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Archived threads in /tg/ - Traditional Games - 3696. page

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Previously in the flake thread:

Vronak became Monoblack and wants to be the very best like no one ever was. Autism Inzhu is the autismo cutie pie. Some cool flakes were made. Some less cool flakes were made. Will is still a time travelling troll. Zix got story-timed and is adorable. People argued about summoning again. Reposts. Kelly Digges. Awakened cats. Gaia got story-timed and is a hot coma mountain babe who doesn't like people touching her shit. Sparks sparks and more sparks. Symon is cool relatable guy. Myr anon made the most adorable myr who I want to pal around with. And Vronak anon continues to be bad at the color pie.

>THE AUTISM INCREASES ONCE AGAIN. SHOW ME YOUR FAGGOTRY.
Cries Razorcock, master of threads, from atop his bone throne made of 1000 flake skulls.
>Thunder crackles. Lighting pierces the sky. "GIVE. ME . FLAKES."

Make 'em, break 'em, fight 'em, pair 'em, story-time 'em, etc.


Previous thread:
>>46835048
325 posts and 43 images submitted.
>>
>>46856684
>Which is the most boring snowflake?

>Which is the most Mary Sue snowflake?

>Which is the most Tumblr snowflake?

>Which is the most off-color snowflake?

>Which is the edgiest snowflake?

>Which is the most lore-shattering snowflake?

>Which is the most magical realm snowflake?

>Which is the most powerful snowflake?
>>
>>46856684
Actually, when I got into detail of Sephren's personality details, no one argued with it or said anything bad about it. >>46855189

Only one anon argued that his kinship with Cromat seemed similar to Nissa's control over Ashaya. Which seems completely on the different sides of the scale of being in relation to another being.
>>
Rolled 1, 31 = 32 (2d80)

>>46856684

All right, let's see what I roll.

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What are some of the absolute worst things you can imagine an Aboleth doing? I've heard they can be pretty nightmarish, but the basic descriptions I've come across lack the punch I was expecting.

What other creepy body horror inflicting monsters have you used/come across in your campaigns?
107 posts and 22 images submitted.
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I actually plan on using one in my upcoming campaign. It's going to be sitting motionless in a dark chamber, while it mindcontrols an entire nation.

Also, they are known in some editions to trap humanoid races underground with them until they mentally snap and become feral frog people.
>>
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Sex in the missionary position with the lights off while holding hands

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Do you include a "beach episode" in your campaigns?

As in a session where the plot doesn't move forward, no combat, and it's just the PCs shooting to shit and having fun in an exotic location?
124 posts and 25 images submitted.
>>
My group's pretty weeb so yeah, they're kind of a dumb tradition. I remember the first one I personally kicked off was more of a bath house episode: after finally acquiring all our party members and marching for days on end, my paladin had the bright idea that a nice hot soak might be good for morale. So he went and dug out a hige hole, lined it with this waterproof skin we had, and instructed the druid to fill it up using their create water cantrip. One wizard's scorching ray later, and we were all laughing up a storm sitting naked in hot water. A hearty meal, courtesy of our wizard and ranger, and we were soon so chill that the DM sent fairies to party with us and guide us to our objective.
>>
that sounds extremely awkward and/or boring
>>
No shit? Having breather parts with some jokes and worldbuilding and introducing some new NPCs is incredibly important in pacing. You cant have grim dark on the, blades edge, on a mission, three seconds before midnight tension all the time before darkness induced apathy sets in. Seeing a burned down tavern is much more impactful if you remember visiting that place and had some drinks there a couple sessions before. It also gives structure to a campaign.

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ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/46787259/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing

You are Brianna la Croix, journeyman necromancer, and you have made some shit.
315 posts and 25 images submitted.
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I found a thing while randomly browsing that reminded me of Bri
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>>46833944
> No intelligent boar

Truly life is lonely.
>>
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>>46833969
I found a thing that reminded me of the Caretaker.

Poptart returns edition!

>A chest arrives at Town. Once opened, Poptart pokes his head out with his tail wagging behind him.
"I found her! The one you were looking for. She's currently holed up over in the Faux Pass on the way to Frostfang Mountain."

>With an excited leap the dog knocks over the chest he was delivered in which in turn dumps out a few rolled up scrolls of parchment. Shade steps forth and snatches the parchments, unraveling one at a time before nodding to itself and posting each on the Bounty Board.

[Cont.]
317 posts and 32 images submitted.
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>>46774253
>Bounty Board updated
>Poptartz's Stall upgraded! [Now players can trade Food for Loot, or Loot for Food? Hopefully it's Food for Loot]

Now would be the time to finish your PCA's and get everything in order.
>>
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Please keep your Character Sheets in this format

[n] Name Level #
=Status= (optional)
Speed [#] Health [#/#] Armor [#]

Equipment
Wielded: 2 Hands worth
Worn: Currently 1 Item

[Strike] (Information)

Inventory: 0z (starting until Guild Bank is set up for allowances)
-(Four Slots standard)

Skills: (Choose 2 at Creation)
[Name] (Information)
>>
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Please Claim or Stash these Items.

