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Archived threads in /qst/ - Quests - 491. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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Call me Chainmail. Some years ago - never mind how long precisely - the world turned to absolute fucking shit. It started when the Council of 13, the asshats who protected the Spellsongs, decided to fragment themselves and try to achieve dominance over one another. It didn't well. The skies were ripped apart by flame, lightning shattered the earth, ice covered the oceans, etc. etc. and Faggle, the greatest asshole of them all, made the dead rise from their graves. And all of this in about 4 and a half hours.

A lot of people died, and subsequently, were brought back to life as husks serving under Faggle, the Last Lifemaster. See, it was Faggle who started this whole shit. He found out that there was another way to acquire the Spellsongs, a much faster way: eat the brains of other spellsingers. He started with the other council members, but only two of them survived the complete annihilation that usually accompanies spellsinger duels. Those two, Faggle personally killed, and then he ate their fucking brains. But it wasn't enough. Faggle wanted all the Spellsongs. And also, Spellsongs obtained in this quaint way, didn't last long. Faggle need a constant supply of brains so he sent out his army of zombies to collect the brains of any and all spellsingers.

Unfortunately, the zombies made no distinction between spellsingers and ordinary people. It was easier to just to harvest everyone's brains. A lot more people died. The remaining survivors took to the skies in giant airships powered by starstone -- the material which makes the stars stay in the sky. The Deadlands, as its now called, are only traversed by the bravest, stupidest or most desperate of adventurers.

Yes, I'm sorry to say that I, Chainmail, am among the brave and stupid. My task (self-appointed of course) is to replenish the ever depleting supply of starstone on The Corona, the airship I call home. Unfortunately, starstone can only be found on land and that means idiots like me have to constantly risk our lives fighting against Faggle's zombies.

But its worth it. A single shard of starstone gets you another 3 months of airtime. Another 3 months of safety. Also starstone fetches a ridiculous price on the open market. The aforesaid shard can net enough coin for several small orgies or one very large one. But bacchanal mathematics aside, I do it for the children. Honest.
17 posts and 1 images submitted.
>>
Now then, let me formally introduce myself. I'm Chainmail, 24 years old, single, virgin (I told you I did it for the children). I'm a(n):

>Cantor - Natural spellsingers, they can only memorize half the normal number of spellsongs, but they never forget a spellsong after singing
>Composer - The most flexible of all spellsingers, Composers do not memorize spellsongs beforehand but can use them on the fly, they can only sing a limited number of times a day however
>Mute - Mutes are specially selected from those who are born deaf and dumb. They cannot sing, nor can spellsongs affect them, consequently they are trained from birth in assassination and espionage.
>Phage - Despicable motherfuckers that follow in Faggle's footsteps and eat the brain flesh of dead (and sometimes living) spellsingers. They've done it enough times that their bodies have adapted and now brain flesh is the only thing they can eat, animal, human, spellsinger, commoner, dead, alive, it doesn't matter, they eat it all. Whenever you consume brain flesh you can instantly memorize an additional spellsong from your list.
>Book - Books are, in a word, geniuses. They are masters of memorization, They can memorize a number of spells equal to their intelligence stat, but memorizing exhausts them and they have wait twice as long before attempting to memorize again. They also get the most pussy (or so I've heard).

Roll 7d10 for your stats:

Strength
Dexterity
Agility
Intelligence
Charisma
Endurance
Luck
>>
Rolled 5, 4, 10, 4, 1, 3, 7 = 34 (7d10)

>>337206
Composer
>>
Rolled 7, 1, 8, 10, 10, 2, 7 = 45 (7d10)

>>337206
>Composer

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Previous thread: https://archive.b-stats.org/qst/thread/214130
Chapter Directory: http://pastebin.com/sgnYBisD

Welcome /qst/-readers to Scrumptious Calem and Kuudere Serena's Tubular Voyage, a ridiculously wacky over-the-top monster-of-the-week reinterpretation of the plot of Pokemon X and Y! This story has just moved from /vp/ after being hosted there since Oct. 2013, if you're new and this is your first time with us, please consider catching up with the dropbox archives in the Chapter Directory for the latest on our lore and inside jokes or sit down and enjoy the ride with little-to-no context whatsoever! Either way, you're in for a show!

Story interactivity is simple: readers will frequently be given ABC-style choices over several intervals in the thread, the choice with the most votes wins and progresses the chapter. Ties are randomized and players are notoriously penalized for simultaneously voting for more than one choice unless otherwise stated. Sometimes, the choice will be styled as a "fill-in-the-blank", and you will be tasked with thinking of the ideal scenario for the story to continue ("What do you do next?"). The response that garners the most reader-support often has the best chance of winning. Now enough explanations, I've stalled this long enough, any longer and Gen VII will have come out, let's get right down to it! Enjoy!
Those leaks tho.
———————————————————————————————————————————
["THE CITY OF LIGHT" — LUMIOSE CITY, KALOS REGION]
[BLEU PLAZA — LUMIOSE AFTER DARK ]

When we last left our heroes, they had made fast friends in the form of a cute homeless girl and her sickly feline. However, they were quickly wrangled into a dicey conspiracy by foreign detective-for-hire and eccentric whackadoodle "Looker", who revealed that mysterious felons have been committing vicious night raids ever since the destruction of the moon. The people of Lumiose are being robbed of their laughboxes! The detective is at the forefront of discovering the mastermind responsible, but can't do it alone. A paragon of justice, Calem Calemson (that's you) and friends agree to become junior detectives and assist him in unraveling the mystery.

