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Archived threads in /tg/ - Traditional Games - 3595. page

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I'm doing a campaign focused on a space station soon so I'm looking for stuff like interiors of space stations or ships. But I will also appreciate space characters, preferably human and pulp sci-fi is not frowned upon if you have it. I'll dump what I have to help anyone else looking for space stuff.
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>>47169222
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>>47169228
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>>47169246

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Say a large alien fleet arrived at earth and just started killing everything it could.

About how long would it take for the military to respond and start fighting back?
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>>47168624
Depends on how quickly they get the info, but you're looking at at least 15 minutes to scramble jet fighters

In an optimal situation, I'd say 20-30 minutes to get solid confirmation to send in planes and for the to fly there.
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>>47168664

So fighters would be able to scramble pretty quickly. What about ground forces?
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>>47168697
Depends on the location a lot more. They'd need to be near a military base, but even then you're probably looking at a timescale of hours.

Some things could be brought in with transport helicopters and planes, though not as speedily as jets. I'd estimate roughly 1 hour for the first troop transports to start flying in, with a slow flow after that as more bases get notified and have their troops arrive.

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>invisibility + unseen servant
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Creative magic bump. I'm curious what this thread may bring
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Summoning a horse above enemies
Find Steed and Cone of Cold
Decanter of Endless Water perpetual motion
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>message + bat familiar for scouting comlink and sonar
>>bat Scouting drone
>fog cloud + bat familiar to deliver touch spells
>unseen servant +torch + pyrotechnics
>divining wizard + luck feat + blindness

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Tell me your most interesting story
18 posts and 1 images submitted.
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what kind of story ?
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>>47168548
OK, OP.

>The first man put down his flagon and sighed.
>"You know," he began, "I don't believe in ghosts."
>"Really?" Said the second man.
>And he disappeared.
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>>47168796
But who was the flagon?

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Tell me about your favourite system /tg/

>Why is it good?
>Why is it bad?
>What is the absolute worst thing about it?
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>>47168299
Marvel Heroic Roleplaying
>The Good
Fast, story-driven, the dice pool system and how it's used is interesting to me.
It handles mobs correctly, and the fate point equivalents aren't always an 'I win' button.
Superpowers are handled in a way that remains true to their roots.
Low-powered heroes that play smart can completely wreck an unsuspecting high-power super with the opportunity system.
>The Bad
Nobody plays it.
Character creation and creating even a semblance of balance can be a headache.
Fights are generally curbstomps one way or the other, don't take long enough.
The dice pool system is apparently incomprehensible to d20 players.
>The Worst
Creating a Marvel super hero is just plain asking for special snowflake bait.
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Strike!
>Why is it good?
It strips away all the things I don't give a shit about and leaves me with a nice little system that can be used for most of the games I'd like to run/play.
>Why is it bad?
It strips away a bit too much. Some can't deal with the freedom. The book layout is kinda shit.
>What is the absolute worst thing about it?
Can't find a group IRL to play and playing over maptools ain't the same (nor do I have as much willingness or time for that).
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>>47168299
GURPS
>Good
It lets me do everything to my liking. Especially as a DM.
>Bad
Lots and lots of work as a DM.
>the worst
It doesn't actually let me do everything to my liking. See Supers and vehicles. Also high point games make me want to gouge my eyes out with a melon baller.

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At what point does a fistful of normal d6s of about 16mm become bothersome to roll?

I'm working on a little pet project that involves the use of dice pools to resolve conflicts. You roll your fist of dice, and count those above a certain value as successes. Your opponent's/defenders successes are subtracted from yours. Any number of remaining successes are good for you, but hitting odd numbers of successes other than 1 confers increasingly powerful 'crits'.

If you're trying to reach that first level of crits with a 50/50 chance of success (target 4) and no opposition, you'll already want to roll at least six dice. If you want to improve your chances or account for an opponent, the number of dice is probably going to explode.

Would this turn you off a game?
17 posts and 4 images submitted.
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I don't care because I only play this kind of game on a computer, and unless you seriously plan on distributing your game in print it's not a huge concern.
But still, more than 10 dice at once is annoying.
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>>47168180
>At what point does a fistful of normal d6s of about 16mm become bothersome to roll?
Around 15.
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Size matters, ladies.

I have large hands and lots, so I can roll around 30 dice without trouble. My younger brother has small lady hands, so he can barely manage 9 or 10.

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I've heard a lot about d&d 3.5, 4 and 5, but what a bout 1 & 2? No-one ever seems to mention them. How do they stack up against the others?
27 posts and 2 images submitted.
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>>47167549
Those who played 1 and 2 are probably too old for 4chan.
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>>47167549
They're combat systems and not really much good for anything else. It's debateable how good later versions are for anything except combat, but they at least give it a C- effort.
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>>47167725
How exactly do you mean? I assume they still have non-combat abilities to some extent (perception, deception and all that)?

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>Colonels Qiao Liang and Wang Xiangsui argued that war was no longer about “using armed forces to compel the enemy to submit to one’s will” in the classic Clausewitzian sense. Rather, they asserted that war had evolved to “using all means, including armed force or non-armed force, military and non-military, and lethal and non-lethal means to compel the enemy to accept one’s interests.” The barrier between soldiers and civilians would fundamentally be erased, because the battle would be everywhere. The number of new battlefields would be “virtually infinite,” and could include environmental warfare, financial warfare, trade warfare, cultural warfare, and legal warfare, to name just a few. They wrote of assassinating financial speculators to safeguard a nation’s financial security, setting up slush funds to influence opponents’ legislatures and governments, and buying controlling shares of stocks to convert an adversary’s major television and newspapers outlets into tools of media warfare. According to the editor’s note, Qiao argued in a subsequent interview that “the first rule of unrestricted warfare is that there are no rules, with nothing forbidden.” That vision clearly transcends any traditional notions of war.

