That's a though one. Both have obvious ups and downs. Neither is the one.
I feel like they wasted the colors in the SGB version on the ui like the hearts and second character, when they could've used them better on the ingame screen, which managed the gbc better.
I always play the DKL series with the GBC. Put I prefer the red/green color palette.
>>3302081
it's a good idea to avoid settings that use different palettes for background and sprites
I really enjoyed a no-save runthrough of Resident Evil 2. It really lent a breath of fresh air because the game just wasn't challenging or scary for me anymore. But it made encounters actually threatening because I would lose all my progress, and I also had to change how my inventory was sorted. I could never move between save rooms without healing items, or how you planned item acquisition.
Plus I almost fell apart in the final battle, but I pulled it off. Such a good feeling.
I've tried this with Dino Crisis, and enh.. I don't like the insta-death scenes that are common. Plus they have resuscitations and continues which sort of cheapen it. But I lost anyway, fucking T-rex/therizons.
I'm trying it with Resident Evil 3 now. Also, Pokemon Nuzlocke runs are fun. Are there more fun video game challenge runs?
Oh yeah, and what campaign do you like better?
I think I prefer Claire. But I have a thing for chicks in games. Even so, I'm pretty sure the Sherry Birkin/The mayor who hunted women/the reporter plotline was the best.
Ada was just fucking stupid. But Mr.X was a good monster.
>>3300573
>Are there more fun video game challenge runs?
Four Job Fiesta?
You could always try a low % Megaman X. That'd be uh, no helmet, no subtanks, no hearts, no armour. Just the required Maverick guns and the electric slide.
You could also tack on only using regular buster with that. It'd make a few bosses tricky, like armadillo, octopus and Mandrill.
hi /vr/. i recently started acquiring some n64 carts i wanted as a kid but never had. most are in great condition and all of them play perfectly, but a few have some grime to them like pic related. is there any kind of soap/cleaner etc. i should use (or more importantly Not use) to spruce them up? is there anything you have had success with when trying to remove sharpie from plastic?
>>3300530
Isopropyl Alcohol cleans up the gray cart plastic pretty good -- but it *will* mess up the labels if you are not careful. Just go slow and don't rush it.
As for the contacts, I've had some success with using "contact cleaner" (from a spray can) and a q-tip. There are a couple of carts I still have not been able to fire up, even with the cleaner. I bought the security bit required to open then up and plan to give them a thorough cleaning with brasso (which I heard does a better job).
The only trick I know is to remove yellowing. Submerse the cart in hydrogen peroxide and expose it to uv light while soaking. After a day or two of that, scrub. Remove the PCB first obviously. See "retro bright"
>>3300530
Soap and water, then I follow by buffing heavily with NOVA Plastic Cleaner.
DOOM THREAD / RETRO FPS THREAD, BENELLUS EDITION - Last thread >>3295926
DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~
FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0
SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg
== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0
== /VR/DOOM COMMUNITY ==
IRC
irc.zandronum.com #vr (key in faq)
THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/
IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list
OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
Let's make proper OPs since now on together!
===NEWS===
[06-17] Anon map update: An Evening Stroll in Venice >>3299050
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice
[06-17] DUMP 3 Submissions/WIPs by Anons
>>3299323 Hello Doom
>>3299150 Tomb of Hectikhamen
>>3296373 Durex Waste Disposal
>>3295920 Closet
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus
[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0
[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad
[06-12] Crispy Doom v3.4
https://www.doomworld.com/vb/post/1627753
[06-09] /newstuff #501
https://www.doomworld.com/php/topstory.php?id=4595
[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip
[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt
[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing
[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc
[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0
[06-04] Anon mod release: Doomshorts for Q3A >>3268863 >>3270518
https://www.sendspace.com/file/3b4us3
[06-04] Anon map release: Generic UAC Outpost >>3270015
http://www.mediafire.com/download/mfts1kgy5bpfh9n/Generic_UAC_Outpost.wad
[06-01] Q3 Revolution skins, ripped by Anon >>3261884
http://www.mediafire.com/download/emnkw4cr77ba55h/q3rskins.pk3
[06-01] Anon map release: Peaceful Revenant Realm >>3261065
https://www.dropbox.com/s/eqzgrxuhrz1axs2/peacefulrevenantrealm.wad
===
TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
What did you guys think of this game? I found kind of fun despite it being battlefield with a Quake 4 skin
Posting this here from last thread.
3DS homebrew port of Doom
https://gbatemp.net/threads/doom.376939/
This game any good? Thinking about picking it up on PSN.
It's kinda shallow and short. You might as well just emulate it and see for yourself before blowing the cash on it.
Not worth buying, just emulate it. Shallow and infinite continues makes it easy.
>>3300171
>Thinking about picking it up on PSN.
Who cares? No one needed to know that. Off yourself.
Admit it, you used the infinite items glitch.
>>3299961
Fuck you bitch.
When it comes to exploits and glitches, I'm straight life.
>>3299961
THERE WAS AN INFINITE ITEMS GLITCH!?
>>3299961
game?
>$700 in 1993
>every other console was $250 or less
What were they thinking?
