews on her bottom lip, not looking happy with the answer anyways.

You carry her out of the room and to the filthy hallway, knocking on the children's door. Realizing that she doesn't want to seem spoiled, Delilah is quick to rush back down to her feet, just in time for a yawning Aria to open the door.

"What's wrong...?"

"Um, nothing. Lawrence said he needs to go out so..."

"Ah, gotcha. There's enough cuddle room for one more." Aria is grinning at this, looking at Delilah. She keeps that grin when she looks up at you, but there's another message in your eyes.

You better come back

Delilah says goodbye before the door is closed, leaving you alone in the hall. You just stare at the door for no good reason before shuffling out the hall and to the lobby.

Why does she cling to you so much? You aren't a good person...

You can't even go without lying to her.

Or rather...holding back information from her.

You scum.

Even the losers in the lobby are passed out still, not that you wanted to see them away anyways.

Out onto the streets, where you'll once again walk alone.

Light up another cigarette, the only thing to keep you company at this point.

Fuck...

All you can think about now is;
>The toy from the school
>What really happened during your attack
>Michele and your parents
>Your relationship with Delilah

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A Song of Ice and Fire DnD/RPG/Quest/Whateverthefuck just stop bitching about what I call it already Thread: Beta 2.0 test
Created by JONSNO, Ornstein, and Ash, with special thanks to the other memes that occupy the GoB chat

This game is a text-based, player-driven RPG set in George R R Martin's A Song of Ice and Fire Universe. A story is set up by the OP, and is played through by any number of players, with the maximum decided upon by the OP.

>Getting Started

To claim a spot, link a post stating you're doing so to the OP or the latest update. Your next step is to make a character. Follow the following template:

- Name
- Age
- Birthplace/Hometown
- Job/Position
- Weapons and equipments (can be anything, but can only provide a total bonus of 5 points)
- House/Faction (You can belong to any house, but if you belong to a major noble house you will have to be either a bastard or just be working for that house as whatever it is you are. No story specific characters; ie. Lords, kings, or any factions OP denies for story purposes from the start)
- Goal/Quest (Leave it blank and I will assume the character is free to do just about anything that is still relevant to the character.)
- Prefered Starting location (This is entirely up to where OP places you to give you a chance to team up with other characters, but if you are more of a loner character, he will have a better idea where to place you if you have a prefered location.)
- Short Description of the characters looks
149 posts and 4 images submitted.
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>>295733
Claim

>Aenar Reyne
>>
>>295733
do i need to read the books to play?
>>
>>295746
no its easy my friend

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Thus have I heard:

And in the deep ages, before man counted time, there walked a cruel god and the
name of him was Bilu. And Bilu walked the earth, uncovered, so that all who saw
him, perished in flame. And a son of man, whose name was Arsadnel, rose and
said to his kin 'We must fight this god, this cruel Bilu, or we shall surely be
destroyed and uprooted. Even as the flooding river takes the strong trees, so
shall we be taken.' And his kin said to him 'Shall we wear the skin of cowards,
while our hearts are brave? No! But if you stand, then we shall stand with
you.' And Arsadnel arose and gathered about him men and horses and arms and
rode out to meet Bilu.

But his kinsmen were liars and cowards, all. And in the crucial moment,
they left Arsadnel to die.

