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Archived threads in /tg/ - Traditional Games - 4421. page

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Any more of these?
11 posts and 2 images submitted.
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>>>/trash/
>>
>>44254353
2 skylight
6 computer
2 garden
4 library
3 hygiene
2 doctor
3 phone
2 microwave
6 puppy

Sunlight, nutrition, human interaction, medical treatment, companionship, and a hobby (reading and writing, plus programming)

Sucks that my main source of flavor and protein will be from microwaved foods, but this one went better than expected.
>>
>>44254353
Uuuhhhh, I've got an entire folder of them for /d/ stuff, but I think that's not the type of thing you're looking for.

Pretty sure there's already a CYOA thread in the catalog btw.

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>Leave Magnus to me
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>you space marines are alright, dont go to Prospero tomorrow
>>
At least use a diff OP image everytime you make a space yiff thread.
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>>44254401
>not acknowledging the Space Yiffs as the Space Marine Master-Race and Leman Russ as the true spiritual leige.

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>You are a young man named Lloyd from the frozen Northern mountains of Tordo, on the continent of Teege. After a youth spent learning magic, you and your girlfriend spent some time as bandits after your home was destroyed, but have recently taken a chance to escape that life into a legit one... As sellswords, admittedly, but it's better than nothing.

>Your exact goal will change from thread to thread, most likely involving some job or another you've been sent on.

>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>The previous threads are archived on suptg. A link to the most recent (coupled with summary and a handy list of names) is pasted http://pastebin.com/GAHMQ3si

>Our update twitter is https://twitter.com/qmgrandflocto and you can shoot us questions at http://ask.fm/qmgrandflocto

>An up-to-date link to all threads currently archived, both for this quest and its precursor: http://pastebin.com/Q77ts75m
36 posts and 2 images submitted.
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As you approach Disler Outpost, conversation naturally eventually progresses towards your brief time in Odo.

"So..." Asra says as she converses with Irene, "you... Befriended these bandits."

Irene nods. "Lloyd here turned them against their leader. A subordinate of Lupus', he actually was!"

"Yeah, but... They're still bandits," Sheena says uncomfortably.

Une sips from her flask like it's actually filled with anything hard, wagging her finger, before putting it back away in a fluid motion. "It's an ally, anyway. And it's not like we're doing anything with them besides passing through..." She then shoots you a look before returning her attention to Sheena. "Way I heard it, that was all Colleen's idea. Lloyd just tagged along."

"Colleen, huh... That's the, uh, shy girl from Captain Impostor's crew, right?"

Irene nods, giving Sheena a brief summary of the mission in question.

"Surviving a hit like that, facing her fears, coming up with ideas like that... She'd do good as more than a sailor!" Sheena exclaims.

>A. This is not a life for everyone
>B. Wouldn't have convinced them without you...
>C. Yeah she's pretty cool
>D. No response
>E. Write-in response
>>
>>44253637
Vote time renewed, unless this is beaten to the punch.
>>
>>44253637
>C. Yeah she's pretty cool

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Its Friday everyone; and that means, it’s probably been a long week for many of us. I got off work a little while ago. Had to finish some leftover projects, but needless to say, I’ve done what I had to do, and here I am. Contrary to previous sessions, this is appearing later into a Friday night, second I’ve tried to correct my appalling grammar, and third I hope I’ll begin to actually add some tension to the story, with very important choices that define who you are. I’ve felt that Ivan is practically a ball of wet clay at this point with a very bland personality; so I wanted to build on him more. Good luck everyone, and have fun tonight.

Cheers, Dmitri

Tripcode: DmitriDonskoi !!oqOO4iellil

Character Sheet: http://pastebin.com/ih8vTm3D

Twitter: @DonskoiDmitri

Previous Thread: http://suptg.thisisnotatrueending.com/archive/44210003/

Name: Sergei Yegorovich

Gender: Male

*After all Modifiers have been added.

10+1 CHA (+3) (Menshikov +3, Duke University +1)

9 STR (+2) (Base +9)

4 AGL (-1) (Base +4)

6 INTE (+1) (Base +6)

10 CON (+3) (Base +10)

5 INTU (0) (Base 5, Menshikov -1, Time Traveler Novice +1)

> Now on to the story...
48 posts and 5 images submitted.
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>>44253445

Recap: You are Sergei Yegorovich, son of former soviet citizens, a first generation American, and college student. You were taken away to the past, along with your parents by the mysterious Dr. Speranskii. You all suddenly appeared right in front of a massive Palace, in what you later learned was the Winter Palace in St. Petersburg Russia sometime in the latter half of the 19th Century. You submitted to the authorities guarding the palace and as a result of your actions, landed yourself into an interview with the downtrodden Inspector General of the Third Section by the name of Alexander Dreletn. He pleaded for your help in exchange for your time travel device he referred to as a “coach.” Conflicted and with little options to choose from you chose to…

>The story begins now

“I need some time to think about this Mr. Dreletn.” You respond. You aren’t sure if you are capable of speaking for your family, and Speranskii, or the repercussions of altering history.