>>3299643
I remember the CD-i demanding a similar price when it first came out. I can remember as a kid going into Montgomery Ward and playing that Zelda ripoff game and being blown away by it for some reason. I begged my mom for a CD-i all the way up to Christmas as I was continually told that it was too expensive. I got my SNES that year. Thank god they inflated the prices of those shitty cd based consoles..
>>3299643
That people would pay it. It's funny as hell, because I remember those, the CD-i and other systems over $400 and laughing.
The 3DO, CDi, Jaguar, and even Saturn were all premature. They were released when the 4th gen systems were still going strong with no signs of stopping.
The PS1 and N64 were the only consoles of that generation that ever had a chance because they were released when people were finally ready for new consoles.
Vectrex thread.
EEEK
HELP
SPIKE
>>3299270
Pretty neat machine, bought me a non-working one from a thift store for $5 with most of the original box. Had it working for a while but its having board issues.
>>3299270
Oh hai mark.
Anyone have one of these? There's one sitting at my local recycle shop for about $105. They look cool but from what I've read the library is lackluster.
I've never played one let alone know of any games, but if it's in good condition id probably buy it anyway. if worse comes to worse you could resell.
Is it really worth it holding onto for a few months in the hopes of possibly making $50?
I wouldn't bother with it unless you're a collector.
>>3297550
Most of the games that sold the system in Japan were dating sims. Thus, unless you understand moonglyphs and like 90s-era dating sims, you probably won't like the majority of the game library. That being said, there are quality titles for the system that aren't dating sims:
http://www.retrogamer.net/top_10/top-ten-pc-fx-games/
Farland Story and Der Langrisser are probably my two favorites from that list.
>Can breeze through the sasquatch's cave even without the flameshot
>Can confidently dodge Sol Dae Rokker's golden attack
>Can get through the shmup section without losing my ship
>can get through the mothership without dying
>Always getting fucked up by the six big alien shits and Allen
>>3296924
Metal Slug 3 is an amazing game.
But it's rife with bullshit.
I 1CC'd it ONE time and it was the most intense gaming session I've ever done.
Once I did that I basically dropped it. MS1 and X are much less stressful.
>>3296924
Is this drawing a Metal Slug variant of the Metal Gear Solid climax fight?
>>3296924
>>Always getting fucked up by the six big alien shits and Allen
GO BACK TO MOMMY
GYAHAHAH
How good are you at Puzzle Games
I'm decent at sliding puzzles but I utterly suck at Tetris and all its variants.
Very bad.
>>3295821
I'm the opposite. Good at Tetris but can't do sliding puzzles, Sudoku or Rubik's cubes. Shit at Puyo Puyo too.
I barely played any video games before I got a PS2. Just a few computer games like Ski Free, Chips Challenge, and some arcade things if I went to the bowling alley.
Time to play some stuff that looks really interesting. I fell in love with this wallpaper and it turns out it's from a video game, but I'm looking for several games with either this style or this tone. Any recommendations? It doesn't have to be a good game, just have this night city setting.
too bloggy?
City Connection
Snatchers is a great game, give it a try.
>>3295708
Scanlines or no? Those are only 25%. It can also go 50%, 75% and 100%
Does /vr/ love Twinbee?
Fuck yeah.
I really, really love the original game. The famicom version specifically.
Huge nostalgia boner for it. I also love pretty much every other game in the series including the SFC platformer.
I never got into Stinger much though. It was pretty ignored when it came out in the US, I think. They should have released TwinBee 1 instead.
Anyone played TwinBee 3? I think it's the most underrated game in the series.
Also, TwinBee on 3DS is pretty cool. I'm glad they went for the Famicom version and not the arcade... I always thought the Famicom ver. was better looking and sounding than arcade original. Best thing about the 3DS version is that you can adjust the rapidfire turbo, and the 3DS circle pad is really fucking good for shooters. It's a shame the 3DS was not exploited with the genre, it's far better than using the d-pad or nub of the PSP. Anyway, I recommend the 3d classic version of TwinBee on 3DS to anyone. I remember I got it for free with the bonus nintendo points that came with my 3DS.
X68K version is pretty nice too. Basically a 16-bit version of TwinBee.
>>3295282
Twinbee 3 was my first twinbee game, and still one of my favorites. Definitely the best of the famicom trilogy, in my opinion. I have a lot of love for pop'n twinbee though, especially that stage 4 music.
http://youtu.be/Z0b8YTRyWhI
Just kill me now.
>Remove second half of stage 3
>Remove stage 6 & 9 entirely
>Add A FUCKING CHECKPOINT AFTER THE BOSS RUSH SO YOU DON'T HAVE TO REDO THAT PART WHEN YOU DIE EARLY ON IN THE MECHANICAL FORTRESS
Wowee look at that, I suddenly made the game actually fun to play with only 4 major changes, to bad Konami didn't figure this out during the testing phase.
Slowdown: The Game
How do you know when the piranha plants come up?
Two things
If you're near the tube, they won't come up again until you move 1 or 2 blocks away from the tube
And its probably 2 or 3 seconds, i don't remember, haven't played Super Mario Bros. since forever
By not being a fucking retard
It has to do with your current score. If the last digit in your score is a multiple of three, but the total score isn't divisible by the square root of 65535, then the piranha plant has only a 16/256 chance of emerging from the pipe.