After talking on here for a while about fighting giant things in a way that's fun and not shit, I'm back with some brainstorming. This is what I've come up with in terms of shit that needs to happen and some thoughts on it.
1.System has to have methods for both giants, normal creatures, and everything in between
Of course "Everything" could just be one more category for "Medium" but whatever. Basically, any system for fighting giants MUST also have methods for fighting normal human sized foes as well. Because no matter how hard I rail road these guys into just fighting giants, eventually they're gonna wanna fight each other or some other guy or a wolf or something. And thats gonna be REALLY fucking stupid if they the just leap on each other and crawl around, stabbing each other in the ass. Probably the best way to handle this is having basic combat actions always work the same but with additional mechanics available for giant things. Lets call this the "Dragon's dogma" method because it basically takes the same approach. DD lets you use the same buttons and systems for everything, but your grab button that lets you grapple and hold human enemies lets you climb on giant things, and your normal attack buttons while climbing do stabs and slashes. The same systems, just with more stuff to do with them.
2. Climbing systems need to strike the right balance of streamlined and in depth.
The mechanics of climbing a big living thing are gonna be inherently kinda weird and have to have more depth than "Roll x to climb" but they also can't be overly complex or it will make the act of climbing a giant thing a terrible chore. I have to make sure to keep the number of rolls and actions required for a climb action small, and not have too many conditions to keep in mind for it either. If done right it should be partially cross compatible with grappling smaller creatures.
Part 1 of ?
3. Giant creatures need to represented with HP per parts or even something more simulation like.
Rather than universal HP, giant creatures need to be broken down into individual bits and each bit needs HP itself. Optionally, or maybe even optimally, all creatures should have body part HP, which will allow things like dismemberment or crippling systems developed for giant creatures to be used on normal creatures too. Individual part damage means that each part needs to have penalties from being damaged. This is a bit difficult to do in a generic method because these colossi could have very different shapes. It may require, instead, that stat points are put into limbs and parts in the ways they make the most sense for that creature.
4.Mapping might be an issue
In terms of mapping movement on the "field" this isn't really a problem. Colossi will take up more space and cover distance quicker, while attacking areas rather than distinct units. But I mean mapping the actual body of the creature itself. Once creatures reach a certain size they're more hostile buildings than anything, and accurately displaying their body and where you are on it will be something important. On normal humanoids thats not hard, you could probably get away with a stick figure. But more complex creatures might be more difficult to display. Imagine, for instance, a horse. You'd probably have to have 3, 4 or even 5 maps to accurately display your positions. And god help you if you get weird shit like shoggoths or goo blobs or anything with a shape that varies. There's also the issue of colossi attacking players that are currently climbing them. Some times this would make sense, sometimes not.
Part 2 of 3?
5. What kind of interactions are possible?
As I think about this, the things that come immediately to mind as stuff players would ask are
"Can I tame one?", "Can I be one?" "Can two of them fight?" And I'm inclined to want to allow that shit. Because riding a fucking giant like a pirate ship and doing boarding actions against other giant things with their own crews, and shooting arrows at each other and stuff would be great.
At this point I think the thing I'm gonna focus on is climbing mechanics. What makes climbing harder, what makes it easier, what things there are to manage and what makes it fun or exciting. Try to get that to work well and go from there.
Ooh boy, time to kill godzillas
Does anyone have this in front of them?
Mine hasn't arrived and I desperately need Coteaz rules.
If anybody can hook me up I promise to love you forever.
>>50811744
Just look at the inquisition book in the mega, same datasheet.
I mean it. Love eternal.
>>50811825
No change then? Thank you!
What pen and paper setting could implement the S.T.A.L.K.E.R. setting ?
Already made one someone should have a PDF
https://1d4chan.org/wiki/STALKER:_The_RPG
checkers
I don't browse this board too often but it seems to me there are very few grognards here.
Why is that. I've just gotten into 1st ed AD&D and it is the most interesting version I've encountered.
For the same reason you don't see a lot of TES:Arena fanboys. Old and out-of-date is old and out of date. So many of the changes have made the game infinitely more playable.
>>50810631
Even when we played 1st edition, 1st edition was never great. It was best to ignore the weapon speed tables because combat was slow enough as is. Please tell me your class and level, so I can look up the right chart when you roll? THACO was much better.
Gary liked writing charts and tables just to write charts and tables, and many of them weren't any good.
>>50810652
You do see daggerfall fanboys though.
Do the Thousand Sons still have non-rubricae tactical squads in 40k?
>>50810080
As per the books, no it's only Rubricae and Sorcerers.
Your warband might have some regular tactical squads, for whatever reason you want, like they're still neophytes, not full fledge sorcerers yet. Although there's already Aspiring Sorcerers leading the Rubricae.
>>50810383
Maybe it would just be better to do another Tzeentch-aligned chaos warband?
How many rubric marines are even left?