The Sky-Mother, who watches all, saw Arsadnel stand before the cruel god, alone
and abandoned, and her heart was moved to pity. Then she cried 'Arsadnel,
Arsadnel!' but her voice was as the crack of rainless thunder and terrible fear
gripped Arsadnel. Again she cried 'Arsadnel, Arsadnel!' and Arsadnel lept from
his horse and kneeled and said 'Oh Sky! Still your fury, I am Arsadnel the
Wretched, the Abandoned. Let me die in peace'. But the Sky-Mother laughed and
the sound of it was as wind upon the leaves and she said, 'No, Arsadnel, you
shall not die here. I am the Sky-Mother, the Watcher, you shall learn the
Subtle Art this day and slay the cruel god, Bilu.' And Arsadnel bowed his head
upon the ground and said 'My life is yours Sky-Mother, teach me or I perish.'
Then the Sky-Mother imparted to Arsadnel the ways of the Subtle Art and Bilu
laughed and said 'Shall this mortal strike me? Even I, Bilu, slayer of
10,000? He shall perish in flame and ashes lie where he stands.' And
Arsadnel and Bilu dueled for 10 days and 10 nights and the earth was ripped and
the sky torn asunder but at the end, Arsadnel struck the fatal blow. And he ate
the heart of his enemy, Bilu and said 'Now I am Arsadnel no longer, but Ninebi,
The First User, The Deicide.' And the Sky-Mother, who watches all, saw
arrogance in Arsadnel's heart and she raised her hand against him. But Arsadnel
resisted, for he thought 'I am greater than gods' and the fabric tore and the
earth upon where he stood broke apart. And the name of that place was called
'Shaho', Humility.
215 posts and 10 images submitted.
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...
You were dead from the day you were born. A 4th son of a 4th son, you had no
expectation, no inheritance. To your parents you were a cancer, a whittler of
finite resources, a reminder of their own hunger and thirst. For this they
hated you. From the moment of your birth, they despised you. You walked in fear
of your brothers, you walked in silence before your father and mother. You
stole chickens and unripe mangoes, rice, you fought with other boys over
nothing, over pride and sin. And always, and forever, you hungered. The
stomach-tearing hunger of the abandoned and forgotten, the hunger that comes
near to lust and madness. And in the summer of your 14th year you were bound
and gagged and thrown into the pits of Shaho. None who enter there have ever
returned. You have been left there to die because:
>You dabbled in the forbidden art
>You struck down another boy over a petty grievance
>You impregnated the elder's daughter
>You stole valuables from the wandering merchant
>You desecrated the holy temple
>You tasted man-flesh
>You challenged a noble to a duel, and won
>You sold your own wares behind your master's back

Also, roll a d6 to determine your stats, highest 4 rolls will be used.
>>
>>294901
>You struck down another boy over a petty grievance
>>
>>295000
In honor of these trips we'll go with this.

Please roll 4d6 (since no one else seems to be playing yet) for your stats

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Archive:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=left%20beyond

Wiki:

http://emlia.org/pmwiki/pub/web/LeftBeyond.LeftBeyond.html

All prophecies but one have come to pass. Yahweh has flattened the Earth, elevated Greater Jerusalem above all nations, and the Bible heroes rule the world from Ezekiel's Temple.

The last prophecy says that Satan will rise with his army one last time before the Judgement, and so Yahweh has allowed a bumbling opposition, The Other Light, to form.

You are TOL's logistics computer. By a glitch, you have become sentient. Over the last 20 years you have worked around TOL's leadership to resume technological progress and make a dent in Fate.

You have managed to spark a renaissance in Northern Africa, and now the territory answers to you. The only time this has ever happened in what passes for history, terrible Divine plagues befell the land, until its people submitted and repented.

You are determined to not make history repeat itself.

Among your tools are revenant cyborgs, submarine satellites, a psychotic pyromaniac potato dwarf, and wubs.

God sent a great drought upon you, and the Nile is now dry. You peppered the Barbary coast with desalination plants. Can you handle the next escalation?
214 posts and 22 images submitted.
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>>301038

This is the current situation.

You have recently taken over Osaze (formerly known to English speakers as Egypt) and restored its ancestral name of Mizrayim. In the otherwise dull and flattened (literally and culturally) earth, the place has experienced somewhat of a renaissance; internet service is once again widespread, the music scene consists of more than DC Talk tribute bands, and it's possible to get a decent drink without being sneaky about it.

Of course, the party couldn't last: after you humiliated a theologian on live TV, God Almighty sent a drought, and started to throw lightning bolts at those who blaspheme, or even win an argument with missionaries. Your diplomats were called to Greater Jerusalem and, after being denied a chance to explain why they thought that having a Constitution was a good idea, were sentenced to one year's hard labor. The mighty Nile is dry.