“Of course I understand.” He replies sullenly. It seems the amount of work he has is catching up to him. He looks ready to collapse at any moment. He reaches for the bottle of wine and tops off his glass, as well as yours.

“I have a humble request Mr. Dreletn.” You begin to play your hand, hoping you can establish a mutually beneficial agreement.

“What is this request, I can’t guarantee I will comply.” He says, as he takes a sip of wine.

“I would like to guarantee better accommodations, as well as the safety of my parents. In regards to the “coach” which you described. I would like to tell you that the elder gentlemen in my party, is the creator of said vehicle, and neither I, nor my parents understand how it works. I can assure you that messing with the device could lead to an unparalleled disaster befalling this city.” You try your best to state all your demands in an easily explainable way.
>>
>>44253470

You believe that Speranskii’s machine is dangerous, and should be stored and not messed with in any way. God forbid if they accidentally create a cataclysmic event with 1980’s time traveling technology. Speaking of which, you don’t even know if Speranskii took any precautionary measures to get back, does it even have enough fuel to make another trip? All of these questions need to be answered, preferably by Speranskii himself. But for now, you have to negotiate for better treatment.

“I will answer yes to all those conditions should you accept this agreement. As for the safety of your parents and this elder gentlemen. I will have them transferred to the low security section of the St. Peter and Paul’s Fortress. Oh and I would like to interview the older gentlemen myself in the future.” He replies, downs the glass in one pull, and he stands up.

“Thank you for your generosity sir, I felt when I came in here, I was going to die when I walked into this room.” For the first time in a long time, you admit your fears to someone other than your family.

“Please excuse myself, but I can’t speak for the rest of my organization when I say that the way we treat our prisoners goes this smoothly.” He picks up a cane, and begins walking toward the hall from where you came. “Now as for right now, what do you say I show you around the Winter Palace? I’m sure this is an opportunity that most people never get to receive.” He smiles and waits for your answer.

What do you choose?

>Tour the Winter Palace, this is a once in a lifetime opportunity to be in the same residence that one of the last of the absolute monarchs in Europe reside in.

>You should check on your parents, and you could even tour it at a later date hopefully.

>Write-In (Ask him a question, you need some more answers.)
>>
>>44253491
>>You should check on your parents, and you could even tour it at a later date hopefully.

ITT: we create the 8 states of a continent spanning union.

These were all distinct countries, republics or otherwise, before unification (peaceful or otherwise).

For these states, what kind of
>technology they rely upon,
Biological? Diesel? Admixture?
>type of government
Communist, Republic, Monarchy, Theocracy. etc?
>economic system
Capitalist, Command, Nationalized Industrialism, Socialism, Syndicalism?
>culture
Are they a riff on something that exists in history/media? What's the core concept?
>[x/8], generaLocation
Which of the 8 members of the Union they are. No two can occupy the same slot. Dictates the order they joined the Union in.

>Will post map next.
59 posts and 25 images submitted.
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>>44253102
Oh, I am _interested_.
>>
So, how about a medium sized, industrialized republic at the Left/Middle coast.
They used to be a socialist leaning democracy that forbade someone that holds or ever held a political position to possess more than the country average. The state worked as a heavy regulator at the market by keeping necesseties like power, transporation and basic commodities firmly in it's grasp.
Their culture is an industrialized form of traditional Hungary, with lot's of colours and gratuitous amounts of Tamburica music.

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Mortals. The ever-necessary cog in the wheel that is the Spirit World. Mortals feed the Spirit World with Belief, which turns into Madness and Ectoplasm, the energy source for Spirits like you.

This is where you come in, Spectre, an agent of the Bureau of the Paranormal. Your job is to keep the mortals feeding the Spirit World, while also cleaning up the various supernatural messes that occur.

As a being of pure ectoplasm, you were never part of the Material World, and so you cannot manifest directly without using a tremendous amount of energy. Often times this would use more energy than it gained, which is bad for business.

