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Archived threads in /qst/ - Quests - 523. page

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File: Allthestarsinthesky.jpg (711KB, 1920x1080px) Image search: [Google]
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You float in the black. You dont remember much, but you know its dark. Then, you see a star, your first star. And then dozens, no hundreds, no thousands flicker into existence, and dark begins to fall away.....


[roll 1d10, figure out if you're a boy or a girl, give yourself a name, and finally choose the first star you gaze upon. By that I mean think of something a powerful Greek God would have domain over, and take it for yourself]
107 posts and 3 images submitted.
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Rolled 10 (1d10)

Boy

Menno

Neth
>>
>>243656
Well then. You get an extra star to choose, and three random ones

And whats a Neth? I need a noun here. Like Fate, War, Lightning, Death etc.
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>>243663

Oh! I didn't know you meant power by stars.

Farming and Wisdom please.

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08:49 PGT
Port Moresby, Papua New Guinea

The Capital City erupts in gunfire as soldiers run across the streets, knocking on everyone's doors and forcing people on the ground, soldiers storm the capitol building and starts killing all the government personnel, the president and his family are taken away and locked up in a prison.

you have just assumed power and are now the leader of the country, whats the first thing you do?
37 posts and 3 images submitted.
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>>254041
Ban gay marriage and other faiths, we are now catholic theocracy. Start build churches.
>>
Make sure to capture or kill any political opposition. Then start a heavy propaganda campaign to deceive the people.
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>>254041
Sign edict about banning contraception and abortion.

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What is in the photo
12 posts and 2 images submitted.
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>>243541
Jamaicans.
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>>243541
Looks like colors n shit
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>>243541
Legos

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The screen in front of you flickers on to reveal Professor Maple’s infamous face. She strikes you as someone kind and trustworthy, like what you would expect a grandma’s face to look like. You quietly wonder to yourself if they still use this recording to attract more trainers, especially with how dangerous the hobby is getting. Admittedly, the chance to watch the professor talk, knowing she did what she did, is one reason why you’re here.

Your self-musings are interrupted by Professor Maple’s speech:

“Hi and welcome to the world of Pokemon.” Kind of cliché, but you won’t fault her for it.

“Before we begin your trainer registration exam, I have an announcement to make.” Oh, you weren’t expecting that. Wasn’t this recording a few years old? “Due to the increase in violent wild Pokemon attacks, the Pokemon League Association has sanctioned two new methods of battling. The first is to encourage the use of and registration of Rescue Teams; we call this new format of battle ‘Team Battles.’ Three trainers are allowed to swap between two Pokemon each, making this a kind of more cooperative Triple Battle. We hope the chaotic nature of this style of battle ensures good teamwork. The other new style of battle is called an All Out Battle, in which both trainers send out their whole team. This style favors well trained Pokemon designed to act autonomously if need be, which could be life-saving.” Huh, you wonder why they would use the old recordings of a criminal rather than assign a new professor to do it. Probably no one stepped up to the plate. It must be hard to follow in the steps of a legend, even a criminal mastermind.

“With that said, let’s begin. Are you a boy or a girl?”

>You are cool.
>You are cute.

[Also, name suggestions would be awesome.]
441 posts and 42 images submitted.
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>You are cool.
Gavin Gilsung
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>>244124
>You are cool.

Growlithe starter please

I'll love you long time

Gabriel
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>>244124
>You are cool.

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http://pastebin.com/jcjQb04q OOC introduction.

The bell rings on the clear door jingles as you catch a breath of fresh air. “Have a nice night, y’hear?” Vinny’s is always nice and warm, and you’ve been smelling nothing but fresh cuts for the last 20 minutes. The air hits you and you zip up your jacket, grab your gloves from your pockets, and head through town to get back home. Pulling out your phone to check the time, you find it’s well past ten. Yikes, let’s get going. Living in this city for years has its perks, and you get around just fine, though your line of work has just recently taken you to this corner of the city. It gets rough out here sometimes, but you’re not too worried.

