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Archived threads in /tg/ - Traditional Games - 3698. page

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Does anyone know what happened to this magic system? I can't find the guides for it online.
32 posts and 5 images submitted.
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What the fuck is it?
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>>46858556
t. newfag
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>46858556
It's a rune based magic system that was really fleshed out in the way how your rune circles were positioned would change the spell's effects.
For example, the circle embedded into the border of the middle circle is adjusting the middle rune. I don't have the maker's chart, so I can't read what the runes are exactly

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Sike! I'm actually a Space Marine, you fell for my clever disguise!
21 posts and 3 images submitted.
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>>46858023
k cool
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>>46858044
fite me fagit
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>>46858023
Oh, I thought you were just REALLY big-boned or something. Weird.

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Hello /tg/ and welcome back to OPMUQ. Some life and school related things got in the way before but I'm back to semi-regular quest running now.

I believe this is the longest running OPMUQ yet, so here's a recap:

You are Arin Brown, farmer turned adventurer. A goddess, Asriel, returned to the world and sent it into chaos with powerful magic and armies of monsters. Your true love was captured by one of these monsters, a dragon named Timulth. You have just defeated Timulth alongside your trusty companion Alexander the knight you trained with for a year as well as your significantly less trusty "companion" Meredith, the Duchess you tormented for a year.

Together you have rescued your true love, Rose, who came out of this mostly unharmed, saved for a black eye after Meredith dropped her while fleeing from Timulth.

You also took mercy on Timulth, returning him to the body he had before making a deal with Asriel. Alexander is currently patting him on the head in an attempt to comfort him.

Well that was a lot, and if you're interested you can find the rest on sup/tg/. For now let's just get into it.

> You can use magic to do pretty much anything.
> Attempting to use magic requires a write in command and a roll of a d2
> 2 is a success
> 1 is a backfire
(Alternatively I will also accept the old d100 system)
37 posts and 12 images submitted.
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>>46858165
No ideas for a command?
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Magic a map into existence that has bits of the map glow brighter based on how interesting the area is.
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Rolled 1 (1d2)

>>46858238
Shit. Got the options field and name field mixed up.

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So how come there isn't a guardsmen equivalent of the Legion of The Damned? Regardless of how they were made wouldn't it sooner or later happen to a regiment due to the sheer number of them?
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>>46856239
Fuck, wrong picture. Pic unrelated, look at this one ,Op pic doesn't exist!
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>>46856239

one of two things, either the cost benefit balance doesn't work out for normal guardsmen, or guardsmen lack the durability/willpower to survive the process.
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>>46856239
Not everything needs to have a counterpart OP. Sometimes it's just a bad idea.

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>GW has been producing exclusively shit fluff for years
>Almost exclusively shit models for years
>FFG has abandoned 40k entirely for Star Wars. They don't even reprint old 40k books
>Fantasy is dead
Has there been a worse time to be a Warhammerfag?
18 posts and 3 images submitted.
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>>46855903
FFG's active on the 40K front. Don't you like card games?
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Times are grim and future is unclean, but there is still glimmer of hope. GW is remaking Specialist Games and Forgeworld brings only quality models and fluff.
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>>46856012
Not particularly

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There is a mystery that has haunted mankind for generations. Can you solve it?
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>>46855121
It means you're a cow tool OP
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What does a fae catboy taste like?
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>>46855121
I always thought the joke was that cows couldn't use tools with hooves

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Alright /tg/. I need help from creative thinkers to help me with my hobby/project. Basically, I make small clay (plastiline) miniatures, in a small world, spanning about 1m x 40 cm. You see, for every colour I have a race/army/faction, and I seem to have more colours than ideas. So, here's where you guys come in. I'll list off the colours I need help with, aswell as the colours I have sorted out already.

• Pink - Neutral Civilians
• Green - Orcs/Greenskins
• White - Robots/Necrons
• Black - Necromancers
• Yellow - Paladins/Holy Army
• Light Blue - Lawful Good Alien Race

The colours I need help with are orange, dark red, purple, dark green, grey and blue.
As you can see, they can be from all kinds of fiction (WH40k, Star Wars, WoW, LoTR, etc.)
27 posts and 3 images submitted.
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Tell us more about the setting, please.
>Dark green
Animated trees/dryads?
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There was a thread a while back about warforges that later on became feral and barbaric after the collapse of their original human civilization. That could be grey.

