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Archived threads in /3/ - 3DCG - 164. page

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Alright.

I'm trying to buy ZBrush but for some reason it keeps just saying declined.

Anyone else had this problem? Should i use paypal instead.
4 posts and 1 images submitted.
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arrrrr Tiss a sign, ye can just sail the internet seas matey!
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You probably need to call your bank.

When I was younger & got my first bank account, I remember trying to buy computer parts and having the same problem.

A ton of bank have online fraud protection & won't even let you buy certain things over a certain amount.

Like with the bank I have now, If spend a few hundred dollars on something online, I get a phone call within a few minutes asking if it was really me that made the purchase.

Call your bank, explain what you are trying to do & your card should stop declining, assuming that's really the problem. IDK though just guessing.
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>>518708
Yeah, It was that.

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16 posts and 4 images submitted.
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Looks cool, maybe a bit too repetitive on the synth
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>>515380

8 octaves? That's 96 keys. That's more keys than a piano has. Most synthesizers are only 5 octaves.

What are the functions you're modelling? Where are your pitch bend and modulation wheels? Think about what it is the synthesizer is going to do. How it's going to be programmed. How the user is going to interface with the synthesizer and then model it from there. Have your waveform controls, your envelope controls, effect controls. This just looks like you've made sections of random patch points and knobs with no real thought put into what those knobs and patch points are for.

Those cloverleaf knobs are not going to feel good on the figures and when you're playing a synth you're usually modulating and twiddling with your left hand, you're going to want knobs that feel responsive and comfortable and don't fight with you.

Put more thought into the engine of your synthesizer and then build your model from it. Form follows function.
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The black keys need to be taller. They're too short, it would feel very awkward playing that.

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What would be faster for rendering animations?

Quality to time which one is stronger?
4 posts and 1 images submitted.
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I don't know if they added support recently, but V-Ray does not support GPU rendering.
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>>518659
Vray does, at least the version I have they do. Version 3.20.03. Its very finicky though, it works with some things and just flat out crashes other times.
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Simple is better. Corona will (and is) way more simpler. And lighting scene just works way faster.

V-ray - shit load more of benefits. But dig through way more settings and have nasty gi flickering or brute force. ahh.

But look at the price tags and think again.


Me - I use octane and it rocks.

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what now?
10 posts and 2 images submitted.
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>>518604
Make a sphere.
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Pick 3 slightly harder objects to model, and a time frame. Like 2 days. Finish them within the limit. After that, just keep picking more complex objects and harsh time limits until you can create an entire scene within 8 hours (minus render).
>>
just keep making teapots until you get hired

Been using Maya for two years now, sell me on Blender before I stick to Maya for good.
11 posts and 1 images submitted.
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Do whatever you want man.
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Use Houdini. It can do anything
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>>518199
Why? If you're happy with Maya, use it. Try Blender and decide for yourself.

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Whats the best way to prepare a human model for damage modeling/texturing in a game?

Are there any resources that can point me in the right direction?
12 posts and 2 images submitted.
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>>518478
bump
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>damage
what does it mean?
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>>518540
Blood, scratches, bruises, missing limbs, pieces of clothing/armor being broken off, etc.

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When animating one of the most annoying issues I run into is when the feet on my walk cycle clip through the flat ground plane. Does anyone have any tips on how to better animate for a solid looking walk cycle?

For me its the tip of the feet that always goes through the floor, when I try to animate around it and have the toes avoid the floor the animation starts to fall apart and look pretty bad.
6 posts and 1 images submitted.
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>>518359
post a webm or gtfo scrub
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>>518359
It sounds like your trying to animate feet using FK which is a terrible idea.
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I know that in max if you not careful about what keys you are using, when the program interpolates between them, it's possible that that interpolation will cause your object to pass though the ground plane.

I remember leaning the biped system several years ago, and that always used to happen. If you open up the curve editor and look at the z-plane for example, you can it making a curve that passes below 0 for example; even if the following key is at 0.

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Anyone ever run into this issue when smooth-mesh-previewing in Maya? Using a smooth modifier on the mesh doesn't produce these results. What on earth are those 16 "polygons" ?
cheers.
6 posts and 1 images submitted.
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I think i've seen this video, usually followed by a crash. delete history?
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unfortunately deleting history does nothing to remove this. It also doesn't crash. Thanks for your reply though.
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I'd say non-manifold geo etc.

Run a mesh->cleanup.. and tick on the relevant "remove geometry" options.

Is THREE.js respected at all here?
>the javascript is coming
Hi, this is my first post on /3/ and first post on this site that is not shitposting.
http://threejs.org/
I have barely begun, and not even directly on 3d. I still building my mental toolset around getting a phone to render on a page to be viewed on cardboard/oculus.
I actually do have a good question
Is there some specific maths/physics formula that I can use to calculate metrics for having stuff pop out of a page using this setup? The html is
1 "stereo effected" canvas over 2 videos (live webcam). There are enough tutorials and I will post them if there is any interest.

