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Archived threads in /qst/ - Quests - 496. page

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Such dude
8 posts and 1 images submitted.
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>>319811
is this a test thread?
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Ah yes the Unspeakable Quest, I wondered when it would return.
What will our hero do next?
>Enter into the hedge maze
>Try to scale the walls
>Some other idea
>>
Rolled 84 (1d100)

>>321785
Burn the maze down

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You regain consciousness in your REPAIR MODULE, almost instantly feeling a splitting. You instinctively hold your head in pain.

"Ugh... oh god, my head..." You groan out to yourself 'Where the hell am I...?' you look out the window of your REPAIR MODULE, seeing nothing but what looks like, bright, orange sand. You let out another groan, albeit smaller.

"Right... Khepri."

You remind yourself why you're here. The mission is simple, acquire WATER for your people back at EARTH who need said WATER to stave off death by thirst. You were assigned to KEPRI, flying there via your REPAIR MODULE. You then remember exactly how you landed on KHEPRI, feeling the initial impact of your crash landing, followed by your REPAIR MODULE cartwheeling a few more meters with you still in it before finally planting itself into the sand.
You check for damages to your REPAIR MODULE. Surprisingly, it's not even dented after a crash like that.
'These things were surely made to take a beating.' you thought to yourself, impressed at your REPAIR MODULE's durability. 'But first thing's first. Gotta get outta here.'
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Once your headache subsides, you open up the door of your REPAIR MODULE and crawl out, falling to the soft sand. You stare at the orange sky before taking a deep breath, getting up.

"Alright Vapor, Time to do your job." You muttered to yourself, remembering your name and subject number, 180.

You look around your surroundings, seeing nothing but dunes of sand for miles. "Greeeeat." You sarcastically say to yourself. "Assign someone to a desert planet to get water from you!"

You kick the sand out of frustration, feeling the ground you're on shake after doing so. The tremors escalate, as if a large entity is coming from under you.

>Go back to your REPAIR MODULE to use as cover
>Run as far away from the epicenter as possible before the creature emerges
>Other
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>>316177
>>316185
>Other (Read pre-installed message given to all subjects)

--
>Vaporwave meme
>muh baseballs
>AESTHETIC
>Typos everywhere
>No basic summary
<[WhirlpoolQM has invaded your world]>

Nah just kidding, you better pull this off or I'mma walk over and smack you IRL

Also, when you're doing multi-part posts, mark them off with (1/2) and (2/2) or such
>>
>>316185
>Go back to your REPAIR MODULE to use as cover
I wonder, will you top Whirlpool Quest?

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Continuing from where the game left off.

>It is prehistoric times, and you control the developing Sanger tribe.
>Originally just a couple of survivors of the massacre of your former, original tribe, overtime you have come to settle in a forested lake region.
>Through acts of cunning, trade, politics and a good deal of militarism, you have come to dominate the lake region and are now the biggest tribe around, despite some significant demographic problems.
>As well, alongside all your actions in furthering the tribe, you have also progressed culturally, religiously, and scientifically. While not the most advanced in any of these subjects, you have overtaken most others that you know of in the area.
>Either way things are pretty comfy as you have made quite a nice settlement situated by the lakeside around a cave. Everyone is generally happy, safe and well provided for, and everyone is often busy with producing goods for trade and making improvements to the tribe and settlement.
>Currently the biggest efforts include, expanding on a basic wall made to encircle the main portion of the settlement, constructing a basic mill, and creating a lakeside port to enable trade with a supposed "city" to the west.

It is nearly Summer, and into the second year since you set off on your own with just one survivor, to end up here. What to do now, moving forward?
95 posts and 2 images submitted.
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>>315705
As well, here is the previous tribe, as well as a periodically updated pastebin with relevant tribal info (currently, mostly just population).

>>292245

>http://pastebin.com/KC2eRw8T
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>>315705
Have we finished the walls? The mill? If not continue with them please.

As to additional actions, I want to expand our docks and try to create a slipway into the lake, so as to assist in creating larger boats.

Another thing I wish to do is begin expanding our farmlands again. Taking advantage of all of our horses and other such assets.

