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Archived threads in /3/ - 3DCG - 157. page

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File: 3dsmax.jpg (40KB, 256x256px) Image search: [Google]
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Hello, pretty simple question.
I've just started the 3d modelling for a game I intend to release. I've gotten everything done except for replacing place-holder models.

My current problem is the price of 3ds Max. If I pirate 3ds max, get all my models done, and then buy a month of 3ds Max before releasing the game, will I have the copyright to release the game and not owe anyone any money? As an independent developer, I don't have over a grand to drop before releasing this game. I know I could use blender, but I'm working in Unreal Engine, and the quality difference between the models I've already bought is notable.
15 posts and 1 images submitted.
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you should have invested in maya LT
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>>521150
I haven't invested time in 3ds max yet, would Maya serve my purposes better? Sorry, this is the one element of design I'm still very much learning.
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>>521151
its similar to max and can be rented foe 30 bucks as month

File: Captura.png (11KB, 476x153px) Image search: [Google]
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Hi! is anyone else having issues with realflow 2015 crashing on rendering? so far, i've been able to work with it well, but when i want to render it just crashes

those are my specs and im working on windows 7

thanks in advance guys!
5 posts and 1 images submitted.
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Dont use realflow.
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>>521448
what else could i use, then?
>>
>>521456
use Houdini

File: Untitled 2016.jpg (2MB, 2880x1550px) Image search: [Google]
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Been working on my low polly meme art, rate it from 1-fucking awesome.

This was a 2 hour render, made sure to turn up all the settings to make it look better. Did post in gimp
53 posts and 8 images submitted.
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>couple of shapes and some shading
>meme art
>"MEME"
>fucking "art"

Fucking sucks. 0/10
>>
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>>521010
You'll like this one. Definitely NOT low polly, more pollies than you've probably ever dealt with. Added a reflection so you can cream yourself over how great it is. Took me 2 hours to render this one too.

Over 135million pollies on this one
>>
>>521011

OP you inspire me.

File: maxresdefault.jpg (167KB, 1280x720px) Image search: [Google]
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Trying to get my hands on Realflow can anyone direct me ?
15 posts and 5 images submitted.
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>>519518
thehouseofportable
>>
File: 726.gif (92KB, 500x376px) Image search: [Google]
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>>519518
>not knowing of cgpersia
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>>519532
>muh sekret club

File: dsaasdasdsdsd.gif (2MB, 594x530px) Image search: [Google]
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Anybody here know why my blender acts this way with textures in game mode? If someone here can help me that would be grate.
6 posts and 1 images submitted.
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change sorting / culling settings
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How do I go about doing that?
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NVM It was the fact that I had no camera in the scene that did this...

File: car.png (15KB, 524x327px) Image search: [Google]
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anyone making cars? I am making it, I am very new to 3d modelling.
15 posts and 5 images submitted.
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>>519892
Cars are probably the most difficult things to do in 3D
Anyway if you wanna do them you need a technical drawing of them first, afterwards place them on X Y Z faces and start inserting lines and faces
>>
File: 197172_1327130356368_1919225_n.jpg (16KB, 720x412px) Image search: [Google]
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This was the first car that I made, I am currently working on a Mini Cooper All4
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>>519897
That looks really good. I like the wheels.

File: Blender Logo.png (36KB, 1080x1080px) Image search: [Google]
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Since there's so many threads asking Blender questions.
317 posts and 57 images submitted.
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To start off, if I'm using shape keys to change the length of body parts that have associated bones, is there a way I can avoid having to manually adjust the bones to match the new body?

Alternatively, can I just solve this by making the body match the bones instead?
>>
>>512461
Yeah but they are all the same Question,

"Whats a good Tutorial?"

So you should have put a series of tutorials for beginner and intermediate users.
>>
>>512463
To be honest I'd say that the Blender Reference Manual has come a long way in terms of quality.
Very high quality information.
It's been so long since I started Blender though that I've forgotten what a beginner would want to know.

File: halpme.png (179KB, 1012x463px) Image search: [Google]
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How do I stop my model from spazzing out like this whenever I add a shell to it?

I've used boolean to cut text out of the object and it's all fine, but whenever I add a shell to the model it goofs up.

HALP
8 posts and 2 images submitted.
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>>521153
OP Here, I know it's extruding some of the faces that make up the interior of the lettering, but is there a way to deselect the angles or unextrude them whenever they do extrude outwards?
>>
>>521153
I'll pay someone $20 in bitcoins to help fix my shit fuck!!
>>
Could one of you stop fapping to your anime titty models for just a second and help a nigga out? I'd appreciate it.