Who is behind this dastardly plot? Will the good people of Kalos ever laugh again? Can our heroes apprehend the villain before the lovely Princess Diancie arrives and inadvertently jeopardizes her own life?!
178 posts and 58 images submitted.
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>>329357
"Nnyn...nnynn....NYAA-CHOO!"

https://www.youtube.com/watch?v=L_bjXnWMgiY
The sneeze echoes throughout the plaza grounds, bouncing from wall to wall in reverberation, blaring in the ears of everyone in its cold vicinity—but no one is hit with its screeching pitch harder than the fell monster looming just up ahead.

What would have been an endearing cry under any other context is the straw that breaks the Numel's back here. Emma rushes to cover the scruffy kitten's mouth, but it's too late.

The fleshy lumps, bumps, and pustules festering on the beast's back, head, arms, legs, face—everywhere—begin to vibrate, vibrate with an irritating—flaring—intensity. Its slimy skin shivers, not out of fear, but out of realization.

It's not alone.

"Uggnnnnnnggghhh......"

No longer shrouded by the darkness of the night, the larcenist reveals itself to be the husk of a rotting amphibian—a mindless pocket monster covered in blisters and pus-packed pockets—some popped, some not—with acidic gunk perpetually dripping from all its orifices. It's a sight to behold, and a sight to dread.

"Maaaaa..............TOA!"

The beast snaps in your direction, facing your party with an almost hypnotic gaze in its beady eyes. Everyone—even Looker—freezes like a Deerling caught in headlights. Anxiousness scales in fear of another unpredictable reaction, but surprisingly, it never comes.

Time slows to a crawl and for the next few moments, a staring stalemate ensues between you and the creature.

"What the.." mumbles Looker. "Why isn't it... reacting?"

"Not only is it not moving.." Serena whispers. "I don't believe it's breathing, either.."

>Engage the larcenist and its mind games?
A) Try talking to it, you know, "treat others like you would want to be treated".
B) Stay completely still. Don't make a move.
C) Attack it before it can attack you!
D) Approach it very, very slowly without startling it.
>>
>>329357
>B) Stay completely still. Don't make a move.

Welcome to /qst/!
>>
>>329362
B)
Stand Still, Stay Silent

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>Hello, I'm new to this board. I can't draw, but I like to think I am a decent writer. In any case, prepare for a freewheeling time travel adventure. The plot and lore will unfold with your help and creative input. There will be light RPG elements such as inventory, although nothing too technical, as the main focus will be on narrative. Think of this as an enjoyable choose-your-own-adventure with an endless footnote of potential paths to follow. The initial exposition will be fairly long, but I assure you it will also be a good read. Fear not, there will be choices soon!

As each day shuffled along, tidied into weeks and packed into the months of the season, the arrow of time would don its perennial messenger's cap and deliver the world anew. To every mote of dust rolling in the vast oceans of the earth and to everything suspended in the endless black above, time pulled restlessly and imbued its forward motion without end. Perched outside the fabric of the universe, one could see time's disdain for constancy and pattern, but those woven within it could only see that which was in front of them.

Tim was no exception; today he could see nothing but rain. This was the case on most days since he had been relocated. He had begun to feel that gray skies and damp clothes were inevitable. If graced with a seat on the municipal board of tourism, he would have pitched his personal town motto: Bridgeton: The Other Place Where The Sun Don't Shine. Not that the city was a complete hole, but it was certainly off the beaten path and not somewhere you'd visit without serious thought and preparation. There weren't any nice restaurants or hangouts, no attractions, no "scenes" to speak of. Bridgeton was a mecca of dark-suited professionals, shipping men, and federal employees, all kneeling to venerate the arrival of next month's paycheck.