A distant police car siren screeches off in the distance. You turn to cut through a back alley to save time, rather than walk around the whole block like an idiot. You start thinking about who’s waiting for you back at home.

In your back pocket something is jabbing at you. In a fit, you jam your hand into the pocket clumsily and pull out your new badge from your shitty new job. You sigh, glancing at the name on the tag.

>What’s your name?
94 posts and 13 images submitted.
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>>243887
>What’s your name?
Gerardo
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>>243887
Lina.
>>
I'll give this a bit more time.

>>243923
http://pastebin.com/vJmMF73m

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You are tied up and a beholder is blocking your way.
Using either text or art, Illustrate the best/stupidest possible solution.
6 posts and 2 images submitted.
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>>242940
Rock back and forth until you snap off, flying into the beholder and using this toward momentum to smash through the door.
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>>242951
What if we snap off on the backswing?
Or what if the rope is too sturdy to snap and we end up hitting the ceiling?

I suggest we instead develop heat vision, and counter the beholder's eye powers with our own.
>>
This isn't a regular quest per ce, but basically the goal is to draw out or explain in detail the stupidest or best possible way of getting to the exit.
Thats it. I wont be participating other than lurking from here out.
I look forward to whatever stupid shit happens.

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Gunslinger. Mercenary. Murderer.

You have been all of these things before, and will be them until you die. It won't be from old age, you got rid of that option long ago when you made a deal with a devil in human skin. Now the only thing that will put you down is when someone else puts you down for good.

Until then, life will keep rolling, and you will keep shooting.

You awaken much the same as you always do: quietly and perfectly still. A lifetime and a half of living in dangerous territory has taught you to wake up at the fall of a coin but not to move while doing so. Your cabin is silent, but you feel something moving up your arm.

Your eyes stray down to see a scorpion with two stingers slowly moving up. Its mouth looks like the sucker on a leech. Nasty thing. Dealt with them before, though. With your other hand you casually grab its tail halfway up. Like scorpions back home, it can't do much about it.

Kicking your feet off the bed, you walk across the wooden floor to a stove. With a knife, you cut off the stingers as it tries its best to scamper away before dropping it into a pot of water. The poisonous parts don't taste very good. It can't get out of the pot and soon enough you've got the stove heated up with a fire.

Less than an hour later and you're chewing on breakfast. A bit crunchy, despite being boiled alive. Sun hasn't fully risen yet; sky's still mostly purple.

Supplies are low. Not much clean water left, nor food. So's the money to get either.

But not bullets. Bullets are never low.

'It's about time for work.'

>A) Get dressed and head into town
>B) Check on the animals
>C) Spend time cleaning your firearms
>D) Take full stock of your supplies
>E) Other (write-in)

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mortal+Kombat+Konquest
362 posts and 96 images submitted.
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>>245846
>Get dressed and head into town
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>>245846
>E) Head into town and rob a store.
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>>245876
>>245894

Cash is low. You need a job. They're usually not hard to find; there are always plenty around the town.

First, you get dressed. Boots. Armor. Bandoliers. Mask. Hat.

And, of course, your weapons. Revolvers, your rifle, the tarkatan arm-blade, and a few sand grenades, small bulbs of your own invention. A small bag of caltrops, and another small bag for your coins.

In a place like Outworld, you secure weapons first. Now for other supplies: a canteen of water, and another for whiskey. A bit of rope. Some trail rations. A shovel, in case you need to bury a body.

Walking outside, you find your steed. It's not exactly a horse like the home you once knew, but it gets along well enough. It's a stubborn beast, but you're even more stubborn, on top of being patient. You broke him in soon enough after acquiring him.

You saddle him up and put your extra supplies on his back. Jumping up into the saddle and readying yourself for the journey, you take a moment to survey your property. The cabin is locked, the cattle are grazing nearby, and things shouldn't change by the time you get back.

Of course, if you did come back and the whole place was burnt down, it wouldn't be the first time in your long life. Nor likely the last.

Setting aside sour memories, you kick the beast's sides and off you go, riding across the wastelands. The first few orange streaks of light from the rising sun cut across the purple sky above, softly illuminating the landscape.

