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Archived threads in /qst/ - Quests - 295. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

You are in the middle of making the worst first impression ever.

See, today is the day you become the new fourth member of a trainee team. You expected that to mean the team manager would arrange to accompany you to a meeting place, where you’d introduce yourselves, take the time to talk and figure things out, and maybe have some lunch together.

Instead, you woke up in your hotel room this early morning to a phone call from said manager, a man called Mr White, who told you that your new team planned on heading out for a mission in five minutes and you needed to go join them.

You might have panicked a little bit while getting ready and starting your autobike, dodging foot and vehicle traffic alike and zooming through the metropolitan city streets in the direction of the safe-zone gate. You might have gotten a slightly bad idea, and might’ve decided to disable the limiting on your bike’s little magic engine, which you had tinkered with before, and might’ve overcharged it hoping to not be late to your first meeting with your new team.

This might’ve made you lose control as you got there, which lead to you jumping off your bike as it veered off the now-mostly-empty highway and, with a precision that you’d be totally proud of in different circumstances, slammed straight into someone else’s autobike that was chained to a parking spot near your destination.

That autobike happened to be your team leader’s.

Which is why there’s a girl maybe only a year older than your own age of 12 looming over you, holding a very intimidating expression while you try to sink and disappear into the stone brick wall at your back via desperate force of will.

It doesn’t help that she’s equipped her Gear already, so her eyes and hair are coloured blazing red.

“So.”


>

[ ] Panic.
[ ] Make excuses.
[ ] Beg for mercy.
[ ] Distract!
70 posts and 14 images submitted.
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>>933651
> Beg for mercy
>>
>>933651
>Beg for mercy.
>>
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(I'll be trying for hourly updates. So ETA 30 minutes or so.)

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Sleep is a fickle mistress, ever fleeing from her most ardent seekers yet falling unabashed into the laps of those who would deny her comforting embrace. Time is her plaything in the twisting labyrinth of imagery and emptiness she spins, her call thereto irresistible as precious hours in the waking world become seconds or days to a dreaming mind.

So, we come back to our young protagonist, Cici as yet still wrapped in the embrace of a dreamless, peaceful void. It was her reward for a night spent learning instead of sleeping: chasing spirits through the aether and being chased by would-be werewolves until the point of exhaustion. Now she simply dreamt of emptiness, one that seemed to span on for weeks condensed into mere seconds as a pair of hands tenderly roll beneath her and lift her semi-conscious form into the air.

“Good morning, sweet child,” comes a gentle greeting from Uncle Lee, his warm voice slicing through the indistinct grogginess of sleep as he begins walking with his adoptive niece in tow, her head still heavy with dreams as she reclines in his arms. “Or should I say good afternoon, rather? You’ve been sleeping like a log for most of the day.”

“I was up until real late,” Cici explains quietly, wincing as a yawn brings a sharp pain inside her skull. “And had a really weird dream…”

“Dreams are a fickle mistress,” Lee agrees with a laugh. “Still, there will be time for more sleep when the sun has once again set over the horizon. Until then, best you get some food in you. The others are already upstairs digging in.”

[”I hope I didn’t leave you guys waiting…”]

> Write-in
96 posts and 38 images submitted.
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>>933524

Also, just in case:

Welcome to Gorgon Child Quest! Where-in you take up the role of a magical talking artifact being wielded by a young gorgon girl named Cici. Living out of the steadily improving remains of a once great dungeon, the game will focus on exploration, character interaction, and learning as the voices of the players within the amulet help guide her along. I may also include a magic system down the line depending on how things go, but we'll see what the future holds.

For news about quest updates, my twitter can be found here:
https://twitter.com/bananon_QM

And the archive can presently be found here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=gorgon+child
>>
>>933524
> Write-in
FOOOOOOOOOOOOOood!!
>>
>>933524
>Write-in
Nah, don't worry about it, Cici.
Now go and get some food in you.

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Welcome back to DanganQuesta: A Danganronpa Quest.
Part 1: http://suptg.thisisnotatrueending.com/qstarchive/835372/
Part 2: http://suptg.thisisnotatrueending.com/qstarchive/856933/
Part 3: http://suptg.thisisnotatrueending.com/qstarchive/892704/
Twitter: https://twitter.com/SapphirewaveThe

Warning: There will be spoilers for Danganrompa Trigger Happy Havoc, so I recommend you play or watch it if you haven’t.
Steam Page: http://store.steampowered.com/app/413410/
Free legal streaming for sub and dub: http://www.funimation.com/shows/danganronpa-the-animation