Downtown was the only lively part of the city with its rolling guild of colorful drifters and street performers, many fresh faces passing through on their way down the railroads which lined the eastern seaboard. They seemed to be the only people who'd chat with Tim about something beside the weather; locals were never in the mood to talk. Sometimes Tim dreamt of stowing away on a boxcar with these folk and being taken to sunnier shores, but the dreams always ended with a reprimanding punch to the gut, a dispatching of the hobos who likely knew too much, and an express flight back to Bridgeton courtesy of the FBA's endless pipeline of taxpayer money. He had no clear picture of what his place was in the greater schemes of the Bureau, but he suspected that abandoning the post would be detrimental to his health. His work was likely a minor write-off that some high-ranking official would use to fluff up the annual expenditures and bankroll a new experimental plane, and God help him if he interfered. The FBA was secretive, swift in delivering a comeuppance, and they just loved their fancy planes.
7 posts and 1 images submitted.
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The FBA was monolithic now, but it came from humble beginnings. The Federal Bureau of Advancement, employer of Tim Sharp and nearly fifty thousand others, was incorporated as an arm of the U.S. government on October 5th, 1934. It was commissioned to research new agricultural methods, helping to relieve the hardship laden upon the people of the central states by towering windstorms of dust and debris. The Bureau was an immediate success. By curating the nation's finest strategists, scientists, and engineers, the organization managed to undo decades of poor farming practice and convert the Plains region into an oasis. This was not without its drawbacks, and as the climate shifted, the FBA took up the work of preventing any negative impact on the nation's weather. As their budget grew, so did the Bureau's workforce, and new divisions were created. World War II was the greatest windfall yet, and the Bureau was drafted to help in the fight abroad. They began working on increasingly fantastical projects, attempting to gain control of the weather, the minds of men, and even the fabric of spacetime itself.

Tim was more of an odds-and-ends kind of guy, which is why he worked alone under a fake storefront in the worst neighborhood in Bridgeton. He'd heard there were other FBA outposts in the city, but his only contact was the quarterly memo and a five-figure check for his research. After twenty minutes trudging from the post office to his shop, he arrived with letters in hand. Shedding his rain coat, he walked past myriad shelves filled with secondhand trinkets and musty books. He could see Chuck, the shopkeep, with his feet up on the back counter and his nose in the latest issue of Annals of Aviation. Tim called out, "Hey Chuck, how's the weather treating you?"

He looked up bluntly from his magazine. "You're a real damn comedian."

Tim hoisted up the wooden divider separating the back room from the store area, only to have it slammed back down. "You know the drill, I'm gonna need to see your badge and the weekly password."

"Christ, you and your procedures, it's like you're a robot. Are you face blind or something? I've been here for two months now." Tim was talking belligerently, but he'd already pulled out his wallet to get his ID. He knew Chuck wouldn't budge, but sometimes he liked to remind the man of his unerring ways.

"You know as well as I do that they have this place bugged, and the second I let you downstairs without a badge we're both getting shanghaied to HQ with a couple of batons up our asses. Here's a notepad."

With his shaky pigeon scrawl, Tim scratched turnstile into the notepad. Chuck gave it a quick glance, along with a twice look-over of Tim's badge, and he lifted the barrier for Tim's passage. "Try not to blow anything up today, smartass," quipped Chuck as Tim made his way over to the lab stairwell, memo in hand.
>>
That's it for the intro. Time travel incoming. Post any suggestions for what's to come.

>Something of interest in the Bureau memo?
>A nearly-complete experiment in the basement? (apart from the time machine, naturally)
>A new character, like an FBA inspector or a lab assistant?
>Ideas for where the first successful journey through time will land Tim?

Tim currently has a shitty fountain pen, a wallet, and a packet of crackers on his person.
>>
>>337566
>Ideas for where the first successful journey through time will land Tim?

1810.

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The Draconians have managed to find it, the place they will call home.

Decades ago a dragon brought forth his draconian followers and told them of a place where they would make there home that would either become a thing of legend, or an utter failure.

Determined to prove that their mettle is stronger than anything the world can throw at them. They began a pilgrimage to where the place is, and as they finally arrive they find it to be something.....not quite as they expected

The place is a badlands: with jutting crystal spires piercing the storming sky as they act as beacons for purple lightning. The land is a desert with pockets of actual forest, but they dare not find out what may lie within

Welcome to a civ quest, you're Draconians who have just arrived in the mana wastes. Better be prepared

But before I give the whole set up. What kind of Draconian (and your dragon leader) are you?

>Red- Can use fire breath as a natural power, easier time learning fire magic, more resistant to heat
>White- Can use frost breath as a natural power, easier time learning ice magic, more resistant to the cold
>Black- Can breath out acid as a natural power, easier time learning poison magic, more resistant to poisons
155 posts and 2 images submitted.
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Red, we're hot-headed
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>>328801
>White- Can use frost breath as a natural power, easier time learning ice magic, more resistant to the cold
>>
Let's be white dragons, and kill all the black dragons.

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If you are interested in happy endings, you would be better off playing some other quest.

In this quest, rarely do good things happen. In fact, they hardly ever happen. This is because life is not pleasant for the protagonists of our story, the three wayward Trump children- Ivanka, Donald Jr., and baby Eric. I hate to break it to you like this, but that is just the reality of the situation. So if you're looking for a quest where you can just type in "conjure me a sword" into the little posting box and expect to win the day, think again- for the world of "Trumpfortunate Events" is treacherous, traitorous, and surprising at every turn. You will find no casual win-em-all adventure here.

