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Pathfinder General /pfg/

Devilish Edition. Tell about your interaction with the infernal powers.

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing

Old Thread: >>50822042
347 posts and 31 images submitted.
>>
I am going to ask again. What would the best VMC be to complement a Cabalist Vigilante with the end goal of being espionage based?

Also are there any PoW disciplines that do a lot of bleed damage?
>>
>>50826934
Broken Blade, Cursed Razor, Piering Thunder, Primal Fury, Scarlet Throne, and Steel Serpent have one bleed maneuver each. Thrashing Dragon and Tempest Gale have two.

Bleed is a shitty mechanic to base a character around, as any healing stops all of the damage.
>>
>>50826935
>Broken Blade, Cursed Razor, Piering Thunder, Primal Fury, Scarlet Throne, and Steel Serpent have one bleed maneuver each. Thrashing Dragon and Tempest Gale have two.

Thank you. I think Steel Serpent will probably be the best for this character.

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>woman wearing a shirt
>image of a 20-sided die crushing a cop car

What does it mean?
141 posts and 17 images submitted.
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It's from silver sprocket, an anarchist zine/music distro. It means she plays CG characters exclusively.
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>>50825601
Yeah, but what is the meaning of the picture?
>>
>>50825601
>anarchist chicks

Hot. Might be the perspective of the photo but it looks like she has a huge rack too.

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It is no surprise that many rules-lite RPGs are notorious for having ambiguous, noncommittally-written rules.

But what are some good examples of rules-lite RPGs that focus on tightly, precisely wording what little rules they do have? The only ones that come to my mind are the better-written PbtA games (NOT Dungeon World), which make very good use of their word count to present concise, clear rules.

It is really tiring to express an opinion like "I think this game could have less ambiguous rules" and then get shouted down with "Go play 3.X/Pathfinder or GURPS instead," as if only super-rules-heavy games could have precisely-written rules. That does not even make sense, seeing how 3.X/Pathfinder is very rules-heavy but has piles of vague rules.
94 posts and 16 images submitted.
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You won't find any. That would run counter to the design goals.
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Precise wording and rules light really don't line up that well.

Precise wordings necessitate a lot of rules because the rules themselves generally aren't broadly applicable, so you need a lot of things explicitly stated and laid out.

For a rules light game trying to do that, you'd have maybe a few key things specified and literally everything else having no support whatsoever.

On the flipside, I'm actually enjoying the slow emergence of crunchier games with more ambiguous rules, embracing broad theme and abstract genre convention over trying to represent nitty gritty detail, but still doing so with a satisfying set of mechanics.
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>>50815149
>>50815188

What about the better-written PbtA games?

So I've been running a campaign for about 2 years now, things have been going pretty well and I've finally decided its time to unveil my BBEG

im a "new" GM as in this is the first thing I've ever run, and back when i wrote up this campaign i decided i wanted the big bad to be evil for evils sake, i didnt want to subvert any tropes, give him any moral dilemma, i wanted a simple "he's evil, kill evil" that everyone could agree on.

well time has passed, players have developed, and ideas have changed. This is when i reach the big bad, I'm not sure what i want to do, evil because evil, or evil because motivation

so i wanted to ask you guys which you like better when it comes to motivations.

>for the sake of revenge
>their lifes meaning is fighting
>to save the world from a bigger threat
> to save his family
>Etc...

you get the idea. which motivations do you guys like for villains? or should i stick with tried and true "For Powaah"
119 posts and 16 images submitted.
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the thing is that power is a means to an end. You can have a villain whose goal is to gain power but there's still the question of why they want power
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>>50801631

That picture annoys me so much.

The motivation only matters in so far as what do you want the plot to be. Any villain can be interesting as long as you do them right.
>>
>>50801631
People have an overwhelming need to rationalise their actions, whether good or evil. The single most important thing to remember is this: nobody thinks they're the bad guy. Your villain needs some core driving motivator to what they are doing, and it needs to be one that they are willing to make any rationalisation needed to achieve.

Unless you're going for something completely hammy. Then just do whatever the hell you want.

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Special Lewd Edition.

>What is this?
A world building thread, but for the purpose of crowd sourcing a rough setting for a potential ERP campaign. The idea came from some interest and support in another thread about dark secrets.

>What system?
5e D&D. It's the only one I know well enough to DM a game online.

>What do we need?
A lot. Right now I want to focus on races. Think of the traditional fantasy fare, (dwarf, elf, goblin, human), and then Mary Sue the crap out of it. The players are meant to assume the roles of outstanding heroes, and their unique racial features and background should reflect that.

