Retro survival horror.
Back when it was actually survival horror. What are some of you favorite titles? Hardmode: No Resident Evil or Silent Hill.
>>3956730
hellnight, enemy zero (PC), dino crisis
>>3956741
This was a survival horror? How well does that work out for a licensed Genesis game?
>tfw talking to a retro "collector" who knows nothing about the games they have
So are you gonna buy anything or?
I can tell you where I got 99% of my games. The other 1% are when I was really young and birthdays and chistmas gifts blur together.
>>3956623
You're a liar and you're not a collector.
anyone remember SubTerra? It came back to me in a vision and I'm playing it again
it's really fucking difficult, but most importantly every tutorial has a secret room that is really hard to find and REALLY hard to beat, does anyone even know what I'm talking about? Does anyone have any tips? I have only found ONE, and I can't even beat it.
Can we even make a SubTerra thread work???
a screenshot that may jog some memories
I remember seeing this game on the SpiderWeb software page, but I never played it. I'll give it a go if it works in Win7
>>3956568
I think it should work, it's not great in Win10, I have to leave it windowed and put gamespeed up to max in settings - still slower than I remember it
Hello, /vr/
From your point of view, which are the most influential RTS videogames and which ones would you recommend?
For me, these ones:
>Warcraft III (basically this is the inspiration for every modern MOBA like League of Legends, DotA 2, HotS; also almost every gamer has played this game online and 3D graphics)
>StarCraft (probably the biggest hit in this subgenre of videogames)
>Age of Empires saga (historical gaming style, in the sense of "ages of technology")
>Cossacks: European Wars (from my perspective, the improved version of the first AoS games. I wouldn't recommend it to beginners, though)
>Imperivm saga (at least quite famous in my country, but I ain't sure about its worldwide influence. I have only played Imperivm:Great Battles of Rome actually)
Let's begin the discussion with this.
Do you agree with my list?
Which ones would you add (maybe Stronghold too)?
What would you change?
>>3956546
It was a Warcraft III mod that inspired the MOBA genre.
>>3956551
It was Command & Conquer: Sole Survivor.
Empire Earth was one of my favourite games ever
Is Retroarch the best way to set up your emulators?
Pretty much every core I try has a notably better performance than the standalone emus. I don't know what they do, but it's awesome for my mediocre laptop.
No.
Now get out.
>>3956280
For all the consoles that belong on /vr/, retroarch is fine. Check the emugen for more info
Using a frontend just adds more bloat and new bugs that are introduced by forcing a frontend to interface with cores that weren't developed for it in the first place. Standalone emulators absolutely do perform better. Anyone who tells you otherwise is lying.
Hey /vr/
Total retrogaming newfag here.
What's wrong with lcd screen and retrogaming ? I've read a couple of threads and ppl keep mocking lcd screen when it comes to retro.
Genuinely why ? And what would be better ?
old games are 240p, a non-standard resolution that is actually just a 480i signals but with half the lines drawn over the same 480i screen space, LCDs only support a fixed resolution, are typically widescreen, have backlighting so there is an uneven spread of color making it impossible to achieve true blacks, and when not rendering at a native resolution they are going to be introducing copious amounts of image processing to upscale that image to correctly fit the display. this results in a really, really ugly image.
A lot of old games also relied on things like the shadow mask/slot mask/aperture grille along with the natural bloom of CRTs to generate the image as it was intended to be seen. Sending the same signal to an LCD will result in the image as it was created, but not as it was intended to be displayed giving you a very ugly representation. Many developers used the way CRTs draw image to render things in interesting ways, exploiting a trait of the technology to squeeze more detail that would be lost on an LCD.
Numerous games also require the timing of a CRT as each system sends a sync signal with its video signal, light gun games rely on the exact timing of that signal to read certain types of inputs accurately. LCDs are not fast enough to do this (update time for LCD is measured in milliseconds and CRT is measured in nanoseconds.) This also affects the rate at which you receive new frames of a game, more realistically its about 2-6 frames depending on the type of display, but you will be 2-6 frames behind in things like rhythm games and fighting games, any other games which require precise inputs and timings will be needlessly difficult to play on an LCD for this reason. It'll also make some older platformers a little harder but frankly I think this is the least affected genre.