Living Students
Samantha: Grand Memory
Reginald: Grand Prodigy
Jordan: Grand Chronicler [marked for death]
Jeremy: Grand Deviant
Slate: Grand Merchant
Brittany Ann: Grand Cheerleader
Sam: Grand Twin
The other Samantha: Grand twin
Chuck: Grand Glory Hog
Gabriel: Grand Faith
Mercedes: Grand Translator
Frank: Grand Truthteller
Svetlana: Grand Puzzler
56 posts and 1 images submitted.
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You open your eye and immediately shut them again once your body acknowledges the splitting pain on the back of your head. With your eyes shut tightly, both your hands shoot up to feel your head. There is a large lump on the back of your head and you have no doubt that it is from when Chuck knocked you out. Slowly, you pull one of your hands away from the bump and place it on your mattress to sit up.

“It’s about time you woke up.” A drowsy male voice says from behind you. You open your eyes and look behind you. Slate is sitting in a folding chair that you can assume he got from Dick’s. He lets out a long yawn and stretches his arms up in the air. “We drew straws to see who should be here when you woke up to fill you in. Chuck was taken by surprise that you jumped in and a bunch of the new kids got a chance to restrain him. After that he went back to the 3rd floor while Jeremy and the twins took you and Reginald here to rest. The guy’s a little bruised but he’ll be fine.” Slate lets out another yawn before going on. “Anyway, since meals are only in the laundromat, there is no real way to keep those two from fighting again, so we are just going to have to keep an eye on them. Now if you excuse me, it’s almost time for breakfast and I haven’t got any sleep.” Slate then stands up, pulls the curtain away, and walks in the direction of his bed.

You look around the area and check your inventory. Under your bed is a fresh change of clothing, the bat you took yesterday, maps for the 4th and 3rd floors, your headphones, and the 2 CDs you’ve collected (The Will Of One, Unplayed CD). You decide to leave the bat there since you don’t have anything to carry it with.

What will you do?
>go to breakfast
>write in
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>>932530
>>go to breakfast
>>
>>932530
>go to breakfast

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>a goblin/gretchin takes your man-purse.
>what do?
38 posts and 1 images submitted.
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Kick him in the balls
>>
>>934534
The goblin dodges your foot and shanks you in the ribs with a rusty knife. Proceeds to turn tail with purse in hand
>>
Suck his dick

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Cheering and laughing and clapping in the distance.

That's the wedding starting.

You, Karas and Tia crawl out of the broom closet you've been hiding, through the window, and glance around the garden nervously.

Not one guard in sight. You guess everyone's at the wedding, taking place on the other side of the palace.

Your dad knows you're coming. He'll focus on keeping Eskarin safe. The rest of your circle (Zareen, Starfall, Talon, Aexel and Valeriana) should already be there or nearby, in disguise.

And, in all this mess, Mikahil and Lynne are still AWOL. They were supposed to head over to House Iblan and make sure that that particular noble trading house wasn't going to get in the way of your little coup d'etat, but...

You bite your lower lip nervously. You can't help but be worried. They're late. Too late. Did something go wrong?

Maybe they just arrived and joined the others at the wedding?

It's clearly starting. People are cheering, string music is playing. It's taking place in the garden, as expected. You'd imagine there'd be a lot of guests, and a lot of guards to boot.

You exchange a few silent, nervous glances with Tia and Karas. It's now or never.

>Approach silently, hiding in the bushes. Try and get a good look at the scene before anything. (m+n)
>Run in headfirst, planning to immediately make a beeline for Rankar wherever he is.
>Run in headfirst, planning to immediately make a beeline for your sister Eskarin.
>Barge in, scream "I OBJECT".
>Focus on making a dramatic entrance that steals the show. (s+z)
>(other?)
400 posts and 24 images submitted.
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>Who are we?
Maka, an exiled noble Exalted as a Zenith-caste Solar. Queen of Gem, now ruling the western island of Tianna. You have gathered a vast amount of allies and friends, and defeated every threat to Tianna up to now, though not without difficulty.
You recently discovered that Tianna is actually an artificial island, built around a First Age Titan: an almighty flying fortress. Your forces have crushed the Bodhisattva Anointed by Dark Water, a Deathlord who tried to usurp its power for himself.
And now, on the day of your wedding, the Unconquered Sun Himself appeared to you and crowned you Princess of Creation, asking you to be an example for others in these dark times.
After securing the alliance of the nearby realm of Neck (or Okeanos, as they prefer to be called), you received news from your remote homeland of Gem: Rankar, the man who usurped your throne, holds your father and sister prisoner, and is about to marry her to his own son in an attempt to solidify and legitimize his power over the city.