(Pic unrelated, it's just a cool thing I found on my phone)
94 posts and 23 images submitted.
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>>50789504
>The race of my own invention are known as Aerians, (because I'm a white supremacist), who hail from a volcanic island deep in the ocean. They have horns like Tieflings, patches of tough scaly skin like a draconic sorcerer, and long prehensile tails. They have access to old yet advanced technology, primarily firearms and thermal-powered steam engines. They worship the earth and fire spirits of their homeland, and the local priestess communes with these spirits to sate its rage, and protect their homes from lava flow and seismic activity. The species has pronounced sexual dimorphism, to the point where your chosen gender affects what extra ASI's you get. Men have naturally studded penises, women are always busty, and hermaphrodites are common. Because of their small numbers, incest is a regular part of the Aerian sex life, and almost a policy of their champions and royalty. They pride themselves on ingenuity and craftsmanship, but aren't hard workers like dwarves, nor are they as flighty as elves, or as squishy as humans.
>>
>>50789550
>To expand, Aerians don't believe in personal space or modesty. Eating food with utensils confuses them, and the idea of covering up your body seems obscene. This is mostly because they live in a tropical, arid climate, and don't have access to silk, cotton, or wool. They do appreciate fine jewelry, well made weapons and beautiful suits of armor, however. They participate in communal bathing, and while they have marriages, they're almost never monogamous. Infidelity isn't a word in their tongue. They believe the world is theirs to conquer, but not until a Chosen One is born to lead them. Only until then can they travel to the main continent on an air ship and make their debut to the world.
>>
>>50789550
>women are always busty,
Some folks like DFC! When are you adding your magical girl race from here >>50789049 ?

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ITT: character artwork you did for your group.

1. Aasimar Knight
10 posts and 8 images submitted.
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>>50828454
Dwarven Zen Archer
>>
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>>50828454
Aasimar Arcanist (Knight´s little brother)
>>
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>>50828454
Orc warlady NPC.

>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>50818624
746 posts and 123 images submitted.
>>
>>50826350
Macadamia you pleb.
>>
Heavens and dirge are trying to couch someone in how to sneak a porn jump onto the drive.
>>
>>50826350
>>50826381
>Implying
Chocolate chip cookies a best! A BEST!

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SAY GOOD-BYE TO EXODIA
15 posts and 2 images submitted.
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No one gives a shit.
>>
>>50825735
exodia's shit anyway
>>
>>50825749
>>50825849
This.

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>be in lvl 11 campaign
>invite friend to play guest character
>makes up some edgeflake backstory about being married (due to being predestined at birth) to a goddess who killed his family who he also tried to kill and he's a cleric and she is his deity

Would you allow it?
17 posts and 4 images submitted.
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>>50825674
no, put your foot down. I'm somewhat okay with edgelord backgrounds but this one doesn't even make sense. If he refuses to change it make it very clear that none of this will be coming up in the campaign if it remains unchanged
>>
>>50825674
I'd say no, this backstory is incompatible with my setting and needs to be revised to be less ridiculous
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>>50825724
What if it doesn't come up, but that's what the PC tells the other characters, and it's up to them whether they
disbelieve him?

this technice ive seen a lot recently of metallic base with red or blue clear paint or tint over the top to make it look almost like a commercial IRL car paint. any reason this wouldn't work with gold thinking of spraying bunch of stuff gold tomorrow and hoping this technique will still work.
11 posts and 3 images submitted.
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>>50825387
It works with gold, it's preferential to silver for hot colours like red.
>>
kool just worried as gold sprays the most expensive but I think I'm going to do it just so my dudes have golden guns until I have time to go over them and tone it down to some thing more murky with a clear color coat.
>>
>>50825387
from the thumbnail the model looked like wearing a cool ass helmet

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Any good systems for squad-based tactical operations?

Something like a tabletop doorkickers where the PCs have to plan out every move and lethality is extremely high.

I'd like to check out a book that gives not only good rules on running some very /k/-like operator games, but also offers guidelines on building and running enemy NPC squads, writing good adventures and coming up with fun encounters and maps for these types of games.
22 posts and 3 images submitted.
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>>50824398

Maybe look into Chain Reaction, I hear good things from some local wargamers.
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>>50824410

Hm, Only War is cool, but I was looking for something less fantastical, yeah.

Sci-Fi is fine, but not as high fantasy as 40k.

>>50824498

What is it about? Can't find a lot of info on it.
>>
>>50824530

It's a squad-level skirmish game that all the modern military fags used to say was really good, and supposedly works for any era where modern guns are a thing. I think it's a Two Hour Wargames thing, they're supposed to be excellent.
I don't know a whole lot, as I don't have a copy and only know what I've heard secondhand, but I figured I'd try to do the right thing and recommend a system that fits what you want, rather than just do the usual thing and tell you to use my favorite system, like most people in system recommendation threads.