Also cats can't fit on top of LCDs and wouldn't like those cold lifeless slabs if they could.
Because they are stuck in the past.
Why do beat em'ups always gotta have cheap bullshit bosses?
They are simple games, so they make up for their shallowness by making boss fights really difficult.
>>3955948
some do but mostly it' more about figuring a strategy which often isn't obvious at all. to answer your question though it is of course to kick normies off machines and require more coin input.
Final Fight 2 had easier bosses and that turned out like shit. Except for the Rolento fight, that was fun.
Now that you've grown up and had a few jobs, tell me, anon, would you work for the Shinra Electric Power Company? Think desk job at the central office, not joining the Turks or their military forces. Does it seem like a decent workplace for the average salaryman working there?
>>3955283
They probably hook you up, and as long as their company stayed tight wouldn't fire you without benefits package. But obviously they kind of fuck everyone over and wouldn't hesitate if it helped their margins over a long enough timespan.
>>3955283
There didn't appear to be a whole lot of other jobs in the FFVII universe, it seems. If you wanted to be anything more than a shopkeeper, you pretty much had to tie yourself to Shinra in a way.
That said, I'd like to see how the people who lived on the plate in Midgar did, since I think we're only provided one glimpse of life up there during the aftermath of the first reactor blown up. It was a crime more of that place wasn't accessible at various parts throughout the game.
>>3955283
Depends, what kind of work am I doing? Whats my salary, and how does it compare to the cost of living? How are the benefits? What's the corporate structure look like?
I do project management now so I would probably be qualified for some position.
I miss the real Warcraft orcs!
ITT: pre-WC3 Blizzard reminiscence
I hate how stupid and convoluted the story got.
Everything is like this, No I dont want to know the backstory to every minor character.
It ruins any sort of mystery or speculation
>>3955229
Its basically a fucking comic book. They just take the few interesting characters they come up with, bring them back from the dead, and have them try to take over Gotham again.
https://www.youtube.com/watch?v=9vX2nHBploM
>>3955010
I don't have my 2600 hooked up at the moment, but it really does bring me great joy. it's one of the few systems I just can't stand emulating.
I have been playing random atari XE games on an emulator. I will try to make a list of the good games/homebrews i can find. I actually found a neat one called laserblaster, is a tetris clone with an interesting feature.
welp, thanks jim carrey.
after seeing this thread I DID think about your cock today
What's the appeal? The time mechanism just stresses me out, Zelda's supposed to be an expansive journey, not a rushed errand list.
>>3954336
I should be able to spend as much time as I want figuring shit out. It's supposed to be a game, not a job.
>>3954342
>Grown adult can't figure out puzzles in a children's game
>Reset time before a dungeon and before you start one of the four directions.
>Reverse song of time
Time should not be an issue.
I want a micro console to plug into my tv and play emulators, the easier and cheaper the better, is there a system that /vr/ recommends?
No raspberry pi shenanigans
>>3954247
easiest?
buy an raspi3 that someone already cased up and installed all required emulator software.
there's going to be some sort of setup with any route you take.
tbqhfamalam, get a wii and softmod it. it's incredible easy
Wii will end up being the easiest and cheapest plus GC/Wii native games are better than Android native games
>>3954247
Laptop with emulation station you do gotta set up a few text files though
This is the best retro gaming gif you will see today ^__^
>>3953494
Quite comfy to watch
>>3953494
It's in the other gif thread you colossal bellend
>>3953494
>^__^
Stahp
Aside from being the first 3D Zelda, did this game introduce a single element to the franchise?
It seems entirely derivative, and unoriginal.
Nope. It's just A Link To The Past in 3D, with some elements from Link's Awakening.
... At first I was going to insult you for being a freaking idiot.
Then I realized you were right.
"Uh, the musical instruments to do gay stuf-"
> Oh wait, that was in LA.
"Uh, the trading sequenc-
> Also in LA
"The dual world concep-"
> Oh wait, LTTP
Um... masks? OoT did masks.
>>3950313
A Link To The Past also had a blue ocarina (called a flute in the American version) that Link used to teleport to different parts of the map.
/vr/ I'm looking for a good AV selector. Any recommendations?
>>3949095
Burger edition
>>3949098
Do those convert S-Video into Component?