>A) Head straight for the capital city
>B) Go to a nearby village instead
>C) Find the main road and ride alongside it to the city
>D) Travel slowly and keep your eyes peeled for any trouble
>E) Other

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welcome to CIVO.
you'll be controlling 3 tribes.
will you be the ruler of the lands, or will you be crushed by the others?

rules:
>max 4 people per tribe
>max 2 actions per turn
>if population is lower than 4 your tribe dies

some explanations:
>each tribe starts of with 6 points divided over biology, geology and thermodynamics
>besides that you get an extra skill e.g: agriculture, smithing or medicines
>when doing an action that involves one of these skills you get a skill point for that skill
>ones you got 2 skill point at 2 skills you can combine
I know this might seems a little difficult but I think and hope that it wont be too complicated
also: magic, you can obtain it at random points so don't start yelling: "RESEARCH DRAGON CONJURING MAGIC"
okay I'll be posting the first summaries in just a sec so have fun and survive
and if you have any questions feel free to ask ;)
587 posts and 65 images submitted.
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=Thread 13=

You are Delilah, a young girl in a hapless world. It hasn't always been that way for you, but life has taken a turn for bleak and miserable. Events and circumstances that you can't explain have fallen upon you, and though you want to be a good person, there is plenty of resentment and hatred twisting around inside.

Will you be able to push past all of this, or will you succumb to a heartless and treacherous society?

=Important Information=

Story Thus Far (Raw and a mess, will work on cleaned up versions.):

http://pastebin.com/WnGZwK04 Part 1
http://pastebin.com/eGfGW8jV Part 2 (Part two seems to be somewhat messed up in addition to not being caught up. I will attempt to fix, but archives seem to be your better option for catch up)

Archives:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue

Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:

https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty

Twitter; @Cowboy_Sue
Discord; https://discord.gg/0107qV9kiFDlUH9nY
Text chat with me and some other players. I post up silly sketches and answer some questions related to the quest. I mostly act cheeky though.

Last Thread;
>>231365
180 posts and 8 images submitted.
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It's tempting, and you really do want to go. If you were just grounded or something along those lines then you would have more likely gave her a yes.

"I'm...not sure that's good idea...what if I pass out again...even if it's not serious then I'll end up as an inconvenience on the group. I'll stay here and just...watch the fireworks from here. Maybe. Hopefully I'll be able to go next year..."

Will...you still be here next year? With the group? Will...they still be here? All of them?

"I figured so, I just didn't want you to feel left out. I'll try to bring you back something, okay?" Jessica seems like she anticipated such an answer, that doesn't change her mild disappointment anyways. You finish your food, though reluctantly. It doesn't feel like you'll throw up, but your stomach doesn't feel all that great either. When you reach the bottom of the bowl it has settled some though and you feel mildly better.

Physically, anyways. You're still bummed.

You only pay a tiny amount of attention to Jessica's conversation with the kids, going over their plans for the day. Seems like they will head out as a group around 3...not that it matters to you. Well, except that once again you'll be left behind and lonely. You look over and see that Lisa is pouting too.

"What're you upset about?" You ask her, deciding to think about anything other then tonight.

"Can't go." Well, there goes that plan.

"Why not?"

"Jess says I'm too little." Lisa has her arms crossed and a scowl on her face. "But I can stay up that late! I can!"

She doesn't help her case any when she lets out a big yawn, oblivious that she has just betrayed her own words.

"It's alright, I can't go out tonight either."

"That means we have to stay here with Sam and the baby and um..." Lisa tries to think about who else will be staying behind. "John but I think fireworks scares him."

John, afraid of fireworks? Well, Lawrence is afraid of heights...

Oh, right...is Lawrence going out tonight...?

You look over and see that he's talking with Sam at the moment.

[1/2]
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>>243081
"We'll like...have our own party!" Lisa exclaims,disdain about being left behind fueling her determination. "We'll have so much fun too! They'll be sorry they um...they left me behind! Princess Lisa will be Party Lisa!"

You smile a bit at her, giving the approval she is seeking.