Their misfortune began one day in Palm Beach, Florida, not too far from the jewel of their father's real estate empire, the famous, grand Mar-A-Lago. That is to say, the former jewel, because on that day it was engulfed in flame and burned to the ground. The Trump children were playing on the beach at the time, and barely noticed the smoke and smoldering fire rising from the estate until screams rang out from the windows, large portions of the building started collapsing, and it was generally too late to react in any way except for complete and utter shock.

That was the day their comfortable lives were forever altered, for the worst casualties of the fire included their loving parents, Donald and Ivana. Later the children were told that they were burned alive peacefully in their sleep after a fit of mid-day sex, but this information did nothing to comfort them, and Eric, being a baby, did not understand it at all. The only fact that now rang clear through each of them was that they were alone in the world now, with only each other.

Ivanka was the oldest child. Her cunning and natural wit acquired from her father have always aided her in escaping from difficult situations, and her radiant charisma captivated any and all who approached her. One time her father grounded her in her room at the top of Trump Tower, so she disguised herself as one of the many employees of the Trump Organization and sallied her way down to see her friends. How did she manage it, you ask? It was a tremendous disguise. She was 13 at the time of the fire.

Young Donald Jr., 10 years old, was the ambitious one. Don was a boy who acted from his gut- with courage and a sense of invincibility. Of course this often leads to trouble, but it just as often leads to a result no one thinks possible. He was the type of kid to run everywhere he went, and carelessly launch baseballs into neighbor's windows, and halt robberies with a forceful tackle. The latter example only occurred once, but what a once it was.

(cont.)
29 posts and 5 images submitted.
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>>336432
Baby Eric’s main interest in life was biting things. His two razor-sharp buck teeth assisted him in the careful severing of a myriad of objects, including (but not limited to) rope, cheese, tarps, certain thinly-stretched metals such as wire or forks, bone, wood, all matter of plant material, candles, gummy and wool. Eric, being only a baby, could not talk so much as shriek, and the only word he could utter was perhaps the most important word of all: his last name, “TRUMP”.

In the aftermath of the fire, the fate of the three children was very much in question. The days to come were filled with long periods of waiting in cramped, upholstered old rooms and the shuffling in and out of various old family friends expressing their condolences. But none of the condolences had any of their intended effect, and indeed, the only comfort that could come to any of Ivanka, Donald Jr., or Eric now would be the loving embrace of their father himself, or the soft Slavic chiding of their mother, or even the muffled sounds of bickering between them heard through the walls of their large, happy manor home.

You now sit in the office of the man assigned to resolve your situation, Mr. Beasley. You know Mr. Beasley very well from his years of service to the Trump Organization, where he was one of your father’s most trusted employees. His thin, quivering lips rise up from the page he’s been studying so intently and greet you- “Children, I have some very good news for you all.”

But first, some business to take care of. Who will you be playing as for this adventure, Ivanka or Donald Jr.?
>>
(Some rules:

My discretion for choosing who gets the action. Quick response, repeating digits, cleverness, non-chaos will influence my decision.

I will roll dice to determine the effectiveness of your actions.

Interstitial discussion is encouraged here.

Have fun!

And please clap.)
>>
(Really? No one is interested in playing a Trump-themed quest version of A Series of Unfortunate Events?)

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Twitter: @Artic_Kobold

I've decided to finally not do something Poke related but I am trying something out. I hope you all enjoy.

---
You wake up with a splitting headache and notice that you're sitting in the middle of an empty park in the middle of a city. Its dusk and the lights in the lamps are all on and the sky is a mix of orange, pink and dark blue- a rather beautiful sight. You would enjoy this sight if you knew [i[why[/i] you are here or who you are.

You check your personage to find no wallet on you so that's out but you do find a smart-phone in your right pocket.

You rack your mind to find the pin code and by luck you manage to at least remember this: 3-4-8-8. What it means to you, you have no clue. A quick search through the phone shows only one conversation that took place today with someone named "Danni". Apparently, you're an ass because you didn't reply back- or maybe forgetful.

This "Danni" might be the last person you met before losing your memories. You should text back.

How do respond?

>Cool and smooth
>Cute and sweet
61 posts and 12 images submitted.
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>Cute and sweet
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>>328165
You decide to be cute and sweet with your reply. Why not? It's not like your some girl in the middle of a park without her memories or anything.

You text Danni and get replied back pretty quick. Apparently, they're at Reneville R.R... now if only you knew where that was, it would be helpful.

What should you do now?

>Continue to text back
>Check for a map app on the phone
>Check around park
>Write In
>>
>>328207
A.

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Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you returned to Nazir, spoke with the Paramatma, read a book, and journeyed to Majhaya.

