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Archived threads in /qst/ - Quests - 492. page

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Now look where kindness has gotten you. You said your last goodbye to the world as a mortal the instant you made that foolish wish.
“Don’t worry, Genie” you said. “I’ll use my third wish to free you from the lamp.”
And you were true to your word.
As soon as the wish was said the Genie’s plump lips curved into a coy smile.
She descended from the ground, the misty vapours which trailed out from the lamp and formed her lower half shifted and became solid. The beautiful genie touched the ground and stood before you, the shackles on her wrist disappearing as she gave you a thankful kiss on the cheek.
“You’re going to stay with me in the mortal world?” you said.
The Genie sighed, looking at you as if you were a five-year-old who said something cute.
“Oh sweet boy” she said, cupping your face with her soft hands. “There must always be a Genie for the lamp; and now the time has come for a new Genie. Thank you, sweet boy, and may your new Master be as kind as you have been.”
The Genie stepped aside, her clothes shifting to ordinary mortal clothes; reality changing to give her a whole new life in the modern day world; a life she told you was stolen from her many years ago when she had been imprisoned in the lamp. It is only now you discover exactly what needs to happen for a mortal to become imprisoned.
You feel a sharp tug on your feet as they become smoke and vapour trailing into the lamp. The Genie you thought was your friend gives you a sad wave as you are sent hurtling into the nozzle of the lamp, your body shrinking down into it, becoming smoke, engulfing you in darkness…
When you wake you find yourself in a soft padded room. You’ve seen it once before when the previous Genie of the lamp gave you the walking tour of her home. The Genie liked to drape her room in colours of green and purple, with shiny soft cushions and a shag carpet. She didn’t seem to realize as a Genie she was a walking cliché. You didn’t have the heart to tell her though. It gives you a sinking feeling to think that this could very well be your new home for what could be hundreds, if not thousands of years between your trips back to the mortal world to grant wishes; the very fuel source which sustains your Genie existence. A Genie who doesn’t grant wishes, so the previous Genie told you, would fade into non-existence after a week of not granting wishes in ‘Genie-time’ inside the lamp; though time inside the lamp, and time in the mortal world are said to pass differently.
Unfortunately, you have no say as to who your new master will be, or for how long you’ll have to wait. Though the wait for a new Master will not take more than an ‘in-lamp’ week to occur. For now, you’re stuck. Even as you stand in the single room you wonder how many hours, days, and months are passing by for every second you spend alone in here.
14 posts and 1 images submitted.
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Can you use your magic in here? You decide to give it a go:

A) Use your magic to summon a person
B) Use your magic to change the room’s design to something more to your liking
C) Use your magic to change the clothes you're wearing.

You are currently a 22 year old Caucasian male of average weight and height, wearing a simple t-shirt and jeans.
>>
>>327623
>B) Use your magic to change the room’s design to something more to your liking
>>
You decide to use your magic to change the design of your room to something more to your liking:

You decide to:

A) Make the room a small apartment with a working television, laptop, and kitchen.

B) You make the room a pent house over looking a city with all the fine modern furnishing you can think of.

C) Other

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Welcome back to Where The Sun Reaches!

Your name is Sgt. James Vargas, a tough marine son-of-a-bitch getting revenge on the Japanese for capturing your brother at Corregidor in '42. Currently you're sitting by a camp-fire underground in a Japanese-held tunnel on some piece of shit island in the middle of no-where. Suffice to say, things could be better.

"Alright, we'll hit the factory and I assume you guys know where exactly that is. What do we do after we get inside, exactly?" You ask of the stalwart man, bearded man in front of you.

"Once we gain access to the interior, we must find a key that belongs to the quarter-master, a decidedly unpleasant and zealous individual. We are not completely sure about the contents of the armory, but based on the amount of guards and general manpower dedicated to it, they must be quite valuable."

"Right, so when should we leave?"

"Up to you, my friend. But, from one soldier to another, you look rather dreadful. I would recommend that you rest here for....I suppose what would seem like a night? Understanding time has become quite difficult without being able to see the sun, as you could perhaps guess."

Julius reaches over to his left, by the stash of looted Japanese equipment, and tosses you a sturdy but incredibly stiff sleeping bag. You thank him and set it down on your side of the camp-fire, unloading your equipment and slipping inside the rock-hard covers and laying your head down. You soon fall asleep, the three survivors remaining quiet until you had truly lost yourself to your exhaustion. Bless their hearts.

In your sleep, you are transported quickly to a dream. Well, technically nightmare. You always get more nightmares than dreams nowadays.

You and your new, green squad were holding position along this tree-line in some un-named jungle with no standing orders. The last few you'd gotten were garbled and nonsensical, did the guys at the top even know what was going on down here?!