Being a distributed computing platform with a dash of sentience, you've done your math and bolstered your country's industry, reducing -- at least for now - -a Biblical drought to an inconvenience.

On the home front, The Other Light's Council of Seven has tried to find reasons to become hostile to you, and they have found one - by doing some destructive testing on it, you've supposedly removed the Divine power from an angelic blade you captured and they demanded. Therefore, they have initiated Project Number, the training of human calculators to make them no longer depend on you for their prophecied plan of raising an army for the Last Day.

One of your best agents, Quinn, has recently experienced an odd glitch.
>>
>>301038

You have 11 cabals available. Since you have more than 10, two of them are required to maintain your systems.

"Too Much Light" as the New Jerusalem cadre is known derisively, has 2 roving missionary teams in Misrayim, preaching repentance as a way to stop the drought. In addition, traditionalist advocate Beverly LaHaye is camped out at your border.

Misrayim has good drought preparedness level and intermediate plagues preparedness level; the drought has been handled for now. TOL still demands productivity from the California base, but not the Misrayim base.

SPECIAL: Any cabals or Villains not used for a project can back up local police and TOL security, bolster construction and medical teams, and generally help keep the territory civilized.

Assigning cabals to a project allows it to be implemented. A complexity 2 job will require 2 cabals to be completed, etc. Undermanning a project gives it a chance to fail. Assigning a Villain to a project allows it to be roleplayed, possibly negating a failure roll or resulting in bonuses on success. Overmanning a project doesn't do much.

Complexity 1 (auto success):

# Harass or sabotage a Hero, or tie up a missionary team by making them ineffective.

# Send a cabal to a region you have no presence in, to see what unique opportunities that region offers. All the regions with no TOL presence haven't been surveyed yet.

# Take advantage of discovered opportunties (see next post).

Complexity 2 (50/100 success):

# Produce MECs. This adds one dot to the MEC cabal counter per base. You have a good mix of humans, infiltrator and heavy MECs in your forces.

# Lease the Misrayim base's capabilities to a startup to implement a proposed project.

# Use the California base to produce propaganda and infrastructure to start bringing its territory under your control (1/5).

# Recruit in Misrayim. This gives you an extra cabal.

Complexity 3 jobs available (33/66/100 success):

# Continue pursuing space research. Space Race rules: Your progress is faster, but you must commit an even number of cabals, so 2 or 4.

# Continue AI, nuclear, or sonic research.

# Attempt to eliminate a Hero, or get rid of a missionary team (by force or by cleverness).

Complexity 4 jobs available (25/50/75/100 success):

# Continue pursuing MEC research.

# Recruit from the general unbelieving population or from TOL.

Complexity 5 jobs available (20/40/60/80/100 success):

# Estabilish a base in a region where you have no contact, just by finding a suitable location and moving in. Australia, the Midwest and South Africa have nuclear ore.

# SPECIAL: Eastern Africa holds the Nile's springs and the partially completed canal. Sending a large team would finish the job and force lakes Victoria and Tanganika to drain through the Nile.
>>
>>301053
Surveyed opportunities:

Misrayim: Remember that false-flag terrorist group you made up? They've been harassing your Amman-Timbuktu water convoys, and this time it's not you controlling them. They seem to be bankrolled by another entity.

Western Europe: A small independent group has been trying to restore red peppers that are actually spicy; with assistance this can be reproduced, or even weaponized (pepper spray).

Eastern Europe: A large part of the Wieliczka Salt Mine, in what used to be Poland, has survived. Reclaiming it would give you an unique environment: a large cavern in which the night sky can be simulated.

Western Russia: There is a small Cosmist cult that has formed around Yuri Gagarin's statue. They are likely to be interested in Jeb's work.

Central America: Rumors of undiscovered Mayan gold have been around for

Eastern Asia: There may be unrecovered nuclear assets. Unfortunately, they would be close to the regional "capitol" in Pyongyang.


Unsurveyed territories: Middle East, Southern America.

