3d noob here. Just started in Maya and i'm loving it. Tax return is almost here, Is there such a thing as a decent laptop for learning 3d in the ~$1K range? i know i could put together a desktop but i kind of want something i can take to school with me. halp
Box modeling atm. Figured as much. Have an eye on sculpting way down the road and I'll probably have enough saved by that point to get a desktop.
This seem like a good deal?
Playing around with a Charmander model ripped from Pokemon X&Y. Tried applying the normal maps I found sitting in the file's archive and this nonsense started happening.
Which is the best school/university to learn 3D? Possibly in Europe
Shit advice is shit.
I know many Great 3D artists that can't draw for shit. The reason they're great 3D artists is because they didn't waste their time trying to do both, same as how the best 2d artists are shit at 3d.
can you give me some quick feedback on this thing?
And maybe some input for improvement?
Lighting doesn't seem right, but I can't put my finger on it.
Hey guys, i've been trying to get a high res printable model of Phantom Assassin from DoTA2.
Any of you guys have a posed/ posable model of it in 3D file?
I am trying to have it printed out and custom painted and things like that. Help will be greatly appreciated.
Pic related as to what I want to achieve.
Bumping for self interest
Valve changed the model filetype for the new engine, so you can't decompile the current dota models, you can use the base models if you want, dl from here - http://www.dota2.com/workshop/requirements
If you want to decompile, there's a torrent with an old version of dota https://kat.cr/dota-2-v580-full-multilanguage-autoupdate-t7547613.html
Download gcfscape and crowbar and vtfedit.
File->Open-> find pak01_dir.vpk
Launch crowbar, decompile.
Open vtfedit, batch convert all pics, there's another program to mass convert their version, find it, I can't bother to search for it now.
Convert to image files.
Download blender source tools.
Import the .smd model, load the texture, profit.
Models come with bones, but no IK.
I'm getting into computer animation but class time isn't enough for me to properly finish all of my projects, so I'm planning on buying a laptop that can handle Maya, Zbrush, etc.
What specs would you folks recommend while keeping the budget at a maximum of about $1k? Thinking of taking a trip to the nearest Best Buy this weekend since it's the only tech store nearby
Just buy the computer with the highest specs you can afford, but prioritize CPU performance higher than if you were shopping for a gaming rig. Any current computer that can run videogames will be plenty good enough for /3/ work.
But actually rendering animation without at least a small computer lab as farm is never gonna be a good experience even if you have a $5000 computer.
Acer has some good laptops on Newegg. I've got an Aspire V (840m GPU) and its worked pretty well so far.
can someone post sasuke rinnegan-charingan
model download link please :)
is this literally autism?
also, general 3dcg autism thread
To all the ZBrush folk, what is your stance on MultiMesh tools? I'm working on adding detail to a mech and it's really tempting to use the ready made InsertMultiMeshes with cables/wires/gribbles but part of me really wants to make all my stuff from scratch.
Do you guys ever use ready made parts? How cheating is it for basic stuff like wires and bolts
What does /3/ think of Blender? Im very much a beginner at this, and mostly just want to work with physics, and object creations, and would like to move to Houdini Or Maya (probably Houdini) when i get better.
>runs on a fucking tablet without getting it warm.
>literally fuckign free
>new shit done fast
>skripts and plugins
using it for modeling all time. im fucking tiered to pay thousands for shit which melts our 3 month old computers and need a fucking programmer team just to achieve basics. fuck autodesk.
Are there any good reference images / tutorials for animating insects? (mostly walk cycle)
The 3D software used in the tutorial doesn't matter to me.
I've been messing with 3d bugs for quite along time now.. you can use some of my videos for 6 and 8 legged ealk cycles if youd like...
I also havesome sweet tutorials if yer a max user...
What challenges and obstacles are present in the journey of being a creative professional?
How do you view the difference between a "creative vocation", like a designer, artist, musician or dancer - and a vocation where creativity isn't viewed as a main tool or focal resource, like advocacy and engieneering?
its a combination of artistic and technical skill
that's why there are so few artists that fit in industry roles
also AAA workflows are cumbersome and require alot of time until you get everything done the right way.
concept art helps the the mission be more technical than artistic, fortunately
Hello 3,i want to know how to combine multiple meshes or subtools without losing details.
What are some "cheap" builds for render farms. I primarily use Blender cycles and Daz with Iray.
Seeing as how those are all about CUDA cores, should I just stack as many 980s or titans as I can?
Start a new build with dual 12 core opterons?
Pic semi related
Hey guys, so I've lost the will to model anymore and struggle to start again because of my course just being so discouraging. Any advice on how to get back into it.
sit down and apply yourself for 20 mins, see how that goes. http://www.turbosquid.com/Models-to-Make
find something you really want to create and then go through with it
reignite your passion