So in D&D 5E, there are Fiends and Celestials. Fiends are a catch-all term for the native denizens of the lower planes, while Celestials are the catch-all term for the natives of the upper plants.
Because I like some completeness, I've made some names for the natives of the lawful and chaotic planes which are Axiomarchs and Anarchs respectively.
But what about the denizens of the Neutral planes? What should their name be? I have Neutralarchs as a working name, but I hate the sound of it.
What should the name be instead of Neutralarch? Kind of don't want to call them Rilmani, as I consider the Rilmani to be one subgroup amongst others of "Neutralarchs".
That's dumb, and you're dumb.
>I've made some names for the natives of the lawful and chaotic planes which are Axiomarchs and Anarchs respectively.
The Upper/Lower planes use Law/Chaos to justify infighting. Law/Chaos is not a reason for conflict in and of itself.
Mechanus/Nirvana does Law, Limbo does Chaos, everybody else does Good or Evil.
You don't see Demons, Slaadi, and Eladrin banding together to act on the goals of Chaos.
>What should the name be instead of Neutralarch?
Swiss.
>>50809947
How about "liminals", indicating that they're on the boundary point between good and evil, law and chaos?
>>50810266
>You don't see Demons, Slaadi, and Eladrin banding together to act on the goals of Chaos.
Maybe not in your game.
Would still like a better name than "Neutralarch" though.
Pathfinder General /pfg/
Classic Monster Edition
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Old Thread: >>50804223
https://app.roll20.net/lfg/listing/64726/the-amber-fields-of-molthune
https://app.roll20.net/lfg/listing/64726/the-amber-fields-of-molthune
https://app.roll20.net/lfg/listing/64726/the-amber-fields-of-molthune
How would a Combat Hedgewitch's arcane pool work with a Sphere Magus's lack of one/uses SP instead? what's the level progression like?
So I have been thinking of the Arcane Font class feature for the Unchained Wizard. The Arcane Font class feature in concept is a means to "Force a Choice Between Specialization & Generalization". However instead of the choice being made by level through choices of spells, feats, etc. it is done per day.
The conceptual idea is a wizard would have a number of arcane power equal to his level plus his intelligence modifier, and they can be spent a number of ways. First of all they are spent each day when preparing spells. A Unchained Wizard now has Secondary and Tertiary schools, like a normal wizard has opposition schools. However instead of taking extra spell slots to prepare they cost arcane power to prepare. This means in order to be generalized during spell prep one must sacrifice a certain amount of power.
The next thing they can be spent on is the preparation and casting of legendary spells. Legendary Spells cost extra arcane power to cast. If we are using an analogy of bardic performance the normal preparation is like normal performance, and casting a legendary spell is like using a bardic masterpiece.
These two essentially force one to choose whether they want to use their specialization that day by casting legendary spells or branch out into their secondary and tertiary schools during spell preparation.
The final thing to spend them on is only a maybe and I am really unsure of it due to its power. It is being able to spend Arcane Power to cast spells with metamagic. Let us say I am casting haste, but want to cast it with extend, but did not prepare it with extend. I can instead spend a point of arcane power (the same as the number of levels it would be increased by) to cast it with that metamagic feat.
Besides these aspects other ideas I threw around were:
>empowering school powers (spend the points to get bigger and better versions)
>use the bonded object cast spontaneous ability extra times per day
Big fan of Anima; Beyond Fantasy. Game is basically dead in the water in terms of future with FF dropping it. Any good replacement systems? Anything with point buy and needlessly complex character customization.
Pic unrelated.
>>50809381
>Game is basically dead in the water in terms of future with FF dropping it.
What do you mean by this? Since when were those two associated? Anima of fucking course copies from FF shamlessly, but anima copies from everything remotely weaboo.
>>50809466
FF = Fantasy Flight. AFAIK I was told they no longer sell the books.
>>50809466
Fantasy Flight, not Final Fantasy.
>>50809381
Nothing really matches up with Anima, but there's always the hope of it getting a new translator/publisher, and it's getting some new system compatible content soon with the release of Wen M's 'Luminous Echo' art/setting book. While it's own thing, it's very stylistically similar and part of the Kickstarter guaranteed it getting full Anima stats.
Christmas balls! He's at it again!
What is this now? The thirteenth time?! And what are YOU doing, you red circus-fuck? Did I fucking say you could No-Wolves Fenris?! Why aren't you schooling this guy on why he doesn't deserve arms?!
>>50809190
I'll go on alimband say he's gathering anarm-y.
>>50810800
Oh (you)
>>50809190
He just wants to impress big E's golden girl with his massive daemon arm-ies.
Hey /tg/, can we all agree that Lamenters is the most awesome and cool space marine chapter?
By The Emperor, they held off a fucking WAAAGH invasion on a planet just so they could try and save as many civilians as possible.
