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Archived threads in /tg/ - Traditional Games - 3592. page

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>want 6 int but GM won't let me

That GM thread?
64 posts and 10 images submitted.
>>
You tried this thread yesterday and it didn't go like you wanted.
>>
>>47176186
>want a good /tg/ but shitposters won't let me

That anon thread?
>>
>>47176186
>Want to play aspergers syndrome so I have an excuse to randomly attack NPCs and do nothing productive all evening

That Guy thread?

Seriously, if you're gonna be a retard, go buy GTA or some other shitty 'open-world' video game made for dicking around.

>A dragon has flown into town.
>Instead of terrorizing the town, it has decided to instead throw insults and slurs at whoever comes nears the tower.

What does your party do?
64 posts and 14 images submitted.
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>>47171362
Join it
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Nothing, dragon might be an asshole, but that doesn't mean I got paid to kill it.
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Wait for it to sleep

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Could an Imperial Knight conceivably fall into the hands of a Genestealer cult?
104 posts and 16 images submitted.
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>>47166430
I imagine so, but it would be highly unlikely probably.
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>>47166430
I don't see why not, but maybe it would be better to have the Knight House be infiltrated by Genestealers and then work from their.
>>
>>47166430
As with everything 40k: Galaxy's a big place, anything can potentially happen.

>To counter all the succubi and incubi making almost-always-evil half-fiends all over the world, the Upper Planes have sent their heavenly emissaries everywhere to make almost-always-good half-celestials!

>angels and most archons for vanilla people
>eladrin/azatas for elf-lovers
>guardinals/agathions and furry archons for deviants

Why is this not happening?
84 posts and 25 images submitted.
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>>47158527
In my setting, Demons and Angels were common and interbred with men in eons past, but vanished at the end of the age of myths, when the world was severed from the divine and infernal planes. However, the blood of angels and demons still runs strong in mankind, which is where magic comes from.
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How do you know it isn't?
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In D&D, half-celestials and aasimar actually have it far rougher than pure mortals.
They are expected to be Good, their nature demands it of them, and so the standard of their life's judgment is higher than the neutral-inclined free will folk. Being Good means being selfless and helpful in many cases, and so they must strive and sacrifice, and battle against Evil at every turn. And if they fall, they fall much harder than the other races; a dark celestial is essentially a new fiend.
So they find that they have to work harder for less reward, and face far worse punishment if they fail to be Good. Thus the creation of half-celestials and aasimar are worrying for most pure celestials, often accidents or the result of an overwhelming love. They don't want to condemn their children to a life of arduous trial that they, as part-mortal, are not mentally equipped to bear at all times like true celestials.

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If you could remake the Horus Heresy and choose what legions were on each side, with who would you make each of them side?

Also, given your list, who would you put in Horus's position if he stays loyal or if he isn't the warmaster?
178 posts and 8 images submitted.
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Isn't there some setting that is just this?

I've never been into it, but I've heard some people get invested in the idea of a swapped heresy.
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>>47157173

Dornian Heresy. /tg/ also has its own super autistic dumb as fuck Hector Heresy.
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>>47157133
Sanguinian Heresy.
The more beautiful and pure a thing is, the more satisfying it is to corrupt it.

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Take two as RWB is manic-depressive edition!
Previous Thread
>http://suptg.thisisnotatrueending.com/archive/47045476/
Character sheet
>http://pastebin.com/EhuYjhnx
Rules and glossary
>http://pastebin.com/KAFyWkUd
>http://pastebin.com/yq407m9b

The museum gardens are still beautiful, even left to grow wild. A few choice saplings, bought at great expense, or gifted from foreign states and Elven groves, grown into full trees stand beside borders of flowers just starting to bud and broad lawns of green. Although not a museum dedicated much to botany, the art of landscaping was still a focus of a handful of exhibits. Here, you can almost forget that a war was fought at all, until you noticed the torn ground where steel treads had ripped up the turf, or where abortive attempts to dig trenches had been made, before being hastily abandoned in the retreat. You tear your gaze away from the wounded grounds and instead re-focus on your task. There has to be a way in here somewhere!

After a half-hour of diligent searching, you are starting to lose hope. The museum is locked tighter than a miser's purse. It's both a blessing and a curse, as at least you know the works inside are likely to be intact. Taking a seat on a nearby bench (dedicated with a verdigrised plaque to some donor to the museum's fortunes), you look up and re-assess. Birds are nesting under the lip of the guttering, likely tending eggs that are soon to hatch- Hmm...
127 posts and 1 images submitted.
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>>47153982
The flight of the birds carries your eyes upward, until you are once again regarding the burned clock-tower. The fire started high, blowing out the glass clock faces and collapsing the brickwork in places. Some of the gaps between the scorched stone and mortar and the iron numbers looks like it might just be big enough to fit you and because the damage happened after the museum was abandoned, there's little chance the breach has been secured! You trace your route carefully and decide on the tree that you'll need to climb to reach the gallery, before you start your climb up the tower itself... You can already feel your muscles aching, but there's nothing else for it, now your mind's made up!