>Solar? Zenith? I don't know Exalted...
This quest is as newbie-friendly as possible, and I want it to work as a newbie's intro to Exalted. If you have ANY question, ask in thread. For the setting, google "1d4chan exalted".

>Archive?
http://suptg.thisisnotatrueending.com/archive.html?tags=Solar%20Quest
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Solar%2C+Quest

>System?
Dicepool-like system. When performing an action, everyone rolls 2d10 when posting. The first X rolls are considered, where X is equal to attribute + ability.

>XP?
Attributes cost [current score x5] xp. Abilities cost [current score x3] xp, except Zenith costing [(current score x3) -1]. Charms cost 10 xp, except for Zenith-based charms (related to charisma and physical/mental fortitude) which cost 8 xp. At the end of every "session" (thread) you will be presented with a list of possible acquisitions.

>Twitter?
@exaltedfag

>Any questions?
http://ask.fm/Exaltedfag

New System Info: http://pastebin.com/pvAZpsJ6
Characters info (player-made): http://pastebin.com/5WnD47jp
Quest in ebook format (player-made): https://www.dropbox.com/s/0wl5obxcwuakgdj/Exalted%20Quest%20-%20Threads%2001-101%20%5Bpdf%5D.rar?dl=0
Meanwhiles: http://pastebin.com/u/Exaltedfag
>>
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>>932151
>Approach silently, hiding in the bushes. Try and get a good look at the scene before anything. (m+n)
I've been waiting for this! Welcome back, you glorious bastard!
>>
Rolled 5, 6 = 11 (2d10)

>>932161
>>932151
Of course I forgot the dice.

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Twitter: https://twitter.com/bookerman32
Discord: https://discord.gg/yz7sDra
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Combat Rules: http://pastebin.com/DvuKGNuC
Season 1 Aftermath Chapters: http://pastebin.com/R4DN9d2i
Season 1 Synopsis: http://pastebin.com/SzF8NfW8
Quest Theme: https://www.youtube.com/watch?v=J69oCCM1EcI

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls. But a dark cloud approaches, and times are about to change. A new chapter in the tale of Dark Gate Academy is about to begin.

>Previously on Dark Gate Academy...
You relaxed after the battle with Yami, and Stranger revived Nina's spirit.
182 posts and 31 images submitted.
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No... no, this can't be... this can't be happening...

Well, you can see that giving it a day hasn't calmed Nina down any. The night The Stranger unveiled her inside your mind, she panicked and retreated back into one of the strange rooms Stranger formed inside your mind and refused to come out, horribly confused as to what was going on.

The next day, you engaged in a meditation session with Sora in order to get back in contact with your inner demon, considering Stranger had gone quite silent after the incident, likely out of shame regarding his stupidity. What the hell did he expect to happen? For Nina to just be dropped into your head, told that Stranger brought her back to undeath from the brink of non-existence, and for her to just accept that in a moment? That idiot... he doesn't understand human nature. For all the emotions he's learned from being a part of you, he still can't wrap his head around empathy, can he?

You travel back into your mind and manage to coax Nina out into talking, but she's still a muttering, dismayed mess.

Ryoji...” Nina cries. “I... I thought I saved you. What... what happened?

“You did save me...” you sigh. “Everything's fine... Yesterday, Stranger told me how you sacrificed yourself, but he found that a piece of you was still alive in here, so he decided...”

He decided what?” Nina cries, her eyes red as she looks at you in distress. “That I should be brought back? That... that I should be confined to this prison, trapped forever with this monster! Why... why is he still here?

I've been trying to tell you!” Stranger groans, leaning back in a wooden chair. “It's all good! Me and Ryoji are the best of pals now, right Ryoji?

“No,” you reply. “But he's proven to be more help than in the past. There's more threats of Archdemons out there, and as much as I hate it... Stranger's on our side.”
>>
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See?” Stranger replies, rising from the chair and making his way over to Nina. “Now, how about we settle our differences with a hu-

NO!” Nina screams in fear, rushing towards you. “Don't touch me, you monster! Ryoji, please... don't let him touch me...

Nina rushes into your arms, and you find yourself embracing her with a hug. The feel of her skin as you hold her close... you can feel her. She's really there, it isn't some illusion. This really is Nina, and she's scared.

Okay, you're pretty freaked out,” Stranger sighs. “But I just thought it would be cool if I could bring you back-

So you brought me back for your own sick amusement?” Nina cries, hugging into you tight as she glares hatefully at Stranger. “You brought me back to life because... because you though it was cool?

Well, no... you're still dead,” Stranger remarks, causing Nina to grimace. “But I revived your spirit! And... it wasn't just for me, you know. I figured Ryoji needed you... that it was wrong that he couldn't remember you, and that he could use you around in here.

