Are magical realms okay when they're played up for laughs?
>>47177837
Yes and no
No.
>>47177837
Yes.but only if it is for jokes
When you play melee fighters, what fighting style do they use?
>>47176468
That made me hard
Pro Wrestling
Hit things with other things.
>medieval fantasy setting
>modern nation states exist and are even commonplace
>>47168727
>>medieval fantasy setting
>>potatoes
>>tomatoes
>>pomatoes
>>47168727
>The Eight Castrati
>featuring such hits as
>Why'd You Go and Cut Off My Balls
>Where My Balls At
>I Got My Balls Cut Off and Then I Was Buggered
>>47168727
What are you suggesting? That nation-states like England, Scotland and France didn't exist and that everyone lived in sovereign cities?
ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest
/QST/ ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dungeon%20Life%20Quest
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/47101036/
CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing
You are Brianna la Croix, and a cursed ghost ship that is your (literally) sworn enemy wants you to be its captain.
You don't have enough sleep for this. Or enough rum for this. There isn't enough rum in all the world for this.
>>47151481
"The fuck did you just say to me?" you ask, stunned. "Does the ship know who the hell I am?"
"Not exactly," Rachael admits. "She knows that you're a necromancer of power. That you can feed her hunger and let her plunder and ravage more and greater prey. The Captain has been gone for too long, Brianna. He can't restrain her any more."
"Why don't /you/ do it?"
"Do you really think I can stand up to her?" Rachael asks, looking away from you. "...I wasn't part of the original crew. I chose service over death. I can't face that, la Croix. You think I crew her? /She/ crews /me/. So now you're going to come with me, and then I will do your bidding. In her name."
"That sounds an awful lot like a threat," you warn.
"The /fuck/ you think it is, a /goddamn erotic novel/?" Rachael snaps, pulling a revolver from her belt. "GET IN THE WATER!"
> What do you do?
>>47151609
OK, OK, think fast.
What can we do /from/ the deck of /Pallbearer/?
If we can get the chain from wossname, the other nastyship, and break it, and /Pallbearer/ itself is, in fact, the chain's "owner", then when Lora comes in freezing fog, won't she be able to suck up its soul, such as it is?
Would that end the curse?
> Stall for time. Plan like crazy.
>>47151609
>"Eat a bag of dicks, the ship wants me you can't kill me."
Negotiate him into liasing with the ship and send him to fight the other ship.
Last thread:
>>46986772
Books:
https://mega.nz/#F!M9dyDTrI!eNYCwqvg4iPWy_z-M0P9dw
Book 1 - Basic Rules and first wave of updated (from 1st edition of malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models
Through the Breach Fated Almanac - Basic rules for the RPG set in Malifaux
Through the Breach Fatemaster Almanac - GM stuff for the RPG
So. Any ETA on the Book 3 releases?
>>47150436
Webstores have them up for pre order with release dates of summer/fall. My hope is we have everything from book 3 by year's end.
>>47152039
That'd be nice, but it's been a while(?) since the book came out and we have... Crossroads 7 and the new starter. I'd love some Ice Dancers.
>>47153082
It looks like the last of Book 2's releases are hitting in the next few months, so hopefully Book 3 by the end of the year. Definitely the Effigies, since we've seen all the sculpts for them by now. I'm also hoping to hear more about Book 4 at Gencon. That and the Other Side.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last thread
>>47167957 →
>>47183312
cthulhu fhtagn
>>47182710
Oh. OH. UM.
Shit shit shit. Let me just add a note that you can apply those modifications to yourself as well. Sorry, Regor-Anon! Fixing my mistake now!
10/10 for both outdated PDF and butchered last thread link someone kill me
Jumpers, what's the best meal you've ever had?
Why haven't you read Gaunt's Ghosts yet? edition.
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
First for MAGPIES.
Because honestly Gaunt's Ghosts doesn't sound a very interesting read.
>>47182054
They find a lot of neat gear in their backwater system
Crouching Autist, Hidden Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
Tfw no one to play with.
2nd for Orks are the rightful owners of the galaxy
My hands always shake when I paint, it makes things like outlining, etc. really difficult. Any advice?
Welcome back, swashbucklers, to the sixteenth chapter of Mecha Space Pirate Quest, and congratulations on passing the introductory arc with flying colors! As always, you are Admiral Roarke Susan Starwind, commander of the Iron Kestrels pirate fleet, master of the starship Rhinehawk, and pilot of the Knuckle Kaiser.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
Last time, everything exploded everywhere forever. You've had the chance to drink and party a little with your crew...but there's also a serious matter that needs tending to before you decide what you're doing next.
First, IP. About that. I had a post written up explaining exactly how and for what I was awarding IP, as well as how much you got. Unfortunately, it was on the same page as a bunch of my other notes, which means that in the process of rewriting something I accidentally deleted and saved over it. Luckily, I'd already edited the pastebin!
Among the most important things that went up are your Mecha Pilot and Mecha Fighting skills, and they've reached a significent threshold...9.