This is why The Bureau of the Paranormal has assigned you Haunters, ghosts and entities more easily accessible to the Material Plane. Its your job to use these Haunters to gather belief while keeping certain mortals in the dark about your existence. It wouldn't do well to bring a horde of Ghost Busters or Psychic Mediums to hunt you and put you all in jars.

You currently have five Haunters at your disposal. Their dossiers can be found here:
http://pastebin.com/e44JZ3nf

And as always, what's a good haunting without proper music?
https://www.youtube.com/watch?v=QQg3FtBvokA
Welcome, Spectre, to Ghost Master Quest.
46 posts and 17 images submitted.
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>>44253034
The Bureau has assigned to you another mission, this time upon the house of Beta Tau Upsilon. Inside the walls of this house, pledges are being forced to spend the night locked in the basement. They are fed tales of the Drowned Girl, a poor youth who was murdered by her crazed mother in the bathtub, and then they are sent to spend the night in the cold, dark depths of the fraternity house.

Little do they know that these stories are decidedly untrue, and everyone but the pledges know it. The students of Beta Tau Upsilon make mockery of the paranormal, and this will not be allowed.

Ghost Master, teach these mortals a lesson. A lesson... in fear!
>>
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>>44253166
You arrive to the house just as night has fallen, the pledges head downstairs to spend their night, and the rest of the house seems to be in a buzz. You venture your consciousness to see what the commotion is about... oh look. They're stocking the fridges with alcoholic drinks, and the first of the guests have just started to arrive. It seems the fraternity is throwing a party.

You will be sure to make this a party to remember,

>Wait for the party to get started
>Start haunting the pledges downstairs
>Start haunting right away
>Write in
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bumping for haunting

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"Yes, this is a lovely find," the assayer says, looking through his loupe at the shell, illuminated by the light of the lantern the old satyr holds aloft. "How did ye ever get it aboard?"

"I just... pulled it out?" You shrug, tail swishing. "Djanna and my uncle helped."

"Hmm." The sharp clopping of hooves on wood fills the small hold as the assayer circles the treasure shell. "I'd have no problem selling this to a collector, or I'm sure the governor might want it for himself, but to be honest, girls, it's a fair bit of coin. Maybe a bit more'n three younguns should be carryin' around."

"We'll be just fine." Djanna assures him, smiling. "We're not so y-"

"Girl, I can smell the new on ye." The assayer sniffs, grumbling as he removes his loupe, stuffing it in the pocket of his waistcoat. "None the less, I ain't about to tell ye what to do, but it'll take time ta get that much coin together."

Emma frowns, her tails swishing slowly. She beckons Djanna over, standing up on her tip-toes and whispering something in the dragon girls ear. Djanna nods slowly before turning to you. "Hey... Nadia. What if we traded it?"

"Like... for food?" Your stomach growls... no! No, now is not the time...

"Well, that... some travelling supplies..." Djanna shrugs. "It would let us leave sooner. Get to the Orphans without waiting, carry less weight..."

"Well, I'll need ta know. I can give ya a writ of credit right now if ya like." The assayer offers, pulling a leather folio from an inner pocket, along with a charcoal pencil.

>Credit and shopping!
>Wait for coin, see the town
>Keep the shell. We can carry it!
>Other
59 posts and 14 images submitted.
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>>44252909
Might wana tweet this.

>Keep the shell. We can carry it!
>>
>>44252909
>>Credit and shopping!
>>
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>>44252909
>>Credit and shopping
Hurry! More Best Pup!

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"Right side!"
"Left!"

Amarante glows vibrantly for a brief second. Just enough time for me to hit the ground and plug my ears.

With a violent snap, an arc of electricity flows thorugh the air and licks at several of the statues.
Somehow, they're still moving.

With a leap; I hop to my feet and run them through with my sword. That seems to be the last little push they needed to collapse into dust.

My sister and I collapse on the lawn. In the distance I can still hear the creaking of approaching statues.

I am Emillion Escago! I'm the greatest swordsman in the world! The name-

The name.
It really doesn't have much meaning. I made it up.
And.. I'm not really the greatest swordsman in the world anymore.

I'm just a kid, with a sword. It's depressing to think about, but here I am.
I seem to be adapting to my new body. Slowly, I'm starting to adapt my technique to fit my smaller frame.
It's just, not happening instantly. I'm still a little kid, and my sword is still meant for the full-sized monster I once was. That makes me angry, I want everything back to normal and I want it right now.

Thankfully, I have my sister here; and she hasn't skipped a beat since her forced-transformation into a human.

We're standing in front of Masami's house. We seem to be the last line of defense against this sudden onslaught of- somethings.
These are more like puppets. 'Drones' are extremely similar, but a drone is more similar to a wild animal. Calling these concrete abominations 'animals' would be an insult to the cuddly ones.