/tg/ has a hardon for the imperial armies that honestly are the most grimdark and sad the setting has to offer
See also
Death Korps of Kreig
They satisfy neither my fetish for Deus Veult like the Black Templars nor my base, instinctual desire to be a space Mongol like the White Scars
They don't even have a radical name like Space Sharks
So no, I do not agree. Not in the slightest.
>>50806912
>>50806934
Lamenters are the perfection of what a space marine should be: they protect the week and do everything in their power to save The Emperors subjects.
For gods sake, their war cry "FOR THOSE WE CHERISH, WE DIE IN GLORY" is the best war cry in 40K
They are what you would call, true heroes.
In this thread we post things cool wizards do
>Enchants his bag of holding with an illusion
>The bag now appears to be a beautiful woman
>>50806818
That sounds dumb. Why not just hire a beautiful woman to hold your bag? You would actually have someone to carry it for you instead of looking like you have a woman strapped to your back all the time.
>>50806818
so he has a full size woman hanging by a strap at his side? and when he needs something he opens up her flesh flap and pulls it out of her torso?
>>50806890
Yes
What do your dice-rolling gloves look like?
>>50806619
>dice-rolling "gloves"
What in the fuck is this bullshit?
>>50806619
I actually don' my use gloves but rather coat my fingers in a fine protective layer of cheetoes powder.
>>50806619
>Not spitting your dice onto the table.
>it's a repost story
Let's talk about Bolas's allegedly MASTER PLAN, what's his endgame? Was he good all along? How do you think Aether Revolt will end? Is Jace into furries (Ajani)? Does anyone still care at this moment?
Discuss!
>>50805582
>Let's talk about Bolas's allegedly MASTER PLAN, what's his endgame?
Let's talk about the fact that Bolas should be the most powerful Planeswalker to exist right now, being an Elder Dragon. He was Planeswalker stronk before awakening his spark, after all.
He's just chillin like a villain in Amonkhet, getting pampered, treated like a god n shiet
>>50805582
Bolas seems to be cultivating super strong fighters on Amonkhet, the 'chosen' iirc, though whether he uses them as underlings or just drains them all for whatever 0.00X percent of power they add to his ridiculous level is anyone's guess.
I like Yahenni, or however it's spelt, I think they're compelling to read, and I hope both them and the other characters present don't take a backseat to the Gatewatch in Aether Revolt.
Let's say that, being some kind of crazy masochist, I want to imagine a version of the 2nd Edition 7th Sea setting (for the sake of this discussion, and in case you don't know, this is kind of a "17th century Europe, except each country is less like it actually was and more like its iconic romantic depiction, with magic") in which Scandinavia and the Netherlands AREN'T the same place (nuts, I know). Each country gets its own native form of magic which is supposed to either (ideally) be based on some kind of repeating theme from the mythology of the region or, at least, highlight whatever theme it is they went for with it. For reference, it goes:
Britain: Emulating one of King Arthur's knights so strong you become superhuman
France: Teleportation (it helps in being lazier and more decadent)
Germany: Necromancy
Spain: (probably) Firebending
Russia: Druid-type shit
Poland: Deals with devils
Italy: Manipulating luck/the future
Scandinavia: Influencing people's reputations through skald songs
With that in mind, what would fit as the Netherlands' native magic? Again, it should ideally be both based on the local folklore/mythology and highlight their iconic themes (in the setting, that would be being a nation of forward-thinking merchants and bankers).
I've read some about Dutch folklore but I've honestly been unable to find any running themes that wouldn't have fit just as well in Germany or France, or "step on the toes" of one of the other types (the Russians stealing all the shit dealing with animals, the forest and the weather really push it).
Any ideas?
>>50805189
Probably waterbending, if you think about it. It's a common theme in Dutch folklore and it ties into being excellent merchants because control water, be unstoppable at sea, nobody disturbs your ships.
>>50805189
17th century was a golden age for our country. Freedom was highly sought after, especially for scientists, and we gave it to them. Maybe some sort of Technomancy? Otherwise you could maybe go for some juju that was brought over from Indonesia/Suriname.
>>50806024
While I like the juju idea:
1. The setting will explicitly have a Southeast Asia equivalent with its own native magic styles.
2. The magic styles are, without exceptions thus far, all things that were tied to the spirit of the nation since basically the dawn of time, influencing its development and all. It needs to be something that is practically an aspect of its people.
>People claim women don't like classic fantasy shit
>Slayers' fanbase had a ton of women
>Probably the most 3.x murderhobo Thing in existence
Explain this.
I'm not actually sure who these people are making this claim
Most people at this point are well aware that women play fantasy games and shit. You seem to have invented a problem, or alternatively exaggerated a relatively minor problem, for you to then solve.
>>50804842
>Explain this
Anime
/thread
I feel Japan likes pulp genres more than the west
fantasy
sci-fi
animation
probably even superheros (like the only films that are critically liked seemed to be the marvel ones)