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Archived threads in /ic/ - Artwork/Critique - 522. page

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>1 year of improvement

>1 YEAR
16 posts and 2 images submitted.
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>>2833801
is this supposed to be good or bad?

sage
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>>2833801
better than 70% of /ic/
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>>2833801
Flash your improvement

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https://www.furaffinity.net/user/evalion

This guy, he is furry, and at the age of like 19, he became the art director of bad dragon
he made it without art school

Not only is he an accomplished illustrator, but also an accomplished animator as well https://www.furaffinity.net/view/22395836/

Something that not even Ruan Jia has done

At the age of 21, he has already surpassed most people on this thread, Ruan Jia(does not do animation and is not an art director), Noah Bradley(also not an art director), James Gurney(not an art director of bad dragon) or even John Singer Sargent(not an art director either)
47 posts and 7 images submitted.
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>>2832859
>has talent
>wastes it on gay furfag shit
Thank God I'm not autistic.
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>>2832861
"talent"
from the board that shits all over Proko, Evalion Dragon is "talent"
>>
What's the point of this fucking thread?

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i want some critic on my character and place design and the art it self any critics you have would help me grow as an artist.
15 posts and 12 images submitted.
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alot of these are just sketches
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What's the best learning method in drawing for an INTP?
25 posts and 3 images submitted.
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read more horoscopes
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>>2834782
Except MBTI are actually very precise when it comes to an individual. Sure you can share traits with other personalities but there is always one that dominates your brain.
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the most artistic thing anybody who believes in MBTI can do is the artistic tying of a noose

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(Sorry for the length)

So i’ve had some life issues lately but what i’m most worried about is my future, I’m an art student studying games related things like concept art, 3d, animation, etc. Currently in my second year Uni and in Semister B.

My issue with my current uni is that they don’t really teach the students anything, basically it’s become a routine for us (or just me) to get our project details in the first day and have classes to “teach and help” us learn but non of the lectures cover anything new, important or outdated things that people don’t do in the gaming industry anymore, these lessons are practically useless and we are left alone to do preety much everything for ourselves.

Our work involves 2-5 deadlines for a single project throughout the year just so that the teachers know we have been working throughout the year, we also have atleast 5-12 other projects due in a single semester but the work is mostly focused on the 3d stuff rather than life drawing, essay, etc. Last month on christmas i had like 12 deadlines which i managed to give everything on time but that legit stressed me out having to do multiple things whilst the 3d work you’re supposed to do without having any knowledge of.

I only had a week off during the whole christmas break and my second semester started this monday and literally the 3d work has yet 6 deadlines, the first deadline being 4 weeks away and i’m back to stressing out about work with only 1 week of break. I also almost ended up working in a group project alone when every other groups are in 3-4’s, i found a group mate and it’s just the two of us doing this giant project set out for more people meaning we have more workload, less knowledge, tight deadlines.
13 posts and 2 images submitted.
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(Continued.. Sorry for the length)

So i’ve decided to work endlessly for the next 4-5 months and i’m realizing that i don’t like the idea of buying expensive softwares, pc, tablets, having to self teach everything, group projects, socializing, impossibly tight deadlines, etc. Yes i do enjoy games and art and yes i do still wish i had a wacom cintiq or cool monitor rigs for my self made pc, but i think working under games, animation, etc kind of industry will just further spoil my enjoyment for it.

So i just want some advice on what i can do once or if i can actually graduate from this sort of degree, i’ve been thinking of being an art teacher since it takes away from working in a games industry environment and i think it would be kinda cool being an art teacher who has some knowledge in stuff like concept art, animation, games to younger generation highschool or college (not elementary or uni). But i also wanna know if there’s any other careers that i can do with this degree. My last go to would probably work in retail or something… i wouldn’t mind living in a lifestyle where i could just afford games and basic necessities and maybe some art supplies and play and draw freely if i have time.
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>>2834063
I know students like you, typically the school did nothing wrong and it's really just you that's the problem. I've seen it time and time again. You seem to think it's useless because it's not what you want to do. What kind of stuff is it then? You're being so vague about it.

Anyways, you say it like you've been doing the program long. Only second year? First year is all for general stuff.

Also,
>don't really teach the students anything
I think you're just too stupid to catch it or something. Concept Art, 3D, Animation, etc. aren't things where you can be hand held. It's a lot of self learning that you do on your own without anyone even telling you because you yourself just know you'll need to.

Glad you at least understand meeting deadlines. That stress is something they know and force onto you so it prepares you. It'll never go away, so you will have to learn how to deal with it. There'll always be more work to get done while you lack the knowledge along with tight deadlines. What matters is that you do it and get the most done as you can. That's just how the world rolls because it's going too fast.
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>>2834065
This whole post, I understand. You know why? Because this type of thinking happens when you've gone through extreme amounts of stress. Anything seems like a better alternative to the now, but really you just need to get yourself back on track and remember why you came in the first place. It's easy to forget things when you're stressed.