Lastly, I want to hold a council meeting / festival (unification, end of summer celebration and welcoming / meeting with the new strangers) to discuss plans for expansion, to contribute ideas for projects, to combine our various methods to develop solutions and lastly, to learn of anything the strangers developed we could make use of.
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>>315705
I agree with everything this Anon said.
>>315781

I just want to add:Start building/planning more forages to up brick production, Gigi, Uru and Seddem should be teaching more people brick making.
Start asking the bear tribe for what ever weapons they can offer, anything different will get bought for more.
Ask the new people from the Mountain tribe details about the tribe, any new tech, troops, house build and such.

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In the late seventies through the early nineties, drug violence in South America only continued to escalate. A successful revolution by the IRA in Ireland encouraged similar revolts in central Africa that devolved into decades-long civil wars, and a USSR faction in the Russian government. Human trafficking for both the organ and the sex trades exploded between south-east Asia and eastern Europe. In the face of such chaos, government run militaries and agencies were too caught up in red tape to be effective in combatting these threats. Traditional armies abdicated their throne as international super-powers, and turned it over to the world of private military contractors.


Now, nearly forty years later, the private military industry is a widely accepted fact of life, a necessary evil for the security of the world. While many people in the civilized world resent these men for what they represent, they are also aware that they need them, lest the world fall into the hellscape that it was once again.


You are Jan Kowalski, a Polish special forces operator turned private military contractor. In return for cash and other liquid currency, you, and men like you go places national militaries can’t, and that local police forces won’t.

Quest Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+Quest
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/282042/
Archive for all threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+quest
Stat Sheet: http://pastebin.com/84MTDvaB
Quest Info: http://pastebin.com/eQ2EDWhB
Handler's Twitter: twitter.com/ContractorQM

Last time, on Contractor Quest: You landed in Nepal, climbed a mountain with some Gurkha's, took a Buddhist monastery, got two fingers shot off, and were spoken to by a PKM.
350 posts and 7 images submitted.
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“Mitchell,” you yell, louder than is probably needed. “He’s gonna bury us all with that thing.”

Ty immediately sees what you’re talking about, and shifts his aim ever so slightly. Five rounds leave his barrel, and they start at his stomach, and walk up his chest until the final bullet tears his teeth through the back of his skull.

Falling back, the man’s lifeless hands depress the trigger on his launcher, and send the warhead into a grouping of his fellow asshats. Two manage to dive mostly out of the way, but are still thrown clear of the trench. A third is feet from where the explosion happens, and is ripped apart by concussive force and melted copper.

There is a single moment of utter silence as everyone waits with baited breath for the wall of snow and ice to come storming down. It never does, and the fighting continues.

Your shots go quite high, being amazed by the work of art performed with five simple bullets.

The Gurkhas open fire, and one immediately dives back behind cover to fix a jam in his FAL. Another misses his shot, but the third hits his mark, one of the men thrown by the rocket.

The return fire comes, as always, and another gurkha falls back, his hand shooting under his armor, and a visible wave of relief comes over his face as it leaves his chest clean and bloodless.

>There are still 4 enemies left, all in the near trench, roughly 50 yards away, armed with some sort of assault rifle
>You effectively have 1 hand, and are armed with an MP5. Within reach are a potentially haunted PKM, and your XM8. You also have a g19 and a g26 on you
>Plan of action?
>>
>>315621
>PKM
How much ammo, approximately, is left in the PKM?
If we can get it back up and on its bipod, we can suppress the remaining enemies in the trench so that the rest of our guys and the Gurkhas can try to flank the trench.
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>>315677
You don't think you've fired half the hundred round belt yet, but you're pretty sure you're getting close.

The PKM is still leaning on the low wall, and would not take much effort at all to start firing again.

>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/278576/
>Twitter: https://twitter.com/WeaselThat
>MC's Character Info & Moveset: http://pastebin.com/YTgbWwQH

>Introduction:

"There's more to life than passing exams, and paper qualifications can only take you so far. A lot depends on luck, and on being in the right place at the right time, which was certainly true in my case." ~ Terry Wogan

You are Katja Hartkern, and as you watch the sun rise over the city of Southtown from a gorgeous view in gangster's penthouse, you can't believe how much luck you've had in the last two weeks. "From the outhouse to the penthouse and everywhere in between..." you idly think, trying to clear your head after a night of drinking and feeling out your legs on the rare day you're not working at "Cafe de Paradiso" or training with Tatsuya-Sensei's Kyokugenryuu Karate class.

