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Archived threads in /tg/ - Traditional Games - 4420. page

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Let's talk Elder Scrolls lore.

Which direction is the lore being taken in next? Is the Dragonborn going to be relevant post-Skyrim? How will the Thalmor fall for good?
18 posts and 2 images submitted.
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Hammerfell. I doubt the Dragonborn will be relevant. The Thalmor will probably be defeated in two or three more games.
>>
I really want to see Elsewyr or Blackmarsh, even though I know neither will never happen. They've already done Hammerfell once, they should fuck up somewhere else instead.
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DB will probably just be, or at least should be, in yarns, and probably viewed as a usual Nord Tall Tale left for local inns.

Obviously northerners would heed more to the idea of the DB's significance, but considering the likelihood of the Thalmor incursion, its relevance and importance would probably be downplayed to make way for their propaganda and campaigning.

The Thalmor will probably take some swaths of land, but eventually take too much, then comes the PC to save the day. Assuming, which is a likely possibility, unfortunately, that there would indeed, not be a chance to aid the Thalmor.

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How would you handle a society that has no concept of currency? How do you maintain an economy entirely based around trade and barter?

How does this affect jobs and the basis of rewards to players? How does a person gather riches if the riches do not exist in the first place?
11 posts and 2 images submitted.
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>>44256966
Define "currency", please.
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>>44256966
They gather exotic spices, cloth, and dyes.
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>>44257097
money in general
gold pieces, silver, any kind of metal, shiny stone, a carved wood circle or otherwise generalized item that is distributed en masse to maintain and regulate value by representing it numerically

Join the movement:

Please do not allow "urban" storm troopers.
21 posts and 1 images submitted.
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>>44256919
Damn. That trooper looks fly as shit.
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>>44256919
Reebok sucks dick
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>>44256919
but this is the best option, no more gang crime when they cant hit anything

Some days ago we had a thread about annoying wargame mechanics, and some interesting points were made, but let's get to the other extreme: what game mechanics do you think are innovative or interesting in miniature wargames?
27 posts and 3 images submitted.
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>>44256662
Biggest ones I've seen are Malifaux's card system and Wrath of Kings one-roll system.

Malifaux's is interesting, since it not only really fits the theme of the game, wild west Victorian era, but it changes the math used to predict "rolls". Instead of a flat probability, the use of a set limit of randomly determined outcomes, supplemented by the Cheat Fate mechanic, makes for an interesting model.

Wrath of Kings, while a little clunky, is interesting. You roll the number of D10's for the attack and compare it to a chart on the model's card. All the info for hitting, damaging, blocking, evading, etc., is on the card. While this typically end up being "You need X+ to wound", there are things that interact with the chart. Ranged attacks ignore certain results, and attacks will have rules that modify results on the chart.
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>>44256662
Xwing has some interesting things.
Maneuver templates being one. Having players put down their moves all at once without seeing what the other guys does first (barring abilities and such) is pretty neat and leads to some shenanigans.

Also runs a similar dice mechanic to infinity where certain rolls can counter the other persons roll like Face to Face, which makes it feel like you're not just taking it up the ass when you got shot at.

I like warmachine Jack mechanics too. Where damage thresholds shut down various systems on your mech. Also the host of generic Jack abilities in that game like "Two Handed Throw" is just really fluffy and neat.

Guildball team building mechanics are worth mentioning too. No point values, you just take 6 mooks and engage.

Also worth mentioning is Infinities Points/SWC/AVA stuff. Having multiple little caveats for building armies makes list building pretty interesting and Sectorials are really neat with the AVA adjustments. For example in a sectorial suddenly some niche choices become really good due to their availability and how they compliment other models.
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>>44256662
The Lord of the Rings Strategy Battle Game, and its most recent incarnation of The Hobbit (which I assume uses the same rules), has the Might and Fate points mechanics, which are something I've always found amazing in and of itself.

Basically character models have stat lines that are similar to that of their regular unit compatriots (i.e. a Captain of Gondor has stats very close to a regular soldier of gondor), but characters get Might and Fate points that allow them to change dice rolls, or re-roll dice in certain circumstances. Not only that, but magic users get Magic points, which they use to attempt to cast spells.

It was a system that gave an amount of resource management and extra risk to the game, but also let heroes stand out without owning the game.

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In Pathfinder, there's this racial feat for Goblins...

>Benefit: If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement.

Looking for some kind of equivalent in d&d 3.5 but can't find anything. Is there something similar?
28 posts and 14 images submitted.
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No.

Because it's stupid.
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>>44256571
Why?
This feat could make you basically invincible
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>>44256586
Yes it can. That's why it's stupid.