>"Okay guys it was a really funny joke and all but seriously untie me, I want to go score with those siren babes."
72 posts and 9 images submitted.
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>don't worry bro we won't let those whores touch you
>>
>>50823632
>Can't hear shit, Cap''n
>>
>"WHAT?"

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give me your opinions and advice, /tg/

I am on the fence if I should leave this group or stay because of what recently happened. So the group is done with a dungeon where we fought a hydra and a minotaur and got lots of loot. After leaving said dungeon, the more reckless members of the party take a coffin from the crypt that is the entrance to put all the copper and silver coins in and cart it back home... well, after leaving the dungeon, everyone got a vision where we saw a -presumed- female demon lady (woman with redd-ish skin, horns -I think-, a tail and big leathery wings). Basically, what she does is stir shit up in the group.

Our local greedy rogue is told that the members of the group want to steal his loot.
Our nobleman/dashing fighter is told that the others aren't to be trusted.
The paranoid figher is warned that the aforementioned rogue is going crazy and will try to kill him.
The mages are told the same as the nobleman.
The NPCs, I have no idea (oh, by the way, we have two NPCs in the party. A woman with a crossbow who is more experienced than the rest of the party and the edgy assassin who sparked this thread)

The party has a falling out because of this and crossbowwoman NPC changes her mind about things and decides "fuck the party". The demon lady makes her disappear and we don't see her anymore.

After we return to town, we are thrown in a dungeon because trolls attacked, killing many. Apparently this numerous group of trolls had not received the tribute that the town had established with them.

(cont.)
7 posts and 5 images submitted.
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>>50823627
So we are in jail, right?

The nobleman whines about not getting privacy, the mages mutter amongst themselves, the paranoid rocks back and forth and complains and rogue and remaining NPCs just wait it out.

We get out of jail and are taken to the people in charge of the city. Lots of exposition happens and it boils down to this: at the start of the game, the group was attacked by some highwaymen. We dispatched them easily enough, taking the silver they had with them and then heading over to this town to see if we could find any information and start making something of our life in this world (all the PCs were formerly from another world and got sent through a portal into this unknown world).

Now the people in charge blamed us for the trolls attacking and killing lots of citizens and militia so to make it up to them we are supposed to go to a tribe of gnolls to try and appease them so that they don't attack the town.

We are given a month of downtime to train and come up with a sound plan: in the meantime we can play it out in forum and come up with ideas and different strategies/tactics/whatever. Now, pic related happens.

It's the paranoid fighter who went to confront the Assassin NPC, who dislikes him because he bitches in-character when shit hits the fan and because he often tells the group what he things is right to do, with mixed success. Railroading during character interactions with NPCs is a very big red flag for me so please tell me, with the limited knowledge that I gave you: what would you do in my boots? Would you abandon ship?

System is GURPS, by the way, not D&D
I can try to give you more info, if you feel that you need a bit more perspective (as much as I can give you, at least)
>>
>>50823646
Oh, and before I forget, the crossed post was edited in by the GM, who also deleted the post of the player afterwards.
>>
>>50823646
Oh fuck, I totally screwed that up: The highwaymen that the group encountered, that attacked them, were actually the people who were supposed to take the tribute money to the trolls.

We killed them without knowing that, thinking they were thugs and bandits as usual and then we got blamed for the trolls attacking...

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I'm going to run a game where the PCs play as "monster hunters" of sorts, except I want them to deal with monsters without stabbing or shooting them. What are some good monsters to use and creative methods of dispatching them? There's always banishing demons and exorcising ghosts, but that will get old pretty fast. I like the idea of the monsters have a weakness that they have to discover through clues and seeking knowledge.
7 posts and 2 images submitted.
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>>50823290
what system were you going to use because I've been wanting to run a game like this for a long time
>>
>>50823410
So far I'm planning on using GURPS because I don't know any systems meant for the type of game I want to run. Probably going to mix the monster hunters and mysteries modules, and just give the monsters crazy stats and make sure the players understand that they can't be directly fought 99% of the time. If anyone has any better ideas then I'll probably go with that, I'm not too tied to GURPS.
>>
>>50823290
World of darkness and doctor who rpg a bes for this stuff. There's a fair bit of "puzzle solve the monsters to beat then" going on in them.

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Is strength 12 enough for melee?
16 posts and 2 images submitted.
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>>50823254
Strength can only go up to 10, anon!

But jokes aside, I don't see why not.
>>
>OP doesn't mention the system

Assuming 3.5 or 5e since that's what I know, it would be a very tough slog. Your ability score is what compensates for the dice. You don't have much compensation at only a +2
>>
>>50823317
Gurps

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