That, or woolly mammoth loxo.
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>>46854909
The setting is quite random, y'see--.

Basically every once in a while the era changes, and so does the weaponry.

Ofcourse there are multiple apocalypses and scourges and even extinction to some races, but in the end, things tend to work out, only to be messed up again.

Overall the landscape is irradiated desert, hills and ruins, with some structures remaining. No water whatsoever.

Current weaponry is swords and shields, yet somehow airships and cruisers and starships excist-.

Magic does aswell. For example, portals used by demons and necromancers.

This was a well-written and complex documentary about the werewolf--human--vampire societies in relation to each other.

PUT RESPECK ON IT'S NAME.

Please don't ban me

How do non-human races interact with each other and humans in your setting? Do each individual race breed at an acceptable rate without human input? What would happen if all humans just disappeared? Are vampires in your setting inexplicably tied to human, and only human, blood? Can werewolves only turn humans?[/spoilers]
19 posts and 3 images submitted.
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Why would you spoiler your actual POINT?!
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Why would you post a picture of twilight?
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>>46854181
>spoilering the coherent part
>leaving the full retard part unspoiled
U wot, m8

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Tips on making a sandbox for a one-shot

I thought it would be a neat idea to run a one-shot or more-shot with my group since an old friend is in town for a while. We're all pretty experienced roleplayers, but for this I think a rules-lite system with fast char-gen would work best. Dungeon World, Tavern Tales, and 6d6 are the choices - whichever is the easiest to print.

How do I go about making a FUN sandbox world? Map first then fill in points of interest? It's gotta be big enough to allow for at least two sessions but small enough so to not be overly effortful. Pre-made maps?
12 posts and 9 images submitted.
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>>46854066
It's all about the hooks, man.

Sandboxes go nowhere if there are no hooks. You don't have to prepare adventures. Challenges are easy to come up with on the spot. Goon stats are enough for most combat. But without hooks the world is just bland. The players won't know what is expected of their characters. Minds won't synchronize, everyone will have a more or less coherent image in their heads, but they won't come out.

With hooks you offer the characters opportunity to position themselves, get polarized, and make decisions. This invites drama and tension, both essential to having a story come out in the end. But let's not get ahead too much.

How to make hooks? What are they? What do players do with them?

A hook is anything that makes a player ask questions. Things that strike their interest. Details that stand out. Things that leave an open question hanging over the table. It can be subtle.

...
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>>46854741

A good start is to flesh out your NPCs. Now don't go writing pages of background, the less you define the better. You just need a name, one or several secrets, a mask or spiel, and a bit of relevance. In a sandbox relevance is fluid because there is no grand plan yet. A mask or spiel is how they present themselves. This can be a superficial thing they do, or a naked and honest reaction they do not control, and which it is should remain undefined for now. What matters is the personality you play up when interacting using that NPC. A secret is just something the NPC wants to keep hidden, could be out of shame, obligation, or it could be for more sinister reasons. Even an innocent can keep vital information secret because of rationalization from a context that differs from the PCs'. Finally, names are important. They give the players something to remember, something for the brain to structure the story around. If a character is just called 'the smith' then the players will automatically reduce that NPC to a utility. With a name the personality you inevitably give the NPC will stick and develop.

Then imply conflicts. Make the PCs privy to information that puts NPCs in conflict, maybe without them being aware of it. Now connect it to a moral dilemma and let the players decide which problem to solve and which side to take, e voilà: it's a story. All from thin air, made in the moment.

You should take care to develop each hook based on the player who takes interest. Some will involve the whole party, but others might be sidequests or short asides. Taylor not just the challenges to the character, but the theme and tone to the player. Fulfill their expectations. If they go looking for trouble, let them find trouble. If they go slice of life, so do you. You can easily connect anything to the main plot as it coalesces.