Suddenly, out from the green expanse of rotting plants and bugs, a wave of Japanese soldiers burst out with their bayonets fixed and the name of the Emperor on their tongues. You and your men turn and try to fire, but it's far, far too late by then. Japanese bayonets run through and ravage American flesh, and you yourself are stabbed and dragged down by three hate-filled Japs before you can even shoot. As your head drops to the ground and you lay bleeding out on the filthy jungle floor, you see another marine fighting his hardest against a pack of Japs in front of you. He does his best to fight them off, but one of them manages to spear him through the ribs and he goes down. They use their bayonets and tear him to pieces, jabbing and slicing anywhere they can. You stare at the poor bastard, before his head turns to you and you roar in horror. It's your brother.

(1/2)
29 posts and 3 images submitted.
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>>327050
You wake up shaking, and the soldiers near you look at you with pity in their eyes. They know the exact experience, and soon look away as you wipe your eyes with your hand and sit there panting. You can't fight in your dreams. It's an unspoken understanding all battle-hardened soldiers have.

After a quick breakfast(?) and other menial chores, like cleaning out guns and organizing equipment, the four of you are ready to head out.

Julius (Point man) - Type 100
Edward (Grenadier/Fire Support) - Arisaka with Type 2 GL attachment
Celia (Marksman) - Scoped Arisaka

You (Hero / Crazy American) - Nambu MG + Garand + Richard the Katana

>Rush the armory head-on
>Engage in infiltration
>Talk about something first(write in)

(2/2)
>>
>>327052
Let's sneak in and fight our way out
>>
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>>327085
All of you decide to infiltrate the place first, and you follow the three to the upper tunnels with one of the stolen Jap lanterns for light. After returning to the higher levels, you start to feel out the difference between the upper and lower sections as they contain different volumes of light. That is to say, the upper levels are the normal kind of dark that you can still kind of see with your adjusted vision while the lower levels contain essentially zero light at all.

The four of you stick to the shadows for what seems like hours, until you find slim rays of light appear in the distance and the armory appears in your vision. The sudden light seems jarring compared to the blackness that you've had to traverse for so long. You can spy movement from the walls, the whole place seems animated and you can even hear slight echoes of Japanese dialogue from somewhere inside.

Celia moves up ahead and kneels, looking down her sights and bracing the rifle with her other arm for stability. Julius turns to you and asks, "We could take out a few guards to make this infiltration easier but if anything went wrong they'd have an army after us. Keeping the guards alive would make it harder to get in, but would be the safer option. Your call, friend."

>Have Celia take out a few guards (1d20)
>Keep the guards alive, try to sneak inside (1d20)

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Hear ye hear ye, investors of the East India Trading Companies of Holland, France and the United Kingdom seek Hale Merchants to sail the seas and establish profitable trading posts abroad. Applicants must be stout of heart and bring with them a manual of their past achievements. Fitting applicants will be supplied with capital sufficient to purchase a well equipped ship, hearty crew and supplies fit to establish a trading post in the far oceans.

The Region in which these companies seek to establish trade outposts is the far east indies, the spice islands of the orient, rife with unsavory savages, pirates and heathens. It is the hope of the esteemed stockholders that friendly trade competition in the region from the three mighty trading companies will bring the region to civilization and splendor.

Please, should you feel fit for the role enclose a parchment, signed, detailing (in brief) your attributes, virtues and which company you seek employment from. Should you have a spare portrait of thyself it would not hurt to enclose.
6 posts and 5 images submitted.
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>>335035
Born in the Lord's year of 1750, I served in her majesty's army for 10 years before leaving to become what could be called a Hired gun. I am a skilled marksman, and a shrewd diplomat, negotiating with the savage Indians in the new world. I feel like I am a perfect for for this charter.
-Henry Clinton
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>>335035
Dear Mr. OP,
I am writing to apply for your advertised position of employment in the East India Trading Company of the United Kingdom. I am presently a nautical officer and I consider myself to be quite skilled in my profession. My skills and competencies include navigation, cooking and the repairing of rope and cloth; as well as numeracy. I am also physically able and healthy, and I can work a rifle and a shotgun.

Attached is a portrait of me. I chose a portrait which showed me at work in the field so as to provide a more informative presentation of myself,

I await your reply. Thank you for considering my application.

Yours,
Mr. William Saltworth.
>>
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Born in 1736 March 19th, I come from the prestigious Ramcour family in Venice. From this family I learnt secret trade tips and developed excellent diplomatic skills. I am a personal friend of the Doge.
There is no better man for this charter than I.

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this is long body bill. dubs decides what he does today
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Cracks his head open to see if he is a geode.
>>
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>>333466
doesnt seem to be anything
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>>333468
I guess put your blood and stuff back inside and take a look around.