File: PCFS-e1416326409937.jpg (397KB, 1619x1048px) Image search: [Google]
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Would Autocad 3d be a better program (than Maya or 3d Max) to learn from scratch to do stuff like pic related? For fun, obviously, no professionaly. I just want to play with building buildings and stuff, I'm not interested in making them super realistic or detailed, again - like pic related is the level I aim at.
6 posts and 2 images submitted.
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sketchup
>>
File: image.png (85KB, 1219x719px) Image search: [Google]
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yeah sketchup is the best program if you just want to have fun with basic 3D stuff
>>
>>521139
AutoCAD's strength is for actual blueprints
3ds Max's strenght is for 3d
As the others said, sketchup is what you're looking for.

File: FUCKING HDRI.jpg (73KB, 640x480px) Image search: [Google]
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Why is that happening and how to fix?

Tried moving the scene up on Z axis, didn't work.
Tried rotating the HDR image in Material editor, didn't work.

halp
6 posts and 2 images submitted.
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apply an offset
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>>521167
tried, the HDRI moves but the dark part is still on the same spot
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Are you using a daylight system with a ground plane?

Because that might be what it is, I'm not sure though.

File: Alex_Mason_casual_uniform_BOII.png (346KB, 594x888px) Image search: [Google]
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In 3d modeling for human characters, how big should the head be? The average human head is 9 inches long, from chin to top of the head. But on video games what should it be? Bigger? Smaller?

This character is supposed to be 5'11

For reference.
8 posts and 1 images submitted.
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relative to the head, the head should be roughly one head big.
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I hear the human body is 7 1/2 heads tall. What should this be for human video game characters?
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>>521114
7 1/2 videogames tall

But honestly, it depends. What sort of camera perspective are you using? I can't think of a reason why your proportions would change too much unless you were doing something top-down. Generally the scale of your entire model relative to the environments is going to be a lot more important.

File: output.jpg (53KB, 400x250px) Image search: [Google]
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Sup /3/
I finished a "photorealistic bedroom" tutorial for the purpose of learning V-ray, but my end result was not even close to what the tutorial showed. (Render was grainy as fuck) Most likely because my V-ray version is one of the newer ones and the tutorial is from 2012 or something.
I managed to fix most of it to look satisfying. The only thing I don't know how to fix is the fucking walls with smudges on it. What do I need to change to get rid of that?
20 posts and 4 images submitted.
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use arnold
>>
Good job anon, I used mental ray and have had issues with the smudges, if any of these relate to vray too, try increasing final gathering quality by 100%, point density to like 3, and final gathering / global illumination by an extra few hundred. One/some of those should fix it.
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>Smudges
Those are from using photon mapping, right?

File: room.blend.png (549KB, 1920x1018px) Image search: [Google]
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Hello. So i'm new to Blender and i need some help. For one of my first projects I'm trying to make simple interior image. Everything is fine until it comes to rendering part. I can't make clear image without that light noice crap. I get only good results at 10000 samples but it takes 4+ hours to render. Any solutions?
14 posts and 3 images submitted.
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noise*
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>>520962
Post an example of your render so we can see what you're talking about
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>>512461
Look before you post fucktrard

File: o9SWKnP.jpg (762KB, 2800x1600px) Image search: [Google]
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Once upon a time I heard a rumor that many a /3/ goer came together to replicate this Imperial Boy city in 3D. Though difficult to find, I've heard in passing that it's not impossible. So I come to you, my fellow /3/ lurkers, browsers, and posters, to ask if any of you know where I can acquire this rare and legendary specimen. So tell me, what do you know?
35 posts and 5 images submitted.
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>>518821
Just to the right of the foot bridge in the foreground is a covered bridge in the far background

I made that for the 3d version.
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>>518822
Would you happen to still have it and be willing to share it with me?
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maybe we could start another project like that? it would be fun

File: drawing of suv.jpg (32KB, 459x537px) Image search: [Google]
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Not sure if you guys do requests, but if someone could help me make pic related it would be appreciated. Thanks
6 posts and 1 images submitted.
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>>520830
Whoever made this "drawing" should kill themselves.
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>>520847
>>520830
Seroiusly. It's really bad. Is this for an introduction to CAD class you're in? And are they expecting a really shitty result? Because there are quite a few details missing from this drawing
>>
is best a draw is mine am work in field

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