It is currently the 4th of Yuddha, in the year 936 NH.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU

Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS
http://pastebin.com/Hu8SUUyL
Combat:
http://pastebin.com/e1peu2ih
http://pastebin.com/1niidZEa
Enchanting:
http://pastebin.com/jUQKQLLx
Fluff:
http://pastebin.com/ydKwNLba
http://pastebin.com/sijmZSSf
http://pastebin.com/UygnkCBe
http://pastebin.com/gR0sgiFu
http://pastebin.com/ibi8j7Md
http://pastebin.com/q8rQUjzS

Archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asinus
Ask Page:
http://ask.fm/Quidam_Asinus
Tumblr:
http://somaqm.tumblr.com/
IRC Channel:
#BanishedDiscussion on Rizon

Notes:
Using names or trips in this quest is heavily discouraged. While it is impossible for me to prevent you from doing so, I ask that you not. I will also not count any votes made while using names or trips.
1381 posts and 90 images submitted.
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For a temple dedicated to Pani, their hospitality certainly leaves something to be desired. Is one of the faithful's central tenants not to provide bread and water to any weary traveler whom they come across? That's what your mother used to tell you when you were still but a boy. As the echoes of the lone guard's footsteps slowly fade you turn your attention to the chamber you've found yourself in.

It's much the same as it was the last time you were here, walls carved with figures bowed before the glory of Pani and the domed ceiling depicting a four-breasted woman with more arms than you have time to count. Unlike the room teleportation array beneath the city of Nazir, there is but one structure in this room. Two ornately carved pillars rise up from a platform at the center of the chamber, the runes on each still softly glowing in the dim light provided by what you can only assume are enchanted pedestals. The fires burning atop each simply hover a few inches above the stone.

Nothing in the room strikes you as being responsible for controlling the portal. You try channeling a little vys into the twin spires themselves, but that doesn't seem to do much of anything. There are nine sheltered alcoves branching from this central chamber, and then of course a stairwell leading further into the temple complex.

Actually, now that you take the time to examine the geometry of this place it's rather strange. The central chamber has ten sides, each adjoining alcove seems to have five. Lines of black stone running along the floor form a dizzying lattice of interconnected octagons and other lesser figures. It's almost as if the entire room has been set up as some sort of vast runic array, or rather as a part of some larger runic array. You're honestly not quite sure what to make of it.

Dismissing the strange geometry of the room, you resolve to try and finish off those last few chapters of the book on the Shaping Arts. There are benches in each of the branching apse, so you decide to take a seat before an enormous statue of bare-breasted Pani wearing a necklace of skulls and holding aloft a monstrous severed head. It's never been your favorite depiction of Pani, as a blood-soaked protector of creation, but it allows you to position yourself such that when the guards inevitably come searching for a horned intruder they won't immediately realize you're still here.

The leather-bound books slips easily from your cloak and you flip quickly to the page where you'd last left off, marked as it is by a thin strip of cloth. When you'd stopped reading the author had remarked that some among the High Council were rumored to have destroyed their shell without dying as a result. The only mortals without a shell you can think of off the top of your head are the disciples of spirits. However, from what you understand your earliest ancestors enslaved spirits with far more frequency than they worshiped them. Thus it seems unlikely that this would be the case.
(1/3)
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Reading on, the book begins to delve into the limitations of the Shaping Arts. Though a powerful tool, the author admits that the practices described in this work are not what many might call practical. They're useful if one wishes to conceal their identity or heal wounds which have become internalized as a facet of how one views themselves. They're also a boon for the narcissist who seeks perfection of form. However, if one finds themselves challenged to defend themselves against a skilled swordsman, even the most talented shaper of mind and flesh would find themselves gutted upon the sands of the arena if the entirety of their efforts were devoted to advancement within the Shaping Arts.

Thus, the author emphasizes the necessity of mastering both armed combat and something he calls the 'Greater Aspects' of magic. You can only assume that these greater aspects are what you would call the five basic elements, though you have no real way of proving this assumption. It just seems the most logical explanation. The author also mentions that repeatedly altering one's form into and out of some specific configuration can allow even a novice of the shaping arts to achieve that same configuration without the need for meditation a well prepared practitioner of the Shaping Arts ought never be truly unarmed. What this means exactly, the author fails to elaborate.

The book goes on to mention that though a skilled practitioner may achieve unrivaled control over the minds of others, it's very difficult to actually change someone's opinion on an issue via the shaping arts. Shaping Arts, the author asserts, cannot be used to simply control someones' thoughts. Even once a memory is removed, the subject may recall having that memory even if they can't bring to mind the memory itself.

Nor is replacing a single memory sufficient to drastically alter someone's personality, unless of course that memory is tied to the shell itself. In this case, its removal or alteration can have wide ranging effects upon the way someone else perceives the world. However, altering memories so deeply ingrained is no simple task. Locating them within the husk requires the manipulation of every aspect of the mind.
>Shaping Arts: (15/17 Chapters Read)

(2/3)
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You're just beginning to read a segment on the relationship between the shell, the shard, and the husk when you hear metal pounding against stone, the temple's guards no doubt coming to investigate your presence. It certainly took them long enough. You could have been off slaughtering innocent pilgrims by now if you felt any particularly desire to. They pause at the foot of the stairs, their erratic thoughts giving away their position even though you can't actually see them. However, as you passively examine the guards and the chaotic slurry of thought formed by so many men standing in formation, you notice something odd. The man at the head of the formation, though you can sense his presence, does not seem to possess a mind of any sort. At least, not one that you can detect.