The tree itself is the easy part; a venerable ash stands close to the wall, its branches providing shade for visitors on the path in better times. There's even a low-hanging branch so smoothly-worn that you're certain it must have been a seat for tired museum-goers for decades. You haul yourself up heavily, scrambling in to the branches and struggling to keep your balance as you have to edge away from the trunk. The branches grow thinner, the further you go and your heart crawls into your throat as you stretch out a hand for the guttering. It's so close- If you just brace your feet on these two limbs-

Snap!

With a brief yell of shock and fear, the branch under your left foot gives way and spins some seven meters to the ground. The only thing that stops you following it and earning a broken leg for your troubles, is a handful of twigs that are already bowing and shedding their new green leaves under your white-knuckled grip! In a matter of moments, you'll plunge down and you can already feel the wet, green-branch snap of your ankles shattering-!
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>>47153996
No! Not like this, dammit! You tighten your grip and heave, throwing yourself up and gripping the thin, whip-like branch above you. Even as it bows and your right foot leaves its anchor, you swing your body weight forward and let go! The edge of the roof looms much faster than you expected, slamming into your chest and driving the wind out of you as you grip on tight and your legs scrabble to push yourself up. You finally heave yourself over and lay on your back, panting for breath and nursing your bruised stomach. You're starting to doubt your wisdom in choosing to climb the clock tower, but it's too late to turn back now! After a chance to recover, you pull yourself up and creep along the buttressed gallery. Through the lead glass windows, you can see the exhibits and paintings, covered by dust-cloths. Not long now and you'll have your chance to liberate your nation's heritage!

You brace yourself between one of the decorative columns on the outside of the tower and the wall itself, edging your way up until you can work your fingers into the carvings. These looked a lot more prominent from the safety of the ground, as the wind picks up and tugs at your dark hair and clothes more suited to a walk down the road, than climbing a building. You really need to invest in a much better pair of shoes... Maybe some gloves, if you're going to be doing this routinely. Finally, the clatter of the loose rope against the flagpole that sill valiantly holds Awsbet's flag, alerts you that you're near the end of your climb. You reach out, looping the rope around your wrist and tugging to check its strength, before pulling yourself up.
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>>47154018
Sitting on the top of the clock tower, elation fills your lungs after your arduous climb. On a whim, you stand on your precarious ledge and salute the flag, before lowering it and folding the singed cloth, tucking it inside your shirt. Oddly, a sound reaches you from far below, causing you to look down and instantly wish you didn't. There's people in the streets! A small crowd applauding your actions and cheering! There's no sign of soldiers yet, but it's only a matter of time before the twenty or so students and civilians draw their attention. You'll have to move fast! You briefly wave to your adoring crowd, thankful that you're rendered as indistinct by distance to them, as they are to you, before slipping inside, through the shattered glass of the clock. Inside the gear room, everything smells like burned oil and soot, causing you to choke and reach for your handkerchief to press to your nose and mouth. The floorboards creak ominously as you edge your way to the steep stairs and work your way down.

Halfway down the tower, the gears suddenly creak and shift and you freeze, praying the multi-ton, spiked iron wheels don't fall and bring you to an early grave in the twisted wreckage at the bottom, but to your relief, they stay in their lofty housing and you hurry on.

Inside the museum, everything is silent, but for your footfalls on the marble floor. Dust cover after dust cover is pulled away under your eager hands and soon you are standing amid relics, books, paintings, artefacts and treasures that mark your nation's history and that of the entire continent over the many years that followed the fall of Eorten. There's so much-! And you're only one person and you have little time...

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PREVIOUSLY ON THE FLAKE THREAD

Things happened. The End.

Naaahhhh, there was lots of new flakes and writefagging:

Diomedes and Desdemona >>47073488
Zix lives! >>47075219
Narimi and Gaia continue to have teatime >>47079578 >>47089137 >>47108405
The Lost >>47075063
Torbern Iceclaw >>47086545
Del, Cala, and Murdock >>47088680
Anna, Eustace, and Marion >>47093436
Lord Æeon >>47105005
Tazdir >>47130568


REMINDER:

If you want ANYTHING to go in the repo, just summon me. Otherwise I will only put writefagging and sheets in the repo.

Also, I added the blank template to the ALL FLAKESHEETS folder.

To summon me simply say
>OP OP, I SUMMON THEE. PLACE THIS FILE IN THE REPOSITORY.
And I will come.

