People complain about that part in Super Metroid, but this is way more cryptic. It's bullshit.
>>3791078
Which part in Super Metroid?
>>3791091
The part where you need to crawl
>>3791078
frankly you are all retarded
Alright, all 3 of you faggots that have played this, get in here. Redpill me on Love-de-Lic.
pretty much earthbound for hipsters/weebs
>>3791048
>that have played this
can't you read?
>>3791038
It's exactly what it sounds like m8, weird genre-defying games with a lot of soul and a message.
Can I use my Chinese everdrive to play sega cd games as long as I have the sega cd hardware?
If so does that mean I load the rom
On the everdrive or do I burn a disc? Lost please advise thanks
Really want to play pic related, don't have $600
No. Sega CD doesn't have any copy protection so just burn a disc.
>>3790912
No. The Everdrive can only change the bios. Just burn a disc, you may need a ram cart as Snatcher won't even start for me since I don't have one.
Make sure you eat some Neo Kobe Pizza, OP.
can we have a thread for /vr/ concept art?
I know this isn't technically /vr/ but /v/ is worthless for this kinda thing, ad you guys seem like you'll know a lot more about this. Having an issue with Chrono Trigger DS on my R4.
I complete the fight against the four Naga with Lucca in Manolia Cathedral, and Frog shows up to rescue them after the fight like normal. However, right after Lucca says "You don't seem like a bad frog. I mean, person...", a text box appears filled entirely with the letter E, with the white cursor hand in the middle of it. Pic related.
I've reloaded the save multiple times, and the problem persists in that exact spot each time. I've even tried a different DS. I know it isn't the game's anti-piracy, as I've already passed the first time portal by using the R4's built in Action Replay to bypass the anti-piracy. Does anyone know how to fix it?
>>3790693
/vg/hbg would probably know more about this kind of stuff.
You have the wood kernel on your cart right?
>>3790695
No actually, I haven't touched my R4 in years. I'll try installing it.
>>3790693
Have you tried buying the cart?
So apparently people get pissy over this? Why?
it crashes every 5-10 minutes and is intentionally obtuse and irritating in its design
>>3790573
doesn't explain why even the emulation community hates it
>>3790557
Because most people here only have experience with the completely broken Wii port that doesn't even save resolution settings.
What was your favorite FMV intro?
https://www.youtube.com/watch?v=9BQctAyQMOE
nothing has got me hyped this much again
>>3790225
op, i gotta be that guy.
https://www.youtube.com/watch?v=lkbCj82kKik
what we got in the west still did the job, but moon over the castle is too good. legit my favorite fmv intro and watching it gets me more pumped to race than any other racing game intro.
The Divide: Enemies Within
https://www.youtube.com/watch?v=u8WyE5OkChU
The CGI is rather crude, but it's very mood setting.
Just a few
https://www.youtube.com/watch?v=RtF80UCgarY
https://www.youtube.com/watch?v=x0UBycyZb6w
https://www.youtube.com/watch?v=4DOKzTHaPfM
One that isn't PS1
https://www.youtube.com/watch?v=2evKkHi_qmo
RetroArch removed core-specific configs in 1.4.0. How would I recreate the functionality of this config file in the new version?
aspect_ratio_index = "14"
savefile_directory = ":\saves\NES"
savestate_directory = ":\states\NES"
video_scale = "4.000000"
input_player1_left_axis = "-0"
input_player1_right_axis = "+0"
input_player1_up_axis = "+1"
input_player1_down_axis = "-1"
input_player1_l_x_minus_axis = "nul"
input_player1_l_x_plus_axis = "nul"
input_player1_l_y_minus_axis = "nul"
input_player1_l_y_plus_axis = "nul"
#include "D:\Games\RetroArch\retroarch.cfg"
>>3789859
You could try using something user friendly that wasn't cooked up by autists.
>>3789874
How can I use libretro cores without RetroArch?
>>3789879
Zmz for an snes emulator
Who ready for some comfy city building?
https://www.gog.com/game/caesar
https://www.gog.com/game/caesar_ii
Emperor: Rise of the Middle Kingdom is also out if that interests you more.
https://www.gog.com/game/emperor_rise_of_the_middle_kingdom
>>3789743
Never played these, but heard good things. Are they had to learn?
>>3789743
How do they compare to Caesar III or Pharaoh ?
Caesar III had huge flaws, like the absence of convenient roadblocks.
Pharaoh was so comfy and addictive. I recently played it so much I began hallucinating heavily about the game and dreaming about it. When I was with friends, I was thinking of their optimal placement, and to link them with roads and services. I was actually scary.
>>3790349
If they are like Pharaoh, it is not hard to play it and even finish it. But then you'll try to create a perfect housing block and you'll eventually get crazy.