"Gonna have to take an off day, I guess. Too much aching for my tastes." You look around the lavish interior of the place you're staying at and shake your head, chuckling. "Kazahaya really did watch Scarface too much, because I'm wondering where the mountain of cocaine & $100 bills are..."

You pause on that though and roust through "His" fridge for a peach to snack on, then look through the clothes you had on last night for your wallet and car keys. Even if it is only 8 AM, you have a lot of stuff to take care of and considering how groggy you still are...?

A bunch of cards for a couple of businesses fall out of your wallet and onto a glass table, hazy memories from last night starting to come into focus. "That's the gym Fiona works at..." you murmur, thinking back to how just plain wrong it felt being at your old one when that walking callous called you out for being too damn sexy for your own good... But stop when you see "That's the 70's guy's number I guess?"

Just staring at the black, embossed card with the the name and (Possible) number of "Jean-Claude Gabriel" sends a shiver up your spine. He was cute, for sure, but something about him laying a hand on your shoulder... Something just didn't feel right about it. On the other hand, you've liked being around Kazahaya and he's the biggest crime boss Southtown has left...

You shake that aside and spend about half an hour to go through all of the hoops your bank has to check on your account. After finding that the money from your old gym got properly refunded, you think over who you should call...?

>(Cont...)
103 posts and 24 images submitted.
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>>317290

>A. Call up Fiona Graves and accept her offer; You want to work for The Southtown Wrestling Federation.

>B. Call up that gym the "Lucha-Driver" gave you a card for; You want to be able to walk in and get to it when you heal your legs.

>C. Leave a message for Kazahaya outlining when you'd like to head back to your cabin to help move in to his place for the long-haul.

>D. Write-In Vote.

>E. Call up Jean-Claude Gabriel and set up a date or something; He seemed... Intriguing last night.
>>
>>317301

4chan eating my tripcode now? The hell is this?
>>
>>317301

>B. Call up that gym the "Lucha-Driver" gave you a card for; You want to be able to walk in and get to it when you heal your legs.

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[[TAMRIEL RISK: SECOND ERA]]

All factions have one pro and one con to them, and they are listed in the following


Daggerfall,Wayrest,Orsinium,Gavaudon: +1 spaces on Western powers (wayrest, orsinium etc), but increased chance of civil war when invading those powers.

The Reach: Disorganized, suffer -1 spaces on all turns, but less chance of rebellion

Forebears: Prone to rebellion when attacking the Crowns, but are a land power and have +1 spaces when in inland territory

Crowns: Prone to rebellion when attacking the Forebears, but are a sea power and have +1 spaces when near the coast

Hist: 0% chance of civil war or rebellion inside Black Marsh, but disorganized having -1 spaces on all attacks

Chorrol: Cuhlecain's petty colovian kingdom, later home to Tiber Septim and the Glorious Third Cyrodiilic Empire. Suffer -2 spaces on all attacks until it has full control of the imperial isle which, then, is renamed the Third Empire and has +3 spaces on all attacks.

Skingrad: A petty Colovian kingdom. Suffer -2 spaces on all attacks until it has full control of the imperial isle, which, then, is renamed into the Cyrodiilic Empire and has +2 spaces on all attacks.

Cheydinhal: A petty Nibenese kingdom. Suffer -2 spaces on all attacks until it has full control of the imperial isle, which, then, is renamed into the Cyrodiilic Empire and has +2 spaces on all attacks.

Nibennium: The last remnant of the Akaviri Potentate, this is a failed state clinging on to life. Suffer -2 spaces on all attacks, and no bonus when controlling the Imperial Isle.

Drakelowe: A petty Nibenese kingdom. Suffer -2 spaces on all attacks until it has full control of the imperial isle, which, then, is renamed into the Cyrodiilic Empire and has +2 spaces on all attacks.

Colovian Estates: A loosely united kingdom of Anvil and Kvatch. It is someone prone to civil war, but has +1 spaces when at war with another Colovian power. (Chorrol, Skingrad, or Sancre Tor.) (continued in next post.))
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Skyrim: Winter Resistant, suffers no reduction of spaces during the winter, but is prone to civil war as the Moot convenes every year.

Morrowind: +2 spaces when attacking the Hist, Anequina, or Pelletine but is extremely unstable and prone to civil war as the Great Houses squabble amongst themselves.

Anequina: +1 space when attacking Pelletine but is disorganized and suffers -1 space when attacking anything else.