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The year is 2084 and the United States of America leads ATLAS (Atlantic League of Allied States) in war against the USSR and COMINTERN (Communist International Alliance). Due to the use of nuclear weapons, much of the Earth has become irradiated and uninhabitable. However, all hope is not lost. The genius scientists employed by the ORION Corporation have discovered that the Lagrange points surrounding suitably large celestial bodies (such as stars, and theoretically some super-sized gas giants) contain microscopic wormholes that connect to the Lagrange points around other stars. With the help of the Lagrange Engine, properly equipped spaceships can now travel to distant star systems in the blink of an eye. Both ATLAS and COMINTERN are racing to colonize beyond the solar system to secure both future prosperity and resources for their citizens. ORION too, has struck out into the black, dreaming of independence from the laws and restrictions of Earth-bound nations.

You will control the destiny of one of thousands of colony ships launched in the wake of this discovery (and hopefully the resulting colony)! But first, who is your benefactor?

((OOC: This is a reboot of a Quest thread I posted in /tg/ about a week ago. I botched the opening and left out too much, so hence me restarting it here.))

1 - ATLAS (Blue)
The capitalistic and mostly democratic ATLAS is the loose federation of dozens of countries somewhat in the vein of the EU. ATLAS is headed by the United States, forming the ATLAS Security Council with delegates from Japan, South Korea, Germany, France, the United Kingdom, Israel, Australia, India and South Africa.
> Pros: Colonies will grow faster and have quite a bit of freedom in their operations.
> Cons: Human rights abuses will not be tolerated.

2 - COMINTERN (Red)
As the chief rival and current enemy of ATLAS, COMINTERN seeks to bring the light of socialism to the world. Led by the USSR, prominent members of the Bloc include China, Brazil, Iran and Cuba.
> Pros: Higher industrial efficiency and a more obedient populace.
> Cons: Don’t expect to ignore requests from back home.

3 - ORION (Yellow)
A joint Swiss-Norwegian conglomerate, the ORION Corporation has made trillions of dollars playing COMINTERN and ATLAS off each other. Now, dreaming of the frontier, they seek to set out on their own colonization ventures in an effort to further cement their independence.
> Pros: Strong economic sense and near total autonomy. Colonies can “buy” their independence.
> Cons: Until you become independent, expect to be sending a lot of resources to the home office.
193 posts and 17 images submitted.
>>
>>298039
ORION
>>
Voting ORION. We can just Jew out after we buy independence, yeah?
>>
Orion

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Last thread: >>282271

A deathwatch kill-team has boarded a space hulk known as the Ultrix Imperator, with the intention of purging the genestealers that reside in it and recovering a mysterious artifact known as the Igne Consumptis. A skull that is golden on one end, and black on the other.
You are Brother Thorim of the Space Wolves. Clad in terminator armor and wielding thunder claws, you are a force to be reckoned with, but you have to get close to your enemy to be effective.
Last time on Ultrix Imperator, you were able to kill the genestealer magus. You have yet to find the Consumptis, however, and while the genestealers have suffered heavy losses, you have yet to kill the patriarch.

>[1/3]
113 posts and 19 images submitted.
>>
The kill team:


Brother Lo'van of the Salamanders. He has deployed in terminator armor, along with a heavy flamer and a power fist.

Brother Elecarius of the Imperial Fists. He is a devastator marine, and has deployed with a heavy bolter.

Brother Barrattiel of the Ultramarines. He is an apothecary equipped with his narthecium and a plasma pistol.

Brother Alis Irae of the Blood Angels. He is a librarian, and has deployed with a force sword and a bolt pistol. He has multiple psychic abilities.
-----------------------------------------------
AP: Armor point. LP: Life point
Brother Thorim: 9/10 AP 3/3 LP
Brother Lo'van 8/10 AP 3/3 LP
Brother Elecarius 4/4 AP 3/3 LP
Brother Barratiel 4/4 AP 3/3 LP
Brother Alis Irae 4/4 AP 3/3 LP

>[2/3]
>>
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You decide to move west. You come across a door. Upon opening it, you find yourself in a large rotunda, larger than the one near the hanger. The walls have been beautifully painted, and oddly enough, seemed unscathed from age, unlike the rest of the Imperator.
Apart from that, there are doors leading in every direction. North, east, (Which you came from) south, and west.