Crescent can be re-crafted and purchased from Hearth for only 30z.

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What does terrorism look like in your setting? Who are the terrorists? What is their motivation or domain: political, religious, apocalyptic, something else? Who are they fighting against, and how are they going about it? Are they effective?
18 posts and 3 images submitted.
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>>46871214
I don't have any, but I need a small terrorist group for my upcoming campaign. D&D5e, low fantasy setting, and I need them to be truly evil, not sympathetic antiheroes.

Any ideas?
>>
>>46871353
>THE KING'S A FUCKUP
>LET'S KILL 'IM
or
>NATURE'S A CUNT WHO WON'T LEAVE US ALONE
>LET'S BURN IT ALL
>>
>>46871214
It's mostly my players doing the terrorizing.

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I haven't seen one of these in a while so why not?

Each anon expands upon a previous anon's ideas (not necessarily in order) and then adds a new aspect of their own for others to play off of.

I'll start: The setting is an alternate Earth after the anti-magic field surrounding the planet is destroyed by inter-dimensional interlopers.
14 posts and 2 images submitted.
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A psychotic cult wants to sacrifice people who practice magic to summon an eldritch horror
>>
>>46870813
The eldritch horror is actually just a remnant of an ancient civilization
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>>46870859
He's successfully summoned, but only because the whole "sacrificing people" thing pissed him off.

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Hey /tg/,

Are you ready to continue our insectoid romp through the boreal forests?
47 posts and 9 images submitted.
>>
I'll stick around for a while longer. I believe we were at the shore of a great lake when last we left our insect clan and there was something disturbing the water's surface.
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>>46868391
Why are Dwarves so thick
>>
>>46868911
For the CON bonus.

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I'm about to run a second campaign in a universe I created for another campaign (that went pretty well), the game style was heavily inspired by Fire Emblem, primarily the act of building up NPC allies needed to win large battles and having a story focused heavily on relationships between main characters.


I'll post a summary of the characters that were recruited last time around in another post so you get the idea. There are four primary races: Humans (civilized and barbaric), Dragonkin, Giantkin, and Changelings, but most fantasy class dynamics remain (rogues, fighters, etc.).

Give me some concepts that I can use as possible recruitments for my campaign and I'll see if I can fit some in.

Give me

A combat role (class/primarily what the character is useful for materially)
And three details of their personality or past.
15 posts and 1 images submitted.
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As it was my first try at doing something like this, I remained pretty simple with the concepts, early on I gave them a "starter set" of characters to get the idea rolling. I'll also post whether or not they actually successfully recruited them.

Basic Tank (Heavy Armor / Shield) - Recruited
Basic Archer - Recruited
Villager/Cabin Boy - Recruited, later lost
Magic Warrior/Battle Priest - Recruited, later lost
Soldier/Duelist - Recruited, probably the group's favorite
Teen White Mage/Priestest - Recruited
Teen Black Mage/Sorceress - Recruited
Soldier/Secretly Noble Sensor - Recruited, later retired
Giantkin Mercenary - Failed to Recruit
Streetrat Thief - Failed to Recruit
Cavelier - Failed to Recruit
Weird Elemental Military Captain - Failed to Recruit, but was allied otherwise
Court Summoner - Recruited, then was promptly killed
Barbarian Shaman - Failed to Recruit/Killed on Sight
Dragonkin Sorceress - Failed to Recruit/Killed on Sight

You can kind of see how this went, they murdered most of them that weren't handed to them. And that's fine.
>>
I'm not going to keep this alive artificially forever, but I thought there might be some people on here who had played a Fire Emblem game and went "Hey, there should be a dude that's like X except Y or does Z", or other tried and true NPC ally concept.

Note, the players were in charge of playing these NPC's in combat and about bringing them along keeping them with them. The Cabin Boy was essentially sold into slavery.
>>
>>46868384
Galba, Skull-Knight from Skull Island
Race: Human. Ostensibly. Maybe some giant in there.

Unarmored tank and bruiser. Far too large to wear normal armor, he fights in a loin cloth and with an ornately etched iron club. He has tremendous staying power and is essentially a human wall of meat. He wears a dinosaur's skull as a full face helmet, and prefers not to remove it. Ever.

1. Galba is a native of the distant and hideous Skull Island, a tropical hellparadise where dinosaurs roam. Traditional courtship among the primitive natives of Skull Island revolves around bouts of ritual single combat between a woman and her suitor. At 7' even, Galba is among the smallest and scrawniest of the manlets of Skull Island, and really never had a chance. Consumed with self loathing, he lashed together a bundle of logs, paddled out to sea, and eventually washed up on the mainland. He's been wandering ever since.