Pelletine: +1 space when attacking Anequina but is disorganized and suffers -1 space when attacking anything else.

Aldmeri Dominion: +1 space when attacking any Colovian powers (Colovian Estates, Skingrad, Chorrol, and Sancre Tor.), but -2 spaces when attacked by the Cyrodiilic Empire (refers to any cyrodiilic faction that has complete control of the Imperial Isle)

Bravil: A petty Nibenese kingdom. Suffer -2 spaces on all attacks until it has full control of the imperial isle, which, then, is renamed into the Cyrodiilic Empire and has +2 spaces on all attacks.

Bruma:A petty Nibenese kingdom. Suffer -2 spaces on all attacks until it has full control of the imperial isle, which, then, is renamed into the Cyrodiilic Empire and has +2 spaces on all attacks.
Make sure you have a trip on for this game
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b u m p
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bumping

Hello everyone, welcome to Fate/Broken Destinies.

After a long hiatus because of my exams, I am proud to announce that Broken Destinies will start again today.
Sorry for the inconvenience by the way, but my IP keeps changing.

If you happen to be a long-time reader or just someone who happened to drop by, have no fears, I'd be glad to answer any of your questions. The jargon can be hard to understand, so the offer stands for that too.

For future references, this is my Twitter:
https://twitter.com/StorytellerTG
I also have a Discord channel these days, because it's the hip thing to do. So come join us: https://discord.gg/011NY5v89Xnf6mSa9

You will probably also need the Status Screen, as in the original VN, although not exactly as flashy
https://docs.google.com/spreadsheets/d/1-TPifOE7xWNiMUfsUM3jULHHK0vvi7n4_5bP4QQfVRE/edit?usp=sharing


Archives:http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fate%2FBroken+Destinies%2C+Collective+Game%2C+Fate%2FStay+Night%2C+Nasuverse%2C+Katawa+Shoujo+

Where we left off:
Roughly 50% of the story is behind us. Friends died, a school went up in flames, but the unpleasant sensation that the worse is yet to come is still in the air.
25 posts and 1 images submitted.
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A pleasant melody fills the air. The blind girl is playing the viola for her sister, Hideaki and you, but unbeknownst to her, legendary heroes from the past are spectating. Lancer is sitting on a chair next to Akira with his eyes closed, enjoying the tune to the fullest. Archer is standing in the back of the room, on the other hand, staring at the young lady with keen interest.

It’s undeniable that she is absolutely stunning right now. The peaceful look on her face, her precise movements with her delicate hands, all contributes to make her look even better than she normally would. The music has a nostalgic undertone, which you don’t mind if not for the fact that it highlights the absence of Saber.

Your Servant refused to materialize, explaining that she would rather stay in spirit form except for when the situation requires otherwise.
Thinking back to her words, you gently stroke the back of your hand where your Command Spells are, as if attempting to grasp the physical manifestation of the bond that existed between you two.

This is not something the ‘old’ Saber would have said. After the incident at the school, she seems to have withdrawn further deep within herself, leaving out a mere shell of who she used to be. The ‘new’ Saber seems to be entirely goal-oriented, and even if you have not interacted much with her, such a change could be beneficial to you.

With no more moral restraints, your Servant could be the ultimate tool for this task, but you can’t help feeling a tinge of regret for how things turned out to be in the end. Shaking these insecurities off, you recollect yourself and clap your hands at the end of Lilly’s performance, like everybody else.

The blonde girl takes a bow, and the Servants dematerialize. Even if she’s blind, she can hear quite well, so Servants are absolutely not free to roam in the house. Or at least, that’s what Akira said. You’re glad you’re used to call her by first name, so you can still refer to her older sister more formally calling her by surname.

Lilly puts her viola aside and pulls her chair closer to the to the table and next to her sister. The two start conversing, while Hideaki, who’s been watching from the back of the room just like his Servant, seizes the opportunity and goes back upstairs. You, on the other hand, decide to sit on the sofa opposite to the TV.

You’ve never been too fond of technology, just like most magi, yet staring at your reflection in the black screen helps you concentrate.
This Holy Grail War so far has been an absolute bloodbath. You don’t mind that some Masters died, however the fact that innocent people had to pay with their own lives for those guys’ folly still bothers you.
>>
In addition to that, a lot of mysterious circumstances surround this ritual, and you feel like you’ve just been scraping the surface so far. Surviving Avenger’s Noble Phantasm, the ‘Sword that Killed the Unicorn’, the rebellion of the Harway family and last but not least, Ruler’s intervention last night and his new persona, all of these phenomena and riddles remain unexplained.