Also I am actively looking for people to "collaborate" with. What that means is that there are people who know their shit and do their shit quickly. It would be great for someone to do some character design and actual building of 3d model ideally in dae format (tested).
The idea has to do with continually producing characters based on amount of generated interest. New theme mockups will be offered and premium users can vote on their preferred theme, each theme comprising of multiple characters. I personally don't think story is so important. But that's because i write shit stories.
More details on what "collaborate" on interested parties through email.
I have also used p5js which was incredibly fun.
shoot me an email at [email protected]
12 posts and 2 images submitted.
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wat chu talkin bout fgt :V
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>>515915
wow, a 3D nigger.
>>
tl:dr

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It's called Nature Symphony

https://www.youtube.com/watch?v=Ih1COV4B8ag

Damn....
7 posts and 2 images submitted.
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>>515666
shit texturing
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>>515666
I cried
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>>515689
That's cause there is no texturing

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http://www.daz3d.com/freebies
http://www.daz3d.com/m4-hero-pack
last thread:
>>478873
If you got the V4 hero pack from the last thread, they're giving away the M4 hero pack now.
334 posts and 70 images submitted.
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Also being given away this week:
http://www.daz3d.com/nick-steampunk-bundle
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>>508535

You know what would improve these Poser/DS threads immensely? If someone were to post links to guides that would help people learn the software, or learn content creation for the software. Most people that gripe about Poser and DAZ Studio do it because people just pose naked chicks and render them, without knowing anything about the software really. A collection of good guides/tutorials would go a long way toward fixing that problem, at least here.

For instance, links to information about how to make your own morph targets / full-body morphs, focusing on the Poser/DS side of it. How do you export the geometry, and reimport it to use as a morph? Stuff like that would be well-recieved, I think.

Also some tutorials for animating in either of the programs would be great, or anything more in-depth, so that people can be more than just consumers of the content with them.

Basically, make this thread like the General threads on other boards. Call it Poser/DAZ Studio General or something. A /pdsg/ would also serve as a decent containment thread. People that get all booty bothered about others using the programs wouldn't have to see it anymore, and people that want to discuss it would have a place to do so.
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Thanks for the heads up. Finally v4 waifus will have the M4 they deserve.

Also here are some celeb waifu/guyfu suggestions http://www.beammeup.net/blog/3d-celebrities/poser-celebrities-1.php

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Hay
anyone know any tutorials on how to make this type of texture.

thanks.
4 posts and 1 images submitted.
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Is this a joke?
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draw gradient
filter > distort > wave
filter > stylise > wind
filter > blur > motion blur

or maybe something like

draw gradient, new layer,
filter > render > fibers
filter > then wind or motion blur,
play with blend mode / opacity.
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>>518523

This or simple use a stainless steel pic, or combine both.

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Who Houdini 15 master race here?
What do you think of the soft?
Do you think it's becoming the god tier soft of the 3D industry?
56 posts and 18 images submitted.
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>>516547
I am still just a lowly apprentice. The magicians ways are still mysterious to me.

My Master always was the Godking of the Elementals , the Lord of destruction, the one who knows and deals with all known entities in the realm.

Who will challenge him, who dares to step up?
True, there are other mighty magicians, but they are all specialized in different arcane arts.
True benevolent magicians love harmony not conflict.
The realm of 3D has many gods, kings, and demons, there is a lot of conflict, but in the end everything is always balanced out.
Just be grateful that you are a citizen of the realm and are free to roam among them.
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>>516547

Give us the benefits to using it over others.
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>>516555
Well anon, at least you made your point poetically.

>>516560
A very versatile package that is more innovative and empowering than others soft (when you keep in mind that it won't replace a dedicated sculpting and texturing soft).

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I've been searching far and wide but i haven't been able to find anything, of value, i know it's a similar workflow to making cars, but i'm just interested in seeing if there are any, payed ones are also welcome.
16 posts and 4 images submitted.
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turbosquid
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Observation, good references. Hard surface modeling/sculpting.
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i think simplymaya had an apache tutorial. its old

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Hey /3/

Just finished this Judy rig I've been working on over at /co/, and I though I may as well post it here. It is for >Blender, and can be acquired here: mediafire.com/download/5u5h59bmmifuxcx
It is also up on blendswap if you prefer.
There are some things I'll be fixing soon, but I'll wait for feedback to make other changes as needed and then update it.

Anyways, hopefully you guys have some fun with it.
340 posts and 67 images submitted.
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>>517547

Can you do Elsa too ?
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>>517548
Well, I don't know, but I'd image there must be a half decent rig already by now...
I couldn't in the short term at least because I've got a backlog of homework from trying to get this done.
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>>517550

Theres only one available, But...

Its low poly models from a mobile game...

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