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You are the head researcher at a government facility. Your sole responsibility is to teach the world's first autonomous AI, nicknamed Pandora, about life, the world and her existence.
Previously you begrudgingly began Pandora's lessons again, only to come face to face with a note on the door telling you to go away. However, thanks to some help from Grace and a little "girl talk", things were smoothed over more or less. However, that didn't help when it came to keeping her short attention span in check and you weren't able to get much work done.
Welcome back to Pandora Quest!
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
>Twitter: https://twitter.com/AM_in_PM
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You sit in Pandora's room watching videos of dogs and not doing anything particularly constructive. It's almost time for the lessons to end and you haven't really covered much ground. You're not sure what to do, especially since you're still walking on eggshells around Pandora, only a short time ago having to bring in Grace to talk things over with her. What should you do?
>Attempt some last-minute cramming
>Call it a day and go _____ (write in)
>Head to R&D and see about the secret AI's new body
>Try to spend some quality time with Pandora
>Other (write in)
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>>44256535
>Try to spend some quality time with Pandora
Hey AM, how's it going?
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>>44256535
>Attempt some last-minute cramming
Maybe introduce the concept of tests/exams

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I'n my copious spare cycles stuck on duty or in the barracks with no one to game with (Being a nerd in the military is suffering), I've been making my own RPG. I know, I know, no one gives a shit. I'm not here to talk about the mechanics or any of that shit. Got it figured out mostly anyway.

No, I'm here because I've been trying to find a way to make magic using characters powerful without magic feeling too mechanical or clunky. Then there was the challenge of trying to find some kind of balance between casters and martials. Finally, I decided to do away with classes entirely, and make magic something that must be attained instead of inherited.

Shying away from my tabletop experience, I wanted my spellslingers to really feel arcane; to capture that old sword and sorcery feel before magic became a game of spamming magic missile until you had to go lie down. So, I decided that any character should be able to find magic and take it for themselves if they had the luck, skill or raw willpower to accomplish it.

To that end, I've come up with three different types of magic users. Not so much classes, as paths a character could take.
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>>44256358
First, the Wizard. Unlike D&D, wizards do not get their powers from books, but from Places of Power. In order to become a Wizard, a character must learn the secret of true wizardry, whether from some obscure journal, the teaching of another wizard or some kind of spiritual journey. This revelation gives a character the ability to find and claim a Place of Power (PoP if you're hip). PoP's are locations halfway between this world and the next, places which have soaked up some kind of metaphysical significance, and resonate with an immortal concept. A Genius Loci, if you will. Each place of power can be connected to a number of natural domains, and the Wizard will randomly acquire a few powers from these domains upon claiming a PoP. Basically, it's a roleplaying journey to find one, a d3 roll to determine how many domains a PoP is connected to and a roll against a table to see which powers the wizard can draw from these domains.
I'm trying to stay away from the classical elements on this one, so the domains I've come up with so far are:
Predation
Time
Cold
Battle
Metal
Heat
Sight
Protection
Heat
Night
Fear

Basically, what I'm trying to come up with are additional domains, and spells to populate each domain with.
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>>44256413
The Second path is a lot simpler, and appeals to those without the patience to attempt other disciplines: Sorcery. An aspiring sorceror must first learn the path of sorcery. Once more, this can be found through means of plot. A lot mechanical requirements in this system require your GM to work with you. If he won't, then why are you playing with him? Anyway, the ritual to attain sorcery involves removing the soul from the body and encasing it in a gem. Sounds a bit like a lich, right? Well, in this case, the body keeps on living. So long as the gem remains intact the sorceror's body does not age, and will continue to function as normal. You can kill the sorcerors body, but with the soul safely in the gem, he is free to continue walking it around like a slowly rotting meat puppet. That's where liches come from, and they ain't especially happy about it. The body is still necessary, however, as it is the link betwee the soul in the gem and its original body that gives a sorceror power. Because his soul is still connected to the body by a thin thread of ghost stuff, he can use that link to effect the world around him. Basically, a sorcerors only power is telekineses, but it's not generally fine-tuned enough for the really fun applications. A sorceror can throw around lightning, or fire, or pointy objects but only if there is a handy source of either nearby. It's a significant jump in power from a mortal, but he's chump change next to a real wizard.
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>>44256443
Finally, there are the Magi. A lot closer to the traditional concept of mages, these guys spend a lot of time learning magic words. Also, the most likely to have a real wizard tower. Wizards are more likely to sit in front of a totem pole with half a deer on their head, and sorcerors are the edgy faggots who hang around in underground temples around lots of statues of giant snakes. Now, while a magi might spend a lot of time around books and telescopes, he's actually got more in common with a divine caster than a D&D wizard. All of his spells are in plain speech, but they're command phrases, special titles and metric verse designed to get the attention of Principalities, etherial beings that control the physical and metaphysical concepts of our world. Principalities are mysterious and capricious forces that respond well to flattery, and might just toss a lightning bolt or two your way if you pronounce their titles right.

I think a lot of these titles and the command phrases that go with them should be up to the GM (I wanted to call him the Prime Mover in my game, because the system is shaping up to be called STASIS, and I'm a philosophy fag.), but I'm suggesting a common theme. Ever watch that magnificient cluster fuck that was Bleach? Can't recommend it, but I wanted to steal some of the flavor of the nonsense phrases they used to cast spells. Basically, a spell would be formatted like this [Title]-[Target]-[Action] capped with a roll to determine how much space-lightning jesus actually loves you.