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10 Miles East of Yuma, AZ
198X
5 Years after the End


Previous threads
https://yuki.la/qst/64847
https://yuki.la/qst/97652
https://yuki.la/qst/118496
https://yuki.la/qst/194018
https://yuki.la/qst/211292
https://yuki.la/qst/236283
https://yuki.la/qst/259404

You are Hank Dalton, 22 year old driver, mechanic, and all-around bad motherfucker. Last time on The Last Grease Monkey, you:
>Decided to go after the Skinwalkers with the help of Jim, Zoe, Chief, and Deputies Hawkins and Garcia in an M60-equipped Chevy Blazer
>Were ambushed by a Skinwalker who made Hawkins puke spiders, shit was fucking gnarly
>Shot and captured the Skinwalker who ambushed you, now you’re interrogating him
---------------

You'll keep this guy breathing for another couple minutes, not because of any sympathy toward him but because he’s the only one that has an idea of what you’ll be running into. “So what exactly are we dealing with?”

“Six or seven guys,” says the Skinwalker. “Two bikes, one car, and one truck with a machine gun on it. Plus a home-made spike strip across the road. Couple of my friends might be with em. Not archers though.”

"What the fuck did you shoot Hawkins with?"

"I told you, it was special. Glass head, tarantula eggs inside. Your friend was unlucky enough to be a sure hit."

"Can we help him?"

"Your medicine man already did. He needs a hospital now."

"The spiders were not of this world," says Chief, "When they disappeared, so did all their influence here. Hawkins is weak, but he will live. Now why is this sorry sack of shit still breathing?"

"He's been talking," says Jim.

Chief is having none of this shit. "Why should we trust a fucking Skinwalker?"

"I felt it," says the Skinwalker, turning to Chief, "When you spoke the words that took my spiders away. That wasn't just you, old man. Something else spoke through you. Something I don't want to be on the wrong side of when I'm in the next world."

Chief laughs. "You think that will be your biggest problem in the afterlife? You killed your own fucking family!"

"I killed plenty of families,” says the Skinwalker. “Hey, speaking of family, why so far off the Rez, Chief?"

Chief's eyes narrow. His nostrils flare. Must be a sore subject. One that the Skinwalker keeps prodding at. "And what are you the Chief of, anyway? What happened to your tri-"

Chief grabs the Skinwalker by his long braid and yanks him up to a sitting position. Light glints off the tip of Chief's Bowie knife, which now juts out of the side of the Skinwalker's neck, the blade jammed through to the hilt. He blinks and makes an odd gurgling noise as his eyes roll back in his head before Chief pulls the knife out with a twisting motion that lays his entire throat open, down to the bone. Blood bubbles and oozes out of the ruined neck like a pot of tomato sauce boiling over.

"Leave him for the fucking coyotes,” Chief spits.

https://www.youtube.com/watch?v=69zvFnVa03g
20 posts and 3 images submitted.
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>>328502
Fuck my formatting. Son of a bitch.
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>>328502
You get back in the cars and push on ahead, Garcia taking over driving duties from Hawkins. Further up the road you see a small pullout just like the Skinwalker told you. There’s some bushes where you can stash the Riviera and Apache, and a sketchy trail up through the hills that the Blazer should be able to handle. Garcia tosses you the keys to said Blazer. Hawkins, now conscious but looking as if he’s aged 5 very hard years, volunteers to stay behind and guard the cars.

“You sure you’re good, man?” asks Garcia.

Hawkins coughs a bit. “Yeah, I’ll get through it. Just don’t let this kid wreck my shit.”

You take the wheel of the Blazer as Jim, Chief and Zoe pile in. You’re no offroad expert but you’ve done this before. Just go slow, don’t pop the tires and don’t get stuck. But the sun hanging lower and lower behind you is a reminder that time is of the essence, you have maybe two hours of daylight left. The Blazer’s knobby tires, low gearing and big-block torque pull you up the hillside effortlessly. As you crest the top of the hill, you look down to see the spike strip in the road. The road pirates are no doubt behind the next hill, either on this side of the road or the other. But their Skinwalker friends could be anywhere.

A) Keep everyone with you, head down there in the Blazer, guns…blazing
B) Keep everyone with you, head down there on foot
C) Have everyone else get out and cover you as you and Garcia head down in the Blazer
D) Other (write in)

No rolls yet. Remember, you have a wounded leg. It’s not that severe, but things like running and climbing aren’t your strong suit at the moment.
>>
>>328506
You double nigger kike Jew, stop leaving us

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I made my own thread because Somnius was being a fag

ok here is the quest

A. Breed with saiyans to ensure your offspring have strong saiyan DNA
B. Don't
11 posts and 3 images submitted.
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>>331988
A
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>>331990
grats that was the correct option and you win the quest

gg
>>
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>>331988
>>331990
>>331992