You divert your attention to the sisters once again. While Lilly is a polite young lady, Akira is still the same tomboyish and easy going person as always. Given how she behaves and dresses, it would be easy to mistake her for the eldest of the two. The only noticeable difference in her usual demeanor is the protective attitude she has around her sister.

“Say, Akira, how did you come to meet Frederick?”, Lilly asked during the conversation in her usual, refined tone.
You introduced yourself earlier over a cup of tea, but you really didn’t go into the details of your meeting with her sister, so her interest is more than justified.

Akira is clearly uncomfortable because of the question, mumbling something about work and ‘head-hunting’. You assume she doesn’t mean that literally, so it must be some sort of business slang. Lilly chuckles softly, then turns her attention to you.
“You must really be special, mr Frederick. My sister never introduced any of her boyfriends to me”.

Akira’s face changes color, from her usual albino white to a deep red. Grasping the situation and the implications of Lilly’s statement, you move in to defuse any misunderstanding.
“Oh, me and your sister don’t have that kind of relationship, miss Satou. Our partnership is merely professional”. That wouldn’t be even false, if you consider ‘being a magus’ a profession.

“I see, I see. In any case, I’d like to know more about you”, Lilly says, lifting herself up from the chair she was sitting on with the help of a crutch. “Would you mind coming with me to the Shanghai Tea Shop? My cousin works there”
You gulp. You and Yuuko didn’t part on the best terms, but when you look at Akira for help, she’s repeatedly tilting her head to the side, as if to urge you to get out.

>Stay in and talk with Akira
>Accept Akira’s suggestion and leave with Lilly
>Write-in
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>>314158
>Accept Akira’s suggestion and leave with Lilly

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Welcome back to the mercantile adventures of Hilad Helena Keenan, a young man beginning a career buying and selling goods around the world from his trusty sailraft. So far you've been sailing north along a sparsely inhabited, pine-forested pebble coast. You've sold honey to an old hermit with a machete and mead to an innkeeper.

You have a compass, a knife, a fishing rod and a spare sail and a clothing-patched, almost-empty flask of water. Your money is 270 copper coins, along with 11 good-quality pearls and a purse of pressed spice discs. Your cargo at the moment is a couple of barrels of honey, one damaged and also patched with your clothing.

Previous threads:
#1: https://warosu.org/tg/thread/S45781348
#2: https://warosu.org/tg/thread/S45842387
#3: http://suptg.thisisnotatrueending.com/qstarchive/302151/

Recapping from last thread:
70 posts and 2 images submitted.
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Leaving the musician as he begins his song ( https://www.youtube.com/watch?v=8uirXFig0IQ ), you walk over to the wooden table - looking around for pretty barmaids as you walk - where the two men are drinking and arguing. Both men are wearing grey, full-body boiler suits - they're probably two of the miners the barman mentioned.

"Listen," the bearded man insists, "it was nothing to do with 'underground magma chambers'". I've been mining those mountains for sixteen years now and I have never seen anything like it, not in my whole life."

"All it was the ignition of a natural gas deposit. Just a big cavern of gas that caught fire. Doesn't sound too unlikely, not like what you're proposing. We both know how sparks can trigger gas."

"Good evening," you say to the men as you reach them. "May I join you?"

The men glance at one another, then the more shaven man says "Alright."

"I overheard your conversation whilst walking through the pub," you confess. "I'm a travelling merchant; I've had a tiring day and I'd appreciate joining in. Do you mind?"

"It's fine," says the bearded man. "I'm Brian; this here is Jon. Nice to meet you."

"We've been debating what've been going up in the mines up north," says Jon.

(cont.)
>>
"Do you know the mines in the Springstream Mountains?" he asks.

"I don't, no."

"They mostly turn out ores. Anyway, some unusual things have been occurring there over the last fortnight and no-one's quite sure of the cause. First there were earth tremors, which forced us to halt mining. Then there were strange loud noises heard, like short roars. Some of us noticed that there had been disturbances around some of the trails - mostly rockfalls, and some depressed vegetation."