Nina bites her lip, confused, before turning her head to you. “You... need me, Ryoji?

>Well, I never agreed to any of this. Stranger just did it.
>You can be the angel on my shoulder, Nina.
>I'd much rather have you around than Stranger.
>>
>>939610
>>You can be the angel on my shoulder, Nina.
The other 2 options antagonize The Stranger too much.

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>Name
>Location
>Color
If you are AFK for than 5 turns your territory will go up as a colony for a player or to a lurker.
31 posts and 4 images submitted.
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>>940787
Hipster Republic
Portland, Ore
Navy
>>
>>940787
Scorpiongirl Arizonian Colony
Gold
Arizona

Also we should use dice+1d100000
>>
>>940796
Actually, call me dad

Welcome back, cadets, to the eve of a great victory and the sixty-ninth installment of Mecha Space Pirate Quest. Today, you are Lieutenant Amos A. Wedge of the United Jovian Colonies Independent Defense Force, Special Operations Units and Logistics...but first, you're going to be someone else, briefly.


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mecha%20Space%20Pirate%20Quest
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

Last time, you unmasked a traitor, potentially made a friend among the enemy, resolved a hostage situation without casualties, and gunned down dozens of local girls dressed as maids with a tranq-dart SMG.

Yes, we are starting a bit early, but that's so I can unload some plot on you.
1222 posts and 166 images submitted.
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>>933831
Oh sweet delicious plot. Been a long week of waiting.
>>
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The room, the General's private office on board the great Mekong-class prototype battleship Iulia Maesa, named for a woman who saw her grandson made emperor and then had him strangled, feels colder than the temperature regulators indicate. It's so quiet, the quiet tap-tap-tapping of Bethany Cabot's armored fingers against her armored forearm as she leans against the wall with her arms crossed over her chest can be heard as loudly as the ticking of an antique clock. If she knew how much it was bothering the two young pilots seated on either side of their immediate commanding officer in three markedly uncomfortable chairs before the great jade desk of the General in charge of SOUL, she would have been delighted.

After all, she has had time to acquire a healthy dislike for both of them. The boy is a squirming, arrogant little weasel and the girl is spooky. Whether or not it's the result of some strange religious trait, something about people who genuinely believe in peace in a galaxy like this unsettles her on a primal level. After all, Bethany Cabot is quite a competent fighter. Instead of her usual uniform with her hair pulled back in a secretaryesque ponytail, she's still wearing her armored flight suit, sleek and black and glittering like the carapace of some dangerously venomous wasp. Her helmet...she accidentally left under the General's desk. Whoops. Well, nobody but Hermione can see it from here, so it shouldn't be a problem. Her hair hangs as wild as a witch's mane around her face, and her cheek works as she chews on a wad of mint gum. Quietly. Chewing loudly annoys Hermione and right now the last thing Bethany needs is for her General to be more annoyed.

The boy looks nervous, to her eyes. His gaze keeps darting around to the others, and he looks like he wishes he was ten kilometers away from here. The girl's face is impassive, but slightly wary. There's a serenity in her eyes that sets off warning klaxons in Bethany's mind for some reason, but then again, she's biased in that she absolutely despises S-Pop, to her mind the most degenerate and artless genre of music. She can say that with certainty given that she doesn't even consider Voidray and Skazz music. Still, neither of them worry her half so much as the Lieutenant. He has his PC out, and is casually flipping through a file that she suspects is the RCC's bible.

[Continued]
>>
Not that General Fairchild looks annoyed. Simply bored, and rather like she doesn't have time for SOUL B sitting in front of her, scrolling through the holographic display on her PC. She's still in her formal uniform, the one that reminds Bethany of some ancient warrior-queen poised for the battlefield. Both of them have had a busy, busy time of things in the wake of this latest debacle. “Before I assess our losses.” The pink-haired woman remarks calmly, “Let me issue my congratulations to Lieutenant McAllister for the data he retrieved and the excellent combat footage. You have given me the means to salvage a PR win from this, a small but bright silver lining. It's a shame there was no opportunity for you to hit Starwind, but I understand the reasoning in your report. There was no time when you could have had an assured chance of success, and he always had at least one allied machine around of sufficient power to damage the S-Slayer II.” She taps a spot on the screen, and with a thoughtless hand motion, sends the Lieutenant a file, “Your mech has been cleared for completion. You're dismissed to go and oversee it, if you like, or go do...whatever you do when you aren't here.”

