Relatively new modeler, working on making a low poly/hand painted texture garden type scene for school. Critique very much welcome, though I know there's not much to see yet. Gonna try 3D coat for the first time to texture, anyone have any advice/helpful tutorials?
Frank Tzeng mad at me for a post i made I feel honored man. but there goes my job at @Naughty_Dog
Should /3/ allow lewds, or at least lewds with spoilers? It would be handy for learning how to model a penis.
Also let's have a t/3/apots lewd thread on /ic/
It would be useful for posting tutorials. I got banned once for 3 days for posting a tutorial on modelling a vagina that was requested.
I don't know why /ic/ can have nudity but /3/ can't.
Anyone know of a good (free or cheap) program that can easily add thickness to a 3D-scanned STL shell?
And does anyone know if there's a parametric or half-parametric program capable of handling scanned STLs like solids?
Trying to "effectivise" the model-prep process for scanned models before printing. Currently doing everything manually every time.
If you think that you're breddy gud yet you cant get past the online application because you dont have AAA shipped titles does travelling to conventions become a gud option?
Anyone have Cinema 4D and would like to help me convert a .c4d file to .obj or .3ds?
How much interest should i charge for album cover of a friend?
wtf is wrong with bg shaders in maya mental ray. its driving me fucking mad. pic related shows how the shadows are caught by the bg shader on the geometry below the castle, but the look all fucked up? why? Using Directional lights, raytracing shadows are on and the bg shader has cast shadows turned off. If anyone has any experience with this pls help. ty
I'm using SFM, but I'm interested in stuff that's more advance that I can use once I git gud.
also it depends on preference these days, id say go with blender because it just as good as the paid soft, also use luxrender.
What do you prefer out of these 3? Or is there any more?
So far I only used biped but I was curious to what advantages and disadvantages the other technics had in comparison.
Since I only used one of them (and even then rather basic, like the planted and sliding keys, plus some curve editing) I dont know on what it lacks either.
I have a very basic character to rig and animate and I wanted to know more about the subject before starting the process. I tried googling it but didnt see much talk around it or the ones that I did seemed way more advanced.
I also never used Maya, always heard it was better for animating, I dont know if its a good idea to model and texture in 3ds max (its all very simple stuff) then export it to maya.
The animation in this clip is as far as I have got with a biped (not the character I am going to animate now).
There are some things that I still dont know how to handle well, for example, even though the sword is attached to his hand when he is holding it there isnt any constraint to make the sword look like its actually in the belt so there is some floating that I had to animate manually (still wasnt final but it wouldnt look that great either)
Thanks. The clip was just to show how much I currently know about bipeds. I will look into that one day when I get back to that animation.
Still, what about the other systems? What could be the best suited for walking around a scene and doing acrobatics?
Hey Blender Fags, I'm having a boolean issue and idk wtf is going on, I got one set of holes on this gun barrel all nice, but this happens when I try to do the next set.
Hey guys, I was curious if it's possible/feasible for a company to hire someone just for their 3D modeling ability. I ask because right now I can model but I can't texture to safe my life. I've been working on it but if I could find a job just doing that for the time being that would be great.
Not talking about a AAA Developer studio because I know that would be a No. I was talking about more like freelance work or for smaller developer studios.
Pic of a tree I made.
Guys I need your help! I started removing some edgeloops and the shading on certain polygons gets fucked up. I have no smoothing groups applied, same issue if I apply smoothing groups. I got 3Ds Max standard material applied.
Also, help general thread.
I want to make a 2D fighter.
I'm mostly a 2D guy.
Should I improve my 2D skills and forget about 3D or should I simply say a fighting game needs too much frames, say fuck it and learn 3d?
can 3D look as good animated as a 2D fighter?
Unless you want to create literally thousands of frames to switch animation states for a 2D sprite, you're going to want to use a 3D animation engine.
3D with well made toon shaders often look far better than 2D sprites. What if you ant cinematic shots or close ups? You gona sprite all of those as well? What if you decide you want to change a colour or a detail on a character; Gonna edit every single frame of that character?
I forgot to mention, even if you don't want to use a 3D model in your engine, you can create the character in 3D and render the animations as still frames, then touch up in 2D as needed.
yeah, that's why I'm considering learning 3D.
there's some shit like this that I really like it.
problem is, it's still renders.
every animation I see on games is trash, literally garbage when compared to good 2D animations.
Simply look at the hair, even AAA games have static hair that simply clips.
How bout making some nice cloth animations like skirts?
Bad of luck, even disney can't into making nice animated folds.
then it would be literally simpler to simply make the frame.
I can make around 1 finished frame like my pic in one hour.
What do you think guys? good deal for a dual Xeon 2670 build?
I have no fucking idea what you want to do.
Since you're going with the highest core count you possibly can for this platform, I can only guess that you want to render shit on CPU.
I also have no idea what motherboard that is, but it doesn't actually matter anyhow.