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Archived threads in /tg/ - Traditional Games - 4426. page

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Before the thread starts today, check this out! https://www.youtube.com/playlist?list=PL7B3FB937EAFF781D Lots of interesting information for use in this thread

"Well..." Mesut considers it for a moment, then seems to have an idea. A smile spreads over his face as he nods, rubbing his chin. "Yes... Yes, this could actually work! Hah and with plants, it's not like you have to run after the things; you can just sit around and wait for them to grow." It's not quite that simple, but his acceptance seems a good sign. "Very well. I'll support your odd plan, but on one condition: My family will be the ones to tend to the harvest and portion out the seeds. Agreed?"
"Agreed!" That seems a small price to pay for the support of possibly the most influential man in the clan who's not over the hill. You shake on it and share meat for the rest of the evening, before heading home full of roast aurochs beef and hope for the future.

You wake the next day, to an unfamiliar smell. As you sit up, you find Beren grinning smuggly by the fire, with a stack of something round, white and a little bit burned next to her.
"I found something interesting," she purrs, clearly more pleased with herself that you've ever seen before. Sera, seeing you're awake, grabs the top circle and runs over to you, folding it over and holding it up.
"Da! Open wiiiide!" You warily oblige and she pushes the folded... Thing between your teeth. Its taste is unfamiliar... Savory, light and wholesome.
"What do you think?" Beren asks. "I mixed that flour with some water and of the fat from the last herd you slaughtered. I think it came out rather well, although it could maybe do with some kind of filling..."

Beren has discovered how to make unleavened bread; tortillas, in fact!
304 posts and 3 images submitted.
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>>44230240
It's still early winter. Your meeting with Mesut didn't take too long.

What will you do?
>Hunt the aurochs 5d10 (Strength +Hunter)
>Fish in the river 1d10+3 (Skill +Trait)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and find a way to domesticate the wolves 2d10 (Wits)
>Try and investigate something new
>Make something special
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs and examine your inventory (free)
>Try to summon a new spirit
>Bring more land under cultivation
>Other
>>
Can I get a link to last thread?
>>
>>44230240
>Beren has discovered how to make unleavened bread; tortillas, in fact!
Nice. From hunter-gatherers to agriculturists and bakers in one generation. Probably will still be a long time before we know about leavened bread, but still, we're like a thousand years ahead of everyone else right now.

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Is there any reason pic relateds head gets consumed by tubes? Well, aside from worship of the Tube God.
I really don't see a reason why anyone would need that.
115 posts and 27 images submitted.
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>>44230116
>be Perterabo
>no one cares about me
>I'll put a shit ton of tubes into my head
>then people will care
>nope, everyone still thinks I'm a massive autist
>I should kill 10% of my legion again
>>
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>>44230116
He's a small guy.
>>
>>44230199
Huh. Looks like his arms are coming out of his head, somehow.

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How the Warmaster stole Christmas editon.

HHG FAQ - http://pastebin.com/iUqNrrA8

HHG RULES - https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS

Previous thread >>44193090
302 posts and 33 images submitted.
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I have the Betrayal at Carth bundle and I haven't build the Dreadnought yet, I am wondering, is it possible to equip the Betrayal at Carth Contemptor with two Forgeworld Assault Cannons or do I need to buy a Forgeworld Contemptor?
>>
You'll need to cut off part of the BoC contemptor arm. I think it would be easiest cut the arm you don't want off at the point just below the shoulder mount. So on the arm you have the "shoulder pad" for lack of a better word. In this you have the upper portion of the arm that swings way and toward the torso. At the base of this part is the round mount for the elbow joint. Try cutting above the elbow.
>>
Got 5 techmarines and 8 servitors, autilon Skorr, one vigilator, 15 beakies, 2 drop pods, 10 (9 actually as 2 have lightning claws) assault marines, and 3 dreads (with no arms). What can i add to make this a formidable list?

I'm thinking leviathan dread, a flyer of some kind, maybe a sicaran?

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So a few days ago I had the pleasure of playing my first LHTRPG game.
Using what was translated as I don't have the book. I'd like to get it to see what wasn't translated, but until then, I'll have to make due.