The Lieutenant looks up, and his eyes meet the General's. For a moment, he doesn't say anything, but despite her im-fucking-peccable self-control Bethany feels her fingers twitch towards one of her weapons. She knows that, even here at the heart of a UJCIDF warship at a UJCIDF base on Europa, if the pope desired it the Lieutenant would have a blade through the General's throat in a heartbeat. She despises the fact that someone so profoundly unreliable is currently the public face of the SOUL pilots, “Perhaps I should stay.” He remarks, opening up the file she sent him and scanning over it, “I believe it might be instructional, to witness your role in this new age.”

The General isn't intimidated, standing up and putting her palms on the desk, leaning down until their faces are inches apart, “Get out of my office before I have security drag you out, Josiah. I let you have your talk with your best friend's son, next time I want you to defeat him. Decisively. Are we clear? Be thankful I haven't ordered you to bring me his head already.”


The priest smiles. It's a calm, understanding smile, the sort that reassures troubled parishioners and carries the reflected light of God's love. He stands up. Bethany feels the hair on the back of her neck rising, her calm visage almost slipping as he reaches for the cuff of one sleeve...and tucks his PC into a small pocket there, “I understand you perfectly, ma'am.” He salutes, then turns to go, but pauses in the doorway, “By the way, Alice and Roarke seemed very happy together. I trust you don't mind me attending their wedding?” The question seems to be rhetorical, as he leaves before Fairchild can respond.

[Continued]

We are Sirena Le Doux and we seek revenge against our former master. So far, we've grown more powerful, but there is much more to learn. With our list of allies and teachers slowly growing, and after a particularly troublesome encounter with a perverted archmage, Sirena is rather weary but far from about to give up.

Having left the tower of Archmage Francis, we find ourselves in camp with our disciple and puppet, Merriam, as we decide what to do next...

Our story continues!

Current Spells and Inventory: http://pastebin.com/KLrxPVfF

Shill Stuff:
Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v
980 posts and 83 images submitted.
>>
Not far from the tower of Archmage Francis, whom you now know to be both exactly what he appears to be and also much, much more, you take a brief break from horseriding and take stock of your inventory.

In addition to your supplies, you secured five things from his tower: a ruby necklace, a wand, a jar of truth serum, and a bottle of oily lubricant (Mk. III). And, of course, you still have possession of your coin, though the nature of its magic (if indeed it is magical at all) eludes you.

While some of these items may be magical in nature, all of them pay in comparison to the Codex Arcana, which you have recently seen the power of. You even glimped inside of it, which greatly impressed Francis -- considering most who do turn mad!

But you feel fine. Better than fine, in fact! Your misadventure at the tower, as strange as it may have been, resulted in you gaining new spells and an enchantment of permanent youth up until the moment of your death by natural causes. While not true immortality, it's certainly a start.

Merriam is nearby, petting the horse's head and keeping him calm. She's good with animals -- must come from being on the farm most of her life. She looks over at you and asks, "Mary? Something on your mind?"

Truth be told, there is. Your talk with Francis, and your experience with the Codex Arcana has raised strange emotions within you. Not only is he aware of who you truly are, but your brief brush with the writing of the gods could have had all sorts of strange side-effects upon you. Strangely, you feel a vulnerability you haven't felt since you first ran away. Everything since then has been in the interest of protecting yourself and building up power to take revenge, but you were almost completely helpless in that situation if you look at it in a certain way. Francis was playing you, and now he knows your secret.

You find yourself worried about what comes next, and this causes you to think of what to do next.

>Pack up and head somewhere
>Test the wand
>Inspect the necklace
>Try out some of your new spells
>Other/Write-In
>>
>>933086
>>Other/Write-In

Tell Merriam who we really are: Sirena La Douche - The Framed Assistant of the Evil Wizard Mordrax.
>>
>>933086
>Inspect the necklace

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Sorry for the shitty title, didn't know what else to write.

The galactic republic is in a crisis, and many star systems have started to leave the Republic in favor of the new Confederacy of Independent Systems that promise to fix the curruption and scandals the Republic faces.
You (the Anons) are going to be in charge of an outer rim planet, and you will be able to chose sides, stay neutral and much more. Take note that at the start it will take place a few weeks before the battle of Geonosis.

But first you need to choose a planet to "play" as:

>Nordatta
A small mining colony with a very low population. It's workers feel like the Republic doesn't care about them, however the best paying buyers are from Republic core systems.

>Vora'Kora
A planet known in the region for it's shipyards and orbital factories. It is also close to a major hyperlane network

>Algvag
A densly populated planet with large cities and factories for producing goods, a lot of them being parts for fighter ships and droids to the Trade Federation. The planet is however loyal to the Republic

>Attis
A tropical world known for its rainforests, beaches, and colorful wildlife. A single continent stretches unbroken around the planet's equator, separating the northern and southern oceans. This planet is home to many pirates and outlaws who works for the highest bidders, when they feel like it

>Danc Nova
A medium-sized gas giant with an atmosphere mostly composed of hydrogen. The planet is orbited by a swarm of derelict spaceships, including many decommissioned military vessels. A small space station watches over this orbital junkyard and sells salvaged parts at a fair price. The techno union has been a reliable costumer during the last few months.