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I'm back kiddos. Let's rock

Last time you and your son Endris were on a space hulk and killed genestealers for practice. Finding some sweet loot in a chamber on said space hulk, including a pink button

You look at the button for a moment and then to Endris who nods "Do what you're going to do" he says to you quietly

You then turn back to the button and press it, for a moment there is nothing happening at all. Moments later you hear music, sound and noise across the ship and out in the void of space

The rocks and ships break apart from the main vessel. A spiral shaped citadel with surround speakers encircling it, a party ship/ massive sound based weapon

What do qst?
7 posts and 2 images submitted.
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>>328577
star rocking out
>>
ITS SLAANESHHH
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>>328589
changlle him to a druge rock/ fuck off

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Hello and welcome back to Mortal Kombat Konquest! Today, we'll be going on an adventure with the new generation of Lin Kuei: Tundra, Frost, and Vapor.

Tundra: Zian, the son of the legendary warrior and Earthrealm defender, Kuai Liang, AKA Sub-Zero. A well meaning, if somewhat sheltered and naive, young warrior. He has been sent on a quest to Outworld, but this was interrupted by the untimely invasion of Onaga.

Frost: An orphan taken in by Sub-Zero as an apprentice nearly fifteen years ago, she was frozen solid when she attempted to take the Dragon Medallion for herself. Now awake once more, she has been given a second chance by the Grandmaster to redeem herself.

Vapor: Born of the union between the enenra known as Tomas Vrbada, AKA Smoke, and the edenian Jade, Andela (Codename Vapor) is a shy girl who has recently become more outgoing due to her time as a crewmember on the realm-hopping nethership, the Dragon Wing.

Together, these three will embark on a journey to the frozen reaches of Outworld in search of an ancient remnant of the lost Cryomancer civilization, of which Tundra and Frost both descend from. It will be a perilous journey, but with their business with the New Defenders concluded for now, they can begin their quest.

Our story begins the day after the coronation ceremony of the new Kahnzedah, Cao, and two days after the defeat of Onaga and his armies.

Further Backstory for this quest: http://pastebin.com/juBwNVHU

Past Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mortal+Kombat+Konquest
Rules of Kombat: http://pastebin.com/xtgE60XZ
Damashi's Twitter: https://twitter.com/DamashiKonquest
Official Novelization: http://archiveofourown.org/works/6325183/chapters/14492272
Discord Group: https://discord.gg/8BHvxRH
331 posts and 91 images submitted.
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There is darkness. Mother, father, the Lin Kuei temple---all of it is gone, swallowed by this cold, black fog. Shadows of things that should not be lurk out of sight, occasionally peering out of the dark with bright blue eyes, inhuman eyes. At the heart of all of this is you, shivering, freezing. You never get cold, that is one of the benefits of the cryomancer blood, but this chills you to the bone. You are cold, helpless, but not alone.

A dark figure stands before you. You know him well: he is your uncle, the former Sub-Zero, now corrupted in death and twisted into the wraith Noob Saibot.

"Are you ready to join me, boy?"

"N-Never," you shudder as you speak. "I'll n-never join you."

"You already destroyed your home. Your father. Your mother. They are gone because of you. You have nothing left, except me. I am your family now."

"No!" you shout as the cold creeps in. "Th-this is a dream, it's j-just a d-dream..."

"Tell yourself that," he mutters, an edge of sick pleasure coating his voice. "Tell yourself this is only a dream, and not the truth that will be made into reality. Tell yourself that you can save them."

The cold grows thicker, and soon you cannot move at all, as a thick layer of ice begins to build up from your feet to your body, leaving only your head. Noob Saibot steps closer, into the last remaining bit of light, his body coated in dark regalia befitting a ruler of darkness.

"Keep assuring yourself it will not happen. It will make you more hopeful, and on the day when the soul of winter takes you, it will be all the more exquisite when that hope is snuffed out."

Noob stares into your very soul with his blue eyes, penetrating you to the very core of your being.

"The war in the Netherrealm is ended. I am the Wraith King now. I'll be coming soon... and you will be by my side."

As he brings up his hand to touch your face, spreading his necromantic wraithdom to you, all you can do is scream as you feel the all-encompassing cold take hold of your soul.
>>
>>325035

You awaken with a startle in a cold sweat, a familiar occurance. Your breathing is irregular and it takes a moment to calm down and get your racing heart under control. You pant for a few moments more before you cup your face with your hands and softly breathe.

'Get out of my head... Get out of my head...'

After some minutes, you look around you. This setting is unfamiliar, but you know where you are. The temple of the Emperor of Outworld, Kotal Kahn. You spent the night here, along with the rest of the New Defenders and other guests. You remember being sent back to Earthrealm by Onaga through use of the Kamidogu, ending up in Russia of all places. The wilderness was actually quite pleasant until Raiden came and collected you, bringing you back to Outworld only to find the battle ended.

