How do you do vampires in your not-WoD games?
If you have a vampire in your party where they're not the norm/standard race and its thirsty, would you feed it your blood?
If you're the same gender would that be totally gay as fuck?
Would feeding be pleasurable or painful?
Can they make babies from sex?
>>44278089
No, no, painful, no
Get your blood-drinker fetishes out of my /tg/
>>44278089
>How do you do vampires in your not-WoD games?
Most of them are ennui riddled wanderers desperately clinging to whatever vestige of attachment they have to the world, though it largely depends how old they are. Very few new vampires are created, so most of them fall under the category of 'Fucking ancient'.
>If you have a vampire in your party where they're not the norm/standard race and its thirsty, would you feed it your blood?
I'm the DM, so not as such, though a pair of characters in the party do have that sort of thing going on, because one of them won't let the vampire feed on random civilians.
>If you're the same gender would that be totally gay as fuck?
Depends on the vampire. The one in the party keeps it clinical and detached.
>Would feeding be pleasurable or painful?
Neither. It just feels very cold all over.
>Can they make babies from sex?
Nope. 100% undead.
>>44278169
I'm just legit curious how people handle vampires beyond just an enemy type.
Like do people ever hold campaigns or quests where the party members put themselves at risk of becoming/actually begin turning into vampires?
How would they go about curing vampirism?
Are vampires kill-on-sight or can there be friendly vampires that the party encounters?
So why do so many people think that rpgs with needlessly complex rules the disrupt the natural flow of the narrative are what rpgs really are about. Is it because those are easier to market than the latter? Roleplaying games intrinsically thrive in systems that are rules light.
People mistake complexity for complicated.
A game like basic role-play (call of Cthulhu) or GURPS have a loads of rules but these all handled in consistent straight forwards manner of simply applying common sense to a situation. These games are complex but they aren't complicated in play. People don't bitch about these because they're not an issue to play.
The D20 on the other hand ( maybe not 5e but certainly the case of previous editions) is unfortunately full of oddball rules that only makes sense within the context of the game as a game. This might make for a more compelling dungeon crawl experience but actively undermine any sense of immersion the player could experience.
>>44278076
Hey look someone let the one single idiot who has ever played fate use a computer.
>>44278076
Some people don't care about the flow of the narrative much. I personally enjoy pretty much every type of game, and the appeal of something like Dark Heresy, Unknown Armies or Weapons of the Gods is that they facilitate narrative in a different way than more light games do. I think the most damaging thought to RPGs as a whole is the idea that there is only one way to play
Chess. A beautiful abstract game, probably one of the most abstract games that people still relate to the idea of war or battle.
Chess thread. Other chesslikes are welcome, including but not limited to shogi and xiangqi.
Everything is better with lasers and Egyptian mythological influences.
>/tg/ is too busy being /erp/
>>44277940
Is the game good? Tell me more.
Make a Kingdom /tg/
Everyone goes (accept for Magic Realm bullshit)
Posts cannot contradict each other
I shall start us
The King is a werewolf
Have at it, /tg/
His name is snoogums
>>44277622
The Queen likes to wear big fancy hats, which has set a trend for the local fashion.
All her hats resemble croissants
Stat me /tg/
>>44277216
Terminator armor is for pussies
>Owlbear start block /10
>>44277216
I swear, every fucking day I see a new Russ thread.
I like to think its always the same guy posting.
ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/44260461/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing
You are Brianna la Croix, journeyman necromancer, and you've just been given the world's best chess set ever, ever, ever.
>>44276901
Is The Poet going to rhyme?
>>44276901
"It's...gods, Amy, it's beautiful," you breathe, a little awestruck. "The detail is amazing." You look up at her and grin. "I notice you made my side black."
"Well yeah," Amy agrees, ruffling your hair. "You're always the woman with the plan."
"I haven't played in ages...wow. We should do a game!"
"Not right now, you've gotta train," Amy reminds you. "...What else had you planned with your day?" she adds, a little shyly.
"I was gonna go see River," you admit. "Check up on her. Bond. Make sure she's doing okay. She said she'd be fine for awhile, and Fetch would tell me if there was too much trouble, but..."