So what do you guys think of the LHTRPG? What would you change or add? Any cool stories about it that you have or have heard?

My next comment will be homebrew discussion, and you can skip it if you want. If not, I'd apriciate the help.

Discuss.
87 posts and 14 images submitted.
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>>44229558
The hype is all gone.
>>
Oh, did they finally finish translating it?
>>
I haven't seen it myself, but wow would I be interested in playing it. I love Log Horizon.

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The /btg/ is dead, long live the /btg/!

Drac awareness edition

Old thread: >>44185596

=====================

>/btg/ does a TRO.
http://builtforwar.blog(not spam) spot.com/

>The Happening has Happened and it was glorious:
http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Can I get an overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what mechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Battletech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - Battletech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of Battletech. Play with AI or other players
http://megamek.info/

>SSW Mech Designer
http://www.solarisskunkwerks.com/

>Battletech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
335 posts and 35 images submitted.
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>>44219911
No, /pol/.

>>44220259
None of these comparisons ever fit perfectly.
>>
>>44225109
>implying Austria-Hungary weren't the true villains of the Great War
>>
>>44225133
>implying they had desire or forethought to be villains
>implying the Serbs didn't start it

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Reminder that this is for competitive modern discussion. Not standard and not kitchen table.
324 posts and 28 images submitted.
>>
First for rapeshift
>>
Favorite deck?
Most hated matchup?
Favorite pornstar?
>>
>>44217477
What scapeshift variant do you play?

>>44217550
Jund, affinity, and I dont really have one I prefer JAV shit though

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In D&D, there are gods of snakes and spiders. In mythologies such as that of the Egyptians, animals were deified. What about octopuses? Should there be a god of octopuses, and if so, who?
128 posts and 38 images submitted.
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>>44214807
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
>>
>>44214807
There's the drowned god from GoT, though I think that was a squid.
>>
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Ilsensine.

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To deal with threats in a hostile world, you are given one Blastech E-11 blaster rifle. This weapon is compact, lightweight at 2.6 kilograms and has an effective range of 300 meters (limited mainly by ergonomic concerns). It is capable of both semi-automatic and automatic fire as well as having a stun setting. It has two ammunition systems, the first being a set of rechargeable energy cells with a capacity of 100 cells and a reserve of tibanna gas canister which needs to be replaced after 500 shots, additional power cells and gas canisters are provided. It is robust, reliable and rated for operation in a vacuum. It should be sufficient against most human scale foes you might face.
142 posts and 18 images submitted.
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>>44211615
that's a sterling without the magazine loaded
>>
>>44211633
and...
>>
... I'd rather have a weapon with a chance of hitting something before depleting its charge pack.

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New If The Emperor Had A Text To Speech Device episode.

http://youtu.be/M56aycpd9kA

Kitten is black. GW is sure to send a C&D now.
203 posts and 25 images submitted.
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I wonder when will Emps send Smurfs to capture Shadowsun and have her prance about the palace in sexy maid costume. Just to troll Kitten.
>>
This series is top tier. Though it makes me feel even worse for Magnus poor guy needs a break
>>
>>44210425
It's been a while since last time i laughed at one of these

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>You are a plainswalker.
>In the vast Multiverse, only you and some other antelopes know of the countless vistas beyond your own.

Welcome to the Magic: the Gathering Flavor General thread!

Helpful links:
>Uncharted Realms Archive
http://magic.wizards.com/en/articles/columns/uncharted-realms

ARCHIVE http://www.wizards.com/Magic/Magazine/Archive.aspx?tag=unchartedrealms&description=Uncharted%20Realms

>Savor the Flavor/Taste the Magic archive
ARCHIVE http://www.wizards.com/Magic/magazine/archive.aspx?page=13&tag=savortheflavor&description=taste%20the%20magic

>Planeswalker's Guides
ARCHIVE http://pastebin.com/Ttgtz6A9

>Set Trailers
http://pastebin.com/ayJntkE0

>Current Status of Planeswalkers:
2014: http://magic.wizards.com/en/articles/archive/checking-planeswalkers-2014-06-16
2015: http://magic.wizards.com/en/articles/archive/feature/checking-planeswalkers-2015-2015-08-19

>Doug Beyer's Tumblr
http://dougbeyermtg.tumblr.com/

Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. No snowflakes in the Wednesday thread. Ignore chandere posts.