2. Like all natives of Skull Island, Galba is a violent idiot. Unlike the rest, he has a poet's soul. His personal failings led him to appreciate the beauty around him. The emerald leaves of the jungle scintillating in the wind, the shrill cries of a mother pterodactyl and her young circling overhead. The mainland is a strange new world; a softer, brighter, more beautiful one. Galba desperately wants to find friends to explore this new, less shitty world. He wants to experience all of the great things about it, and will go out of his way for a chance to experience new things.

3. Galba has a pretty limited vocabulary and often supplements it with monosyllabic grunts and vocalized pauses. He's understandable, but obviously foreign and not capable of quick or complicated banter.

Galba is looking to for food and friends and will gladly smash things in return for items. He is far too large to wear any suit of armor that isn't either made for giantkin or custom made for him. Armoring him should be a significant challenge with significant payoffs.

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Hey, fa/tg/uys and ca/tg/irls, I've been doing some world building and I've a seemingly simple question that has caused me some real trouble. If I was to include a civilized shark (or any anthromorphic species, really) people into my pirate setting, would they eat fish? What about other non-humanoid sharks? And this led to new questions, concerning other animal-humanoid species and what they would eat. How do you blokes handle this issue? Do Thri-Kreen not eat bugs? Elves are already vegan, so it wouldn't be a stretch.
23 posts and 6 images submitted.
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>>46867095
Sharks eat fish already. Don't see why that would change.
>>
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>>46867215
But if they are "awakened" and have higher order thinking skills, might they consider a carnivore lifestyle barbaric?
>>
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>>46867095

If humans have no problem eating their lesser-evolved brethren, why should fish-people?

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Your party is travelling through a dark forest. Suddenly, you notice a weird creature giving off a purple glow. You can see it waving one of its arms as it begins to move deeper into the forest. Maybe it wants to guide you through the woods?

What do you do?
27 posts and 2 images submitted.
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>>46866015
Get out my Pokedex and scan it, of course.
>>
Damn that is one cute Pokémon. Would definitely follow.
>>
>>46866015
It's a ghost Pokémon, always assume it's going to try to kill you.

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It's a cliche in tabletop games for the DM to have a character's loved ones (who are generally assumed to be less competent in combat than the character) targeted by their enemies.
OTHER than making your character a friendless orphan, how have you dealt with this conundrum in your games, both as a DM and as a player?
Is there some sort of guarantee that family members are unacceptable DM targets?

An example would be a character who has made his wife promise to leave their children under the protection of a paladin order if he can no longer protect them, so that at least they can live a righteous life.
20 posts and 1 images submitted.
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>>46865739
I just don't talk about them, for the most part. Current Character will occasionally sit down and write out a letter or two before bed whenever he's in a major city, or the likes. Kind of hint at them, but don't really talk about them.
>>
Talk to the DM beforehand, say that "rescuing the family" is a story you'd rather not play out, nor would you enjoy them being killed to up the drama. You are adults, so you can work out for yourselves what is acceptable or not.
>>
>>46865739
>have family in one game
>DM has them kidnapped

Why? Why can I not have nice things?

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>The Scro Navy has just entered your sphere
>The IEN is pulling out "temporarily"
11 posts and 1 images submitted.
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>spelljammer thread

Muh nostalgia
>>
Throw an asteroid at it.
>>
>>46864497
the fuck are scro

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Is there a system that allows you to make up classes/skills/races as you go along?

I want to run a game styled after Overlord (the anime/webnovel series), but one of the main points of the setting was the VAST number of different classes, races and abilities available to the player characters. Rather than actually trying to stat out 700 different races (that's the actual estimated number provided in the series), I figure it would be easier to take a "make things up as I go along" approach.

So is there anything that I can adapt into an Overlord game? Or should I just start home-brewing my own system?
11 posts and 1 images submitted.
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>>46863946
Wouldn't any point-based system like GURPS or Mutants and Masterminds do the sort of thing you're looking for?
>>
>>46863986
Potentially, though to be completely honest I don't know terribly much about either system.

Something more gameplay-oriented than simulation-oriented would probably be the best choice, as the series plays with the idea of similarity to D&D in some respects.
>>
>>46863946
>Is there a system that allows you to make up classes/skills/races as you go along?
Gurps alien allow race crfeating

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Trove: https://mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg!jJtCmTLA

Useful Shit: http://pastebin.com/FQJx2wsC

So Raggi's new LotFP playtest rules have CON modifiers dictate the HP die used. Better the score, higher the d#. Thoughts? I think it's pretty cool, myself.
23 posts and 7 images submitted.
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>>46863758
Mind spoonfeeding a retard on where Raggi's playtest rules can be found? I have been hoping he would get around to releasing them.
>>
>>46863805
He mails them out to people who are part of the Pembrooktonshire Gardening Society (like a fanclub type deal).
>>
Show me maps you've drawn, /osr/.

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