>Reveal yourself to the group, in as nonthreatening a manner as you can. Surely they'll listen to reason.
>Wait until they fan out to search the room, then jump out and give one of them a good scare. What could possibly go wrong?
>Write-in

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Oh shit nigger, you're about to go on an deep sea submarine adventure! But first you must choose who are you working for: the military? A corporation? Or do you want to stick it to da man and work for yourself?

Previous threads:
http://pastebin.com/sR3G3F2A
https://www.mediafire.com/folder/ici3zlnn9ytyy/ADVENTURES
990 posts and 251 images submitted.
>>
Rolled 7 (1d10)

>>327666
mystery box
>>
>>327666
Let's go FULL CORPORATE.
>>
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>>327671
There is no mystery box

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Your head reels as the asshole whose shoes you’ve apparently stepped on slams his fist into you for the nth time still shouting slurred nonsense you can barely understand about being on his turf, as if he thinks that’s going to change any time soon with the beating he’s giving you.

With the uproarious laughter of his companions and the stench of bargain bin liquor in the air you'd guess they’re not exactly sober. “Who the fuck this whiteboy think he is trying to fuck wit us? We the mutha fuckin Kingz of Three Oh One, aint nobody fuck wit us,” You spit out a glob of blood as he blusters standing over your crumpled body.

You start to open your mouth to let out a response before you’re quickly cut off by a boot to the teeth. “Shut the fuck up bitch, we ain’t done wit’chu you yet.”, at his signal his lackeys step forward their laughter finally dying down as they start to work you over some more. The last thing you properly remember before the comfort of unconsciousness embraces you is that agonizing pain of a boot grinding your face into the asphalt.

You see light. But you don't see, you're unconscious. Yet there is light, everywhere. Colors as well; some you recognize, some you don't have a name for. You hear sound, but you know there is none. In the midst of all this, you hear the words "You'll do."

You jolt awake.

You’re not the same. You could move mountains and fly to the stars. There is a roaring storm within you; like an old crumbling dam having finally burst you are flooded with this power.

>You feel your body groan in agony as your skin bubbles and your muscle sloughs off
>You feel the world snap into place and begins waiting with bated breath
>You feel yourself shudder as weightless nothing slips in your pores as the world grows dim
34 posts and 2 images submitted.
>>
>>330450
>>You feel the world snap into place and begins waiting with bated breath
>>
>>330450
>>You feel yourself shudder as weightless nothing slips in your pores as the world grows dim
>>
Rolled 2 (1d2)

>>330462
>Option B

>>330496
Option C

Looks we rolling. 1 for B, 2 for C.

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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, participated in a meeting, had a strange vision and investigated legends concerning his power set. Now, he plans to embark on a hunting trip in celebration of his birthday.


http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lost%20Island

https://twitter.com/TrickQM
200 posts and 23 images submitted.
>>
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You stretch gingerly in the early morning, utilizing your subterfuge to not wake the sleeping girlfriend and risk her wrath. You step lightly to the central table in your shared room and begin praying to the God who may very well hate you. You find a few spare minutes to study your spellbook. By the time you're fresh and ready for action Rowe opens her eyes and stretches herself, uttering a lazy sound of contentment as her body vibrates with a large yawn.

(Mornin' birthday boy) she greets you sensually. Her face scrunches a bit. (Is not sleeping weird for you?)

“Eh, I still mentally drift off and time seems to pass faster. Although I do miss dreaming some. Can't complain too much though. I live and sleep next to one.” You give her your most dashing smile and she laughs, before throwing a pillow in your face.

(Real smooth.) she thinks as you approach.

. . .

Right as you finish your morning 'exercise routine' you hear a knocking on the door. Rowe slips out of bed and puts on a robe. The bath kind not the 'look at me I'm a wizard' kind. She gingerly opens the door and peeks her head out.

“HAPPY –” the sound of three voices cut out as they realize Rowe is at the door and not you.

“I told you they would be fucking,” Eve comments, voice muffled by the door.

Rowe looks back to you and you roll your eyes before quickly throwing on a silk robe of your own. You sidle up behind Rowe, looking at your visitors over her head.

You see Ed and Quissonce and you know Eve must be there too, hearing her high-pitched voice previously.

“HAPPY BIRTHDAY!” they repeat, Ed lifting up into your line of sight a cake unfit to be eaten in lieu of a proper breakfast. It is filled with candles.