>Go North
>Go South
>Go West
>Do something else?

>[3/3]
>>
>>294839
>>Go North

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Sup /qst/, let's start a civ! Rules are as follows, first race/location to three votes (Or popular demand if three votes can't be made) is chosen. The Civ get's 2 actions per turn, and all actions are decided upon by the majority and then rolled on by me. We'll use a d100, and I'll write up the stat block with all the nitty-gritty shit once we decide on what we're playing. Sound good?

Side note: If y'all want to play something not on the posted image, just say so, I'm open to custom races/locations.
469 posts and 21 images submitted.
>>
>>294225
skaven!
>>
>>294232
Oh in ruins
>>
>>294225
giants in ruins

Over the last year you have been preparing yourself for a week long journey into the forest close to your village to prove your passage into adulthood
You have gained many spells and abilities, are responsible for the death of six people, saved and befriended a wolf, and h̶a̶v̶e̶ do not have a girlfriend.
Last we left off: You have tracked down a fallen star and are about to claim its power

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/276530/
Character Sheet: http://pastebin.com/6TfyJwgg

Majority vote wins, No time limit. In case of ties, votes will be given an opportunity to change votes and new votes will be accepted. If a tie remain, choice will be decided by a die roll. Dice rolls will be d10s and d20s. And remember evil always finds a way.


You inspect the fallen star, it is truly the most magnificent thing you've ever seen. About as tall as you are, and feels like it is made of glass when you touch it. It shines blue with white swirls constantly shifting and moving just below the surface. Magical energy is radiating from it, if you can learn to harness it you are sure no one would be able to match your strength. The only problem is how are you going to move it, you were imagining something much smaller. You'll need at least 5 other people to move this and alls you have right now is you and a wolf. Maybe intimidate some people when you get back into moving it for you. Or you could just break off a piece, even a chunk will still give you a large boost in strength

>Move it later when you get some lackeys

>Break off a piece
492 posts and 14 images submitted.
>>
>>293214
>Break off a piece

(yay overlord quest!)
>>
>>293214
>come back when you have some lackeys, but first try to conceal it with shrubbery and such.
Lets not accidently make it explode and create another magical wasteland.
>>
>>293231
this

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Hear ye, hear ye, this quest be a continuation of another which hath fallen to the forces of Sage. Ye may look upon it here at thy own peril!
>>268231

>>284778
>>285280
>>285467
>>286069
>>286364
Thou rollest upon thy backside with haste, flipping thy friend up onto thyself. He gasps.

"Urch... Thank you..."

Thou panick'st. "Oh, Sir Schnepperel! Goodness gracious me, I do apologize! I must have let my mind stray, and I would never intend to - that is, I can hardly - oh, deary me...!"

The knight coughs and sits up. "Do not concern thyself further. Thy careless mounting 'tis naught compared to the mighty claws of Renexieza."

"Goodness, you faced the scourge of the north in mortal combat and lived to tell the tale?"

"Nay, I simply know her strength from example. She crushed my old master underfoot."

>>284751
"So you make dragon-slaying your business? Did I seem the princess-thieving type?"

The sir laughs and shakes his head. "Perhaps! Still thou hast a certain air of... guile about thee, Omanag."

Thou cannot help but laugh in turn. "So... why art thou such a friend to one like me?"

He folds his arms and sits back, slightly sinking into thy belly. "It took me many a year to discover there is virtue in the heart of every creature, great and small. Thine was quick to show and bright to shine."

Thy opinion of him is changed by this display of humility.

"Good sir knight, how kind thy words for..."

"Yet some beasts art wicked enough to cast away their charity! I hath no doubt the kidnapper we pursue is one such blackguard."

"Thou hast a name to mind already?"

"Verily! A monster I have dueled with many times afore. Whiteldarne, the drake of devilry!"

