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Archived threads in /3/ - 3DCG - 152. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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This place dead now or?
314 posts and 97 images submitted.
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Animation of a girl testing the durability of her new box spring rails.

I'm thinking of using the blender game engine for this project but I'm starting to get ptsd from my awful blengine days.
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>>519948
>This place dead now or?

It's been dead for at least 3 years, even back then it would've been disagreement about it's life status.
But like a doll of sewn together corpses reanimated by German lightning we keep stumbling onward committing acts of Frankenfuckery.
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Beyond dead m8

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Does anyone know where to get that model?
Thank you!
15 posts and 3 images submitted.
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>>522669
Looks like it could be something from poser. Gonna need source to better search.
Faggot.
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>>522669

Ugh that jumper. Stretching on the breast and shoulders. Why cant Daz fags do clothes for shit.
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>>522677
It's usually fine for the base figure it was designed for. Everything else would require retexturing. There are very few "artists" that even bother.

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Hi. a 3d amateur here.

So I was modeling a human and now to the point of elbows and knees.

I was wondering I am doing ok here or is there a better method of modeling the knees and elbows?
25 posts and 13 images submitted.
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You should just sculpt detail like that. The arm should just be a bendy tube that you apply a normal map to. There is a debate as to whether muscle based loops like you have done or the bendy straw method is best.
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there is no rule,just have enough at deformation areas
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Doesn't look like a good method, made a bunch of poles at a spot that will see a lot of deformation. I just add a few extra loop cuts at the knees and elbows, it'll give you enough faces if you want to make the elbow more apparent.

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I'm new to baking normal's and need some direction on how to fix this crap? It's a simple mesh and shouldn't be have this problem.

I have already done theses things.

1. Soften all edges for my low poly, Didn't work.
2. Average all my edges, Didn't work.
3. Added curve added like a guide suggested, Still didn't work.
4. Read just about every topic and guide that i can get my hands on, Still hasn't offered insight on how to fix this!!
5. Adjusted the cage for optimional ray distribution still hasn't worked.
6. Redone, Adjusted and created new models and UV's, nothing..

I have read the guides, Watch videos but none of them explain any techniques on how to fix this.

Could someone please tell me what's wrong!
24 posts and 8 images submitted.
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>>522729
Not a fucking clue, I've tried asking around for advice on normal's before and people just reply with nonsense.

No one here knows how normal's work and neither do i.
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>not posting uvs
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>>522733
Think before you post.

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my game made it onto a list of "look at this" for a 3d class in a college. I just found out by looking at where some links to my page where coming from. Am I gud yet?
18 posts and 2 images submitted.
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That depends. Post it here.
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>>521545
I won't, I have too much of a good thing going.
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>>521546
Post it faget

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how to do this and with what ?
19 posts and 3 images submitted.
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>>522760
Scrolling texture + post effects. Use any 3D content application and use their built in post effect filters if present.
Alternatively use a program such as combustion, after effects or similar, or a combination of the two.
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>>522761
>needing a 3D package to make a scrolling 2D plane
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>>522768
the plane isnt scrolling. The camera is moving, thats why the sun shakes.

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I'm currently using Blender as my main 3D modeling for modding Arma 3 but also just for fun and for school


I really cannot afford a 3,000 dollar or even 900 dollar version of a software such as C4D


I plan on buying it when I can to support the developers and also for having it secure, but anyone know any reliable pirating for this program with minimum questionable sources?
4 posts and 1 images submitted.
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Why not get a student version?

http://www.maxon.net/education/student-versions.html
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>>522880
If you need a DCC for modelling and game dev/ modding i would advice to not use C4d.
Maya, Max, Modo, Blender are better tools for that.
Register at Cgpersia.com (this might take a while since they don't allow registering everyday). But you'll get every available cracked 3d tool/plugin there.
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Wait a fuckingh minute. I follow you on ifunny you fucking faggot

how can i bring 3D Camera Tracker information from After Effects to 3DS max and back to After Effects?

From what it seems like you can only export for C4D
4 posts and 1 images submitted.
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>>521834
I've been trying to export to maya, and I tried, everything. The only way that worked for me was exporting to Cinema4d and then exporting again as an .fbx file. But you have to make up for the different ways programs read the project units. There's a lot of clipping with cameras that you have to adjust.
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>>521857
so what you're saying is.. the best way to do this is to just get nuke instead of AF
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>>521834
I couldn't tell, as I've never used nuke, but if you're trying to make 3d VFX then yeah I guess, as AE is not for 3d heavy scenes, only for basic stuff. I mean, exporting to c4d and saving as a fbx is not exactly a huge workaround.

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Do you guys do requests?
60 posts and 9 images submitted.
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For money, yes.
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>>518850
This. It's called working.
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well if its something easy I don't mind doing it for free

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I was having some fun in MudBox. I'm trying to understand Zbrush, but is complicated :P. Watcha' think?
9 posts and 2 images submitted.
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blobmonster/10
but its ok if youre a first timer
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its my second work in the Sculpting Area, now i'm working on a full body
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>>522266

Divot in the back of the head makes no biological sense even when using the "alien physiology" MacGuffin.

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How do i fix this? My normal's aren't baking correctly they have wavy lines on them.
8 posts and 2 images submitted.
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normal maps don't change geometry, only detail that's projected on faces of existing geometry
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Your UV map and the edges on the object don't match the grid.
That's why you're getting the squiggles
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>>522486
no shit

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Why /3/ is such a shit place for Newcomers, Porn Makers, And SFM animators ??
19 posts and 4 images submitted.
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>>522569
Your picture explains it quite well.
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>>522569
1. Your work is shit and you get butt hurt when told so
2. This is a blue board
3.SFM has had decent threads, you are just a retard.
4. This place is fine once you get past the trolls
5. so shut the fuck up and get off this website because 4 chan is +18
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1. fucking with other peoples models is something anyone can do, so there is no point in asking critique or opinion about it

2.porn is just pandering, and everyone knows that. so if you make porn or have half naked animu girls as part of your art it only means you can't produce quality art without it or too scared what others may say

tga? why not png? discuss
26 posts and 3 images submitted.
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coz its the standard for uncompressed 32bit RGBA format and is readable by almost all programs.
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>>522500
well i mean .exr is the standard in production for 32bit, which also stores multichannel information for render passes
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>>522497
.png's are compressed, .tga's are usually not. What with how weak consoles are you don't wan't to be wasting precious processing power decompressing .png files when you could be reading some .tga raw.

Does anybody here rig?
87 posts and 17 images submitted.
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yes. why?
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I want to see what people here can do
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>>515421
Ever seen "Mars Needs Moms?". Yeah, thats me.

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pic related
I have modeled this for a game now, but cant texture for shit, I have made the UV maps tho.
In the pic related theres a screenshot I used as reference. How do I make these scratches for example ? and make it look realistic ?
10 posts and 1 images submitted.
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>>522746
https://www.youtube.com/watch?v=GzJO6sizYjY
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>>522752
Looks like shit.
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>>522752
u can bake that after u finish

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