We have an IRC for more conversational discussions and no small amount of fucking about: #mtgwaifulore on irc.rizon.net

Starter topic: [Topic not found]

http://magic.wizards.com/en/articles/archive/uncharted-realms/battle-zendikar-story-summary-2015-12-16

Sorry boys and girls, this one's a complation/recap of the previous Uncharted Realms articles.
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first for best girl
>>
>>44209090
I'm still surprised they thought we wouldn't know Kozilek was going to show up in Oath.
>>
>>44209359
WotC has 0 competent people working in its offices, so why would you think they had any value at all?

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What's some /tg/ approved vidya?
299 posts and 39 images submitted.
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>>44199760
In general, /tg/ has terrible taste in games. I would not play anything they recommend.
>>
Planescape: Torment
Dawn of War
Dwarf Fortress
Heroes of Might and Magic
Mount and Blade
XCOM
Dungeon Keeper
Neverwinter Nights
Deus Ex
KotOR
Dark Souls
Blood Bowl

You get the general idea...
>>
>>44199985
Is that Neverwinter Nights 1,2, or the new MMO?

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Rolled 15 (1d100)

Horrors of paperwork edition.

Last time you got on the bad side of a bbeg with a sister complex, did some missions, and gtfo before shit hit the fan. While riding that out you have since got to enjoy a cushy government job rife with politics due to graduating with such great results.

So while the dead march, savages descend from the wilds, and kingdoms make war you are actually quite comfy. At least until you get called back or you know go to attend the village, go off on adventure, or attend to some other matters personal or otherwise.

You have since woke up to a new day and suddenly remembered today is your day off.

What do?
>Investigate Uncle's Estate
>Go shopping
>Go back to school
>Retire and return
>Other?

Last thread: http://suptg.thisisnotatrueending.com/archive/44067029/
295 posts and 25 images submitted.
>>
Rolled 73 (1d100)

>>44196360
>Other?
Become a Part Time student with a Full Time Job!

Just a simple course to keep our mind sharp until we return to school. Like Literary intro to Magic.

We will continue to work until our original working contrat is up, but if by the the undead war hasn't ended we'll go back to school proper.
>>
Rolled 37 (1d100)

>>44196360
>>Investigate Uncle's Estate
Let see if he still has anything here as well.
>>
Rolled 56 (1d100)

>>44196505
The one in the city right?

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>wake up
>see previous thread reached bump limit and got bumped off the boards minutes before I woke up
>about half the posts are touhofag, the other half is some autist unable to grasp the basic concept of player having the responsibility to make characters that aren't just a collection of disjointed mechanics
>so basically /tg/ as usual

Well then! Last thread was a disaster, so I'm trying again, putting a bit more effort into OP.

Strike! is a setting agnostic RPG that was built to deliver 4e-like tactical combat along with light-weight, narrative focused non-combat mechanics. The CRB has built in support for some genres/settings (s&s fantasy, Avatar, Star Wars) and guides/systems for running games with different focus, like political intrigue, war between nations, post-apoc, etc. Because of its modular nature and huge number of optional sub-systems, it's very easy to customize a game to your liking.

However, all that is basically the gravy; the meat and bones of the game is the combat side of things. Strike! characters at creation choose a Class (Necromancer, Duelist, Archer, Martial Artist, Warlord,Magician, Bombardier, Shapechanger, Summoner, Buddies and Simple) and a Role (Blaster, Controller, Defender, Leader, Striker). Class defines how you approach combat, giving you your basic powers to use (Duelist focuses on harassing one guy, Archers spray an area with ranged attacks, etc.), while Roles give your boosts to your class powers and a "role action" you can use every turn; the Blaster role for example makes all your attacks hit an AoE and can create difficult terrain as a role action, while Striker gives all your powers extra damage and more mobility/precision as a role action.
108 posts and 37 images submitted.
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>>44191842
This basically means that there are the equivalent of 50 class combinations to begin with, and many classes/roles have further specializations, each having multiple powers to pick from as they level up, and also class paths that also put a spin on how the class plays (such as shapechanger picking 3 shapes from his list, leading to radically different combinations within the class). It's really quite diverse, but also kept very simple.