"Trampled, I call it," comments Brian. "You make it sound like those birches were sad."

"Likely this was due to the strong wind we've been experiencing lately. Then about a week ago, we saw a huge pillar of fire rising out of between two of the hills, lasting less than a minute before stopping."

"Interesting," you say, and take a gulp of mead.

"Now, it is my opinion that the phenomenon was due to the ignition of a small chamber of flammable natural gas."

"And what do you think, Brian?" you ask.

"I think it was the waking of a dragon."

[Reasonable write-ins are always welcome.]

>Ask them to describe what they saw personally in greater detail. Nothing like a good story from somewhere safely fair away.
>Change the subject; ask them if they've brought down any ores to sell.
>Express skepticism. Dragons don't exist in the modern world.
>Leave the table and find someone else to talk to. You'd heard there were other travellers in the inn - it's more likely then not that some of them are fellow merchants, and that means businesss.
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>>317102
>Change the subject; ask them if they've brought down any ores to sell.

"If there is a dragon, then it'll be found and dealt with. However I need ores to trade..."

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First, pick a semi-mysterious Civilization Pack, each one containing a set of civilizations that can be chosen from
Three votes wins
Choose Wisely:
>Standard Civilization Pack
>Post Apocalyptic Civilization Pack
>Monstrous Civilization Pack
>Spooky Civilization Pack
>Earth-Based Civilization Pack
187 posts and 6 images submitted.
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>>314205
>Spooky Civilization Pack
Like Nightmare before Christmas?
>>
>>314205
>>314211
vote for spoops
>>
>>314205
One vote for Monstrous

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Last thread: http://suptg.thisisnotatrueending.com/qstarchive/298705/
Twitter: @Artic Kobold

Premise: You are in control of the Counsel State of Valornia, and it is your job to do whatever you see fit. Suggest something political, cultural and/or military inclined and it will be done with events at the end and rolling for its effects- as long as its within the boundaries of the time-frame. Every 40 rounds is a year.

NEW CHANGES To make things easier on me:

Research limitations - there can only this many researched at a time. New tech can only be researched when one slot is empty. Things that were already being researched are still being researched but past that, you may not go overboard. Certain things may change how many research slots you have but for now, this is what you have:

2 TECH - Includes Industrial Tech and innovative other such
2 MILITARY - What it says it is
1 CULTURAL - Religious, arts or otherwise, this is the slot you'll be using.
1 POLITICAL - Any changes in government will be done here.


Events will come and go and will bring new things along with them and its your job to do as you see fit during some.


Recap:

War has finally come and the name it has been given is the Haven Coalition Wars. Zureis has attacked the Galliem Order and in response the south shore duchies have attacked Zureis' allies. You have voted on joining this war along with your new mainland allies, Kalisia, Albrinn, Nordhalen and the Muinal Knights- all of which are going to be landing in Zureis soon. Your main army is proceeding to make its way to the Duchy of Arthunbrook to land there and march to Zureis through their land. Of course, the only way to get there is by sea. Which presents problems.
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>>313915

Current Research:

Coal-Burning – 2
Secret Guard – 3
Biology – 6
Rocketry – 20
Combustion – 15
Grenades – 27
Percussion caps – 2
Marines – 3
Underwater search – 4
Slide Rule – 2
Air Pump – 8
Barometer – 4
Artifical Bay – 13
Mortar – 11
Star Fort – 13
Swivel Gun – 7

Budget:

Turns till income – 7 - Current KYR – 141,750


====

This is the current war plan. The darker purple arrow is Valornia's current route to Haven Island, 10 Frigates being escorted by 11 Galleons along with the navies of Kalisia, 12 Frigates and 4 Carracks, and Albrinn, 7 Frigates and 2 Carracks.

On the way, you its almost certain you will encounter Zureisian naval units and you have!

Roll1d10 to see who you will face.

1-4: Blockade - 15 Galleon and 10 Frigates
5-7: Large Patrol - 9 Galleon and 5 Frigate
8-10: Small Patrol - 2 Galleon and 3 Frigate
>>
Can we get the knights of Holy Azelf to join us in this war? After all, Zureis and their allies are clearly going against what Arceus wants them to be, what with genocide and all that. We should be bringing faith back to them.
>>
Rolled 1 (1d10)

Also roll oops

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You are a Dark Spirit; a Jána of the Night, born high astride the flickering embers thrust from the deep heart of the world, and this is your Quest.