The planet with the most votes wins, after a planet is chosen we'll begin.
31 posts and 7 images submitted.
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>>939517
>Vora'Kora

Space Battles ho!
>>
>>939538
Ok, one vote for Vora'Kora. Let's hope we get some more Anons in on this.
>>
>>939517
Question: Are these planets in the Northern Dependencies (Dantoonie's region), Western Reaches (Eriadu's region), or some else. These locations might help to determine which faction we support. I'd rather not get stuck in a sector that we have turn into a fortress world right off the bat.

Fragen
11 posts and 1 images submitted.
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Sind sie gerne Lehrer?
>>
>>932327
Verstehen sie den Sinn dieses Boards?
>>
Prallt Herrn Lehmkuhl mit seinen Arbeiten in BWL manchmal im Lehrerzimmer?

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It is a small moon, sheltered from the void of outer space by your touch and kept suspended above it's planet. With your breath you gave it an atmosphere, with your tears you gave it an ocean, and with your blood you gave it heat. This is your world. With your last bit of strength you threw your beating heart into the ocean, and slowly, over time, it would dissolve into the creatures that swim the black waters of your tears.
This is your world.

Your influence cannot be direct.

What should you do?
16 posts and 2 images submitted.
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Watch the sea creatures and figure out what they're up to
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>>936310
>Watch the sea creatures
It is difficult to see them; you have eyes, but they no longer work. The most you can do is feel around the ocean with your hands, gently wafting the currents too and fro. While there are certainly a great many of them, the ones at the bottom, those strange creatures with the long torso and two tiny fins, peak your interest. They have eyes, but cannot see, just like you. But while yours is the ensual of your pain from the world, theirs is caused by the depths in which they inhabit.

What should you do?
>>
>>936325

Move deeper into the waters and see what more you can find.

Is there also land, or is it currently an aqua planet?

Welcome to Tankies Quest, if you'd like to catch up on last weeks' session you can find the archives here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Tankies%20Quest
Or if you'd just like to contact me or keep abreast of when we're next running you can find my Twitter here: https://twitter.com/Danontg

First up, a bit of housekeeping: Obviously this is a different schedule to previously, and that's because I have, on the suggestions of a number of anons changed the way which Tankies runs pretty drastically. Instead of hourly posts in a single session each week, I'm going to give a daily post schedule a shot. Basically I'll post an update roughly every 24 hours, giving plenty of time for players across timezones to get involved and cast their votes. I'm not 100% sold on this format, but the previous one clearly wasn't working given the small player pool, so hopefully with a few tweaks this setup will be more satisfactory. Anyway, with that out of the way, we return to your regular Questing.

-
37 posts and 5 images submitted.
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>>932002
-

> 13th June, 1944
> Normandy, Route 213, East of Villers-Bocage
> 2:45

> Swing East, send the Recce Stuarts to collect Four Troop while the rest of you push through past One Troop's killing field and attack the German HQ, cut the head off the snake.

"Able to all Able tanks, we're going to move while this arty keeps the Krauts occupied! Ingham, take the rest of your Stuarts and help Four Troop disengage, find out why they're not answering the radio! The rest of us will move East, past One Troop and towards the German HQ in the Hamlet. Three Troop will move first, then HQ, then Two Troop, understood?" You say, the radio crackling in response as the deluge of shellfire rattles Caesar around you.

"Copy, we'll have them back in a jiffy sir." Comes Ingham's chipper response, and the Stuarts tear off towards the gufire to your West.

"But Major, won't we be in danger of being surrounded by German forces if we push any further? Not to mention they'll be expecting us and with the Carriers gone, we've got no more infantry support!" Captain Welchley replies.

"We just have to keep moving and attacking Captain, if we stay on the offensive they won't have time to regroup and counter-attack to surround us, especially after we destroy their chain of command. Now Three Troop, get moving!"

"Aye Major, we're on the way." Says Lieutenant Dixon and as you swivel the cupola about you see the first of the three tanks remaining in his Troop moving through the woods to pass behind you. Dick looks back at you from the gunner's seat, his brow furrowed.

