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Archived threads in /qst/ - Quests - 288. page

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CHOOSE YOUR KNIGHT: Majority vote wins.
33 posts and 1 images submitted.
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>>955855
Pimp
>>
>>955855
Red Knight
>>
>>955855
>water knight

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LETS MAKE A STORY--
SOMEONE START
13 posts and 2 images submitted.
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>>953290
You are a qt catgirl working as a craigslist hooker.
Your goal in life is to have your womb filled with sperm from every sperm-producing organism in the universe.
>>
>>953290
>>953941
welcome to 4chan
>>
The aristocrats!

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Welcome back, fellow Knights of the Phoenix.
Discord: https://discord.gg/GmqzmyM
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=PKQ
Character Sheet: https://docs.google.com/document/d/1EoN56Kc7lCpSuTTo5TslQRBPBKTvlr0i7-Td7WKIDSI/edit?usp=sharing

When we left off, you were standing at the mouth of one of the many tunnels on this unnamed, poisonous, evil world, fifth from its star. You are investigating the disappearance of 2 of your subordinate Knights. You have brung Knight Erzai, a Marksman, Knight Tatania, a Pegasus Operator, and Knight Maat, a Medic.
Your Seraphim pack is currently offline in the tunnel. Markus and Malakir are both onboard your carrier, in orbit.

>Go into the tunnel
>Reconsider
>Name the ship
37 posts and 2 images submitted.
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>>950959
>Name the ship
"Dauntless stride"
>>
>>950959
>Name the ship
"Rainbow Unicorn"
>>
>>950959
>Name the ship
"Dauntless stride"

In interests of getting the thread going.

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Part 6 – Session 1

The Astral Plane is a place of dull, hazy light, infinite space, and unchanging nature. Naught grows here, little lives here, and the artifacts of mind and spirit are scattered across its expanse. But there are some features which are ever-present, even omnipresent. The Curtains of Color, which are the boundaries of the physical realms which may be reached through the Astral. The Astral Fundament itself, ectoplasmic and ephemeral, the soft silver glow of the Astral Plane.

The Dead Gods.

Here are the bones, the blood, the petrifying flesh, and perhaps the presence of ancient beings of nigh infinite power, laid low through means unknown and perhaps even unknowable. The Dead Gods are nothing more or less than their names suggest, and yet there is power here, secrets to be learned, mysteries to be studied. Here an ancient wyrm lives, a creature of alien intellect and of vast power. Here a mysterious living void, a tiny blot of umbral darkness hunts, haunts, a thing like a living Sphere of Annihilation that may be a guardian, or may be confined to this place. Here the Blood of the Dead Gods has been spilled or poured, strange liquors and odd ichors flowing and pulsing, carrying unknown power. Alien geometries are the norm his, and in this place there is light and shadow in abundance, and all that can lie between.

Or beyond.

The Astral is a place devoid of life, save the very strange life that has taken root and wrests existence away from the infinite grey of the plane. What life that may be native is alien in every conceivable manner. Time does not pass here: there is no hunger nor thirst, no growth nor healing, and little change. Except in the Garden of the Dead Gods. Here, there is life and change in abundance.

You do not know who planted the first stelae in this slightly concave platform with the hole in the center that leads to other places within the realm that is called the Dead Gods'. Nor do you know what seeds were planted, or how. But the beauty is real and inescapable. The patters in the stone are lined with deep grooves of what could be water, or could be something stranger and more potent. Or, it is possible, poisonous. But from this shining liquid emerge tendrils of life, green in the grey expanse of petrified God-Flesh, vines which bear flowers of violet and blue, of red and yellow. Strange flowers, but flowers nonetheless.
163 posts and 33 images submitted.
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From the flower lined waterways emerge delicate trees, their trunks gnarled, twisted, yet healthy and whole. There are leaves bursting from branches spread wide and far, and sometimes even tall. Sometimes the trees bear strange fruit or delicate orchids; sometimes they bear merely leaves.