"No, no, I get it. Um. So if I wanted to, for instance, take Nate up to the surface after training. Say, up high in a private place, with an amazing view, and possibly discover what his tongue tastes like, you'd say...?"
> Please don't.
> I won't stop you.
> Go for it.
When you go to see River, you come prepped for:
> Business; a la Croix does the job
> Travel; you're just kinda there
> Pleasure; you're going as her sister, not her superior.
>>44276982
> I won't stop you.
> Business; a la Croix does the job
What replaces Warhammer?
Kings of War.
It has mass battles, block movement, and all the old races from WHFB with a couple of extras on top.
Age of Sigmar keeps the powerful heroes and wizards, but is a skirmish game and not at all built for pick up games, and while all the old races have rules but a few of them have disappeared from the fluff.
Both have equally different fluff from WHFB despite AoS being a continuation, it skips thousands of years and is a totally different setting.
Battle Axe
Skirmish Mace
Doing my first D&D campaign as a DM any tips you can give for my first time?
>>44276654
Which edition?
I decided to go with 5th simply because its the one that all of my players have at the very least tried
>>44276710
You're off to a good start.
Fae related stories, adventures, and mishaps.
What ya got?
>>44276522
I've got a bunch of Changeling-related stories. A witch being seduced; a father fighting to free children from the grasp of a horrible beast; all that lovely jazz.
I met a few princess.
I made the mistake of kissing her ass.
She asked me to play a game. The wager was that if she won she would marry me. if i won I could marry her. I agreed. I lost on purpose because it turns out she was good and I didn't feel like fighting since I figure I'll just be ignoring her anyways. She she then can find me into a room with herself the rest of the existence the implication that she was the one in charge. 50 M was kind enough to let me out you keep playing however on bus now physically and verbally kiss her ass whenever she appears.
Does anyone have fae catboys?
You are Captain Kusajishi Riku, and this has been a tremendous day for one of your subordinates.
Mirai, one of your veteran commandos, has learned the Bankai of her zanpakuto, Sesshōseki. Its name is apparently “Seisha Hicchū”, and it seemed to consist of a shortbow with little flaked seki-stone blades edging its limbs. Given what you know of zanpakuto, even the ones with exotic abilities possess release states that are similar in nature: Yoruichi's Shōsōtō can analyze and reproduce objects, your Tenkotsuki can call on Tamamo-no-Mae's skill with kidō and her reiatsu to differing degrees, and Rangiku's Haineko alters the composition and properties of the ash it releases to make it more deadly in combat. Even Suì Fēng's Bankai, though she hates to use it, makes sense for Suzumebachi: it turns a guaranteed two-hit kill into a guaranteed one-hit kill.
The Seisha Hicchū that Mirai can now draw on is likely connected to her shikai release as well, probably using seki-stone arrowheads. But with every Bankai you know of there's always a second trick to it: a caveat that can make it more powerful than it seems at first. You suppose even Tenken's giant Bankai could probably be repaired by healing Komamura, its wielder, taking advantage of what seems at first to be a glaring weakness.
“I hate it,” Tenkotsuki mutters mutinously, a tone that's new for you. “That zanpakuto just loves thumbing his nose at me!”
“Mutinous doesn't become you,” you chide your own sword. “Just remember he's Mirai's sword, and we're both fond of Mirai.”
“Oh, fine!” she scoffs.
“Tenkotsuki...”
Your sword's tone softens for a moment. “I will not do anything rash, my dear Lady Riku, for Lady Mirai's sake.”
“Thank you.”
Mirai cocks her eyebrow at you. “Your sword is quite chatty this evening?”
“Your zanpakuto brings up bad memories,” you admit, recalling suddenly the feeling of having a seki-stone arrow pierce your heart. “Very bad memories.”
>1/2
i'm here! hello Queen.
>>44275762
Mirai seems to keep her thoughts on that to herself.
“So what of Kurosaki?” she muses. “Of the three of us he is the only one who has not attained Bankai.”
You walk over to where Yoruichi is standing, a frown on her face as she watches Ichigo continue to struggle.
