Does anyone have the first-draft pdf that was recently released for shinobigami? Can't seem to find it anywhere...
Last bump in case somebody has it...
>>47124870
Bumping as well, i'm interested,
hopefull bump
>Be me
>30 minutes ago
>Playing D&D 5e, Out of Abyss
>Party composed of Sorcerer, Rogue, Druid, Fighter, Barbarian and me, Ranger
>Sorcerer rolls perception in an underdark swamp
>22
>Says he sees something on the water. Somethimg really huge.
>Continue running
>Ahead are 2 big totems. This area must be the lair of some kind of mosters
>Surprise motherfucker, encounter with slaads. Surprise round we throw perception. Roll 19
>DC 15. Only druid and me suceed.
>4 CR5 slaads. They attack three times and PCs don't count their dexterity.
>Bukkake
>We kill 1 slaad
> Green slaad CR8 appears. He inmediatly casts fireball to 4 PCs. 34 fire damage. 3 suceed
>One falls inconscious
>Next round I fall inconscious
>DM says we're all problaby going to die
>Almost everyone sees the TPK coming
>We actually managed to escape with only 1 PC dead
>I say encounter was unfair
>DM says it was fair
>Calculate the ECR
>16. Dafuq!? How's that even fair?
>Everyone agrees with DM
>"We were unlucky Anon, next time we will win"
>"Anon, if the DM says it is fair, then it is fair"
What the actual fuck /tg/ how's that even fair. It was imposible to manage.
What do you guys think, do you think it was fair?
>>47124701
Define "fair".
You aren't playing Elder Scrolls 57: Still Not As Good As Morrowind, where everything scales to your level to ensure your characters are the most competent individuals on the planet at any given time.
If the GM actually expected you to punch that combat encounter in the face and win then he's retarded, but there isn't anything inherently wrong with an encounter where "oh fuck shit hell run away" is the best response.
Why do so many players feel entitled to be able to murder their way through everything they meet?
The only thing the DM has to do to be "fair" to you is to give you a fair opportunity to survive. Clearly, running away was always a valid option--you were able to do it after sticking around to fight a few rounds. Why did you feel like hanging around and doing battle against unfamiliar, dangerous foes, in an unfamiliar, dangerous environment, was a good idea?
As far as I'm concerned, characters that charge into battle every time deserve a quick death. And I'm saying that as someone who's played characters like that. Sure, they can be fun for a while, but when they inevitably die, don't act like it's the DM's fault you were to entitled or impatient to avoid combat that wasn't on your own terms.
Out of the Abyss isn't supposed to be fair.
Didn't see a cyberpunk thread in the catalog, so here we go.
How detailed do you like to be when it comes to artificial limbs in your games? Full charts of options for the players, or bare bones enhancements?
How would someone with artificial limbs decorate them similarly to those of us with tattoos?How long before cyberpunk is now?
>>47163259
https://www.youtube.com/watch?v=3YLwTJMyoB8
It's already here.
>>47163282
I've watched that documentary before actually. Absolutely mind blowing that he had 2 legs on the whole time.
>>47163259
Bump.
Also, assuming vampires exist in my setting, how would they fare with the advent of artificial blood? Would it weaken them due to not being "real", or perhaps enhance them due to being engineered?
This probably already exists in some form but I'm looking to do a homebrew tabletop system featuring Zoids. I've already got a hex-based battle system in mind with considerations for air, land and sea battles but what I am having difficulties with is how to make a system that can stat out the zoids themselves and include a subsystem for pilots that add to their machine's abilities.
I played Zoids Legacy for the GBA and thought it would make for useful reference to translate to tabletop.
Suggestions?
dumpan zoids in the meantime.
Why aren't beast races like Lizardman or Kenku more popular? Am I the only one that thinks the vanilla dwarf and elf races are incredibly boring most of the time?
What makes beast races so much more interesting, in your opinion?
>>47124083
Nigger, is having Dragon born not enough for you?
>>47124083
>humanoids
Meh. They're all pretty much the same.
I've come across a gaming group for the first time since I've moved, been about 4 years for me. Either way the DM has invited me to join his 3.5/pathfinder campaign and he happens to be a 40k fan like myself. After some consideration I decided I wanted to play a space marineish character but I'm stumped on how to build one that would match them fluff and mechanically wise.
Only thing I could find that smacked of 40k was the god of human superiority Zarus and a refluffed heavy repeating crossbow that would be a bolter.
Does anyone have any experience with this idea or any suggestions? Anything would be helpful, thank you gents in advance.
We rolled up stats last time I saw him so I could be ready when I show up game night. I did pretty well
18, 16, 16, 15, 12, 11 if that helps
Didnt pathfinder have guns?