Everyone inside is still hiding in the bunker under Masami's house. It's like Izumi assumed someone would eventually try to attack the place. No one inside are 'combat-ready' like we are.

Silence fills the yard, it appears this wave has ended.
"Now what?" My sister asks, patting off the concrete dust.

>I don't know.
>Back inside to cower, I guess!
>This isn't right! Let's go exploring and find out the cause!
>Other?
44 posts and 8 images submitted.
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>>44252788
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Card%20Priestess%20Quest
Twitter: http://twitter.com/QM_CardHeart
Pastebin: http://pastebin.com/1XJESY5p
>>
>>44252788
>I don't know.
>>
>>44252788
>Back inside to cower, I guess!

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Hey /tg/,
a germanfag here.

Today my Evangelion Campaign finally ended. On one side i'm happy for the good time, on the other i'm sad that it endet. So yeah. Any Idea what i should /gm/ next?
Oh yeah, and AdeptusEvangelion Thread i guess
22 posts and 12 images submitted.
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Pilot of Unit 00 ready for orders Sir!
>>
My AdEva game is just revving up, we'll probably start in January.

>Look at list of NPCs that need to be made
>67 NPCs

JUST
>>
>>44253490
Yeah. NPC's building sucks hard in this System.
So many people that need a Face or Hope's/Dreams or at least some Charakter.
At least we got a Crayon Ending

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>>44252490
What is it?
>>
>>44252490

Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
>>44252530
Since when are women large magical beasts?

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Age: 735

Location: Unknown, uninhabited planet

Information: Daikon's power is growing. After returning to his own empire, he fought multiple foes sent by Frieza himself, starting with a large force of soldiers led by an elite named Cui, and followed by an attack from Zarbon and Dodoria, two of Frieza's mightiest soldiers. Now, training with his team, Daikon's powers have grown immensely, to the point where the scouters can't even read it.
216 posts and 18 images submitted.
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Welcome to Saiyan Quest. This takes place in the years Frieza controlled Planet Vegeta, as the Saiyans grow in strength and try to find a way to free themselves.

Voting will operate on a first to five system, at least for the time being.

Dialogue is allowed to be added to votes, as are actions (though I'll ignore what I consider shitposting)

During battles, options will usually have a number assigned to them. After that vote has won, players will roll a d100, and have three chances to match or beat that number.

If a 100 is rolled, it is considered a crit success (unless 100 was the number you had to match).

If a 1 is rolled, it is a crit failure, regardless of whether or not the other two rolls are high enough to succeed.

If, during a battle, players want to attempt a writein action, that is allowed, but I am the one who will assign the number to it, so use caution

You're a young male Saiyan who fought in the war with the Tuffles. You've become one of the most powerful Saiyans in the universe, but there's still potential for you to grow stronger.

Previous threads
>http://suptg.thisisnotatrueending.com/archive.html?searchall=saiyan+quest

Twitter

https://twitter.com/QMVegirot

Power Levels (as of the start of this thread)

http://pastebin.com/JvPqwvaU
>>
First for Oozaru Rush
First for HAIL VEGETA
First for new techniques when
>>
Typical. You would start a thread half an hour before I go to work.
I'm not upset. Always happy to see you boss

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Disney Villains Victorious is a /tg/ homebrew project based on the glorious idea of a world, not entirely unlike our own, in which (almost) all the villains from (almost) all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis. It is a world where the grasslands, the jungles and the forests are prowled not only by fearsome primal beasts like Shere Khan and Scar, but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between sorcerous queens like Maleficent, inquisitorial clergymen like Frollo, and dark gods like Hades and Chernabog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the Player Characters and their allies plot, plan, fight, strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
DVV Google Doc Folder (READ CORE BOOK FIRST):
https://drive.google.com/folderview?id=0B8z4Cy1zaGU1R0ZMSlhlUnBobFk&usp=drive_web
Our new forum:http://s15.zetaboards.com/Villains_Victorious/index/
35 posts and 6 images submitted.
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>>44252334
1d4chan: http://1d4chan.org/wiki/Disney_Villains_Victorious
The Adventurer's Almanac, Fluff Catalogue, Song Catalogue, and Rumour Mill are hosted on the new doc.
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw
DVV: Gridlock Art Gallery: http://imgur.com/a/s1g3b

SAMPLE TRAITS: http://pastebin.com/DsdEgCcc
SAMPLE POWERS:http://pastebin.com/pQDDqisU
Beasts and Chimera rules are in the core book.
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z
Fifth Campaign Session: http://pastebin.com/v2s3s1vi
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>>44252341
EXPANSION GUIDE