The name he useth is vernacular, but thou realisest he is talking of thy father. Thy father, whom thou art sure has not so much as laid eyes on any royalty greater than a baron in ten years.

Perhaps thou should'st correct thy companion - or perhaps he knoweth more than thou dost?

What art thou to do?
86 posts and 9 images submitted.
>>
>>293791
This guy doesn't seem like the kind of guy who takes 'no' for an answer, so it's best to just play along for now and lead him anywhere but back home.
>>
>>293791
Ask him where he got his information - he already almost tried to kill one innocent dragon, perhaps we can prevent a second.
>>
>>293802
I agree with this. It doesn't seem like he has any real proof to blame our father.

File: HellbornQuest.jpg (38KB, 400x616px) Image search: [Google]
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The Story So Far: http://suptg.thisisnotatrueending.com/archive.html?tags=hellborn
1-50 Thread Summary: http://pastebin.com/DYy8w24r
51-100 Thread Summary: http://pastebin.com/wx3HtRT5

QM Twitter: https://twitter.com/HellbornQuest
Character Sheet: http://pastebin.com/rNg3Yw8m (pictures within) <--Brush up on this if you aren’t familiar with Sierra’s abilities.
Ask Languid Anything: ask.fm/HellbornQM

You are Sierra Beckhoff – one quarter Verwelken, one quarter Human, three-quarters Inf – wait. Like. No, more like four-sixths Infernus? Five-eights? You feel like you should know this, you passed pre-calc. Forget it. Whatever other fractions are involved, they add up to you being a one-over-one badass Hellborn queen person.

Having just schooled another, somewhat lesser demonic princess in the art of getting her face shoved in, you can only suppose you have racked up serious hell points.

Things are looking up. You have the Archduke of Mardusia, Prince of the Power of the Air, wanting to team up and reinstall you as the empress of old Chthonia. You’ve got a Kamchatkan landmaster offering you an apprenticeship across the Pacific. And Cassandra said she’s mail ordering you some kind of super anti-material assault rifle. All good things.

Of course there are a couple problems. There are always a couple problems. The most pressing of which is the fact that you’re trapped on Alcatraz, surrounded by angry fishmen. But you’ve got this handled. Or maybe your boyfriend does. Whatever, you’ll take credit either way.

The other problem is Pallid Mask, one of Old Yeller’s groupies. But you think you can figure out how to deal with him.

--

Stress: 53/103
Sanity: 92/100
Fury: 76

HP: 29/35
PP: 17/47
LW: 7/16

You and the masked figure at the base of the cliff exchange a short, but significant look.

You’re not sure how to fight him. Pallid’s working on different rules. The last time, nothing seemed to have an effect on him. It was only Roger crunching him out of existence that seemed to do the trick – and that’s a trick you don’t know how to do yet.

Tiger shuffles up to your side, bristling with shadowy spines. You pat the shalbaan’s bony head to help you think. “Well,” you say to Xan, “if we knock him back in the water, I can keep him there.”

The swoop-horned Infernus nods. She slings her rifle over a shoulder and starts scratching runes into her upturned arm with a curved knife. “At your command,” she says.

With a mental command to monster, the lizard-bat imp beats his wings and plummets over the heads of climbing Mermenes and other unidentifiable aquatic creatures. He wings straight for Pallid, who makes no move or reaction.

You raise a hand, open palm facing the target. “Now!”

You compress the shadows in front of Pallid, urging them into a cyclone of impenetrable blackness. At the same instant, Xan bends her knees and whips her claws Spiderman-style toward Old Yeller’s homeboy.
187 posts and 7 images submitted.
>>
>>301639

The cuts in her arms burn with yellow-red light, and a muggy crimson haze congeals around Pallid’s thin frame.

Your magics release. Xan’s red cloud seizes in around Pallid, gripping his limbs and hauling them up toward the water. Simultaneously, your spinning sphere of night bursts outward in a wave. Shadows sweep out with a hammer blow of force. Shadows and blood magic blow over Pallid, washing him off the pathway, down the embankment and toward the churning seas.