"You sure about this?" He says, biting the inside of his lip nervously. You pat him on the shoulder,

"Of course, haven't lead you astray yet, have I?" You put on your most winning smile. He seems unconvinced but he shrugs and turns back to his gunsight. Three Troop report reaching One's position and it's time for the HQ troop to pull out. The trip across the open field is tense. Even with the artillery keeping the Jerries' heads down you clench the handles on the cupola tightly, expecting a shell to zip out of hedgeline any moment, but none come and Two Troop also follows without incident. What's taking Ingham so long with gathering up Four Troop though? Your radio crackes as though in response to your thought.

(1/2)
>>
>>932003
(2/2)

"Major! Major this is Recce, do you read?" His voice comes back over the radio, choppy and almost drowned out by the sounds of gunfire and shells clearly evident in the background.

"I hear you, where's Four Troop? What's your situation?"

"Four Troop's Lieutenant and his crew bailed, though their tank's bloody unscratched, let alone hit! One of my Stuarts took a round through the engine block from an AT gun so I'm transferring them across! The rest of Four Troop's a mess, one's been hit bad and the crew's all dead or bailed, another's running, but the Commander's badly injured and the radio's fucked! The Firefly's a mobility kill but it's still firing, the crew left the turret hatches open to vent fumes and now they're so deaf they couldn't hear the radio! In short, they're in no condition to move, sir, let alone attack."

> Ingham should lead Four Troop's remaining vehicles and his Stuarts in an attack North across Route 213, if he can breakthrough to friendly lines the bailed and wounded will be safe and it might draw away German attention.
> Tell the Firefly crew to hold their position as long as possible then abandon the tank, bring the two moving vehicles and Stuarts back to One Troop and begin the attack.
> They're too heavily engaged to pull back and too thin on the ground to attack, they should just hold their position as long as possible and wait for relief by friendly forces, you have to focus on driving home your attack on the German HQ.
> Call off the attack Eastward and head back towards Four Troop, they'll get cutoff and destroyed if you don't help them now!
> Other
>>
>>932004
>> They're too heavily engaged to pull back and too thin on the ground to attack, they should just hold their position as long as possible and wait for relief by friendly forces, you have to focus on driving home your attack on the German HQ.

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Well, howdy! Welcome back to Magical Girl For Hire Quest!
You are Miranda Styles, a relatively unscrupulous magical girl currently working for Silver Eye Solutions, a umbrella corporation for magical girl mercenaries such as yourself, located in scenic The Intersection, a dimensional nowhere and everywhere where you rest, recuperate, live, and get details for your next job.

At the moment, you're on your next job- with your friend Lorelei. You're playing exterminator (and possibly a few other things) for a Mr. Theodore Angus Cain, a rail tycoon in an old west full of monsters, and not so full of magic. Although it exists, you'll have to watch yourself. At the moment, you left the town of St. Augustine in a hurry after two would-be heroes accosted you, accusing you of being some sort of prophesized doom-bringer. You cut them down rather mercilessly, and quickly absconded to the smaller, nearby town of Greenwater, in order to deliver a parcel that you’d gotten a few days ago near when you started this job. You’d found the recipient, but she proved to have a couple of screws loose, or so you thought...up until she presented you with a FutureSight, which you can only get in The Intersection.

She just told you about how she met the person she got it from, and you’re trying to get more info from Sal about the situation after informing him.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
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Twitter: https://twitter.com/MGFHandler
63 posts and 1 images submitted.
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>>929789
“We’re gonna have to take that FutureSight back, you know,” you tell Sal. It’s less a reminder and more a statement of intent. “I can’t imagine what she’s picked up from it…” Especially if somehow she stumbled upon history of her OWN world that shouldn’t be known. Who knows what she might be able to do with it...

“That’s less a worry for meeeeeeee, and more about what she’s been saying about paying a visit over here. I’m veeeeery curious about how she got here and how she left…as that just isn’t a thing that’s allowed so breeeeeeezily.” Right, that was the other thing. Moving to the Intersection was generally a one-way thing. You personally hadn’t known of ANYONE who’d been taken to the Intersection, then brought back without exceptionally extenuating circumstances, or some major rewiring to their head- the sort that left them believing their experiences there were just a dream, with no evidence whatsoever to suggest otherwise.

A thought starts to form in your head. “You wouldn’t happen to know about her ‘savior’, would you?”

“Mmmm, well. Technically, that could’ve been aaaaaanyone. But I will say that off the top of my head it sooooounds like someone at Flashpoint might’ve made a little oopsie.” Hoo boy. If Flashpoint had screwed up like that? Would NOT look good for them. “Iiiiiiiif that’s the case, then they’re likely still around, because I haven’t sensed any...ejections, as of late. Veeeeeeeery interesting...”