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Why is everyone here so goddamn tryhard about "the fundamentals?"

Can anyone define what exactly "the fundamentals" are? Is it a meme or is everyone here autistic?
42 posts and 9 images submitted.
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>>2833160
It is basicly "learn to draw".
Most folks here have a very technical approach with a focus on illustration.
Also a bitter toxic atmosphere combined with incompetence.
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>>2833160
>Is it a meme or is everyone here autistic?
Why not both.
>>
1. Line- Horizontal, vertical, straight, curved
2. Shape- Geometric, squares and circles, free-form and natural shapes.
3. Form- Cylinders, boxes, pyramids
4. Space- Negative, three dimensional
5. Color- Primary, Tertiary, and complementary
6. Texture- Rough, smooth, soft, hard.
The principles deal with the composition (the arrangements of visual elements:
1. Balance- Symmetrical, Asymmetrical, Radial
2. Proportion- The ratio of one art element to another.
3.Emphasis- When one element of artwork stands out more than another.
4.Variety- Using different elements together in a composition.
5.Movement- The visual flow of the artwork.
6.Rhythm- A combination of elements repeated, but with variations.
7.Harmony- Brings together a composition with similar units.

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So far?
4 posts and 1 images submitted.
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>>2832280
Pretty good, but what is it?
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>>2832280
Upsidedown?
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>>2832355
upside down pile of shit

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Are there any good and informative books/videos/sources on general character design?

Not specific character design that appeals to specific genres so to say, because I'm sure references to life and culture covers that, but rather, all-around basic principles or fundamentals of designing aesthetically appealing, cute, or fitting characters for film and animation.

Shape language, for example, is something I've learned just by looking around Disney and Pixar film concepts which really helped me understand why these characters are designed like the way they are.
17 posts and 7 images submitted.
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>>2831897
Stick to 2 or 3 main colors, and repeat the same shapes/designs through out. Keep it simple and don't make a clusterfuck of random shit basically.

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hello ic do you know how this style of art is called?
the 1920's look
6 posts and 2 images submitted.
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>>2834760
...it's in your file name. Art Deco
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>>2834765
i mean the style of the drawing...
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Precisionism, I believe

http://www.arthistoryarchive.com/arthistory/precisionism/

although those Batman backgrounds are just a cheap imitation.

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Well i just started art classes at a community college I'm above what they are teaching me right now but i got to buy time till I'm good enough and have proof that i am worth hiring as a concept designer. Any one got any comments about art schools?
12 posts and 1 images submitted.
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>>2834720
What classes are you taking? I took one and the one thing that killed me was imagination projects. I could do everything else but drawing from imagination stumped me like a retard.
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>>2834723
currently i have to do intro of design and drawing 1. the intro to d is so annoying shes trying to produce creativity in non creative ways she feels like an English teacher who got moved to art she was "teaching" about zintangles from ask.com
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>>2834726
I was wondering what they do in that design class. I'm about to take one but the description of the class is vague, so it feels like a risky class to be in. There's drawing in that class though right? That's all I really want.

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What do you guys think about the bean method? Is it just something for newbies to practice with and should be moved on from asap, or is it a legitimate method for creating some good shit?
11 posts and 4 images submitted.
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>>2834037
AFAIK you're supposed to draw it until internalized - meaning till you start incorporating it in bodies and stuff without thinking too much
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>>2834037
Its practice for beginners to visualize organic forms and folds. No it doesn't make good shit its just practice.
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>>2834037
Isn't this just a thing to remind you to think in form and not line? If you already do then seems useless to me.

Yes, I am stoned.
5 posts and 3 images submitted.
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Are these threads reportable yet?
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Don't be shy.
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I wanna see at least one.

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I need to know if I am on the right track with what I am doing or if I'm messing up.

I'll post them one by one.
17 posts and 6 images submitted.
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>>2834633
Stop drawing anime.
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>>2834636
Does it look like anime?
It wasn't the style I was going for.
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What do you guys think of Learn Squared? Has anyone used it?

The lessons apparently work by one pro artist teaching another pro artist how to do X(topic of course). Then you watch those videos and follow along... seems kinda weird though. Has anyone used them & can share their thoughts?
3 posts and 1 images submitted.
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Everything I've seen related to that site so far is the typical software-driven Maciej-tier "art" and about how to use 13 different programs to do the work for you even though you could just paint it instead in the fraction of the time.

If you could paint, that is.

Also, the fuck is that "concept" on the left? Some generic sf helmet thing with, uh, random ducktape on it?
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>>2834383

just another "school" when these seasoned pros realized they can quit their job at Blizzard and make over $300k teaching online

>see mark brunett
>see robotpencil
>see noah Bradley
>see etc etc

Check out these
10 posts and 2 images submitted.
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>>2833861
>adult
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it's a goddamn coloring book. how is this different than torrenting sad panda porn to render each page?
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>>2834035
People do that?

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