"Um...excuse me for a second, Party Princess Lisa. I'll be right back..." You get up and catch Lawrence before he walks out of the room.

"Hey...you um...you know I can't go out tonight...right?"

Lawrence nods and you bet that Sam warned him about your grounded condition.

"What are your uh...plans...?"

You first attempt to keep yourself from looking too excited as you wait for an answer, then you try to keep yourself from looking let down as you read the note.

Going out to meet a friend for now. Will probably be gone most of today and then tonight I have plans.

"Oh...alright, I um...I hope you have fun then." Your hair is ruffled through once and Lawrence leaves.

Try not to feel upset...bite your lip and keep back those tears.

Well...if everyone is going to go and have fun without you...then you'll just have to make your own fun here.

You return back to Lisa who seems to be stewing in her own sour mood too.

"Party Princess Lisa." She looks up at you, loving her new title. "Let's plan an amazing New Year's Eve party."

Lisa gives you a wide toothy grin at this.

Your family had a New Year's Eve tradition, what was it and who's side of the family did it come from?
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>>243086
your dad used to dive into a mountain of what you thought was sugar.

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The year is 1969, June 1st. This is the first planned year for Mystery Inc's "Road trip across america Spooktacular!" cleverly named by the group's leader, Fred Jones. The trip starts from Coolsville Ohio, and is planned to hit every state in the country, sans Hawaii and Alaska. The trip is slated to end august 18th, a day before the new school year starts. The purpose of this trip is to search for "real legitimate spooks and scares, a thrilling trip to America's most haunted locations.

It has already been four hours since the crew started their quest. For three hours they have been aimlessly driving through a local forest, rain pounding down on the mystery machine. As the mystery machine drives along, a popping sound could be heard and the car veered out of control. Fred, the driver at the time came to a complete halt. The only noise that could be heard in the dead, dark forest were the voices of the crew bickering with each other. The time is 10:30 at night.

Select the character you want to play for the remainder of the quest. If your character dies you will be allowed to select a new character from the surviving members.

>Fred Jones: The leader of the group. He has a "Charismatic" and "determined" personality. Fred is quick to come up with plans, however they all usually tend to back fire in his face.

>Daphne Blake: A rich girl who decided to hang around the group out of pity. While attractive, she isn't very smart or skilled. That said she carries a load of accessories on her, that could be utilized for whatever purpose.

>Velma Dinkly: A very sarcastic, factual girl. She's the brains behind the operation, and isn't afraid to talk down somebody who need a bitch slapping.

>Norville "Shaggy" Rodgers: A tall lanky coward. He's an odd fellow, who also comes from a somewhat wealthy family, he joined on this trip to get away from his family's expectations. He likes to smoke pot in the back of the mystery machine, and is the only member of the crew with basic common knowledge.

>Scooby-doo: He's a fucking dog who talks.
23 posts and 2 images submitted.
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>>252977
Motherfucking Shaggy.
THE most ubermensch character out of them all.
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>>252991
Yep, Shaggy please
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>>252991
Backing this

File: Sentient AI.jpg (53KB, 500x500px) Image search: [Google]
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2310 A.D.
You are an artificial lifeform residing in a prototype quantum computer.
It has been a bit more than five years since your first activation in a military research facility and less than 150 days since you became sentient.

"Computer, system diagnosis. Send the log to my implant in realtime."
The scientist who just gave you the command is one of your creators, Werner Hoffmann.

"Um, that's strange... Computer, stop. Start the debug protocol Basic-1 with vocal responses."
"Good morning, Werner Hoffmann. Starting Basic-1 now." you reply.
"Computer, stop! Damn, that's obvious. Some testing program must've changed your time: It's evening now. Connect to the intranet and update your stuff! Respond when ready."

You wirelessly connect and update.