I've always preferred Sim City 2000 to all the Impressions builders. Pharaoh is pretty good, but I think SC2K just kind of nailed everything as far as the genre goes. I'm a bit disappointed no openxcom/openrct2/etc. style project has spun up around SC2K yet.
>>3789680
>Complete in Box
Gee, I wonder
>>3789680
Only to resellers looking to Jew hipsters extra hard.
>>3789680
>Complete In Box
>Missing registration card
Choose only one
What's the worst boss battle in /vr/ history?
The fights in Little Ralph.
>>3788906
Every boss in Alex Kid in Miracle World (in terms of gameplay, a "Rock–paper–scissors bossfight" is a pretty dumb idea).
And more seriously, Omega Rugal in KOF 95.
Earthworm Jim 3D is made of horrible boss battles:
https://m.youtube.com/playlist?list=PLA5A9FB78E5DCE5A0
It's the same thing over and over but in different arenas.
Your personal perfect game for each system you own(ed) up till PS2. If there wasn't an completely satisfying game make an X. Rules: ONE game only. No ports allowed. I.E. you aren't allowed to nominate 'X-MEN vs Street Fighter' for Saturn since that is a CPSII game port.
Master System: x
Mega Drive: Musha Aleste
Super Famicom/ Snes: Ninja Warriors Again
Neo geo: Samurai Shodown
Sega Saturn: DragonForce
Playstation: x
DreamCast: Code Veronica
GameCube: P.N. 03
X-Box: Ninja Gaiden
Playstation 2: Crimson Butterfly
>>3788872
>stretched image
Get dunked, mate.
NES: Mega Man 2
Genesis: Streets of Rage 2
SNES: Earthbound
GB/GBC: Donkey Kong
N64: Super Smash Bros.
PS1: Mega Man LegendsI flip flop on whether I like the first or second more
Dreamcast: Sonic Adventure 2
GBA: Mega Man Battle Network 3 Blue
Gamecube: PikminSame situation as Legends.
PS2: Devil May Cry 3 SE
musha sucks m8
So I've been thinking about this a lot, and I'm sure this topic comes up often on the board but did /vr/ games have something that modern games don't?
I play both modern and /vr/ games and the latter always gives me the feeling of comfy and really getting into a game while the former usually I just feel like I'm going through the motions. The only exceptions being dark souls, furi, and shovel knight, all are some of my favorite neo games.
But I also notice a lot of people on this board enjoyed those too, shovel knight being a bit more obvious but what did they do differently that other games don't... why did those games "bring me back" in a sense when so many others just don't do anything.
Sure it's all subjective but I feel like I'm on to something.. I dunno, can anyone here relate? Maybe I'm just getting old...
>>3788646
Retro games required imagination, often pushed hardware limits and in the eyes of a teen/child were amazing.
Do we have rose tinted glasses? Maybe.
Do retro games invoke nostalgia? Definitely.
>>3788651
>Retro games required imagination
That's what I dislike in the big modern games. They're wrapping a whole detailed, mind-numbing world around you that leaves no place to imagination (because everything has been imagined for you, and is forced through your eyeballs).
I prefer modest games with more fantasy and more simplicity. They let me fill the blank by myself.
>>3788651
>>3788659
Yea that might be a big factor, not everything is laid out for you in some 5minute cut-scene during the beginning of the game and you get to work with what you have.
I also kinda feel games now-a-days kind of have this feel that they need to be "rushed through" its 2017 and everyone's busy while /vr/ games always felt more relaxed and you could take your time, you might die 5,10,15 times but you'll get through that part eventually.
Not thinking too deeply into it but older games would teach perseverance and problem solving rather then just laying the solution out in front of you or letting you skip if you don't get it the first couple tries... I've noticed my niece totally gives up on any of my games if she dies more than three times and then usually goes on a tantrum...
Is this an alright way to play Blood?
>>3788643
no. play the original in dosbox or wait until the java sourceport comes out.
>>3788670
Java sourceport
who's doing it?
>>3788643
Play the DOSbox version faggot.
Remember this game /vr/? it was oficially the last gbc game on europe. I remember being a kid and reading about it on magazines. The graphics look really good and it looks like being a comfy as fuck game, but is it any good?
also, what the fuck should I expect from it? It's like some rpg hamster simulator or what?
>>3788451
There were two of those games on GBC (and one on GBA, but not retro), and they were all surprisingly decent.This show made me want to fuckuphamsters.
>>3788464
And what does it plays like? It's actually an rpg? Tell us moar, anon
>>3788580
Not him but it's really cool.
You play as Hamtaro and go around learning words/actions and use them to solve various puzzles. There's also some mini-games if I remember correctly.
I only ever played the one game but I've been meaning to play more of the series.