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Archived threads in /vr/ - Retro Games - 1172. page

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I first saw this game when I first came to /vr/ but haven't seen it again since. I start the chain with this photo of three games I own. If you also own one of the three games, you take that game and two different games and snap a new photo. The next anon does the same and so on.

Let's try to not repost the same game like Mario World 30 times.
Also, if you happen to own the uber rare shit like Nintendo World Championship or Magical Chase, don't be a dick and post ONLY that. Try and include at least one other game that other folks might own.
127 posts and 55 images submitted.
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>>3077995
Sounds like fun.
>>
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>>3078028
Not same region.

Op here is the correct answer.
>>
>>3078069
Meh, region doesn't really matter as long as it's the same game. Remakes and ports might be a bit a lot more contentious, but whatever keeps the thread moving I suppose.

Cool pic btw.

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Are Happ/IL joysticks still the best for retro arcade gaming? Or is there a Jap stick thats better for shit like Metal Slug and Street Fighter?
51 posts and 2 images submitted.
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>>3109552
it's all subjective, just go for personal preference and adjust the gate accordingly
>>
>>3109552

Happ sticks are big, clunky and imprecise compared to JP sticks.

What they have over JP sticks is that they're virtually indestructible. This was an absolute requirement in North America because the patrons there abused the cabs constantly.
>>
>>3109594
>>3109552

HAPP sticks are decent, but I wouldn't say they're overly good quality.

Happ is basically the low-end name brand stuff, I have them on my Neo-Geo MVS cab but I think soon I'll upgrade to sanwa or something a bit higher end.

I think the ball tops are a little more "arcade" and function a bit better as well.

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>PC-Engine
>Not a PC
>Not an engine
64 posts and 10 images submitted.
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>>3103257
>memester
Stfu tumblr.
>>
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>>3103257
Why were there so many of them?
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>>3103298
NEC didn't have the R&D for a new console, they stayed in the market as long as they could through multiple revisions and releasing add-ons. Most of the PC Engine profit came from selling multi-taps and controller extension cords.

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Save the animals, yes or no?
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>>3100248
I don't know how to save the animals. There's a lot to know about Super Metroid before one truly masters it.
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>>3100290
It's a pretty easy alternate route you have to take during the final escape sequence. There's no real benefit or penalty either way unless you're rubbish at the jumps during the vertical portion and can't spare the time.
>>
>>3100248
... rawr?

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DOOM THREAD / RETRO FPS THREAD - Last thread >>3102110

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
629 posts and 125 images submitted.
>>
===NEWS===

[04-02] Japanese Doom Community Project v1.0 released
https://twitter.com/Toooooasty/status/716334026097692672
http://www.mediafire.com/download/7a2380wew1xxq1f/JPCP_1st.zip

[04-01] Anon map release: Pyramid Complex (nyan.bsp, for Quake 2)
>>3108059
http://quakeulf.suxos.org/3d/nyan.zip

[04-01] John Carmack To Be Honoured With BAFTA Fellowship
http://www.bafta.org/press/press-releases/john-carmack-to-be-honoured-with-bafta-fellowship

[04-01] DooD (April Fool's mod)
https://youtu.be/tpeoS9TfRtI
https://www.doomworld.com/vb/post/1582841

[04-01] Anon map release: wheresmyshotgun.wad
>>3106669
https://drive.google.com/file/d/0B4mwJRa7e5VpM1RKWlNTTVRyUDQ/view

[03-31] Anon map release: WAD COLLECTED map03
>>3105343
http://temp-host.com/download.php?file=lt02uz

[03-29] Nihility: Infinite Teeth
https://www.doomworld.com/vb/wads-mods/85591-

[03-28] Anon map release: rnfwip.wad
>>3096295
https://drive.google.com/file/d/0B4mwJRa7e5VpdXBxTVJZeUtCQ3c/view

[03-27] Anon map release: Cubed.wad
>>3094739
https://drive.google.com/file/d/0B4mwJRa7e5VpaTJXaWtJMzd5UFk/view

[03-26] Gun Godz 0.8
>>3092904
http://www.mediafire.com/download/68jk6od0sz16t0v/GunGodz_0.8.pk3

[03-26] Anon map release: bluebase.wad
>>3091128
https://drive.google.com/file/d/0B4mwJRa7e5VpSVZfcEQ3RUtObWs/view

[03-26] Guncaster update
http://forum.zdoom.org/viewtopic.php?p=895331#p895331

[03-25] Anon map release: Durex Waste Disposal
>>3087796
https://www.dropbox.com/s/zl37cs00ew3eads/CLOSETV2.wad

[03-24] Anon map release: Homecoming.wad (two maps)
>>3087352
https://mega.nz/#!w4cV1agJ!w_d_zfvOoE6F9XKCln5bmoWWvJJjuFewfhc3R1xOBaY

[03-24] Mutiny Community Project, alpha 1
https://www.doomworld.com/vb/post/1577910

[03-24] Anon remix release: Perfected Hatred
>>3086146
https://youtu.be/QOzrI3HFDjg

[03-22] No Sleep For The Dead v1.0, by janvknn (dodead, class_ep)
https://www.doomworld.com/vb/wads-mods/53924-

===

To submit news, please reply to this post.
>>
>>3111550
"Alas poor Imp. I knew him, Carmack."


69th for wacky Shakespeare reference
>>
>Quake Injector uses Java

Eww.