The day after was a day of partying and celebration, for Cao, the thief you met when you first came to the OWEA base, was made into Kotal Kahn's heir and prince. A strange development to be certain, but it was a joyous occasion nonetheless. But now, your nightmares have changed… Something has happened. Before, you always dreamt of your memories of Noob Saibot, your uncle, taking your right eye. This is the first time he has ever directly addressed you in your dreams. It cannot be anything other than a sign that something terrible has happened and changed. The only person you have spoken to about your dreams is your father, who returned to Earthrealm last night after wishing you and your fellow Lin Kuei well on the journey he bid you to go on.

Noob Saibot claimed the war in the Netherrealm had ended. That was the Wraith King. In the face of this new information, what do you do now?

>A) Get up and get dressed
>B) Attempt to contact home through your communicator
>C) Head to the balcony and see what is going on in the city
>D) Plan to continue your journey
>E) Make plans to go home, abandon your quest
>F) Other
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>>325039
>A) Get up and get dressed
>B) Attempt to contact home through your communicator
>C) Head to the balcony and see what is going on in the city

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Welcome to legacy quest, a dungeon crawling adventure spanning several generations of heroes.

Your protagonists will die, permanently, but fear not! Before each hero embarks on their quest to free the land from evil, they marry and have children, ensuring their bloodline will not die with them, and providing the next intrepid adventurer to follow in the footsteps of their ancestors when they come of age.

Unfortunate and stupid heroes might face insta-kills, unwinnable situations, and general doom. The best and brightest will slowly progress through the dungeon, but will still likely face their inevitable death.

No one hero will beat the dungeon, only by building up a strong family of heroes, investing in your hometown/stronghold to acquire better resources, passing down knowledge, wealth, and loot.

Last time on legacy quest: >>312911
>We met our new hero, Aurora, daughter of Svard II.
>Aurora, a Lumino-Crusader demanded to carve her own path into the dungeon.
>She slew a necromancer, and barely escaped from his minions with her life.
>She escaped a timed puzzle at the very last second.
>After the world's loudest attempt to open a door roused a horde of orcs, our already badly injured hero met her demise.

But what about the village? Was it attacked by bandits? Did it survive? How will Aurora's child fare? Let's find out!

Three bumps to begin!
202 posts and 18 images submitted.
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Bump, glad I finally saw this as its starting!
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>>324823
Greetings! The Light Gods cometh my dear. They bring great bounties and treasure!
>>
>>324823
Let's roll

May you don't get lost in the way.
7 posts and 1 images submitted.
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>>328563
"No black people."

I wonder what that means...
>>
Please, take your time.
>>
Is that a penis? It kind of looks like a penis.

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let's give this another shot:

You're a young man who's been wandering through what can only be described as nowhere for days, entirely on a hunch on where you're going.
It's dark, freezing cold, You're miles away from the safe confinement that is your home, and you're hungry as hell. However, the place you're headed shouldn't be too far out of your reach anymore... You're pretty sure.

But before we elaborate any further on that, let's pick a name.
40 posts and 5 images submitted.
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>>326956
>Character gen
No thanks. Dropped.
>>
>>326956
name Ray
>>
>>326956
Hello so how long should I wait for a update sense some quest take a hour or so just want to know. Does asking this sound rude if so sorry.

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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=oh-no (Thanks PET)

Please take the time to read through all six if you're a newcomer. You will be lost if you don't, and I don't like explaining things multiple times when there already exists an explanation that you can find.

Spreadsheet: https://docs.google.com/spreadsheets/d/17W1CLkQo0rpmR8dN0n_hZqqXcOIziAdPdfsJOvI14pc/edit#gid=0
(Keeping track of your stats, inventory, etc)

Welcome back.
I'd noticed a decline in the quality of my writings, as well as a decline in player numbers, posts, and ratings in response.
I'm going to do things better, and try to make sure that the quest remains enticing no matter the circumstance, whether that requires action, suspense, or comedy.

This is also the first thread to fall in the new weekly schedule, to ensure that I have enough time to break and prepare for a followup thread. Anyway, I hope you enjoy.
--
Last time, on Sex and the Titty,
>"It's burger time."
You whipped those burgers into shape, spreading the American seed.
Afterward, you went on a date with Olivia where you watched a play and contemplated your own free will and mortality.
You then went to an observatory and found something interesting, that you may very well be in the same universe as Earth.
Then you stared at the stars and caught a glimpse of something very different: boobs.
The next day you went back to the party home, took a bath, played UNO, then headed out to meet the big boss of this underground movement.
Turns out he's called The Fountain, and he was born on neither Earth nor the world you're on currently, taking heritage from the world of Foegn. He offers you a job, and despite Olivia's reluctance, you take it.
Later, you went to the library to learn about this world's history, and you grabbed Abridged Histories, reading on much of the development of society.
At this point in the library, while Olivia was fuming over her representation in texts, you said something that pushed her over the line, and she kissed you. That's as far as it went, and now you're back at the party home, calming your nerves, waiting on instructions from The Fountain.
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You crack open Abridged Histories, and start reading one of the chapters, the one that followed the magical revolution,