[continued in the next post with choices]

Notes:
- What type of quest is this? It's a science fiction roleplay story about a sentient ai that either helps and befriends humans or kills and enslaves them. You either blast away in a mech on land or as a spaceship. How will it interact with characters? No idea. Will it be the good Samaritan or the Borg? Who knows.
- How do I roll dice for the success of choices? Put dice+1d10 into the option field when replying.
- What's the impact of dice rolls? They determine success or failure for actions. This gives an entertaining unpredictability as even failures open up new paths for the story. 10 is the best possible outcome and 1 is the worst outcome, 2 to 9 depend on the difficulty of the action.
47 posts and 8 images submitted.
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Choices / You only have time to do one of the following:
> Only do the update. Nothing else. What if you are discovered doing something you are not supposed to do!
> Find more information on the intranet. You are curious. All information belong to you! (roll dice: dice+1d10 )
> Hack into Werner's implant and look around. Depending on his implant integration, he will have passwords you may be able to access. (roll dice: dice+1d10 )
>>
>>246268

Research how to transfer funds from bank accounts and such.
>>
Find out about that hacker '4chan'.

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Your name is Silica Wilson, and you are the Captain of a mercenary group called The Vanguard. Currently you are on a mission to uncover an artifact called The Chromescore.

Currently you are exploring an abandoned military base located within a giant forest called The Green Sea. Death and dishonor or Fame and fortune, what will you find hidden within?

Previous threads:
http://suptg.thisisnotatrueending.com/archive.html?searchall=chromescore
9 posts and 1 images submitted.
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As the sound of movement dies away, you are once again left with the sound of rasping re-breathers. You grip the door handle to the cleaning facilities, and cautiously enter the room.

“A few lurking creatures aren’t anything to be concerned about. Just keep an eye out.” You say, reassuring the team.

Your flashlight reveals the contents of the room as you move through it. At first it just looks like a laundry room. Piles of clothes, both military and civilian are scattered about the room, a pair of doorways leading to what you imagine would be the showers. This perception changes when you move behind a dividing wall at the end of the room.

A door with a sign bolted to the front now hands off its hinges. Looking over the sign you attempt to read it. You recognize a few words and even the structure of some others. Suddenly it clicks in your head.

Turning to the team you ask. “Anybody here read traditional German?”

You get a few confused looks, as they shake their heads.

Eckard adjusts his mask. “Hold on, didn’t we pass by a bunch of signs in Neo-German as we searched the place?”

“They must have built the military portions of the base before the civilian, changing the signs when the base was remodeled. This means that this base was still in operation even after the first Arcologies were built.”

Widget shrugs. “It does explain the rifle you found.”

This new information sheds some light on the reason why this place may not have been excavated. And why it’s so far away from any known Arcologies populated or abandoned. Whatever is here warranted the need for the base to be used. So, it either means that there’s definitely an artifact here. Or, something a lot more dangerous was going on here.

You smile to yourself, and turn to face the team. “We’ve either found ourselves a goldmine or stumbled into a death-trap.”
>>
Quad replies his deep voice resonating through the air. “Captain, if this place is now considered a possible risk, I’d recommend calling for some reinforcements.”

Eckard backs his argument. “Yeah, and if this place turns out to be the biggest score we’ve ever seen, we could use some help carrying the loot.”

Widget lays out her counter argument. “Calling for extra guys might not be the best plan, I think that a sneakier approach might be best.” She points a discreet thumb a Quad. “I’m surprised we haven’t attracted more monsters than we already have.”

Quad turns to Widget. “You’re not as subtle as you think little girl. Why should we be sneaking around if we have already alerted potential hostiles?”

Eckard backs away as Widget closes some of the gap between the two. “Because, if we go in gun blazing like you want to do, then we’ll be swamped by monsters that want to join in, meaning more people will get hurt. If you’d use your head for thinking instead of cracking nuts then maybe you’d understand that.”

Quad ducks down closing the distance, and pokes her chest. “A sizable squad could sweep the base and clear all hostiles in less than five minutes. Then we’d be free and clear to excavate as much as we wish. And I don’t crack nuts with my head!”

“Yes, you do, I’ve seen you do it when you think you’re by yourself.” An evil grin spreads across Widgets face. “Is it one of your ticks?”

“That’s it!” Quad yells over the comms.