“You can see his form is all wrong,” Yoruichi observes, not taking her eyes off your nephew. “After watching him it's become increasingly clear that he inherited Isshin's raw power, but his skills are those of a seated officer at best.”
She bites lightly at her thumb nail. “He'll never beat Byakuya at this pace.”
“So we have to change the pace,” you conclude.
>Why don't you show him what he's doing wrong, see if that helps?
>You could always join Zangetsu, getting thrashed is how Ichigo learns.
>I'll at least correct his footwork, that's something Zangetsu can't fix.
>I'm going to go have a chat with Zangetsu himself.
>>44275762
Be rather interesting to see how they both may react when it is time for the rebellion arc.
A couple of friends and I wanted to play D&D, but we don't know where to start. Any help would be appreciated.
Why do you want to play?
What previews experience do you have with tabletop rpgs?
When you start playing for fun and someone asks to play a elf that looks like a prepubescent child, say yes since they probably just think it's hilarious. Last time I allowed it in a game it was true and there was no magic realming about it.
Go find a free DnD PDF
Follow the rules but not too closely.
Get put before you become a rules lawyer.
>Tell group a week in advance that I'm taking a break from running our weekly tabletop game so I just kick back and relax
>Make it clear I don't feel like working on and running a big weekly game night until January
>Several members get angry/pissy/upset and yell at me for it
>Tell them to run their own damn game during the Holidays if they want to play that much instead of expecting me to do it
>Nothing but sou scowls
Why do people do this?
>>44275662
cute pic dude
>>44275662
Consistency breeds entitlement.
>>44275662
Because they are entitled children who don't know how lucky they have it.
Underrated Monsters.
>>44275311
>>44275311
The 3.5 Fiend Folio had a ton of those.
>Blood Golem
>Kaorti
>Ethergaunts
>flying demon sharks
>Keepers (even though they were carried over from Planescape I still think they're underrated)
is there any particular reason why Charisma should be a stat in the first place? shouldn't that fall more on the roleplaying part rather than the stat-o-vision realm?
if a player can make a decent argument or intimidation one-liner in-character that there's no possible way the NPC argues with it, why should they be punished or dismissed if they have no points in charisma or any sub-branch of it?
i guess it could help you out if you have no IRL social skills or some kind of speech impediment or you're just unable to improvise in-character, but in that case why are you even playing tabletop RPGs in the first place?
it's beyond me
>>44275209
>Copypasta replacing Cha with Str, Int, Dex, etc.
Sorry, OP, can't be arsed.
Even if you, as a player, come up with a really good argument, it doesn't mean your character would be capable of formulating or executing it. You aren't your character.
>>44275209
Because it would be down to the GM to be "convinced" and that would never happen.
The game makers knew what they were doing.
Lorgar in Dembski's First Heretic:
>Thoughtful
>Insightful
>Faithful
>Humble (even when he is in his duel with Corax and Curze saves him)
>Serious
>Idealistic
>Passionate
>Paternal to his sons
Lorgar in Abnett's Know No Fear:
>Volatile in a childish way
>Moustache twirling
>Snarky
>Passive-aggressive
>Selfish sounding
>His lines are capeshit tier to contrast and big up equally as capeshitty goody girlyman's dialogue
What was Abnett thinking?
>>44275208
He wasn't. It's poor Abnett. GW has him tied up in their cellar and they whip him whenever he nods off writing his backlog of ten novels.
>>44275208
Fulgrim in Fulgrim:
>Charismatic
>An excellent strategist and leader
>Near Perfection
>Epic bromance with Ferrus
>Cares for sons deeply
>Spreads culture and art across the worlds he brings into compliance
Fulgrim in Fulgrim:
>Reclusive crackhead
>Terrible negotiator with Ferrus
>Listens to evil Daemon Swords
>Wears more make up than a transvestite whore
>Gives no fucks about Marines and civilians alike
>BUT LOOK AT MY PAINTING, BRAH
Chaos is a hell of a drug.
Abnett where is the next bequin book it was due already Abnett.
Abnett
Hey Abnett can you hear me