Moss grows here, as does lichen, spreading among the stones in wide patches of soft green and delicate shades of blue and grey and green. There are sometimes statues present, other times they are hidden by vines and flowers. Other times they are simply gone, and another sprouts in another place, like strange fruiting bodies of the flesh of Dead Gods. There is sometimes a mist that passes overhead, and other times rain falls upon this place, impossible yet gentle and soothing.

It spreads for miles.

Aeuna is struck dumb by the sight, and you do not blame her at all. Even Yzia is momentarily lulled into reverence by the sight, though she has seen it many times. Of all the strange invective you use, never have you used anything of the garden for it. This place, if any place, is hallowed.

[] Take Aeuna by the hand and lead her through the garden a bit.
[] Take your leave of Yzia and Aeuna, let them get acquainted.
[] Take Aeuna to see your place of contemplation.
[] Take your place upon Yzia and let her move over the Garden.
[] Write in?
>>
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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/951597/

Pastebin: http://pastebin.com/5H8tWFRe

Twitter: https://twitter.com/XsQuestmistress

>Akko, like all her kind, has a measure of psychic ability. She will simply use most of these powers without prompting, instinctively, when appropriate. Her spells are another matter.
>She is a high ranking Gish, and may give orders to low ranking Knights; mid-ranked Warriors; high ranking Spellcasters, Skulkers, and Murderers; and any Gish lower ranked than herself.
>Current Cadre:
Yzia: Adult Solar Dragon, lover and companion. She may carry Akko and four others.
Falna: Mid-ranked Warrior (potential antagonism); Class:Slayer, bound by Oath only.
Yashi: High-ranked Illusionist (drama queen and very, very, very old); Class:Illusionist Wizard, Bound by Oath only.
Tzanzi: High-ranked Murderer (damaged legend, old friend); Class:Pureblade Slayer, Bound by Oath and Promise.
Aeuna: Mid-ranked Gish (Yzia's new quarry); Class:Psychic Warrior, bound by Oath, and added a Vow to make her as skilled a gish as you are.
Schechei: Mid-ranked Gish (mated to Falna); Class:Magus, bound by Oath, and due to receive her Silver Sword soon.
Kteine: Mid-ranked Gish (once an ifrit, now your student); Class: Psychic Warrior, and bound to be a problem in one way or another.
>Akko's Current Supreme Leader
Dunzamn, a Lord Knight with a True Silver Sword, heading the Raid of The Aristocracies.

Character Sheet always In Progress: http://www.myth-weavers.com/sheet.html#id=1009380
>>
>>951635
>[] Take Aeuna by the hand and lead her through the garden a bit.
Hooray for scenery porn!

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Episode 7
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Previous Episodes
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=yugioh+quest
>>
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RULES
4000 Life Points
First turn draw
Field spells don't destroy each other
Monsters without flip effects are summoned in face up defence position instead of set
During the protagonists turn he will play cards/ perform actions that get posted
There is no list of cards in his hand you must choose from, you can choose any card
Cards that don't fit the FIRE theme of the protagonists deck or OP cards cost fate points
The Main character doesn't know how to use any extra deck summoning methods
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"You win Anonymous, I guess the book is yours now"

Before we start the actual game, we're going to roll up a Warband to lead in a Black Crusade, using these tables!

> https://1d4chan.org/wiki/Chaos_Warband_Creation_Tables

Now, roll 1d100 to determine the Warband's Alignment!
45 posts and 3 images submitted.
>>
Rolled 34 (1d100)

>>954903

If no one else will roll, I will, as it makes no difference.
>>
>>954949

Huh, looks like this Warband follows,

> KHORNE, BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE!

Alright. Roll 1d100 for the Frequency Of Blessings!
>>
>>954956
Fuck it

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First to three votes, what and where
31 posts and 3 images submitted.
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>>952744
>Halflings
>Swamp
>>
>>952744
>>952752
Supporting.
>>
Just waiting on at least one more person

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Friendship and Bonding

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon%20Island%20Adventure%20Quest
https://twitter.com/GobbleQM
Character info pastebin in progress: http://pastebin.com/iB0tb7rz

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.

Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.

Combat mechanics are up in the air. Suggestions are welcome. We'll be trying some new things out so I appreciate your patience as we fine tune it. Stronger moves tend to take more time and have more cooldown than weaker moves, so beware of that timing. I also want to try a more varied turn system so you and your opponent can do a few things in a row more often. Speed is more important for closing ground, intercepting, and other things and doesn't necessarily mean going first.

Call me out on a mistake and receive a suggestive picture.

Pokemon:
Gobble (Munchlax)
Mace (Roggenrola)
Belladonna (Budew)

Badges: 1

Recently: You had a chat with your sister, invited Laki along, hosted a dinner for everyone, and had a non-violent, not-entirely hateful second with Jane.
1148 posts and 185 images submitted.
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YES!
>>
Nobody knows we're a badass, but Laki generally believes, and Hana and Jane suspect now.

How are we going to take over the world if we keep showing off like this?
>>
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>>949583
We care about you Gobble

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Please put in three votes for a race, not necessarily from the chart, and three votes for our place, where our story will begin.
109 posts and 4 images submitted.
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>>949904
Pic
>>
>>949912
Humans
Tunda
>>
>>949912
>Fuans
>Tundra

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Welcome to DCAQ. Here we follow our hero Isaac Morrison or as the world may soon know him Oceanus, in his adventures in the DC universe. Last thread we took out some blockheads with our water and ice powers, but things took a serious turn when the authorities turned their attention from the stolen blockbuster serum to the suspected metahuman who captured it's users in ice. Leaving town was the only rational option. We decided to head clear across the nation to LA where our family friend informs us is the last known location of our father who has been gone for over a year now.

As for rules, there will be options after most updates to vote on. The option with the most votes wins after 10 minutes or a specified amount of time. I may call a vote early if I am prepared with the writing and it becomes overwhelmingly in favor of 1 option. Some action require rolls on a 1d100 crits on 1-2 and 99-100, I will call for a roll after an option has won and only the first 3 rolls after I call it count. Write ins are always welcome, I have veto power on them and may assign a roll. With all that said let's get this show on the road.

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/916851/
169 posts and 22 images submitted.
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Radio: https://www.youtube.com/watch?v=uc-7G2OSsBY&ab_channel=Eggman909

You’ve been driving for awhile when you see the “Welcome to Pennsylvania” sign illuminated in your headlights. You’ve been cycling radio stations to see if anything about a manhunt, more specifically a manhunt featuring a 22 year old 5’ 11’’ white male with potential metahuman powers and a grey 2001 Chevrolet express heading west, but you find nothing. This either means they are not searching that hard for the moment or are playing their card close to their chest. Either way you intend to push forward to find the only blood relative who has been a part of your life and the answers he might have to questions that have been burning ever since you nearly took some kids eye out with the stream when he cut you off from the drinking fountain 11 years ago.

You realize you should call Cat and explain her prediction about you getting snatched up by some clandestine operation we're only half true, as you escaped the snatching part with the help of a man with no face and a blue trenchcoat.

“Hello” you say when she picks up in a sunny voice not really appropriate for the situation.

“Isaac I have two thing to say, one is I told you so, the other is I’m glad you’re safe. I didn't know if they got to you or not. They enacted a curfew out here and every way in or out of town is blocked off.”

“Yeah, well I wanted to update you on my situation.” You say.

>Tell her the whole story

>Tell her your plans, leave out the personal stuff

>Say you’re fine and you’re working on getting through this
>>
>>949703
>Tell her the whole story
>>
>>949703
>Say you’re fine and you’re working on getting through this

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so I saw some one do an evolutoin quest and I thought it would be fun, but wait! I wanted to see how people reacted to my creatoins and how THEY would evolve.

this versoin won't be as good as the original probably, but I still think its fun.