>LAST THREAD:

You were called to the aid of an old Aniunakei warrior named Uluwehi, who you then Accorded with to defend his tribespeople from pirate invaders.
Urging him forward and cleanly to his goals while aiding him from the shadows you succeeded with little difficulty.

After returning to their village you Accorded the Curer of the Aniunakei to retrieve her daughter from the Far Jungle, and return her safe and sound.

During your journey you were ambushed by a sea spirit, who you in turn learned was Accorded by the girl you search for to stop anyone from reaching the Far Jungle.
After asking it details on its nature you traversed further in, attracted by a structure in a heavy bog that emitted to your senses an unusual sort of fear. Upon the steps of the sunken building was a statue, perhaps once living, of an ancient Aniunakei Healer.

Curious and purpose bound, you've decided to enter after a momentary prayer.

________________
>Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Oscuro
>You don't have to read the previous thread to participate, though there are details you may find helpful.

>Quest runtime announcements:
https://twitter.com/Amorfo_Miedo

>Dice Mechanics/Character Sheet
http://pastebin.com/ZMWK0qXX
http://pastebin.com/fUbaui1h
335 posts and 15 images submitted.
>>
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From upon the bubbling swamp you observe the frozen form of the Aniunakei Curer for a further moment. You begin once again tracing a smoky limb along the markings of its surface, your innate knowledge speaking of how they allow great movements of power. Inklings of blessings, prayers, and curses rest on the edge of your mind. Somewhat innately you feel they’re beyond you for the moment.

Yet, long dead and abandoned, you feel you should attempt a prayer for the statue of the Curer. Your secret knowledge professes that such methods of communion are singular emotive emanations, soul to soul, and so towards the statue of the ancient Curer you emit…

>Write-in
>A respectful sadness for its death.
>A gentle hope that it did not suffer.
>A pitying regret for its plight.

>>I’ll start writing in 'bout 20 minutes.
>>
>>313881
>>A respectful sadness for its death.
>>
>>313918
>writing

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Finally in Carie's Lair, guardian of the staff.

Turn for MD team.

>be sure you are replying to the correct post
>"get" numbers are 6, 7 and 8.
>first get decides what happen next
>gets which blatantly ignores previous statements will be ignored or changed.
>wait 5 minutes to reroll if you don't get a "get"
>when needed, first dice roll decides.

Previous threads:
Magic Duel Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Magic+duel+quest

Save Viva Piñata Princess: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=save+viva+pi%F1ata+princess

Crossover threads (MDQvsSTP)
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=magic+duel+vs+save+the+princess
840 posts and 106 images submitted.
>>
>>313277
This image, make it happen.
>>
>>313277
>Attack on Carie
Neat, so Mage Bros, Roxxie, and the cow.
Wiz Bro and Demon Bab Cast "Beam of Spiders" into his mouth while Roxxie takes a well-needed break with Cowgirl.
>>
>>313277
MD protagonist: Cast "Hat trick" to make your hat dance. While he's distracted, cast "Detect Magical Items" to find where has has the staff stored in his room.

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>Get numbers are 5,6, and 7
>First Get fills in part of the char sheet
>Name, 7 stat standard stuff, strengths and weaknesses and that bull shit.
>Gets decide the actions
21 posts and 2 images submitted.
>>
Rolled 3, 4, 6 = 13 (3d6)

>>323478
Rolling for DEX
>>
Rolled 2, 1, 2 = 5 (3d6)

Rolling for INT
>>
>>323546
>Name:
>Strength:
>Dex: 13
>Con:
>Int:
>Wis:
>Cha:
>Luck:

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You wake up in Westeros, set in George R. R. Martin's ASOIAF series.

Where are you?
-The North
-The Riverlands
-The Vale
-Crownlands
-Westerlands
-The Reach
-Dorne
-Iron Islands
28 posts and 3 images submitted.
>>
>>322125
>-The North
>>
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You are in the North, near some Lords castle.
Winter has not yet come, but you are by no means accustom to the bitter cold Northerner's are constantly subject to. You feel vulnerable from the cold, and head to the castle in hopes of some assistance before you are on your way.
You notice the castle's banner, and identify it as that of the Bolton's. That wouldn't mean too much if you didn't know what the bastard Ramsay Snow was capable of.