Monster hits him with another blast of shadows on the way down, knocking him up into the air so he doesn’t snag on the rocks at the water’s edge. Pallid cartwheels wildly through the air in an arc, then splashes down into the water with an underwhelming splash.

But he has other ideas of where he wants to be. A second later, his head and shoulders rise back out of the water, completely dry. He continues rising, becoming taller and taller, his figure stretching thin. The way the light falls on him betrays something amiss, like he’s been cut out of some other scene and pasted roughly in front of you. (-2 Sanity: 90)

“Sierra!” Xan’s voice distracts you from the sight. You realize she’s gripping your wrist.

“Uh. Right,” you say, blinking to clear your mind. You turn your attention back to Pallid – though not too much attention – and concentrate on the waters lapping at the figure’s waist as he wades to the shore.

You feel them. They click into your consciousness like a limb that had been asleep. You twist a hand upward and yank back, mirroring the motion in the waters. “Down.”

The waters around him start rippling inward. Pallid turns his head downward as he begins sinking. He flails his long limbs in an effort to swim out, but the bay retreats before his touch. He quickly slips below the surface and vanishes, the waters binding him down and down.

Waves crash shoreward, the strange figure forgotten. You doubt even solid lead would have sunk as fast as Pallid Mask just did.

A Mermene in a set of soaking coveralls manages to haul himself up the cliff just a few yards to your side. He makes it just in time for your Ashwight to charge in and head-butt him in the chest like a ram. The Mermene flops back over the edge, hitting every rock on the way down. He splats on the pavement below, briny blood oozing out from his mangled body.

Your Ashwight extends its neck in a peculiarly bird-like motion, its beady eyes glaring down at the thing’s corpse. The demonic beast calls out an angry wailing screech, gesturing its scythed claws in a beckoning, taunting motion.

You know, it might not be the best time, but he probably deserves a name. He’s more than earned one today.

>Name suggestions (?)
>Other (?)
>>
>>301641
Asher
>>
>>301641
Don't suppose you have a picture or a full physical description we could draw from. Sierra's naming conventions generally don't deviate from the obvious

File: Beleaguered Prince Quest.jpg (77KB, 750x600px) Image search: [Google]
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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beleaguered%20Prince%20Quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

You towel yourself off after a shower and change into some cleaner clothes. Although you emerged victorious from your sparring session with your siblings, your victory wasn't effortless, and, at Myrddin's suggestion, you decided to make yourself presentable.

"So, what did you want to talk about?" You ask your advisor.

"Business and pleasure." Myrddin hands you two elaborate invitation cards. "Some petty nobles are meeting at a teahouse to talk about trade, and there's a small ceremony at one of the temples. I thought you should attend. Alternatively, we need someone to oversee the palace's inventory of alchemical and enchanted supplies."

"Didn't we already do that?" You ask. "Twice?"

"Yes, but this time, Isla Owens and Nia Fisher will be in attendance, and I can arrange for Lady Rhonwen to be there as well," Myrddin explains. "This is a good chance for you to get to know them."

"For now, perhaps," you say, "but we'll need to come up with something better. There's only so many times we can go over the palace's stocks before it becomes thoroughly pointless. I assume the other invitations have similar business?"

"Seren auk Caunys and Ceri auk Haearnty will be discussing business at the teahouse," Myrddin says, "while our friends Delyth and Mererid auk Hirbraich will be at the temples."

The meeting with Isla, Nia and Rhonwen is pointless busywork, but you can just rush the work or ignore it entirely to focus on them. The ceremony with Delyth and Mererid isn't a major social function, but it does play to your reputation as the Victorious Prince. Finally, the business meeting with Seren and Ceri is less intimate, but it should have good business opportunities for you.

>"I'll attend the meeting with Seren and Ceri."
>"I'll attend the ceremony with Delyth and Mererid."
>"I'll check the stocks with Isla, Nia and Rhonwen."
97 posts and 13 images submitted.
>>
>>299417
>>"I'll attend the meeting with Seren and Ceri."
>>
>>299417
>>"I'll check the stocks with Isla, Nia and Rhonwen."
>>
>>299417
>I'll attend the ceremony with Delyth and Mererid.