>>47123425
Yeah bit they are pretty shitty in my opinion and lack rapid fire
Are there currently any good fantasy skirmish games on the market ?
I'm looking for something like Mordheim, with pure fantasy, low model count where every miniature is a hero that can be levelled and customized, prime for campaigns and perhaps RPG-like adventures ? Preferably something still supported by the company with new material and minis coming out.
>inb4 just play Mordheim
I love it but I played it to death and would love to try something new out.
Bumping for interest
>>47123464
I never really dug Frostgrave's aesthetic. The models look really...dated.
http://www.mediafire.com/folder/c7tfqff9sqp71/L5R
>lots of stuff from 4e and previous editions
https://www.mediafire.com/folder/xpa768hxwcezl/RPG#2nbbe1kyny4qo
>some other 4e stuff can be found here (9th link from the top)
Ronin! Honorless dogs, convenient mercenaries, or potential heroes in the making? What are your experiences with ronin in Rokugan?
>First for the rightful Emperor
>>47152134
I mean, honestly speaking, Daigotsu came off better after the Destroyer War than if he'd became Emperor. After Fu Leng kicked the bucket, Daigotsu took his place, so now he's the new lord of Jigoku, which I'd say is a way better gig than just being Emperor.
So I'm building a villain for my current campaign, and I wanted to see what you guys think of what I've got so far.
>Villain is the son of Daigotsu Kanpeki. Was born in the Shadowlands after the Spider clan tried to usurp the throne and got kicked out of the Empire (this is ignoring the whole seals of Jigoku bullshit).
>Is an Akutenshi, and technically speaking the prince of Jigoku.
>His goal is to usurp the Iweko dynasty and take his rightful place on the throne as a Hantei.
>To this end, he plans to negotiate an alliance with some of the gaijin, bring in some extra manpower and gaijin pepper
>Not only that, but he plans to use Maho to replace parts of his body with parts of Fu Leng (Heart of Fu Leng, Eyes of Fu Leng, etc.) so he can conduct a ritual that lets him be possessed by his grandfather Daigotsu, who can't normally leave Jigoku now that he's become it's lord. This will cause the Third Day of Thunder.
>Central philosophy is that the Empire has forgotten who it's Emperors are, the Hantei dynasty. Thus, it's only fitting that he punish them for forgetting who their master is.
>Personality is basically like Nobunaga's from Sengoku Basara, except for one facet: his brother.
>His brother was disgusted with what his clan was plotting, and decided to run away at a young age
>Villain is uncomfortably clingy when it comes to his brother. Got into a fight with him when his brother tried to run away, was nearly killed in the process
>Still cares for his brother even after nearly being killed by him. Still keeps close tabs on him via spies in the Empire, plans to bring him back home by force if need be.
What do you guys think? Interesting concept for a BBEG?
What would life be like in an enchanted piss forest? What kind of creatures would live there? What challenges might require the assistance of an adventuring company?
Those worms that swim up your dick.
Welcome to MY magical realm, bitch
It would be kind of shitty.
>>47121395
>implying we have genitalia
Been out of the saddle for a long while, recently started gaming again, and I dug up some new players at my local store. For a very short period, before suggesting that maybe my games aren't for them and cycling in new people.
And it's always over the same issue; I'll introduce something, a local legend of a monster, a competent NPC, a tale of a mysterious house where people who come in never come out, something like that. Party will inevitably go running over to whatever the fuck it is and attack, often getting in way over their heads, beaten up or even killed, and then blaming me for making things too hard.
It's been a long time, and maybe nostalgia is coloring my perceptions, but I don't seem to remember having this the last time I ran things, but that was almost 20 years ago, so I could be misremembering.
Has something changed? Have I lost the ability to describe "this might be too tough for you, maybe you should clear away or at least try to size up the situation first"? If the latter, how do I regain it?
>finds new players
>expects them to be experienced enough not to rush in
Alternatively:
>runs game for new people without warning them about the kind of game you want to run
>sets up situation that kills the players
>confused when players' ideas of what the game should be and what your ideas of what the game should be are different
Everybody here is at fault, both you and your players. At your age you should be more than capable of communicating your idea for the game to the players being BEFORE you actually play the game with those players. Why do you need "a very short period" to tell if you guys are not seeing eye to eye?
>>47121423
> Why do you need "a very short period" to tell if you guys are not seeing eye to eye?
Because, well, to be honest, I guess I didn't think it needed saying. I usually give the players 2-3 things that someone is either paying or ordering them to do at any given moment that needed to be done yesterday, and then a few "features of interest" which aren't immediate priorities; they're also usually more dangerous or at least requiring of some kind of preparation, since there's more time and leisure to go about it, as opposed to saving that village which will be gone if they don't do something to divert the goblin horde or whatever.