Do you
-Head to the Dreadfort and risk becoming Ramsay Snow's toy?
or
-Try your luck elsewhere?
>>
>>322195
>-Head to the Dreadfort and risk becoming Ramsay Snow's toy?

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Inventory/CS: http://pastebin.com/3NW6S0Yj

3950 BBY, shortly after the defeat of the Triumvirate

You are Nas Rennow, a low-level bounty hunter of the Exchange with great ambitions and a haunting past of Force trickery and violence. It is only with the skillful repression of these visions that you maintain a degree of happiness and normality in your life.

You have a history with blasters and gadgets, but your proficiency with those tools come nowhere close to your aptitude for diplomacy. As a Devaronian, the length of your tongue is second only to its ability to manipulate, deceive... and in your case, plea its case thoughtfully and fluently.

From the quiet, foreboding streets of the Undercity and Slums to the bustling tourist hotspots of the Promenade and mid-level gambling dens, you're well-versed in survival in Nar Shaddaa. Soon, you will have to do more than just survive in the urban jungle to face your threats; you must thrive.

(next post incoming!)
169 posts and 35 images submitted.
>>
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>>313265

What a night. You finally return to the all-too-familiar stench of your flat with your old friend Dalt Frey in tow. He's been quite the haul, what with his infrequent foot-pedaling and lack of motivation.

Once he's all set up on your foldout bed, arms and legs splayed out like someone making a figure in the snow, you turn on the telescreen and flip channels until it lands on a pazaak channel in some unknown language. You don't think it's from Nar Shaddaa.

Your apartment is about 1/4 a Nar Shaddaa restroom in size — in other words, a quarter of the average Undercity alleyway — and it smells like one too. It is situated just above a factory that recycles Nar Shaddaa refuse into material for the city's many building projects. Suffice it to say, you don't get much sleep during work hours, and the crowded nature of the Slums makes it nigh-impossible to procure a proper flat anywhere else. Still, better than squatting.

Unfortunately, this is all you can afford for the time being, but things may look up soon. Ever since Dalt become involved with an almost-savory (you've got to admit, it's surprisingly legitimate when you rule out the private detention cells and enforcers) swoop ring with sizable debts to boot, job prospects for you have gone right on up. In fact, your new Weequay "buddy", Gwan, has promised to fill you in on a mission starting early tomorrow.

All things considered, sleeping may not be as difficult as you thought it would be. You only had to kill three people today, and that's the least it's been for a long while. Whereas most up-and-comers make it their mission to exterminate hostile threats — hell, most Nar Shaddaa kingpins prefer it that way — you've always preferred to keep things clean and simple. That way, you can prioritize making money over getting shot in the karking head.

With your holoprojector all set up, you've got just enough time to take care of business before tomorrow. What do you do?

(options in following post)
>>
>>313267

>Seat yourself at the window-side table and get to work cleaning your gun. You might even catch a swoop race if you're lucky. [Industrious] {well-maintained weapons are more efficient, and this will lead to a roll bonus on the next day}
>Talk to the bathroom mirror for a while, see what it has to say. [Diplomatic] {will seem crazy to anyone who hears it, but using your gift of the gab will lead to roll bonuses on all Diplomatic and Friendly encounters on the next day}
>Offer Dalt to play some pazaak. [Scheming] [Relaxed] {playing a game of pazaak will hone your ability to deceive and provide a false sense of security; gives slight roll bonuses to choices of a Deceitful nature}
>Go out to visit someone. [Sociable] [Casual] (The pastebin is useful for this.)
>Go to one of the following locations...
+> Shooting Range
+> Refugee Bar
+> Recycling Factory
+> Kolima's Kurio
>Use your holoprojector to contact Tol Shani or Gwan. You still have matters to discuss. [Useful] (don't choose this unless you know what you want from them)
>Sleep on the bed, but distance yourself from Dalt. He's still delirious and you don't want him getting touchy-feely on you. (sleeping early provides a slight bonus to all rolls)
>Sleep on the floor. [Considerate] (ditto)
>Write-in or combine two options above.
>>
>>313269
>Seat yourself at the window-side table and get to work cleaning your gun. You might even catch a swoop race if you're lucky. [Industrious]
Try working on the E-6 for a bit.
Talk to the bathroom mirror for a while, see what it has to say. [Diplomatic]
Don't forget to polish your horns, like mama always said!

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