Post what you're working on! - Bizarro /3/ edition.
- Attention seeking
- Not caring about others work
- Talking to self
- Waiting for responce
having newb issues in 3ds max
>bone also rotates y and z when I only rotate x
anyone know why this happens?
Hey people, how's my fabric sculpting?
I'm trying to model a condenser microphone (pic related), and I would like to know how can I make the grid of it, I mean, I would know how to make it, but how do I make it "wrap" on a squared shape of my desire, isn't there a modifier or such who can help me with this? I've tried with bend but it just doesn't comform to the shape I want.
Any tip appreciated
hi guys, what tools do you use to create a movie file from a rendered image sequence? What do the "pros" use?
im using maya and renderman. i end up with 1000 images in one folder and want to create a 40 sec 25 fps movie. years ago, when i tried to render a movie i would simply add the files to quicktime pro and create my movie. I thought that maybe there is a typical way of creating an uncompressed movie from this out of maya or renderman.
usually u render it as png sequence and import it into a compositing software like After effects or nuke. u should render out different passes so you can individually work on them.
you just choose all your rendered png images and import it as png sequence. the software will create a clip.
I can't quite get my mind around how to make 3D videos for VR. I'd be happy to share once I have something.
Does anyone have experience with this?
I need nerdy names for my ferrets! I already am set on Pixel and Voxel but if I adopt a set of 3 instead of a set of 2, I need a third name! I found the term 'Texel' but it sounds too much like "Texas" Blech. Any other ideas that fit the theme?
Bf suggested Polygon, Edge and Vertex but wouldn't Pixel, Voxel and Polygon not quite fit themes?
RDNA hosts Smith Micro's official Poser forums; I wonder if SM will move to Renderosity or revive their own forums at ContentParadise since the notion of letting DAZ host their forums seems questionable at best.
Based on Smith Micro's recent trend the company doesn't seem to give two shits what happens to Poser.
Poser remains uninspiring, and quickly becoming useless, and neither Poser, or SM do anything but pump out promotions to buy their latest box of shit in a new wrapper.
People have been making reasonable complaints that continue to be ignored which clearly indicates the company's lack of care moving forward.
You literally cannot expect anything from Smith Micro, or Poser, as they obviously do not care.
From now on play this when thinking of Poser -
What would you charge to do a simple VR video about 1 minute long. To give people a view of the inside of an artery. I have no idea what to quote for that.
Just won a bunch more awards for the VFX in Vikings season 3. Any of you guys in the industry?
Hey everyone, need help really quick
I need to open a box like this on Maya, what`s the best way to do it?
(note i`m not even a 3D artist i`m helping someone with UV mapping and realized the box should look this way, they are not replying and my friends deadline is today, plz help)
dude don`t be an ass i just need to know if dividing the face would break the geometry or what would be the best way to do it, this is for a friends thesis and he feel asleep and i mapped and i got no idea how to do this shit
Anyone here used spPaint3D before?
Tried to install this plugin but it doesn't want to work when I try executing it.
The files should be in the correct spot based on the installation instructions however when I try to execute the program I get this message:
// Error: "spPaint3d"; //
// Error: Line 1.11: Syntax error //
Here are the installation instructions for ref:
*If applicable, delete the files from an earlier spPaint3d version (both .py and .pyc files of this script may need to be removed).
*Unzip the script in the appropriate user Maya folder.
*Make sure the script files go to the script folder, the icons should go to the prefs/icons folder.
*The help folder is not used at runtime and can be anywhere, if there at all.
*Make sure the PYTHONPATH environment variable is set properly in the maya.env file or the script may not run properly. Maya 2008 has been reported to have a faulty default path for python.
*Execute the script by typing "spPaint3d" in the MEL script editor command line.
what programs does /3/ use for face modelling?
And are there any that can mimic human expressions?
Bumping with random image. I wanna know that too OP.
I made a shit game. Tell me how stupid it is. Also, you have to pay for it, so it's even shittier.
I'm a gigantic faggot as well.
Fucking gay, retro is going out. It's so done.
I want to make some fantasy style towers similar to the gothic style of architecture. Id like to watch some documentaries in my spare time in order to expose myself more to the design style while im not active.
I cant find any good documentaries in HD. Does anyone know of some good full length high definition documentaries on ancient architecture? All I get is old history channel stuff on youtube with piss poor quality.
I should note it doesnt have to be Gothic style. Any kind of design related to spires/towers with a similar aesthetic, the more fitting of a fantasy theme the better.
So I've been wanting to get into 3d animation for a long time but I also know it's going to take me a while to get better at it. I have no problem pirating some software to hold me over. I'm not really looking to make money off of things just yet. But I've been tearing out my hair trying to decide if I should bite the bullet with completely learning Blender or Maya?
Seems like Blender has gotten better over the years but it looks like it's more headache and work over Maya.
I've read the sticky and I've been lurking for a while but I guess I just really want the big pro's and con's of both programs.
Nigga you don't have to pirate Maya, get a student license. As far as pros, well Maya is widely used among studios as far as 3D Animation goes.
You CAN make awesome work on Blender as well I am sure, these are all tools to get a job done. But yeah, the amount of Online resources, job requirements, plugins, render engines, integration with other software, etc etc will vary on every software.
One last thing: while you can make quality work on almost every package, it WILL be easy to do modelling on x, while rigging is easier on y, and animation on z, and so on... personally I prefer Maya, but there's no reason not to try Blender, 3DSMax, or any other tool for yourself.
blender will run better if you have a shit/average computer.
far as animation goes its completely up to you, there are amazing animations done in both maya and blender
if its for job purposes start with maya, if your intention is to just dick around with whatever get blender
Detailed Rigged Clothes. How do you do it? Any tips?
Usually I make a low-res version, rig, then subdvide and add minor details.
but it's much harder to rig or add/fix things after it's subdivided. Because of this, my clothes are always average.
Copying weights from low to high polys also results in a bad weighted mesh.
Should I really just go through the slow process of rigging the high poly version of my clothes?
>rig or add/fix things after it's subdivided
>Copying weights from low to high polys
>rigging the high poly version
dont do this
Ok I won't, but what should I do then????