This place dead now or?
Animation of a girl testing the durability of her new box spring rails.
I'm thinking of using the blender game engine for this project but I'm starting to get ptsd from my awful blengine days.
>This place dead now or?
It's been dead for at least 3 years, even back then it would've been disagreement about it's life status.
But like a doll of sewn together corpses reanimated by German lightning we keep stumbling onward committing acts of Frankenfuckery.
Does anyone know where to get that model?
It's usually fine for the base figure it was designed for. Everything else would require retexturing. There are very few "artists" that even bother.
Hi. a 3d amateur here.
So I was modeling a human and now to the point of elbows and knees.
I was wondering I am doing ok here or is there a better method of modeling the knees and elbows?
You should just sculpt detail like that. The arm should just be a bendy tube that you apply a normal map to. There is a debate as to whether muscle based loops like you have done or the bendy straw method is best.
Doesn't look like a good method, made a bunch of poles at a spot that will see a lot of deformation. I just add a few extra loop cuts at the knees and elbows, it'll give you enough faces if you want to make the elbow more apparent.
I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem.
I have already done theses things.
1. Soften all edges for my low poly, Didn't work.
2. Average all my edges, Didn't work.
3. Added curve added like a guide suggested, Still didn't work.
4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!!
5. Adjusted the cage for optimional ray distribution still hasn't worked.
6. Redone, Adjusted and created new models and UV's, nothing..
I have read the guides, Watch videos but none of them explain any techniques on how to fix this.
Could someone please tell me what's wrong!
my game made it onto a list of "look at this" for a 3d class in a college. I just found out by looking at where some links to my page where coming from. Am I gud yet?
how to do this and with what ?
Scrolling texture + post effects. Use any 3D content application and use their built in post effect filters if present.
Alternatively use a program such as combustion, after effects or similar, or a combination of the two.
I'm currently using Blender as my main 3D modeling for modding Arma 3 but also just for fun and for school
I really cannot afford a 3,000 dollar or even 900 dollar version of a software such as C4D
I plan on buying it when I can to support the developers and also for having it secure, but anyone know any reliable pirating for this program with minimum questionable sources?
If you need a DCC for modelling and game dev/ modding i would advice to not use C4d.
Maya, Max, Modo, Blender are better tools for that.
Register at Cgpersia.com (this might take a while since they don't allow registering everyday). But you'll get every available cracked 3d tool/plugin there.
how can i bring 3D Camera Tracker information from After Effects to 3DS max and back to After Effects?
From what it seems like you can only export for C4D
I've been trying to export to maya, and I tried, everything. The only way that worked for me was exporting to Cinema4d and then exporting again as an .fbx file. But you have to make up for the different ways programs read the project units. There's a lot of clipping with cameras that you have to adjust.
I couldn't tell, as I've never used nuke, but if you're trying to make 3d VFX then yeah I guess, as AE is not for 3d heavy scenes, only for basic stuff. I mean, exporting to c4d and saving as a fbx is not exactly a huge workaround.
Do you guys do requests?
I was having some fun in MudBox. I'm trying to understand Zbrush, but is complicated :P. Watcha' think?
How do i fix this? My normal's aren't baking correctly they have wavy lines on them.
Why /3/ is such a shit place for Newcomers, Porn Makers, And SFM animators ??
1. Your work is shit and you get butt hurt when told so
2. This is a blue board
3.SFM has had decent threads, you are just a retard.
4. This place is fine once you get past the trolls
5. so shut the fuck up and get off this website because 4 chan is +18
1. fucking with other peoples models is something anyone can do, so there is no point in asking critique or opinion about it
2.porn is just pandering, and everyone knows that. so if you make porn or have half naked animu girls as part of your art it only means you can't produce quality art without it or too scared what others may say
tga? why not png? discuss
.png's are compressed, .tga's are usually not. What with how weak consoles are you don't wan't to be wasting precious processing power decompressing .png files when you could be reading some .tga raw.
Does anybody here rig?
I have modeled this for a game now, but cant texture for shit, I have made the UV maps tho.
In the pic related theres a screenshot I used as reference. How do I make these scratches for example ? and make it look realistic ?