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Archived threads in /tg/ - Traditional Games - 3706. page

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We now return to the Comedy Central Roast of Strahd Von Zarovich.

Hosted by Gilbert Gottfried.
14 posts and 3 images submitted.
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>>46813146
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>>46813146
>SO WE'RE WANDERING DOWN THE ROAD AND TRYING TO FUCKING GET THE SUNSPEAR, AND SUDDENLY OUR DM JUST STARTS LAUGHING. AND THIS FUCKER RIGHT HERE SHOWS UP, SAYS GOOD EVENING, AND KILLS OUR ROGUE LIKE NOTHING. AND WE CAN'T ESCAPE BECAUSE OF THE POISON MISTS. WHAT THE FUCK RAVENLOFT?!
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>>46813146
I really wish this was a thing. Who are the guests?

And we're not talking 'oh, you had to kill someone to finish the quest, no more lawful good.'

One of my players ended up in debt to a vampire. She was unable to feed and called in the debt, asking for five people to feed on. She wanted two of them to be virgins.

The player, rather than arguing, went off to the nearest village and dominated person on five children from ages 8 to 18. All of them were good aligned (rolled randomly). She then brought all of them to vampire.

She's a Neutral Good Gnome Illusionist who follows a Lawful Good God (Garl Glittergold), and her rationale for taking them was "I'm nobility, I hate peasants". Now, I don't want to be That DM, but that REALLY doesn't seem to justify abducting children for a vampire to feed on.

And yes, it was clear that these people were good. She stayed the night in one of their homes after disguising herself as a survivor who had been displaced by the civil war ravaging the lands and the NPCs were nothing but kind to her.

Do I punish her character personally, or just have realistic consequences? Also, general alignment thread.
28 posts and 2 images submitted.
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>>46813067
If alignment really is that important to you, the character should probably shift down to LN at least. Any other kinds of punishment depend on the situation, and you know more than any of us in that regard.
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>>46813067
The nobility argument is useable, but not for any of the 'good' alligned characters.

Realistic consequences and she should think about her characters' actual allignments.

-
Lawful neutral and evil allignments are top tier ones for the human masterrace. Fuck everyone else.
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Played a good character who ended up basically enslaved to an evil character, and had to do evil stuff to stay alive.

Not sure how that would work alignment.

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Low magic settings, pros and cons, any tips for running one as a GM?
14 posts and 5 images submitted.
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Define low magic.

If you mean it in terms of very few magic items and few magical enemies, then they can work great. Just be aware that the players will expect to be able to do everything in the PHB and more, and the odds are they will all want to paly as charaters with access to magic. The main thing you will need to emphasise to them is that there will be little or no magic coming in from outside the group. mo friendly wizards guilds who can teach you spells for a standard price, no temples stocked up with clerics who will que up to heal your wounds, and not to expect to find healing potions on every enemy.

The other way to do it is as above, but with the players estricted in their choice of classes. This almost always results in bitching and whining from players who usually play a barbarian, but as soon as they hear it's a low magic campaign want to play a sorcerer. You can sometimes get round this by promising them they can multiclass into magic classes from level 2, and have their first adventure expose them to some form of magic that allows them to break the normal asumptions of the setting.

Either way make sure the players know what the deal is frmo the start, and I strongly sugest spending at least a few hours going through backstories and discussing characters with them, create the charcters as a group. IT can feel like a waste of time, but it's usually worth it in the end.
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>>46812638
>D&D
>low magic

Do you also walk into a Japanese restaurant and order a hamburger?
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>>46812638
>The Black Company (D&D 3.5E variant)
>Pros: The Black Company.
>Cons: Everybody dies.

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>check for traps, ambushers, cursed items, and so on and so on everywhere, expending divinations to help out too
>"You find nothing."

>at one point, neglect to declare being paranoid and searching everything
>"You spring a trap. You should have declared you were searching."

What is the appeal of dungeon crawling again?
14 posts and 3 images submitted.
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>>46812563
nice thread
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>>46812563
>Hire burly NPC to go with the party for a cut
>Almost always dies through being trap bait
>Spell slots and tools 100% intact and ready for boss fight

And nothing of value was lost.
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>>46812563
Challenging the players. It is a game after all.

>>46812618
You should try out morale rules, fampai

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Maro said multiple times that he have a vanilla mythic in folder, maybe printed in a future set. How could this be? Any ideas of a vanilla mythic design ?
43 posts and 6 images submitted.
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U
Creature
20/20
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>>46812440
Go in folder and find it
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>>46812440
WUBRG
10/10

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1. Prep time takes time, time that could be better spent working or studying.
2. While people are free to bring their own materials such as dice or sourcebooks, the group/game organizer must have enough supplies for anyone who does not have their own.
3. Game supplies such as miniatures are not free.
4. Things that are stolen must be replaced.

Copied from a handout I saw posted on a billboard at college, advertising $30 per year for membership. This is crazy, right? Like i'm not in some nonsense dimension?
13 posts and 1 images submitted.
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>>46812322
Honestly, the pay wall will probably do alot to filter out children and aspies. If that money is then used to buy aforementioned books minis and stuff for a public setting it could entirely be worth it.
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>>46812322
$30 / year sounds like a pretty good deal if it's netting me guaranteed access to a GM, a group, game supplies, materials, and a network of like-minded individuals.

That's basically pennies a session. If you didn't own the PHB, you'd need almost the entire year's worth of sessions just to justify purchasing that one book.

I'm a forever DM in a small town, though, so what do I know.
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That just sounds like a GM who's had some very bad experiences.