I'll explain what this means, and a little more about aces, in my next post.
Been waiting all day for this, and as usual our mixtapes
https://drive.google.com/file/d/0B6iimHE85EZZdTkwcHVxT2ZxWXc/view?usp=docslist_api
>>47174869
Shame about losing the reason why, but I am sure there is some vague stuff for that. Plus side, we're now a Ace! Thats gonna turn heads.
Another thing I've been thinking of; the angry commander who we are suppose to ship our hostage to. Pretty sure he's going to break our deal and try to ambush us or kill her and stage the thing as if it was our fault.
>>47175056
He better fucking not. We need that cash for more mechs that arent made from paper.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last thread
>>47157992
>>47167957
Jumpers!
Tell me about yourshoes.
Progress report!
>If you were on IRC last night, you've probably seen some of the new Drawbacks. If not, you're seeing this so late because I kinda passed out on my keyboard.
>I don't know if I fixed /everything/, but I hope I at least got most of the issues.
>Lexicanum tells me basically nothing about Eagle Pilots besides naming a Phoenix Lord. Doesn't even list specific equipment. Were Crimson Hunters supposed to replace them in a later edition or something?
http://pastebin.com/2TMBB5Yc
>>47168033
Theyfeet.
Previous Thread: >>47153571
Pastebin: http://pastebin.com/vrqYhnpu
Hopefully guy that made the new Worm cyoa is still around and looking for feedback.
I have this.
Near the end of last thread I wrote some words about choices made.
>>47165406
>>47155715
Good update overall, solves a lot of the issues it had, but I think you went a bit overboard fascistly nerfing things.
I think you should encourage creativity and synergy, while making sure the individual powers are balanced. I'm gonna give you my 2 cents on the whole thing.
Now, bear in mind, I'm going off the assumption that, say, a brute power that costs 5 pts is supposed to be a PRT rating of brute 5-6; 7 points - 7-8; etc.
>Paths
Not a big deal, but you should, maybe, rework this. You don't want to unnecessarily stifle the player and railroad them. As it is, it sounds like there's constantly a dude with a gun forcing you to do everything on that list.
>You can't take more than 3 powers
Definite no-no. Sounds more like "No fun allowed" than balancing. Like I said before, you should be encouraging creativity. It's okay if someone finds a build with a great deal of synergy as long as it isn't "Well, I'll take this one power and win everything."
Gonna leave powers for last.
>Companions
Wouldn't really take any myself, so have little to say on this. Maybe make Satellite, Pandemonium, Marduk and Trespasser cost points as well?
>Shards
All good here.
>Perks and Flaws
I think a better way to go would be limiting people to 20 points from flaws. Or just stick with the current and limit people to only taking "Wanted" 6 times. Consider the fact that, say E88 would only be an issue until Leviathan hits, so about one month. The ABB won't even last that long. So being able to take teams that show up later on makes a lot more sense than not.
Kidnapping should probably only give one point.
To be continued:
Reading is Haaaaard Edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
I want to Tau, but I hate riptides, broadsides, and flyers.
Are Crisis suits my best AA option?
One squad of Crisis suits with AA ability doesn't seem like enough, but two squads seems like two much.
Hi guys, I'm currently converting building a corsair force, and am unsure of certains choice of equipment.
Namely, most corsairs have acces to both craftworld and dark eldars special weapons, but I don't know what's the latters are worth.
Trading melta for a short range lance, while useful at max range, doesn't seem as useful most of the time considering the corsairs mobility. And losing the ignore covers of the flamer seem to also hurt. Am I wrong ?
Come at me chaos.
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last thread
>>47139980
>>47149004
Starting a new thread is undoubtedly the correct answer, and I expect full marks.
What kind of perks and resources would I need to be able to recreate Life Fibers from Kill la Kill?
Though preferably actually symbiotic rather than parasitic
https://www.youtube.com/watch?v=o1cXYan0NQA
For all of your needs.
Previous Thread: >>47131403
Pastebin: http://pastebin.com/vrqYhnpu
>>47143685
>>47143727
>>47143739
Twitter: https://twitter.com/MercCommand
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Infinite+Stars+Quest
Other Quests: http://pastebin.com/sYpqmWZg
You are Captain SAMANTHA WELLINGS, a newly minted captain of the Centauri Accord!
Currently, you were back in the Armory with Tank to prep for the raid on the Confederate world of White Haven. Tank seemed to be standing at a much farther distance than usual. You kinda wondered what the reason was. Maybe it was something to do with last night?
Regardless, you had to choose your loadout if you were going to accompany Tank's raiding force down to the surface. Well, you had to choose your armor again. As always, the heavy armor would give you better protection and was better suited for an up front battle and protracted conflicts. The light armor, however, would be more conducive to quick, lightning attacks and mobility, and would be a lot more stealthy...
>Light
>Heavy
>Other
>>47141947
>>Light
We tried out the Heavy already.
>>47141947
>Light
This is still a sneaking mission, isn't it?
>>47141947
>Light