I never needed to point this out before, or at least I don't remember having to. There's dangerous shit out there. Before poking it with a stick, you might want to see what it does when provoked. And part of it is, some of it seems so stupid. My last incident involved a gladiator that they saw in an arena fight while tailing a nobleman. They decided that the HAD to fight the city champion, and were somehow surprised when he's actually a very good fighter.
I don't really get it, you know? And to be honest, I'm a little skeptical that someone who would go through a chain of reasoning like that would be deterred by an up-front warning.
>>47121536
Do you never talk about what kind of game you're going to be running with your players? You just drop them into a setting that you've obviously put some work into and not even explain what they should expect? Random people who you don't know how they play or what they even like?
To be fair, there's some expectation that they would also ask you the same thing, but if neither of you are doing it, it's kind of your job as GM to ask.
Has one of your characters gone out on his or her own terms?
>>47121077
Dark Heresy has much vaunted tradition of suicide bombing BBEGs with a vest full of Frag Grenades. One I have partaken of on occasion.
I've also played a Kuni who used his own life as a sacrifice to the Kami in order to severely weaken an Oni.
Then I played that Superhero game where I dragged the Nuke out into the depths of space to save the city.
Then that Pathfinder game where I held up the BBEG while everyone else fled to safety.
I've got to say, I love the noble sacrifice.
Might be a cliche, but god damn is it a good one.
>>47121077
I had a character who committed suicide after winning a war and leading his clan into a new age: He knew he wasn't really suited for the new political structure, but there also wasn't really a way of abdicating that would stick, so he decided to clear the way for his successor.
>>47121150
I had a Black Crusade game where we rolled Perils of the Warp four times. Three of those times we got the body swap one (you would swap into the body of a random person, death would swap you back). The fourth time was reversed gravity on top of a skyscraper.
I'm pretty sure all three times we immediately grinned at the guard and started pulling pins on our vest 'nades
How many gods has Zelda?
>>47121006
Zelda is a >>>/v/ideogame, friendo.
>>47121006
Not really /tg/ but IIRC 5.... the three Goddeses, Hylia, and Demise.
>>47121006
Yes
What song do you think he's playing, tg?
>>47120345
https://www.youtube.com/watch?v=02nLHpSLTxo
Madonna - like a prayer
https://www.youtube.com/watch?v=EHd8WkKM1_8
noise black meta
want to GM a arena/tournament type campaign
should the players be free participants
slave fighters that belong to me
or other patrons and each control a team of slaves
anyone have experience doing anything like this?
Gladiatrix Quest?
>>47119889
was that an example to look for or something you're trying to start?
>>47119842
>want to GM a arena/tournament type campaign
Neato burrito
>should the players be free participants
Free participants is fine as long as they have a reason to keep fighting to the death instead of fucking off to go steal a boat and be pirates.
>slave fighters that belong to me
Slaves are good. Seems in theme with the genre
Character death should be accepted and prepared for with backups.
>to me
You mean an npc, right?
Or, do you catan?
>or other patrons and each control a team of slaves
This is actually more interesting.
A friend was developing a game that tried to do something similar.
You either need a system built for it, or design/use a resource management system for the patron promoting, financing, and equipping their team.
Each player could try to get exclusive deals with blacksmiths, slave traders, venues, and wealthy benefactors.
You could play a campaign of competitive tournaments at different venues, each player vying for fame and fortune.
I have no idea if a promoter-like resource management system already exists that can be modded.
Then, for actual combat, each player runs the fighter as a character in the combat system of your choice.
>anyone have experience doing anything like this?
Not a bit.
I read a greentext story of a That GM that made the players watch him roll the combat for the 13 battles they were not part of, for authenticity.
Don't do that.
Have npc teams fighting each other win by one roll or fiat.
And, watch the first two seasons of Spartacus.
Dragon knights, gryphon riders, that kind of stuff. How would you put them to work, anon? Reconnaissance? Skirmishers? Dragoons? Logistics?
>>47119643
Terror tactics behind enemy lines, destruction of supply chains. Sadly the most effective way of waging a war is being asshole about it.
>>47119643
I have this image in my head of a modern day special forces unit that breeds owl like Griffons who are strong enough to carry one man and his gear but small enough to sneak around with him when he's operating operations operationally
>>47119643
If the numbers are low, reconnaisance. If higher, deep striking behind enemy lines.
The French experimented with flechettes thrown off a plane as a means of aerial attack during WWI. Flying cavalry could use something similar.