What might a strategy game based on unrestricted warfare look like?
16 posts and 2 images submitted.
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A race to destroy the enemy's civilian population and production centers in order to severely cripple their ability to respond, or sustain the war.
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For a start, there is no map. Geography becomes a lesser detail when you are fighting a battle on every conceivable front.

There will be charts, many of them, for the various forms of attack and their impact on the target.

The main resources would be money, time, agents, and armies. To cause a desired outcome, for example disrupting the target's hydroelectic power supply, you could chose to spend Money (bribe the right people to cause an 'accident'), agents (infiltrate the body who owns the dam to gain access) or armies (stage a 'terrorist bombing'). The cost would vary, and depending on how the target choses to use their resources determines the risk of failure/detection.
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>>47167543
>the first rule of unrestricted warfare is that there are no rules, with nothing forbidden

Sounds like a very dangerous board-game to be honest familius

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Stat me, /tg/.
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Not as bad as the OPs of stat me threads.
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>>47167518
-10 HP
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>>47167518
fuck that, stat me now

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I just finished this. Did Perturabo really go traitor just because he didn't have any friends? Why would he even want to be a Daemon? Also, how the hell did Fabius get off the Sisyheum? He gets stabbed, collapses between a dreadnought and two loyalists, and somehow escapes in the next five minutes without anyone noticing.
22 posts and 3 images submitted.
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>>47167350
A) it's Perturabo, what did you expect?
B) it's Fabulous Bile, what did you expect?
C) it's Black Library writing, what did you expect?
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Why couldn't we have one traitor primarch who stays uncorrupted and partially sane, who just feels betrayed and bitter?

>Spooky Batman doesn't count.
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>>47167350
>Did he go Traitor because he didn't have any friends?
Not quite. He went traitor because he was disatisifed with the way things were going and was offered the chance to finally be appreciated for what he could do. However, Pert himself pads it out when talking with Fulgrim. Things rarely come to expectation. He only continued through with things because he swore to Horus, and Pert was BIG on personal codes. He even is surprised that Fulgrim did not have to swear to Horus.

He thought he had a chance to fix shit and maybe get a lil' credit, but he got fucked over.

During the next session, I intend to prepare the following scene for my PCs: As they travel the road, they spot a trio of red dragons torturing someone. It's a goblin and three young red dragons are slowly spitting lava on him and killing him.

The idea is for three dragons to be:
- teen-age-ish retarded
- stronger then PCs

Basically I want to explain to players: Dragons r evil.

thoughts?
20 posts and 1 images submitted.
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Yes, and?
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>>47167254
Well ..
- Is this consistent with young red dragons?
- Is it wrong in some way?
- Is it too edgy?

etc ...
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>>47167285
Sounds like a good idea.

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can I play tabletop RPGs with myself? I've got no one to do it with, but I was wondering it one person could handle all the mechanics and stuff
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that's how "choose your own adventure" books work
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Google "Mythic GM Emulator". Boom, solo roleplaying. It can be used with any other system, as well (not just the crap RPG it's sold with).
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>can I play tabletop RPGs with myself?
Your life must be an incredibly depressing existence.

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>He will never return to usher a new age of memes

why live
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For memes.
Its the only thing that is worth living for.
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>>47167034
>why live

Your logic is irrefutable. kys
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>>47167034
At least you HAVE CAPTAIN DIOMEDES

https://www.youtube.com/watch?v=ZpBngmCpUrU

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Are the chaos gods the corrupted version of the eldar gods ?
Khorne is bloodlust, while Khaine is righteous fury. Both symbolize rage and strength.

Nurgle is the god of decay and rot, while Isha is the goddess of healing and life. both symbolize the things that never change; everything will eventually decay and die, but also all things heal and from death comes new life.

No need to explain much about Tzeentch and Cegorach but I do believe they are the same entity with two personalitis that always plot and scheme against himself, one favoring chaos and one against it.
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>>47166570
>Are the chaos gods the corrupted version of the eldar gods ?

No, but there are troubling clues hinting that the deities in W40K lore share an underlining, original form or aspect, ie Gork, Khaine and Khorne are actually one and the same, Cegorach and the C'tan Deceiver are one and the same etc...

It conflicts with the canon and fucks up the lore but whatever
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>>47166570
Khorne is both bloodlust (hatred, rage, anger) and warrior honor, ya git. But mortals in galaxy feel more anger than "I WILL HOLD THE LINE NO MATTER WHAT", so Khorne is 95% bloodlust and 5% courage'n'honor.
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And this is not Nurgle, it's a GUO. Grandpapa also is decay, despair, sadness, >tfw, AND happiness, stability, friendship. That's why nurglings are happy plague bags and not desperate emos.

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Why are wizards the worst characters?
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>>47165850
Because you touch yourself at night
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>>47165850
>Why are wizards the worst characters?

Behold, the refuge of the uncreative mind! If anon can't come up with a way to make his wizard interesting, he can just call them the worst kind of characters and expect you, /tg/, to come up with reasons why that just isn't true.
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>>47165850
Because an angry bro-dude with a sword makes a pretty lame campaign villain in a world where demons and dragons exist.

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