Planet temprature: 36 degrees C (96 Farenhiehgt)

Land masses: few
volvanoes: moderate activity
techtonic drift: none

--Organism Advancement--
> Organisms may be as large as the size 4 increment as state below.
> Organisms currently locked to the oceans. No landlubbers
> Silicates, Calcium, Iron, and Selenium are present in the environment and may be incorporated into an organisms diet/evolutions if desired.

--Size Increments--
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)
22 posts and 19 images submitted.
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>>959161

base Khord
>>
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>>959161
Base Spunt
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>>959161
Base Vemlin

I've had an idea, /qst/, and that idea is a new type of civilization thread, one that's focused on settling and taming a new land, and then actually managing to subsistence and prosperity of your people. Rather than rolling a d20 to hunt for sheep, for example, you'll need to arm some of the few people you have, find some way to train them, and locate some sheep to be hunted. Then you'll need to manage the stocks of food closely, and so on.

Rather than "Food for two turns", you'll have a larder filled with certain foods, and you'll need to keep your people fed. We'll be getting to know our civmembers a lot more closely than normal. Think of something between a civilization and a normal quest.

With the basic idea of a more closely managed, small scale, subsistence civ game established, let's get started.

We need three votes for the race of our little expedition, and three votes for where it is going to set down it's roots. Insects are the only race that is completely out, we can sort everything else out. We can have an Aasimar monastery tending for the local tribes, or a daemonic cult trying to survive in the wastelands to await their overlords. We can have Cyclops herding sheep, Ogres trudging between human villages to pillage them for their pigs and turnips.

This is probably going to alternate between comfy and starving very often, so if that sounds like your jam, please hop in and get voting.
23 posts and 3 images submitted.
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Any Race on here except insect is good, we need three votes to get started.
>>
>>952013
see, the problem isn't the idea.

The problem is nobody "having" that idea and actually DOING it. Both for CMs and players.

>>952033
Mountain Dwarves, but instead of inside the mountain, they traverse the plateaus and carve out monasteries and wineries among the peaks.
>>
>>952058
I can only promise to do my best, as unbelievable as that seems.

The dwarf thing sounds like a good idea, if people are up for it.

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PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/qstarchive/944863/

THE STORY SO FAR: You are Umbaroth, Blue Dragon of the Gregon Forests. You came to the Sanshira Deserts to make a name for yourself. Along the way, you managed to make a deal with the sultan to marry his daughter if you rid him of the rebels. Also, your mother came to help you along with your brothers and sisters.
-----
"Ah, Lord Umbaroth! I wanted to see you off before you left for your battle. With you on the field, surely the rebels will break and disband!"

The Sultan smiles a wide smile and raises his hands above his shoulders. Ten men sit atop horses in the stables, all of them looking towards the sultan. Genreral Nekzar sits atop a large tiger in armor. Nekzar taps on the tiger's reigns impatiently, it seems he wants to leave. Ferah is standing next to her father, wearing much more acceptable clothing. Behind him stands a very scared looking Lania. As you look at her, she averts her gaze, trying to avoid eye contact with the being that brought her to her knees. You smile and looks back to the sultan.

>Before, I go, I must tell you a very interesting story as to what happened last night.
>If that is all, I will take my leave. *Take your dragon form and fly away towards the town.*
>Where is my horse?
92 posts and 2 images submitted.
>>
Docs for you: https://docs.google.com/document/d/1AyLX0NrfmL0WDXjl4YUhMdnD8eh6tS2gJc2L7vfjN0o/edit?usp=sharing
>>
>>949694
>If that is all, I will take my leave. *Take your dragon form and fly away towards the town.*

But glare at Lania.
>>
>>949694
>If that is all, I will take my leave. *Take your dragon form and fly away towards the town.*