You start to respond, before a gasp takes you out of your mental conversation. “You can tell! It’s so hard to imagine, I know! But it HAPPENED! It was AMAZING!” She latches onto you like you’re a lifeline. You do your best to lean back without actually leaning much. It’s hard. “I NEED to see them again! Somehow! I have SO MANY THINGS I can show them!” Why is she shaking? It’s unnerving. “I’ve been following every story and rumor and legend I could find! And I think I’m on the trail!” She hugs the FutureSight close to her. “And this beautiful arcane device of knowledge is what will help me bring them back!”

“Actually,” you start, but then-

“Juuuuuuust a moment, superstar. I’m havin’ a liiiiiitle think. And I’m wondering...perhaaaaaps this might be one serious opportunity. If we figure out who dropped this oh-so-valuable toy, it could pay off quiiiiite well in the long run.”

“Would still be better to hold on to it, I think,” you note. “It’s dangerous in her hands, and if worst comes to worse, we could likely just give it back and have Flashpoint owe us big.”

“Mmmm, quite. I had the mind to simply keep it as is for simple proof purposes...if Flashpoint’s little indiscretion came to light, I can imagine quite a number jumping ship...for their own safety, of course.” Hm. That was also a point.

>Try to take the FutureSight back.
>Don’t say anything out loud, let her keep it for now.
>Other
>>
>>929806
> let her keep it for now
So Sal wants to leave it with her so he can go to the higher ups and say "looky what they did!"?
She had had it for a while and the worst that has happened is non-contagious insanity so I don't see the problem.
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>>929806
>>Don’t say anything out loud, let her keep it for now.

It's been with her this long without any problems aside from people thinking she's crazy. What's the worst that could happen!

I absolutely loathe the way Sal speaks, because I have a co-worker who is *exactly* like this. You'd think it's something you only hear from a TV character, but no.

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Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/915134/

Concerned, I close my eyes and try again. As I focus, something clicks and I manage to tune out the physical world entirely, down to the gentle humming noise the main console makes that I'd become so used to that I didn't even notice it anymore. Appreciating my first encounter with true silence I search again, free from any distractions. I'm swarmed with the presences of the 30 people in the base -from the strange blankness of Giovanni to the seething frustration as one of the grunts loses a card game for the third time in a row.

A quick sift through the presences finds no trace of my mysterious informant, so I attempt to expand my search further. I meet resistance as I attempt to reach beyond the confines of the base but in my current state of focus, I quickly burst through it. Thousands of presences can be felt further away, some hundreds of times stronger than others. Yet more presences are scattered around the nearby landscape, moving in strange patterns with a sense of purpouse. These smaller presences are definitely not human. Some of them feel whimsical, living in the moment while the vast majority of them have this cold, crystalline feeling. A select few, I flinch away from as they exude a dark, predatory feeling that every fiber of my being tells me to stay away from.

Filtering out these non-human presences leaves a massive blankness around me with the Janitors familiar presence flickering alone in the void. Zooming in, I suddenly can make out some words.

I've almost finished my job here and I'd like to have a lift out of here tomorrow night. I may have company, so I'll need it to be fast. Tell the pilot that I'll turn the signal on when I'm ready. Over. There's a pulse of relief before I hear the next set of words.

Yes, I know. You owe me a feast for taking this job and I'm not settling for anything less. Looker out, I've got someone I need to meet soon.

There's only silence after that, so I see if I can make myself heard.

Who was that you were talking to? I ask

There's a brief surge of panic before I get a reply.

Who is this? How are you in my head?

I send back I find this new method of communication vastly easier than writing in a board. Wouln't you agree?

Looker replies I find it a little disconcerting to be honest.

I tell him that I'm waiting for him and that there's nobody else moving about the base at the moment, so he's clear. I also remind him that he never answered my question.

I'll tell you when I get there. He replies.

While he's on his way over, I ponder what to do.

>Read the last file.
>Explore in my current state.
>Practice fine control.
>Practice that flash from a few nights ago.
107 posts and 4 images submitted.
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>Move aquired: Detect.
Sense an enemies next move and perfectly avoid it. Fails if used in succession. This can be used to dodge undodgeable moves. Practice with this move can use the targets move against them or their teammates.

>Move aquired: Laser focus.
Focussing sharply, the next move will always be a critical hit (Provided it actually connects), causing increased damage and ignoring most defensive bonuses. Of note: A critical hit is different from a critical success and can stack.

>Skill learned: Telepathy.
This skill causes all communications to be in Italics while in use.
>>
>>929525
So if we use telepathy while writing on the board we write in italics?

>>929517
> explore my current state
Can we even survive outside of our test tube?
>>
>>929517
>>Explore in my current state.
Glad to have you back!

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