"A Time of Little War
After the first Great Conflict had ended, and Magic had been introduced to the Machina Populus, Sidi rapidly grew in all facets compared to the other five of the small kingdoms. Magic could be used to enhance crop yield and quality, to better treat the sick, to better keep the peace, etc. Sidi's economic status had become the largest of the six small kingdoms, and its influence the most profound. For a period of about 60 years, no war was fought by any of the kingdoms, and luxury trades became commonplace among the naval routes of all six. Within this period was a large scale artistic movement, that launched the six small kingdoms into global stature in the eyes of many other nations, and gave us many of the plays, books, and other works of art that sit proudly in museums."

You close the book, and hear a door close along with the patter of feet. Olivia comes in to the living area wrapped in a towel, toting her clothes. She grabs the tea you left for her, and heads upstairs, avoiding eye contact the whole time.

Slightly later, you hear the front door, and you see the Kazuma party shambling into the home, Megumin slung over Kazuma's shoulder.

>"Oh shit, what happened?"

Aqua is the one to answer at first, "Small quest... Big mistake."
Kazuma follows as he places Megumin on the couch, "Her explosion, it was way more powerful than any of us had expected. We all got caught in the blast."
"It was quite exquisite," says Darkness.
"Fear me!" Megumin yells into the armrest, raising a finger in the air as a gesture of intimidation.

>"So you're all okay?"

"I'll be fine after a bit of rest," Says Kazuma.
Aqua and Darkness echo his response, and Megumin says that she's "never felt better," before promptly passing out.

"So what were you two out doing? Actually, where is Olivia?"

>"She's upstairs. We'd just been out to see the boss of that underground movement, pretty fun guy. We also went out to the library and... grabbed this book."

You show them Abridged Histories, and Darkness lights up.
"I remember this book!
We would read it when I was a child, I always found it so fascinating, all the stories of the knights of the old six kingdoms."

You and the party continue talking as you hoist an unconscious Megumin up the stairs and into her bed.
(1/2)
>>
(2/2)

Afterward, you make your way downstairs and kill time, using your Conjure E. Whip to spar with Kazuma and darkness, practicing spells against Aqua, feeding Antilles, and generally chatting.
Eventually, dinner time comes around, and you make everyone pizza, as you had discovered a proper stone furnace while giving Antilles his afternoon meal.
Olivia comes down and eats with all of you, and most of the tension seems to have dissipated in the presence of the rest of the party.
After dinner, Darkness helps you clean up, and people wander off into their own corners.
Aware that you'll be receiving instruction soon, you stay downstairs. The only thing left to do now is wait.

Inbetween fruitless conversations, a few hours manage to pass, and at roughly 9:00 pm people head off to bed. About an hour later, and you hear a quiet metallic flutter amidst the now broken silence. You follow the direction of the noise, and find a small slip of paper by the front door.

"You'll be meeting my 2nd hand at the south gate tomorrow afternoon. Look for the red carriage drawn by a white and black horse. When you see it, jog across the street while holding hands, and walk north beside the road. Someone will bump into you and give you a note with the second signal and where to go next."

You stuff the note into your back pocket.

>Is there anything you'd like to do before you go upstairs to your room?
>>
>>326707
Wonder what the hell we've actually gotten ourselves into.
Then head up to bed.
Hope you're still here, OP. Kinda enjoyed this quest, didn't see it at first.

File: Beleaguered Prince Quest 2.jpg (205KB, 750x574px) Image search: [Google]
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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beleaguered%20Prince%20Quest

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

===============

Reagan holds your arm all the way back to the banquet and teases you every single step of the way. You wish you could have taken a cold shower to get over her, but you suspect it would have just made everything much, much worse, so you settle for pulling your jacket down to cover the area around your belt buckle.

"That was quite refreshing, your highness," Princess Reagan says. "I hope we can do this again some time."

You smile and remain quiet, because anything you say will just walk you right into a trap. Reagan giggles daintily and goes to a quieter section of the room so she can eat peacefully, leaving you behind.

You've learned more about Agda's relationship with her sister and about Aleksandra's issues with Gwyrddarfordir, so you consider your work done for the night. The party is still going though, and it would be unseemly if you left too early. You are, after all, a representative of the hosts.

>Go look for your brother. You should make sure he's enjoying himself.
>Go look for your mother. You want to spend time with someone sane.
>Return to your date Rhonwen. You've left her alone too long.
130 posts and 17 images submitted.
>>
>>333303
>Go look for your mother. You want to spend time with someone sane.