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> [[ Previous Threads ]]
http://suptg.thisisnotatrueending.com/archive.html?tags=Broken%20Sky
> [[ Unique Identifier: Ascheritte ]]
http://pastebin.com/pZv3XUPQ
> [[ Twitter ]]
https://twitter.com/BrokenSkyOnline
> [[ Ask Page ]]
http://ask.fm/Sylvetican

> [[ Underground: Lower Averron – Tethiss’s Claw // PVP Enabled ]]

You pass through subterranean tunnels far removed from civilization. The beating of footsteps – an army of distant allies – reverberates through the caverns overhead, dislodging bits of rock and dust that rouse you to alertness as they tumble down around you. It’s dark here; patches of bioluminescent mushrooms sprawl across the walls and dot the floors, faintly lighting a trail that winds deep into the underground.

The rock formations are roughly hewn and unfamiliar in their shape. Cut from a different type of stone, they appear out-of-place at best and somehow-malicious at worst. Thick threads, white and wispy – spiders’ webs – stretch between them, roped around the stalagmites in reticulated stretches and swaths. There’s little pitter-patters on the ceiling. You might see movement in the shadows when you gaze overhead, though you want to believe that your eyes deceive you.

You and your group exchange nervous glances, while Freya – the current leader of Freakshow, who seems to know a fair bit about this place – leads you along the path. You travel with a necessary air of caution, the lot of you remaining quiet. You are on a mission of utmost importance: travel to some supernatural seam deep beneath the earth, and seal or otherwise inactivate it before Averron City is overwhelmed by protohuman creatures from beyond.

“How much longer?” Aelriss asks. “I get the sense we’re on borrowed time.”

“Not much, but deeper still beneath us.” Freya says, turning over her shoulder and smiling. “Once we reach the end of this branch, we will have a fair distance to descend.”

“This is getting seriously sketch, lady.” Crow shakes his head. Tatsumaki nods, seeming to agree with the sentiment; Smith, however, seems rather unperturbed still. “We’re all sort of giving you the benefit of the doubt, here.”

“Just be careful.” You nod. “We can’t afford to m—“

The ground is uneasy where your foot next falls – a loose organization of rocks gives way to reveal a thin spiderweb beneath.

A pitfall trap?

> [[ Continued ]]
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>>949671

With a bit of a yelp, you slip and tumble downward into a narrow cavern, disappearing into the darkness as you skid along a long, stone slope. Someone calls out to you, but their voice becomes small in the distance behind you as you slide downward. Broken gaps and openings in the narrow space above reveal little glimpses of the cavern above you as you reach out, unable to manage a handhold on the smoothly-carved tunnel.

> [[ HP: 25 / 35 ]]

You pass through a veil of running water, and skid diagonally downward for another short distance before your body crashes through a stalactite, pulverizing it instantly. You roll to a stop, pushing yourself onto your hands and knees. What looks to be the mouth of a cave – opening up into light! – is no more than one or two hundred feet away. But you are still in darkness, now, in a place similar to what you encountered before.

Myriad sets of red eyes dance across the ceiling, fixated on you alone.

You feel a sudden influx of energy; a lance of ice which runs ear-to-ear across the back of your head. Your Celestial Artifact, Strife Memoriam, is ready for use.

> Write-in.
>>
>>949674
>deeper still beneath
how about we make this trip faster, then?

>Activate Artifact
>Ruby
I'm a little afraid that the spiders will be resistant to the lasers though. Fire res or something.
>>
>>949674
Sprint to the mouth of the cave. If we get caught activate our artifact.
Wtf man why did you give zero warning before this thread?

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The world is yet new. Men and beasts still grapple for control over the great plains and woods, and the first cities are still far in the distance. Life consists of hunting, gathering, and the first stirrings of agriculture. The world is vicious, but such a state suits many perfectly.

Bands of hunters have begun to gather together around mages or family heads, and these new bonds are bringing the strength to fight back.

>Which people make up our tribe?
28 posts and 3 images submitted.
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>>958650
Fauns
Please still be here.
>>
Homunculus
Subterranean
>>
>>958700
Forgot location
>jungle

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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