...
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>>46854838
A good rule of thumb is to always present more hooks than the players can follow. This makes the world seem bigger and more mysterious, and it underlines how the players have control over the story.

Provide a little of the big picture, but don't make it random details. Instead focus on why it could matter to a story. Like the local ruler, surely there is an opposed faction hiding in their ranks or lands. How this opposition is acknowledged, denied, faced, avoided, explained, or rationalized, it sets a tone. That's all it has to do. Maybe the story later connects to it, but if it does you have to remain flexible. So just define that and let the players fill in the rest. They can speculate, or they can investigate. Don't answer meta questions unless they deal with a character's concept of self, and then let the player decide within reason. If they speculate, use that speculation as inspiration, don't make it literal truth, but allude to it. If they investigate then there's the next challenge, depending on how they approach it the story will unfold. Could be as easy as finding someone who knows and asking them. But you know players, they never make it easy.

Just develop the world where the players shine the spotlight. And that includes genre, tone, and pacing. Don't be afraid to plug in whatever inspiration keeps you going. No dungeon prepared but there's this Zelda level you remember every pixel of? Go for it. Just file off the serial number and only use it as long as it makes sense.

Or just play West Marches.

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How many times in your tabletop career have you been given a hero's welcome?
19 posts and 4 images submitted.
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>>46854062
Like, once.
That GM was based.
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>>46854062
>every good campaign that has lasted had my characters being villainousor scummy
>all bad campaigns that fizzle out or I walk away have me playing a heroic good guy
>tfw hero's welcome never
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I'm going to give my players one next session. Any suggestions?

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Mortals get out.
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Yea fuck these guys! what with their flesh and their stupid bodily functions!
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Awww... Come on you two. We all have our flaws. Those youngsters just have to wait a bit, until they´ll only be needing milk to survive.
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>>46853994
But their china is very well crafted.

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Hey /tg/ any of you out there play Guild Ball?

Its some what similar to Blood Bowl type of game.
12 posts and 3 images submitted.
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>>46853716
I haven't, but I require information.

Looks cool
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>>46853745
From website its made by Steamforged. Season 2 rules came out this month.

"Guild Ball - The Tabletop Fantasy Medieval Football Game. Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig's bladder and attempt to kick it into the opponent’s goal.

The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze of interest and publicity and with it, a whole new business and revenue stream for the Guilds. Games are now played out in front of vast crowds of fans, whilst behind the scenes the results can mean fortunes are won or lost on the kick of a ball."
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>>46853716
>every female mini has super-emphasized boobs that don't actually adhere to physics, body shape, or even their own clothes

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I want to run a supers campaign. I was thinking about assembling a little questionnaire for my players to find out what sort of campaign they want to have before I start putting stuff together. What should I ask?

Also superhero RPGs general
14 posts and 1 images submitted.
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I'm about to run a Champions game myself.

Ask about mood, theme, and setting. How silly or straight you want to play things, stuff like that. There's so much variance in the superhero genre and its good to go in knowing what to expect, especially when designing characters.

What system are you using?
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>>46853717
Unsure. I like the balance and freedom of CHAMPIONS, but I'm worried it might be too much for my players, even if I do the character creation.
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I saw a mention recently of a dice pool supers game which intrigued me. Anyone know what it was?

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Warhammer faction theme thread. Hardmode: Instrumental music only. I'll start with one of each.

The Purge: https://www.youtube.com/watch?v=bty4-TgBV9I

Imperial Guard: https://www.youtube.com/watch?v=EHW8VnUSnBQ
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>>46853639
i have this image on my desktop right now. love that color scheme.

in regards your musical choices however, you are wrong.
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Space Marines

https://www.youtube.com/watch?v=7Wt6XlVob_E
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https://m.youtube.com/watch?v=BuzHnq_2vpQ

WORLD EATERS.

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Quick! I need suggestions on where to hide 3 fist-sized eyeballs on my characters body after a fleshwarping experiment gone wrong.
11 posts and 5 images submitted.
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>>46853516
On the inside, Anon. Line your brain with eyes.
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>>46853516
Under the armpits and up the ass.

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