“None of us actually know how old you are,” Quissonce mentions slightly embarrassed. Of what component of this interaction you can't quite determine. “So we just stuck all the ones we had in the cake.”

“HOW OLD ARE YOU?!” Eve shouts at the top of her lungs, more a demand then a question.

>I'm [Choose a number between 18 and 26]
>I'll never tell
>>
>>327186
"I'll never tell you, sucker! You'll have to beat it out of me!"

whisper to Rowe "I'm 19."

too young?
>>
>>327186
22. Long enough to be a vet in a war.

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Previously...this is it. It's all over.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing Where You Ask Questions: http://ask.fm/OuroQM
346 posts and 19 images submitted.
>>
>>326517
-I am not alone-
Rock’s broken halo flickers and sputters one last time before winking out for good, the raised earth forming her animated body tumbling to the ground as lifeless dirt.

“Rock?,” you call out beneath your breath but you know not to expect an answer. When a spirit dies in the mortal world it is instant and irreversible. Her link to the Dreaming broken, Rock had retaken her natural form. A nothing, a lie, just a dream and a thought of a mind much larger than yours.
It’s just all too sudden, you don’t know what to do. She’d come out of nowhere and vanished just as quickly.

Hiss stumbles to her feet looking somewhat dazed.
“What was that? Is it dead?”

“She was Rock.”

“Oh, was it?”
Hiss blinks.
“Good. She was always a bit too sanctimonious for my lik-what is that!

You follow Hiss’ gaze and look up. The stars in the night sky are moving. The constellations are different. A ring of stars suspended over the burning city of Taldenral.

“Oh fuck off,” Hiss says as she realizes what she’s looking at.

There’s no constellation in all the sky of all the world that is that large. It’s a halo, one large enough to encircle the sky.
For a single moment all the voices in Taldenral are stilled as Teln and Quedeshi alike all stare up at the sky.

And then the sky splits in half as the halo manifests, an imperfect ring that breaks the sky and forms a window to the whirling ochre chaos beyond. Someone screams but their words are snatched away as the wind reverses. Fires are instantly snuffed out, voices drowned out and ears numbed by the howling wind as the Gate pulls air into itself with the force of a hurricane.
The night is banished, Dream-light painting the city ochre far stronger than mere sunlight ever did.

And then the discordant Dream beyond the rift is marred, a long red hand reaching through and gripping the intangible rim of the Gate as if it were naught but a physical window. And then another and another, a massive thing that looks like nothing more than an ever-increasing number of red hands pushing against the fabric of reality.

The arms beyond are obscured and for a brief moment the sky above resembles nothing more than a child’s painting, painted hand-prints pressed against the sky in a muddled overlapping mess.

And then something breaks and they push through, bloody hand-prints with stick-thin arms extending behind them and as they pass through the halo they change, the image of limbs fading to reveal a myriad of spirits with halos of their own.

Hiss sits down, her hands held helplessly in the air. An odd gesture to come from her.
“You know Cennen, if you’re holding onto any unique brews of incredible and never-before-seen power, now would be the time.”

1/2
>>
>>326524

>”I don’t have any on me but if I get enough time to brew somehow…”

>You need to find the others! You can’t afford to be alone right now.

>You need to find a defensible location and hole up there.

>Where’s Aashenpreet?

>Recover the Deep Priestess’ corpse.

>Use Potion (Specify)

>It might be best for you and Hiss to flee the city. This is too much.

>Other
>>
>>326533
>”I don’t have any on me but if I get enough time to brew somehow…”
>Where’s Aashenpreet?
>Recover the Deep Priestess’ corpse.
Unless we can shrink it with a Eugene brew just grab the head we chopped off

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Oh fucking shit nigger, you are stuck in modern-day San Francisco, where there are niggers, chinks, SJWs, and a horde of gays. Today we are using the RISIS system and I will take care of rolling. But first, what is your name?
21 posts and 2 images submitted.
>>
Link to the 4 page RISIS manual
https://drive.google.com/file/d/0B-eEXU_AejAkREFJMkFZZDV5dVU/view
>>
>>336233
Michael.
>>
>>336233
Abdul al-salim. Bring the light of Islam to these filthy masses.

You awaken.

You're in some sort of room - immediate assessment shows that it's an operating suite, although one that's devoid of life outside of you. The lights are completely bright, showing off the blood that coats the walls. It smells of copper and something burnt, or burning, but not smoky. Your consciousness gazes down and you see your own stomach with a large incision in your stomach.

It's neat. There's a scalpel on the small table to your immediate left. It's likely that you were cut open. Once you notice the cut, heat radiates through your body in waves, but you manage to sit up and look around.

The door to the outside of the operating suite is ajar, but from your angle you can't see much of what's outside. There's several medical tools lying around - syringes (empty) of various sizes, bone saws, scalpels, and so on. You stumble to your feet as the sounds of the world begin to fill the void. Some kind of alarm. Mechanical orders over speaker to evacuate. Loud sirens. Your vision and hearing are both crystal clear, and as you reach down, you notice that your stomach wound has begun to seal itself up at a rapid pace. You can feel it slowly closing.