Gridlocked: Modern/Future Disney, unique setting

DVV Space: Outer space, incorporated into Gridlocked

Dreamworks/Don Bluth: Incorporated it into DVV Core

Setting Sun: Ghibli films, incorporated into DVV Core

Cruel Network: Cartoon Network, unique setting

Saturday Mourning: Saturday morning cartoons, unique setting

Vidya Villains Victorious: Video games, unique setting.
>>
Reddit thread: https://www.reddit.com/r/gametales/comments/3xep12/disney_villains_victorious/

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>How do I get started!?!?!?
Just suggest two actions at the end of the IMMEDIATE CHECKUP. All choices' success will be determined by a 1d20 roll that I will do on my desk and tell you guys. (Rolled 15,2)
134 posts and 11 images submitted.
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>>44252296
Shit Messed this up
>>
Improving the flesh bags edition

Hello everyone and welcome to ShitterNormie's Machine Civ part 5!
>What's happening in the civ Shitter?
Excellent question anon! We are the head AI of a group of drones and multi-purpose machines. Remember anon...if the main AI is destroyed the civ is lost!
>Where are we Shitter?
We are located in the side of a volcano. Our base (which can be given a new name) was built by our old masters: The gnomes. They're dead now because of orcs. But here we are! We are a large super computer that is position in the center of the main room of the volcano-side base. So far the current rooms we have are 1 door leading to the outside world, 1 drone building facility, 1 machine building facility, 1 steel mine, 1 generator room, 1 Machine of Burden building facility, 1 Copybot building facility and 1 locked room. We only have one current ally at the moment: the gnolls.
>Did anything happen last time?
When has nothing ever happened? Something always happens anon. We managed to wipe out the trolls and took no losses other than some worthless flesh bags, the gnolls accepted us as their allies and we can trade with them now, we unlocked the copybot and are currently working on creating gnoll bots, #6 got slapped with troll liver, and we have a favorite! #11! He's just too cute.
>How do I get started!?!?!?
Just suggest two actions at the end of the IMMEDIATE CHECKUP. All choices' success will be determined by a 1d20 roll that I will do on my desk and tell you guys. (Rolled 15,2)
>>
IMMEDIATE CHECKUP ENGAGED
>Power supply: decent
>Drones:19 advanced grabber drones, 6 gunner drones, 3 maintenance drones, 1 eye drone, 1 #6, 14 inferno drones
>Machines of Burden: 2 regular Machines of Burden (Trade caravan MoB research 70%)
> Humanoid Machines: 4 multi-purpose machines (these can be changed with upgrades and research)
>Copybots: 0 Copybots (gnoll natural research 70%) (The Copybots require natural research and technological research)
>Turrets: 1 Heavy Machine Gun Turret
>Special characters: Drone #6, Inferno drone #11
>Moral: All are happy and amused (#6 is jealous about #11 receiving all the praise)
>Allies: Gnolls (We are honorary gnolls)
>Building facilities: 1 steel mine, 1 machine builder, 1 drone builder, 1 generator room (barely average), 1 machine of burden builder, 1 copybot builder
>Memory files: Pretty good (memory files research 10%) (this can be fixed with dedicated research which will unlock lore and blueprints)
>Locations unlocked: Home base (wellhidden), Outside world, Gnoll village, Troll lair (cleared), Trading outpost
>Locations that we have heard about: The elves to the eastern forest, The Orcs to the northern plains, The Crabmen to the south that apparently live in some fortified, seaside fortress
>Inventory: 3 spears, 2 shields, 125 steel, 45 copper, 1 dissected dead troll, troll organs
What would you like to accomplish now (2 actions)?

I am working on a map for you guys so the first update post will be slower than normal.

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So what is the Hero's Journey, and can I use it with my roleplaying party?
39 posts and 5 images submitted.
>>
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>>44252238
Be warned OP, the Monomyth is so prevalent that if you adopt it for your campaign, your players WILL see every single twist coming. Hell, if they're shitheads they'll even complain.
>>
I have this. It's pretty good.
>>
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>Disney version
1. The Ordinary World,
2. The Call to Adventure,
3. Refusal of the Call,
4. Meeting with the Mentor,
5. Crossing the Threshold to the "special world",
6. Tests, Allies and Enemies,
7. Approach to the Innermost Cave,
8. The Ordeal,
9. Reward,
10. The Road Back,
11. The Resurrection,
12. Return with the Elixir.

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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