Heya QM! I'm still waiting for that map
>>
>>333303
>>Go look for your mother. You want to spend time with someone sane.
We need to recover our sanity points.
>>
>>333303
>Return to your date Rhonwen. You've left her alone too long.

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=Thread 18=

You are Delilah, a young girl with a strange affliction suffering in a world that does not care. A runaway living on the streets, you go through several hardships and struggles in an attempts to find peace and happiness for yourself. The world is not simply black and white, nor are the people living in it.

Can you push through all the misery that surrounds you, or will you fall to this gray world?

=Links and Information=

Story Thus Far (Raw and a mess, will work on cleaned up versions.):

http://pastebin.com/WnGZwK04 (embed) (embed) Part 1
http://pastebin.com/eGfGW8jV (embed) (embed) Part 2 (Part two seems to be somewhat messed up in addition to not being caught up. I will attempt to fix, but archives seem to be your better option for catch up)

Archives:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue

Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:

https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty

Twitter; @Cowboy_Sue
Discord; https://discord.gg/0107qV9kiFDlUH9nY
Chat room with me and other players. I answer questions, post sketches, and act cheeky.

Last Thread:>>309952
>>309952
>>309952
79 posts and 1 images submitted.
>>
"John...!" You whisper, heart racing like crazy. "There's an officer coming over, just um...just go along with anything I say, okay?"

In response John mumbles something incoherent, hopefully along the lines of agreement. Placing his arm around your shoulder, you make him stand to shaky feet. Maybe the officer is just searching for a missing dog or something, you can just walk away and not have any problems.

"Hello, hold on a moment please."

Okay, that's not happening. John's eyes are open but it doesn't look like anyone is home yet, and you're certain you know the reason for that.

"A-Ah, yes?" You turn to the officer, the light coming to shine on both of you.

"We had a call complaining about someone suspicious hanging about the premise."

"Oh? I hope you find whoever it is then."

"The description we received matches your friend there." Glaring past the light, you can see that the officer is looking straight at John.

"Huh? What? D-...Daaaaad!" You feign annoyance as you look up at him, as if you've scolded him before. "I told you not to overdo it with the drinks again!"

"A-..ah....m-my...bad..." John mumbles, only the slightest bit aware of what is going on at the moment. "Did I g-...uh....what I...do...?"

"I'm sorry officer, my dad here must have had too much to drink at the party inside! I've been looking for him everywhere! He uh...he likes to run off sometimes!" You're hoping that the officer is buying your words, it feels wrong lying to someone like an officer.

"Public intoxication is against the law, ma'am."

"I'm sorry, my dad didn't realize how much he really drank! He's uh..." You speak in a hushed tone for dramatic effect. "He has a problem."

"Oh g-od...I do..." John laments as he sways on his feet. "I do...do haaave a pr-..problem...Jesus h-...help me..."

You were about to be amazed by John's ability to follow the role, but the tears in his eyes and dried blood to his nose gives away the fact that he is serious.

"Can I have a name, ma'am?"

"Oh uh, I'm...Bunny and this is my dad, John."

"I need a last name too."

"Uh..." Why don't you know anyone's last names? "T-...Talbot."

"Well, Ms Talbot, normally I would have to write up your dad here for disorderly conduct, but I'll just give you two a warning today since you were so polite. Make sure he gets home, and get that problem under control."

"Oh...oh! Yes! Thank you sir!"

The officer throws John a pity look before heading back to his car, and you carry John down the alley till you hear the car drive away.

[1/2]
>>
>>325346
"Okay, okay he's gone-...John, please stop crying. It's okay, you're alright..." You aren't really sure how to handle a man in this kind of state. Getting him to sit back on the ground, you look around again in a desperate attempt to locate Lawrence.

"Are you alone? What's going on, er...tell me what you can?" John looks more awake and lively now, but not by too much. As you watch him struggle with his thoughts you can see just how ragged he looks, much more then usual. When was the last time he slept, and not in some alley? You can't tell if there's blood or dirt caked beneath his fingers, but there's a growing suspicion that it may be both.

"Ah...Law...didn't show up. Waited for him but...uh...then I think I...fell asleep? Y-..no...yeah, that's what happened."

"Wait, Lawrence wasn't here? At all?"

"'less he just uh...sl-...slipped by me or uh...somethin'..."

You almost didn't notice John where he was sitting, if Lawrence was in a hurry then maybe he didn't spot him either...but why would he have been? There wasn't a rush to meet up with John, it shouldn't have been a big deal.

"Tried walkin'...ah to the end of the alley...make sure he wasn't lost but uh...t-...to be honest everythin' is jus' all a bit uh...h-...hazy."

"It's fine, are you um...alright?"

"No, but I'll live."

