Hello, pretty simple question.
I've just started the 3d modelling for a game I intend to release. I've gotten everything done except for replacing place-holder models.
My current problem is the price of 3ds Max. If I pirate 3ds max, get all my models done, and then buy a month of 3ds Max before releasing the game, will I have the copyright to release the game and not owe anyone any money? As an independent developer, I don't have over a grand to drop before releasing this game. I know I could use blender, but I'm working in Unreal Engine, and the quality difference between the models I've already bought is notable.
Hi! is anyone else having issues with realflow 2015 crashing on rendering? so far, i've been able to work with it well, but when i want to render it just crashes
those are my specs and im working on windows 7
thanks in advance guys!
Been working on my low polly meme art, rate it from 1-fucking awesome.
This was a 2 hour render, made sure to turn up all the settings to make it look better. Did post in gimp
You'll like this one. Definitely NOT low polly, more pollies than you've probably ever dealt with. Added a reflection so you can cream yourself over how great it is. Took me 2 hours to render this one too.
Over 135million pollies on this one
Trying to get my hands on Realflow can anyone direct me ?
Anybody here know why my blender acts this way with textures in game mode? If someone here can help me that would be grate.
anyone making cars? I am making it, I am very new to 3d modelling.
Cars are probably the most difficult things to do in 3D
Anyway if you wanna do them you need a technical drawing of them first, afterwards place them on X Y Z faces and start inserting lines and faces
This was the first car that I made, I am currently working on a Mini Cooper All4
Since there's so many threads asking Blender questions.
To start off, if I'm using shape keys to change the length of body parts that have associated bones, is there a way I can avoid having to manually adjust the bones to match the new body?
Alternatively, can I just solve this by making the body match the bones instead?
To be honest I'd say that the Blender Reference Manual has come a long way in terms of quality.
Very high quality information.
It's been so long since I started Blender though that I've forgotten what a beginner would want to know.
How do I stop my model from spazzing out like this whenever I add a shell to it?
I've used boolean to cut text out of the object and it's all fine, but whenever I add a shell to the model it goofs up.
OP Here, I know it's extruding some of the faces that make up the interior of the lettering, but is there a way to deselect the angles or unextrude them whenever they do extrude outwards?
Would Autocad 3d be a better program (than Maya or 3d Max) to learn from scratch to do stuff like pic related? For fun, obviously, no professionaly. I just want to play with building buildings and stuff, I'm not interested in making them super realistic or detailed, again - like pic related is the level I aim at.
yeah sketchup is the best program if you just want to have fun with basic 3D stuff
Why is that happening and how to fix?
Tried moving the scene up on Z axis, didn't work.
Tried rotating the HDR image in Material editor, didn't work.
In 3d modeling for human characters, how big should the head be? The average human head is 9 inches long, from chin to top of the head. But on video games what should it be? Bigger? Smaller?
This character is supposed to be 5'11
7 1/2 videogames tall
But honestly, it depends. What sort of camera perspective are you using? I can't think of a reason why your proportions would change too much unless you were doing something top-down. Generally the scale of your entire model relative to the environments is going to be a lot more important.
I finished a "photorealistic bedroom" tutorial for the purpose of learning V-ray, but my end result was not even close to what the tutorial showed. (Render was grainy as fuck) Most likely because my V-ray version is one of the newer ones and the tutorial is from 2012 or something.
I managed to fix most of it to look satisfying. The only thing I don't know how to fix is the fucking walls with smudges on it. What do I need to change to get rid of that?
Good job anon, I used mental ray and have had issues with the smudges, if any of these relate to vray too, try increasing final gathering quality by 100%, point density to like 3, and final gathering / global illumination by an extra few hundred. One/some of those should fix it.
Hello. So i'm new to Blender and i need some help. For one of my first projects I'm trying to make simple interior image. Everything is fine until it comes to rendering part. I can't make clear image without that light noice crap. I get only good results at 10000 samples but it takes 4+ hours to render. Any solutions?
Once upon a time I heard a rumor that many a /3/ goer came together to replicate this Imperial Boy city in 3D. Though difficult to find, I've heard in passing that it's not impossible. So I come to you, my fellow /3/ lurkers, browsers, and posters, to ask if any of you know where I can acquire this rare and legendary specimen. So tell me, what do you know?
Not sure if you guys do requests, but if someone could help me make pic related it would be appreciated. Thanks