You aren't in an operating room. You realize that the far wall is a one-way glass, or a window or mirror, but it's splattered in too much blood for you to see past it. The door outside is an environmental seal of some kind, with a hatch located on it.

>Submit Action
>Submit Gender
>Submit Appearance
44 posts and 3 images submitted.
>>
>>329770
Try to smash the glass.

>Gender
Male

>Appearance
Shaven with no tattoos. If we have discarded clothes, they're a suit and cricket cardigan.
>>
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>>329770
>>Submit Action
>>Submit Gender
>>Submit Appearance
Pick up a knife or something close to it, along with something to cover ourselves up, then try the door.

>Gender
Female
>Appearance
Pic related
>>
Grab a scalpel and bone saw and exit, remain on the defensive, try to remember anything that happened.

Male, teenager, lanky and brunette

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A Song of Ice and Fire DnD/RPG/Quest/Whateverthefuck just stop bitching about what I call it already Thread: Beta 2.0 test
Created by JONSNO, Ornstein, and Ash, with special thanks to the other memes that occupy the GoB chat

This game is a text-based, player-driven RPG set in George R R Martin's A Song of Ice and Fire Universe. A story is set up by the OP, and is played through by any number of players, with the maximum decided upon by the OP.

>Getting Started

To claim a spot, link a post stating you're doing so to the OP or the latest update. Your next step is to make a character. Follow the following template:

- Name
- Age
- Birthplace/Hometown
- Job/Position
- Weapons and equipments (can be anything, but can only provide a total bonus of 5 points)
- House/Faction (You can belong to any house, but if you belong to a major noble house you will have to be either a bastard or just be working for that house as whatever it is you are. No story specific characters; ie. Lords, kings, or any factions OP denies for story purposes from the start)
- Goal/Quest (Leave it blank and I will assume the character is free to do just about anything that is still relevant to the character.)
- Prefered Starting location (This is entirely up to where OP places you to give you a chance to team up with other characters, but if you are more of a loner character, he will have a better idea where to place you if you have a prefered location.)
- Short Description of the characters looks

In addition, you must also roll for initial skill points. A roll of 2-3 gives 5 points, 4-5 gives 10 points, 6-7 gives 15 points, 8-9 gives 20 points, and a 0 gives 25 points. If you roll a 1, you can roll again. If you choose not to roll, you can take 10 points. You can distribute the skill points you rolled for among the stats available.
120 posts and 12 images submitted.
>>
>>326679
>Ser Ruwyn Dayne

>Money: 18 stags

>Strength: 5 Combat: 1 (+1)
>Agility: 4
>Constitution: 7 Health: 1 (+1)
>Charisma: 12 Charm: 2 (+2)
>Awareness: 3
>Intelligence: 1

>Army: 112 Mounted Knights, 3000 Levy


CLAIMED!!!
>>
I am here and I am ready Jon.
>>
claim

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Alright, just to start out let me say that this is loosely based on the lord of the rings book/movie. If certain race stats or locations or other background info doesn't add up, it's because I changed it to better fit the /qst/ format.

Now that that's out of the way let's start.

You are the leader of a group of refugees, your home was recently razed by an unknown attacker(s). Luckily, you and about 50 others (men & women) had been scouting a nearby forest, as commanded by your (late) captain. Firstly, what race are you?

Human:
>Population growth: high (+)
>Strength: average (.)
>Speed: average (.)
>Intelligence: high (+)
>Industry: average (.)
>Sneak: low (-)
Bonus: extra effective in a defensive role

Elves:
>Population growth: low (-)
>Strength: low (-)
>Speed: extraordinary (++)
>Intelligence: high (+)
>Industry: low (-)
>Sneak: high (+)
Bonus: work well alone or in groups of 2-3

Dwarves:
>Population growth: average (.)
>Strength: high (+)
>Speed: low (-)
>Intelligence: low (-)
>industry: incredible (++)
>sneak: low (-)
Bonus: work well as a large unit/army

Hobbits:
>population growth: average (.)
>strength: low(-)
>speed: high(+)
>intelligence: high (+)
>industry: low (-)
>sneak: master (++)

Orcs:
>population growth: very high(++)
>strength: high (+)
>speed: average (.)
>intelligence: very low (--)
>industry: low (-)
>sneak: very low(--)
>other: All other races are very hostile towards you.
NOTE: The overall goal of your civilisation is your choice. Eg. World domination, revenge on the attackers that destroyed your village, racial cleansing of 'inferior' races, etc.
88 posts and 5 images submitted.
>>
Also posts ending in dubs or trips will cause a random event to occur, this can be a good or bad thing.
>>
>>329058
*The "posts" must be replying to an OP post, and suggesting the next action, not just any post*
>>
>>329047
>Human
Need that balance between intelligence and industry.

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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