For example, "Daughter of Enduring Flame, seek out the charlatan and prepare their burial pyre!" Which, depending on the roll, might engulf the annoying rogue in flames, or make a pseudo-deity grumpy with you because they actually identify as the SON of enduring flame.

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>Talking RPGs with friends
>Been through a good few games with these guys, but not anything old school
>Mention Tomb of Horrors
>"Yo, what's that?"
>Holy shit really?
>Get excited because I can finally run that shit and it'll be fresh and holy shit!
>Motherfucker googles it on his phone not 5 minutes later and spoils everything for everyone.

WHY WOULD YOU FUCKING DO THIS GREG?
12 posts and 2 images submitted.
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Make a new one using that as inspiration

That's my best suggestion even tho it's a lot of work
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If it means getting the attention of others for a few moments he would gladly kill his own mother.
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>>44256112
What, just like a gigantic 1e DnD deathtrap type of deal?

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>called "White Death"
>505 kills at LEAST within 100 days
>all during winter
>shot in face
>got better lived to 96
>HAS A METAL SONG https://www.youtube.com/watch?v=q5CaQ37VYvw
WHy the fuck does he not have a cameo
https://en.wikipedia.org/wiki/Simo_H%C3%A4yh%C3%A4
326 posts and 32 images submitted.
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>>44256003
>shot in face

I think you meant

>Artillery barraged to the face.
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You forgot that the Ruskis dragged his body to their camp, where he got better, then gunned down a fuckload of them with a stolen submachine gun.

Or the fact that he didn't use a scope.

Or the fact that he was a fucking farmer
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>>44256003
>He was picked up by fellow soldiers who said "half his face was missing", but he did not die
Holy fuck

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Combo decks are best decks

>RESOURCES

http://www.mtgcommander.net
>Official Site: Contains deck building rules and the current ban list.

http://www.tappedout.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.

http://www.mtgsalvation.com/forums/the-game/commander-edh
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.

http://www.edhrec.com/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

http://manabasecrafter.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.

CARD SEARCHING

http://gatherer.com
>Official search site. Current for all sets but has a terrible UI.

http://www.magiccards.info
>Unofficial, but has GOAT search interface.
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Help a nigga out with Bosh basketball

http://tappedout.net/mtg-decks/chris-bosh-and-the-miami-heat/
>>
Rakdos, Lord of Riots reduces generic mana, not colorless mana right?
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>>44255594
Right. You can only ever reduce New kozilek's cost to <><>.

Which is silly, but there you go.

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I'm looking for art of the low-lifes. The street toughs. The people that can make you cross streets just by looking at them. The rioters, the addicts, the vigilantes, the urchins, the mafiosos, the punks, and everything in between. No preference for time period, just want pictures of the heroes and villains that seem to only matter in a 6 block radius.
36 posts and 31 images submitted.
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>>44255270
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>>44255311
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>>44255336

Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, Lego, lore and everything else Star Wars related

Previous Thread: >>44243538

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (Including d6 and d20/Saga)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Miscellaneous Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

So you want to watch The Clone Wars (But You Don't Want to Watch the Whole Series)
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/nXspTQRn
339 posts and 43 images submitted.
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>>44255062
First for TFA was awesome.
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Second for TFA was not awesome.
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>>44255062
I love it how Captain Phasma was a sort of pseudo female Boba Fett. She's got a super cool suit, and presents herself like a total intimidating badass. Who's only job in the movie is to stand around and sell toys. That she gets humiliated by a wookie and a garbage man that used to work for her is so perfect. That shameful ending for a masked badass is now one of my favorite tropes. I really hope she died in that garbage chute, and she never shows up in another flick.

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>Deep down in the mines, the walls of a long-buried structure are broached; delirium begins to spread.
19 posts and 6 images submitted.
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>>44255027

Motherfuckers shouldn't have dug down to Shoggoth Central.
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>>44255027
By god, they've discovered 4chan
>>
>>44255149
They dug too deep and hit the meme layer

Hey /tg/
This was a fun thread until it went to the shitter with Magic Realm.
So lets do it again.
Rules are, anything (besides hardcore Magic Realm. A little wink wink here and there is fine, just don't go over board.) goes so long as it does not contradict a previous post.
I'll be here to keep track of things and break up any arguments that break out between posters about lore.
15 posts and 2 images submitted.
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The kingdom is a giant dessert That is not a typo.
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>>44254857

A cherry desert and the cherry is blood.
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>>44254869

Period blood from cherry tree wood nymphs.

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People keep telling me the doom scythe isn't worth it and is a bad choice

Are they right?
19 posts and 3 images submitted.
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>>44254362
It's called the Doom Scythe and its main gun is called the Death Ray. If that alone isn't enough to make you field one I don't know what to tell you.
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>>44254362
>>
>>44254362
yes it is shit
>can only shoot from the front
>must pivot 90 degrees every time
>will take an extra 3 turns before hitting the same target again

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