Guys, I've tried with WhatTheFont, Fontsquirrel and Identifont, but nothing. Do you know which font is this one in the header? It's from Philographics, a serie of posters by Studio Carreras
>>290843
have you tried identifying it with the lowercase "a" ?
>>290843
this one maybe?
dafont.com/harabara.font
i only remember it because someone on here told me it was trash when i used it on a logo i've made.
>>290847
tragic
Its the Palestinian grim reaper. I want the image to print it on a tshirt.
>>290432
seems like a job for /wsr/
Dont print cuck images
:(
I've been trying to make a logo for an anime club for a while, and could REALLY use some critique. [spoiler]Apologies for weeb shit.[/spoiler]
>>290003
So what made you choose these logos?
Unless there is a context that I don't understand, all of these logos seem very plain. I would use something that is more eye catching because I don't identify a leaf-like shape with anime.
That said, the drop shadow is a very nice touch.
>>290005
The leaf is supposed to be a cherry blossom petal. I figured it might be a fitting symbol but perhaps it's worth reconsidering.
>>290003
It's dope man. It's a little plain but it's fine. The ones with a white shadow are nicer.
How is this?
>>287270
>political incorrect
Politically incorrect.
>>287271
looks like barbara kruger
and fix dat typo man
also, center the damn text
for all your questions that do not deserve their own thread
in AE I want to create a path on the vertical plane of a 3D layer that moves backwards, and I want an object (smiley) to move along one axis, intersecting with the path (moving right and left only). basically like tracking Y on a continuous sinewave.
the path is not linear/repeating and I need it done for more than one smiley, which is why I don't want to keyframe everything.
how do I go about doing this? I know you can paste a path into the position of the object, but not how to restrict the axis.
ideally the smiley stays in 2D, but 3D is also fine.
>>281624
not a 100% sure what you mean but if you was just to draw the path 2d. then make the layer 3d and rotate it would that not work?
>>281643
it's like pic related. I want to define the path (and put a stroke on it, it needs to be visible), and have the pencil move on one axis intersecting with the path.
hey, so i'm looking for someone who can create a logo akin to the design in pic related.
i will ofc pay for your time, but after being ripped off on fiverr a cuple of times, i thought i might try here instead.
>>291107
budget?
>>291108
i don't really know what this kind of work is priced at, but i would imagine about 50$ or so.
>>291110
try $500+
Anyone know how to achieve this coloring effect on illustrator?
>>291072
gradient mesh?
>>291089
yeah I guess that could work, I was hoping a faster way using a drawing tablet though
>>291106
well you could do it with a bunch of layers / gradients & blending modes (set tomultiply for shadows) last time i made something like that i ended up with +40 layers on one illustration.
Can /gd/ harness the power of randomness and math to make art? Wanna find out?
1) download and run the evolvotron program (from https://sourceforge.net/projects/evolvotron/index.htm or the standard evolvotron package in ubuntu)
2) the program will generate 30 starting random images
3) click the one you like most and the program will generate 29 variations of that image, with random mutations and details
4) repeat step 3 until you have a good result
5) right click > enlarge > save image
pic related
>>291024
What kind of faggot doesn't code in multiplatform nowadays?
Program looks neato anyway, might give it a try
>>291032
it is fun to play with
So, guys, can I put logos/avatars in here and you rate it? If I can rate my work, and tell me what's bad.
-Don't include just because its simple, I like being simple.
-Include what should I add more and make it look better
>>290934
go ahead op pic isn't that bad except for the 'o'
5/10 for lack of originality
>>290935
I'm using nvidia gt200, I don't even have a good PC, 2gb ram, that's why it is bad, thanks tho, it looked cooler with that kind of O, I tried it the other way, its shitty.
>>290936
So what? Right now I'm using a single cored AMD, Nvidia 210, and I've upgraded from 2 to 4 GB. I can still use every Adobe program.
How can i become really good at:
1) After Effects.
2) Cinema 4D
4) Autodesk Maya
5) Adobe Suit in general
I have the skill, i have the will and the desire, i watch tutorials everyday, even at work (I work as a video editor and the boss let's us watch tutorials and read pdfs if needed). The problem is i study Communications (i'm 23 now) and i do not have a big knowledge of what design is, but leaving that apart.
What can i do to become a pro on those softwares? Can i archieve a pro level by just watching tutorials, practicing and making my own projects? Or do you think it is really necessary to study a carreer or a degree?
Also, i have a basic level in After Effects (I am good with motion graphics and chroma key), but, i do not know nothing about 3d, objects and that kind of shit.
Another disadvantage, i do not know how to draw so it might be a problem to use maya.
Basically i want to become a video editor and i'm looking forward to create a decent demo reel in aproximately a year.
>>290896
>Can i archieve a pro level by just watching tutorials, practicing and making my own projects?
Yes. A solid reel is all that matters, nobody cares about your studies.
Another good excercise is to download ae templates and reverse ingeneer them.
This is all good and dandy if you want to be a post-producer (which is what I think). If you want to be an editor, you should read some books on montage and non-linear editing as well. You can check everyframeapainting on youtube as an introduction to those.
Source: picrelated is me at work right now
>>290926
What software are you specialized on, m8?
Hi someone know how this kind of filter is called/or how to do it guys ?
Shitty VHS/Vaporwave filter
Increase sharpness and mess with your saturation or vibrance I guess?
>>290854
or this
>>290856
this, some blur, chromatic aberration and jpeg artifacts
Never finished design skool
Should I go back?
Pic related, it's a piece of my work
>>290790
>Pic related, it's a piece of my work
How so? Is this your work as an employee of a legit print publication, or did you print this out yourself as portfolio material? If you already have a good job making magazine work, then who cares? If your job is ending or at risk and you want more security, sure, the degree will always provide credibility behind your existing work.
>skool
>never finished
Hm. Be sure to put that in bold on your resume, asshat.
>>290790
Your dominant copy is severely lacking contrast with it back ground compared to the supporting copy and hierarchy of visual operation.
You have reds and oranges in a gamut range outside of traditional process printing.
Nothing is your work is as amazing as you apparently think it is, it's basically a blue, printed version of call of duty, with tubes instead of rifles.
You should go back to school.
you seem like one of those designers who thinks they are great because nobody told them they suck because the people that have seen your work suck more than you.
Hey guys, can anyone post some of their inspo folders on mega please? I had thousands of files before my pc got fucked up. THANK YOU VERY MUCH
>>290656
at least offer something in exchange
>>290669
what you want famalam?
>>290670
Just start posting inspo he ment. Though do people do this? do people save images. Check the Tumblr thread.
Need Photoshop in this picture :D
To erase the guy in the pool (Y)
huh
>>290190
you're welcome op
Can you tell me where can i find tutorials of such graphics?
>>290109
What do you expect the tutorial to tell you? What don't you understand about their production?
>>290109
Really? This style isn't that difficult to excute
1.) https://www.google.com/advanced_image_search
2.) enter the keywords related to your intro to gd class project
3.) Select "File Type" --> "SVG"
4.) go fuck yourself