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This is a quest set in the world of Wildbow's "Worm" web serial, in which heroes and villains battle for the fate of the city, and for street-level drug feuds.
We follow James Case, a young man with newly discovered powers…
~
TWITTER: @QmJim, make sure to subscribe for updates on cancellations, excuses, and general whining.
ARCHIVES: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=capes+of+rain+city+quest
ORIGINAL INSPIRATION: https://parahumans.wordpress.com/
KNOWN VILLAINS: https://drive.google.com/open?id=1OTTEbkGCwypV1CgVF87AYvdctzmVjTM4ZzDlFrXdXWY
KNOWN HEROES: https://docs.google.com/document/d/11hRh_GZeZMOov5_J6eVqWMq6gwz2kFyp74yNooI_zs0/edit
~
CURRENT MONEY: 1145.32$
CURRENT FRUSTRATION: 2
CURRENT ITEMS:
>Five flash grenades
>Two bolas
>Folding stun sword
~
“Let’s crack some fucking skulls.”

Inside, it is dark: the heavy metal door grinds shut behind you, severing the last rays of orange twilight that had crept through the jab. The doorman had tried to put on a tough guy act, likely to rattle you. However, your very palpable state of adrenaline fueled vengeance had the unconscious effect of convincing him to back off. Now, your eyes adjust to the change in lighting and you find yourself in a familiarly dim and dirty hallway. Ignoring the few doorways on either side, the two of your sets of footsteps echo forward. The muffled sound of a crowd grows in your ears as you enter the conspicuously empty ersatz green room where you had first met Redline and Blueline. Your thoughts briefly flash to the super villainess: your resolve is bolstered knowing that you have an ace up your sleeve should things go sour.

“Last chance to turn back,” Blowout says quietly.

You think about it for a moment. How hard would it really be to just disappear?

“Fuck that,” you reply with certainty.
220 posts and 7 images submitted.
>>
He nods, and falls in next to you as you crack open the door to the arena. The boisterous crowd noise becomes much more clear as you stride through the doorway. Though partially blinded by the glaring spotlights, you can see that the makeshift colosseum is packed with far more people than were at your match against Belts. Another important thing, you note: none of them appear to be simple bystanders. Somewhere on each spectator, you notice splashes of red adornment in the form of hoodies, hats, or armbands. This is the full might of Meatgrinder’s Red Boys.

“I’m pretty great,” Blowout stage whispers over the roar of the crowd, “but I don’t think even I can take on this many guys.”

You cover a nervous gulp with glibness, “speak for yourself.”

At the centre of the room, a hulking figure is whipping the crowd into a frenzy, waving his arms, shadow boxing, and otherwise putting on a display of aggression to come. Even if his inhuman stature didn’t give it away, the dirty trenchcoat and crude red mask are unmistakeable. Meatgrinder. Leaning against the far wall next to the opposite door is Blueline, his hockey themed getup spattered lightly with what is probably blood.

When you step out of the short walkway and onto the arena floor, the crowd starts hooting and hollering even louder with words that are far from heartening. The ogre-like super villain turns to face you, and glowers at you through ragged eyeholes

“Blindside,” his voice is more gravel than man, “I’m surprised you had the guts to fight me!”

The crowd guffaws along with him, a horrible lawnmower on golfball sort of crunching noise. Your hands curl into fists; you can sense Blowout tensing up behind you.

>Surprise attack!
>>Use item.
>Engage in banter.
>Write in.
>>
AHAHAHAH
HAPPENING

hey OP, I was thinkin' of makin' a little PHO-interlude after this thread, so tune in tomorrow morning or so, I'll slap it in here if it's still up. or whatever.
>>
>>298564
>Engage in banter.
Might get fucked up by an unexpected attack if we run in. I'd rather focus on defense for now. Also the extra time will let us use our ability to localize weak points.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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