Combat itself is heavily tactical, making use of positioning with opportunities, special terrains and a cover system, with optional rules to increase the complexity (and lethality) further if required.

As for the future of the game, the Rogue class is coming (probably has some positioning/flanking and mobility/stealth based effects) along with a vehicle supplement. Last thread there was a bit of a discussion about homebrewing additional paths for some classes as well.
>>
Guess I'll just post player aids to bump.
>>
I backed this.
Never ran a game before, and this looks like a nice place to start. Got link to previous thread, by any chance?

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To all the other GMs out there.
When magical realms come up, it's usually in a GM context, but every foreverGM knows that players do it as much as GMs, if not even more.
What's your attitude to it? Do you permit a little bit of it, a lot of it, or do you put the smack down as soon as a player with a female character tries to detail her looks? If you've had a player's magical realm pop up in a game, how did it go?
My personal approach is that I allow a little bit, depending on the player. One of my players is a bit of a fedora, but not That Guy, and occasionally makes characters where I can perfectly well see from a distance that they're his realm (and I know it from out of game too). The thing is, his magical realm can perfectly well stop at businesslike women in suits, and he can vary that concept very well. He never gets sex into it (he's possibly one of the most prudish players in the group), and his magical realm poking into the game means that his characters have passion behind them. He's enjoyed designing them and thinking them up, and it's obvious - they're much more interesting and vivid than other characters he makes, because he's invested in building them.
Of course, I've had bad experiences - games nearly being ruined by arguments because some Tumblrsexual wanted their character to be a gender that required them to explain it to me before I even knew where they were coming from, and a That Guy in my group who resembles a gruagach ogre and acts like it (his idea of romance and women is just one step above the knock-her-unconscious-and-drag-her-home-by-the-hair technique), and thus there are some players I simply won't allow to put in their fetishes at all because I know they can't handle it.
The thing is, I've learnt to see it coming, and my approach to it hasn’t backfired yet (and it's been years). I occasionally try the same trick with a tiny bit character, and my players haven't even caught on.
How well do you think this would work in your group?
317 posts and 43 images submitted.
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Everyone plays their real life gender, Magical Realm doesn't come up (plus I don't deal with guys making annoying mock-female voices), there is no problem.
>>
>>44187371
If your players have to make mock female voices when they play female characters, that's the problem. The problem is that you make a big deal out of it and see problems where they don't exist, and that cuts off people from 50% of the character concepts out there.
It's roleplaying. You're supposed to get out of your comfort zone, not play yourself. Of fucking course you'll never get better if you aren't allowed to play anything but what you know, and especially not when you're playing with a GM whose perception of people playing the opposite gender is based mainly off of a strawman.
Look, people making mock female voices isn't a problem with female characters, it's a problem in their approach to roleplaying, very likely because the difference still feels huge to them as it's blown up to be such a big deal. I've played oWoD for six years straight with a lot of people, and I've never seen more than one male player who mucked up playing a female character (and no one who tried to fake a female voice - is this an American thing?)
The key to playing female characters is to play a character, who is also female. It doesn't actually have much to do with the theme of the thread, since it doesn't inherently have anything to do with magical realm. It's people who think it automatically does who are the problem, not those who allow people to actually roleplay instead of just rollplay a depiction of themselves - hell, I've had by far the most negative experiences with people who sperg out about anyone being allowed to play a female character.
>>
>>44187065
>Of course, I've had bad experiences - games nearly being ruined by arguments because some Tumblrsexual wanted their character to be a gender that required them to explain it to me before I even knew where they were coming from

I don't believe you.

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THIS IS NOT A CIV THREAD
Discussion of civ threads only
1st question what's tg's favorite race?
CMs feel free to drop a link to any threads
158 posts and 11 images submitted.
>>
>>44182990
The machine volcano thread appears to be dead for tonight.
Anyone online interested in starting a new thread tonight?
>>
>>44183228
>>44183228
If there's interest I could possibly run Bullywug Civ tonight
>>
>>44183248
I'd be down for a bullywug civ. If you do end up running one, throw a link in this thread, I'll be on for a few more hours.

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