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When are you supposed to press the buttons in this piece of shit? I've gotten here and it's still a mystery.
22 posts and 2 images submitted.
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>>3115727
I also notice it doesn't really confirm whether you got it right or not aside from some subtle shit. And even if you get it perfect it can still sound a little off.
>>
YOU GOTTA BELIEVE.
>>
>>3115729
yeah in the tas it almost never sounds right even though it's perfectly precise https://www.youtube.com/watch?v=IbYdRZ8FiuA

i think you have to do it after the head goes after the button, not during?

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Treasure's worst
15 posts and 4 images submitted.
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>>3115357
>guaranteed replies
>>
Ooh, aah, way to shake-shake things up there OP.
>>
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>implying a Suganami game is one of the worst

Way to fail at your own bait OP. Besides, there's other Treasure games that trigger people a lot more, like Ikaruga.

Treasure's actual worst (in terms of /vr/-era Treasure) is probably Rakugaki Showtime, but even that one is still somewhat fun to play.
Mischief Makers is not their best, but it's up there.

SHAKE SHAKE

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So, these are the only two old school Sonic games I've never played in my life, and I come to you to ask if they are worth playing
38 posts and 4 images submitted.
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sonic cd sure, if you like sonic. chaotix nah
>>
Just emulate them both, it's worth it for the music and production values alone.
>>
>>3113905
Sonic CD is the best Sonic game ever made.

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Is this the most innovative fifth-gen game? It's the only one I can think of that utilized two analog sticks really well.

Also, innovative retro games thread.
16 posts and 3 images submitted.
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I disliked using the analog to swing the net, pointing a direction and pressing a button will always feel more intuitive to me.
>>
>>3113645
I wouldn't really call the controls innovative so much as kind of obtuse. Rotating the control stick to spin your propellor or swing your sword was a pain the ass, for instance. Sure, it was cool to be able to control a toy car and run at the same time, but for every moment the control gimmicks worked there were dozens where it fell apart. All said, however, Ape Escape is a very fun and solid game and I love to replay it every couple of years
>>
>>3113651
This. It makes more sense in the context of games like Gunstar Heroes and Smash TV where you NEED to have independent aiming from movement, but with a platformer like this you'll almost never find yourself needing to swing in a direction other than the one you're facing.

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Is this a good game?
27 posts and 1 images submitted.
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>>3113393
It's okay. The edgelords on here will tell you otherwise but it's not a bad play
>>
>>3113393
I liked it. I never beat it though. I enjoyed the first one more.
>>
>>3113393
It's above average but not great by any stretch of the imagination.

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Is it worth to 1cc games?
24 posts and 2 images submitted.
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>>3113136
only if you use save states.
>>
>>3113136
only if you like the game and it gives you a sense of accomplishment
>>
Yes. Most of the time the game's difficulty is tuned around the idea of getting the 1cc. Also often makes you actually care about scoring since you need those extends. Not sure why other anons are shitposting in this thread, OP.

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what are your thoughts on this game? was this overshadowed by phantasy star 1?
16 posts and 3 images submitted.
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>>3112565
>was this overshadowed by phantasy star 1
well yeah obviously but Miracle Warriors was still better than Final Fantasy
>>
>>3112565

Can't stand the game. Too much grinding and not enough variety.

>>3112579
At least with Final Fantasy you can pick classes. Gives it a little more depth.
>>
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I still haven't managed to get the PC98 version running.
I can't create a save disk. The readme said to hold COPY during bootup but I haven't managed to get that to work with an emulator.

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What are some issues I need to be aware of with the Model 1? If I have a working unit, do I need to worry about anything going wrong with it?
19 posts and 3 images submitted.
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There's nothing to worry about. Just get yourself a copy of Marky Mark and the Funky Bunch: Make My Video for unlimited gaming enjoyment.
>>
>>3112472
Not an expert on this, but from what I've heard the Model 1 is more prone to breaking since it has more moving parts. Namely the belt and the rest of the tray assembly. Which would probably be the reason they switched to a top-load design for the Model 2.
>>
>>3112535
If it's still working is there anyway to maintain it or make sure that doesn't happen? Or do you just have to lightly use it and not often?

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post some games that are unreal/weird/impossible stuff. Surreal and things are welcome, just anything that could be described as strange or a trip or something like that

Game related, this thing is trippy as hell. First time playing it and I love it.
14 posts and 7 images submitted.
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https://www.youtube.com/watch?v=ol4OSIGGukA
>>
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Not really a game, but this.
>>
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surreal

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Caesar III is on sale right now on GOG. I loved this game, so I picked it up and it's just as fun as ever.

Post your cities, /vr/!

How do I beat Taracco? I tried playing last night and it seems like everything goes to shit immediately. You have no farmland and what little farmland I did have got an earthquake fissure running straight through it and ruining my farms, plummeting me into bankruptcy. I spent my first Caesar loan on improving the mood because the Gods keep fucking with me. It's hell.
20 posts and 5 images submitted.
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Taracco is one of my favourite maps in the game.

I'd say start with just placing down housing, wells, engineers, prefects and temples, then get your exports going, especially marble. After the earthquake has triggered, farm for wheat, it grows twice as fast as other foodstuffs. Do not feed your people anything other than food.

Set taxes to 0 and set wages to 32 (2 more than Rome) and you'll never have mood problems. Exports in Taracco will give you more than enough money.
>>
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Here's a really basic start. Housing, engineer post, marble quarries for export, temples to all gods, doctor clinic. That's all you need to start with. Get some money on the go from exports then start seeing about farming that land.
>>
>>3110578

Thanks anon, i beat it with some luck and your tips. Now im on miletus. What a bitch. I have an idea on what to do there though, unless you have more tips.

>>3110626
Tips for miletus? Do invaders spawn at the same place every time? Is there such a thing as too many ships?

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