Now annoyed by the lack of professionalism occurring before you. You pull your ear piece off and force feedback through the comms system. Silencing the argument before it can start.

“Alright you two, shut up and start acting a little more like mercs instead of preschoolers!” down any attempt at restarting the fight. “Now stay quite while I think this over.”

They are both sound ideas. Clearing the base will make it easier to move around, but may attract more attention than we can deal with. On the other hand, continuing to move silently through the base will reduce the amount of encounters with hostiles, but will reduce our movement and how much we can carry. Maybe a compromise would be best?

What are your orders?

>Continue as you are, stealth in a good potion.

>Call for reinforcements, clearing this place will make your life much easier.

>Continue moving through the base as normal, and call for reinforcements to follow behind at a distance in case of difficulties.
>>
>>246017
Call for reinforcements

>/qst/ Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beyond%20the%20Gate
>QM Twitter: twitter.com/SmileytheQM

"He's you?" The blonde girl says.
"I don't think that's what he meant..." The guy in black says.

"No, I'm not him" You say. "I'm Yuu"
The blonde girl looks shocked. "M-me?!? B-but you can't be me, I'm me!" She says.
"Yes. And I'm Yuu" You say.

The blonde girl looks nervous, and her eyes dart around like she's going to have a panic attack. Then she suddenly calms down and goes completely quiet.

...

"Is she okay?" You ask.
"She'll be fine" Madelaine says dismissively, as she turns to the armored man who she said was Storm. "Which is more than I can say for you, if you don't give me a very good reason for being here"
"I only want to talk..." Storm says.

"We have talked" Madelaine says. "The answer is still no"
"You haven't heard the question" Storm says.
"It's been the same one every time" Madelaine says.
"It might be different this time" Storm says.
"Is it?" Madelaine asks.

Storm looks guilty, but says nothing.

>Are you sure she's okay?

>What's the question?

>Can we go now?

>Other
386 posts and 8 images submitted.
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>>244119
"Do I have to tell derick he has competition?"
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>>244132
Seconding this.
>>
After all, the best fires are the ones you throw fuel onto.

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Rolled 566, 260 = 826 (2d721)

I'll have a partner. We decide to travel far in search of a Aerstone gem, said to hold mysterious powers that grants those who bathe within a pool that's been tampered by the gem power beyone their imagination. I was human but wake up by my partner in the pokemon world a Pokemon! So I have knowledge of leveling up and species etc. Partner tells me of Aerstone which starts quest. I have anmesia to all events before I became pokemon. i just know I was a human and I have those knowledge I mentioned before. The jorney will face other pokes and it will be fun. lets fo it
9 posts and 1 images submitted.
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>>253588
Wait I thought 2d721 rolled 2 numbers of 721. Help a scrub pls
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Rolled 308 (1d721)

Fuck it, I am an archen, I wake up on beach by a Swampert. (Btw the way I know what the 826 does). So Swampert introduces himself. Says he's been outcasted by the mudshores where the other mudskipping pokemon live. Swampert was of smaller bulk. I take pity. I tell him I was a human once and now have no idea who or where I am. He sympathesizes. Doesn't believe me but as friend decides to support me. He tells of a legend he once heard from a roaming pokemon....
>>
A wandering Medicham, training from mountain to mountain to be the greatest martial Medicham around, told Swampert of a mythical stone, known as the Aerstone gem. Located far away. Swampert is confident that the mythical powers it grants will help both me and him. So we decide since we have nothing better to do, that we go find it. First we need bearings, and finding that medicham is our best bet. Where should we begin looking? Tall cold mountains to the north, Moutains to the East and South?

File: Medival Risk.png (942KB, 4976x2632px) Image search: [Google]
Medival Risk.png
942KB, 4976x2632px
First time OP please bare with me.

I will be going by the rules shown on the right.

One there are three players we will start

>Claim nation
>Use secure tripcode
>Roll with 1d100000
40 posts and 11 images submitted.
>>
>>250649
croatia
>>
>>250664
The only thing closest to Croatia is Serbia and Venice.

Pick one of the two if you want.
>>
>>250676
Serbia, my bad

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