Looking around, you try to figure out a plan. Is Lawrence still in the area? He wouldn't have left without you, right? What about John...what should you do about him? He's getting better but you doubt he'll be 100% any time soon.

What if Lawrence comes back though? Maybe he'll come back around, and if you aren't here then it could be more trouble.

Should you stay put or go look for Lawrence? What should you do with John?
>>
>>325352
Stay with John and make sure he continues to be unmolested

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You are a Dark Spirit; a Jána of the Night born high astride the flickering embers thrust from the deep heart of the world, and this is your Quest.

>PREVIOUSLY:

You were called to the aid of an old Aniunakei warrior named Uluwehi, who you then Accorded with to defend his tribespeople from pirate invaders.
After succeeded with little difficulty you then Accorded with the Curer of the Aniunakei to retrieve her daughter from the Far Jungle, and return her safe and sound.

After being ambushed by a sea spirit who was Accorded to keep anything from reaching the Far Jungle you felt attracted to a fear emitting structure within a heavy bog.

>LAST THREAD:

Curious and purpose bound you delved into the ruins and found it filled with well-armed stone Aniunakei skeletons.
You explored the ruins and discovered several things, amongst them was a black smoking eye-orb that you decided to take.

It granted you memories and something of a power that separates you from mortal time and as you left you were halted by a seething wet Darkjána.
Persistent to talk of deals and trade you noticed a great set of translucent chains around it withering into black smoke.

Noticing its impending trick you decided to engage it in battle, restraining it and taking the Red-Tinge of its eyes.
Wanting to ensure it would never be a threat again you ventured to take its Second Eye; its Will and Mind, but were stopped by your own chains.

Being wary of attempting to Accord with the creature you interrogated the seething wet darkness and discovered the nature of Decrees.
After reinforcing the great withering chains upon the dark spirit with your Decree, you and your new friend traversed through a bog of skeleton warriors.

As you left the bog behind you noticed a faint blue glow and deciding to find its origins you stalked to intercept it while the forest became illuminated by a similar pale glow.
You discovered the source to be an earth spirit crowned with a circle of orchids and after successfully ambushing it and dodging its massive attacks you engaged battle.

As the fight continued it removed a flower from its crown and ate it, began to emanate amusement as its body took on its crown's azure haze, and seemingly waited for your next move.
You decided to retreat to get back to finishing your Accord, emanating peace and that you only attacked because of its spying and hunting behaviors.

In response it accused you of weakness, of cowardice, and frailty and timidity before shortly taking its leave after one last burst of condemnation.
Moderately irate you've smoldered upon some responses and courses of action.
175 posts and 12 images submitted.
>>
________________
>Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Oscuro
>You don't have to read the previous threads to participate but there are details you may find helpful.

>Quest runtime announcements:
https://twitter.com/Amorfo_Miedo

>Dice&Deal Mechanics:
http://pastebin.com/ZMWK0qXX

>Character Sheet:
http://pastebin.com/fUbaui1h

>Soul Aspects&Soul Memories:
http://pastebin.com/fxEm5B80

>Current&Resting Deals:
http://pastebin.com/XPHEYUk8

A small breeze returns as it takes its leave and the azure tinge upon the forest wanes slowly with its departure. You examine the scene of your battle with concentration; the hills summoned to smash you intro trees, the mess of dirt and branch debris still clinging in the air, the two great sinkholes formed to trap you, and the vines and roots of the surroundings a half-formed mess everywhere it targeted you earlier.

More important than any of that is the light it infused the forest with, restricting your movements just enough to make you an easier target. You reevaluate that it would be a bad idea to underestimate the Earthjána, but still feel a strong desire to lay claim to whatever attainments it has. You did get several good strikes in, you remind yourself with glee.

You sense the presence of your inky companion just shortly before you see the torn earth moisten and feel a questioning emanation surface from his slightly askance gaze. You realize he’s asking for permission to speak, but with the azure orchid crowned earth spirit and its forest illuminating aura slowly retreating to the depths of the island you’ve got other things on your mind.

>>>Current Vital Cruor: 14/??.
>Let it go. Emanate annoyance, pride, and having something far more important to do.
>Follow it and wait for a good time to strike.
>Taunt it into attacking and retreat to the bog. You’ll use the stone skeletons to your advantage.
>Use Induced Aeon[1VitalCruor/Action] and attack. (choose or write-in a method alongside this)
>Write-in.
>>
>>328624
>>Follow it and wait for a good time to strike.
I'd like to listen to our little buddy but only if he keeps quiet and short. I'm scared he'll do something stupid like make a bunch of noise to get the Earthjana to come after us. As for attacking, I want to wait until he has his guard down and the lights have receded but I don't want to give him a chance to heal. We might also want to aim at the crown on his head if we successfully sneak up on him.
>>
>>328630
>writing!

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