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>Playing DBZ game
>game is set before the destruction of planet Vegeta.
>all saiyan party.
>one of them learned spirit bomb

Would using spirit bomb, then absorbing the energy, on planet Vegeta elevate a saiyan into godhood? The guy who used it is arguing that it should since it only took a pure saiyan, 3 half saiyans and a fucking fetus half saiyan channeling their energy into a pure saiyan for that saiyan to achieve apotheosis.
17 posts and 2 images submitted.
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>>46812014
You couldn't absorb it in the first place. No one has shown the ability to use its power that way, have they?
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>>46812122
In the movies at least. Goku absorbs the power from a spirit bomb to fight super Android 13.
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How did they learn spirit bomb? Why would they know they can absorb it if the main characters didn't figure that out until decades into the plot? Meta knowledge isn't cool.

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The Imperial Army often uses orcs, goblins, trolls and slave barbarians as skirmishers, using them to charge and ravage the enemy ahead of the troops.
40 posts and 7 images submitted.
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k
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>>46811708
That sounds pretty reasonable. Puts them to good use and reduces losses to your own citizens, while at the same time giving the barbarians an outlet for their natural violent urges so they cause less trouble at home.
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All proper empires know the value of auxiliary

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>Add friend's friend to game
>1st session of new game, does fine
>Talk to players about how good new guy is, fits well in.
>2nd session. Still fine, newness shines, but nothing awful.
>3rd session. Different game.
>ACTIVELY goes against the party
>does shit that should get him killed
>Typical "I do what I want" lone wolf garbage
>Tells other player how to play character
>Complaints from other players
>time passes
>Give optional riddle to party for entire party's benefit
>new guy literally only one not to answer yet
>"I don't DO riddles"
>message new guy addressing complaints and lack of team work
>Claims that in two prior games he already knows what will happen that "party will make dumb choices and die"
>Point out that he in fact was making the dumb choices.
>Tell him "I think you're a bad fit for our group. I'm letting you go."
>He accepts
>Literally 10 minutes later
>"Fuc U! U suck as DM! Lone wolf Roolz! U were conspiring against me from the very beginning!"
>Blocks me

Main reason I didn't boot him sooner is I wanted to give him the benefit of the doubt to offer him the chance to change and I didn't want to let my other player get into that uncomfortable kinda in between. Should've just done it when I first thought.

Also That guy story thread I guess?
19 posts and 5 images submitted.
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>>46811436
>That gif
Is his only joke flipping the table or does he do anything that is actually funny?
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>>46811436

You handled it correctly. Nicely done.
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>>46811436
Why would someone be filming their game in such a candid fashion?
Did they intentionally provoke him just to film him wrecking shit?

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>1.05E Download Link
http://www.mediafire.com/download/lbbtmqi7e75k7td/PTU+1.05.zip

>What is Pokemon Tabletop United?
A class based tabletop RPG set in the Pokemon universe. Unlike other class based systems, you're expected to take multiple classes, mixing and matching skills from all of them.

To kick the thread off: Choose your three least favorite Pokemon they're the starter options for the next game you run
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>>46811394
>sunkern
>azurill
>Kricketot
No fire starter because fuck you, that's why
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>>46811584
Azurill isn't a water type dumbass
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>>46811887
>Grass
>Normal/Fagotron
>Bug

Yeah, no shit

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Stat me /TG/!
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>>46811378
Does he got optical blasts, regeneration and adamantinum skeleton?
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>>46811378
GM gets an aneurism/10
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punch knives from the punch dimension/10

>your party has be contracted to assist in the organising and providing security for a birthday party of a queen in a major country

What happens?
19 posts and 4 images submitted.
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>Shortly before the birthday celebration is due to begin, the secret service of that country contacts you for an assassination mission on one of the foreign dignitary also invited to the birthday.

>Your target is suspected to be involved in large scale clandestine arms dealing with enemy nation.

>The secret service informs you that in the event that your cover is compromised her majesty's government will not recognise you, however they will use all resources to ensure your party will not be captured by any foreign power.
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>>46811199
>you keep bumping into a well dressed, capable agent from the secret service who always appears at the right moment to steal your party's glory.
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>>46811147
The queen's a trucker, so she's most likely more hardcore than most PCs.

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How should DM describe an effect of nonmagical weapon upon a creature, that is immune to nonmagical weapons?

"Iron skin"? "Sword sinks in the flesh, but has no effect"? ...?

thanks
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>>46811074
Depends on the creature, what monster are we talking about?
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>>46811074
"The sword slides across the skin, making a loud scraping sound. The creature seems unharmed."
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>>46811088
Jackalwere.

>>46811089
I like this.

What sort of magical tools and artifacts would an occult detective employ in his work?

Assume a Victorian-era D&D mid/low-fantasy setting. The character in question is a necromancer (Speak With Dead type, not zombie overlord type) with a couple of levels in Rogue to get that "going where you're not supposed to go smooth talker" build. Basic firearms are available in the setting, any other questions regarding technology level or anything else that could give you a better picture of what items would be suitable, please ask away.
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>multiclassing rogue and wizard

Top kek, enjoy your shittified caster.
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>>46810619
I'm not going for an optimized build, I'm going for one I want to try out.
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>>46810640
Go into Evangelist instead, it's the one PrC for wizard skill monkeys.

Or try an occultist. It's a little more skill monkey than the regular wizard AND it uses occult relics for magic anyway.

>"We want to play a game based on super robot anime and 18th century Age of Sail!"

How would you run this?
23 posts and 5 images submitted.
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Boats that transform into giant wooden robots.
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>>46810368

Massive colony ships travel the seas and can carry several steampunk mechs at a time. Strong exploration theme, rules for human-scale, ship-scale and mech-scale battles (which interactions between all) and throw in some islands with giant monsters as well.
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>>46810617
>steampunk
Please no.

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