>Current Repository

https://drive.google.com/open?id=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8

Previous Thread: >>47073433
336 posts and 22 images submitted.
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Might write a short story about Frances tomorrow. I want to give him a little time in the limelight
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>>47143509
do it
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Will post more tomorrow, if Musa's anon sees this, would it be cool if I used him?

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how does /tg/ feel about romance in their campaign?
how do you deal with PC's trying to romance female NPCs when the DM is male?
has anything bad/good come from romance in your campaign?
114 posts and 8 images submitted.
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Greasy fatbeards roleplaying romance amongst themselves are the Saddest Thing.
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>>47178337
I think between comfortable players in a group which is okay with exploring it, romance is a great way to deepen character bonds or generate characterization and story.

That said, not everyone is going to want to do so, and you should respect that.
>>
I mostly RP online with groups of mature players who understand what we're doing is communal storytelling, and that romance is a classic part of stories. As such, when romance is appropriate we don't shy away from it, whether between PC's or with NPC's. It's even provided the basis for a few interesting plot hooks or twists before.

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What are magic qualities a shield can have besides being a mirror?
101 posts and 25 images submitted.
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Being a mirror, but also magically shaving anything you want reflected in it.
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It could have a face that bites things and makes unwanted commentary
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>>47177438
The mirror displays a reflection from thirty minutes in the future.

Who would win in a confrontation between a Bloodthirster and the Swarmlord
127 posts and 14 images submitted.
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Draigo
>>
>>47176670
Tzeentch
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>>47176708
/thread

I've been wondering why there isn't a larger variety of sci-fi kinds of food in settings.

Fantasy has loads of edibles that blend real world food with fantasy ingredients, yet the most advanced sci fi seems to get are food bars/pills/paste.

Where's the extravagance, the variety? Surely there has to be more than just processed, nutrient dense organic shapes.

>tl;dr ITT Space Food
73 posts and 8 images submitted.
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>>47175086
>yet the most advanced sci fi seems to get are food bars/pills/paste.
This is for a reason. When traveling in space, you are limited by many different considerations. A fantasy adventurer only needs to carry a few things to get by; a bedroll, a blanket a pot, and a knife/hatchet will serve in 90% of cases. Food is everywhere, as is water, and it's unlikely you'll be totally screwed unless you have no survival skills and even then it's likely there's a settlement or something not too far from you. In space, you have only what you can take with you, and anything beyond your self-contained bubble is going to be deadly 100% of the time. There is no "surviving" exposure to space. If you run out of food, air, water, or fuel, you are dead. So you need to pack economically, and bars/paste can be nutrient dense while being easy to pack and have a long shelf life. Of course, if you have a little more space, you can go full MRE and get some variety, or maybe hydroponically grow some greens/veggies, but typically you're cramming as much necessity as you can into as small a space as possible to save fuel.

Of course, this all goes out the window when you start getting into Star Trek-level space fantasy where you can just manipulate shit into steak tartare via a replicator. Then it doesn't matter at all, you can just harvest space dust and feed yourself, or make air from the atoms, or whatever.
>>
GROX. BURGERS.
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>>47175208
Yes but what about stuff planetside? All I ever see it just that: ship rations. Never do I see the sort of things you get from creative/desperate explorers on a planet.

What sort of things would arise on a world that already has a ready source of alien grains and vegetation palatable to us? That's what I'm not seeing, and what I'd like to see more of.

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Lets say a paladin character was trapped in a special dungeon by a lich. He is given one key and an ultimatum - he can use the key to unlock an unbreachable cage holding his entire family OR he can save a village of strangers, some children, some saints, with a mix of pedos and rapists in there too. The cages cannot be entered or manipulated in ANY way to free the prisoners except by using the key. The key itself will disintegrate the moment it is used and will simultaneously open the sealed exit to the dungeon.

HOWEVER. The occupants from the cage NOT selected will immediately be besieged by void barghests who will leisurely consume them in front of the paladin, completely and utterly destroying the innocent's bodies and souls. Not even a wish spell can restore them.

Crushed by the inability to protect the innocents regardless of choice, the paladin will fall from grace and lose his or her powers.
93 posts and 11 images submitted.
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>>47174494
He can also smite the lich in the face for his assholery, because any dm that would do this, would also have the smug fucker right there thinking he's real fucking clever

and before you NUH UH out of it, you should have specified where the guy who's spell it is was standing if your going to get all technical about what is possible

Deus vult fuccboi
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>>47174556
>implying the lich even cares and doesn't keep one of his 273 phylacteries in a personal pocket dimension where he will just res the next day in
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>>47174494
He saves the village and knows that he did his best option.

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Pathfinder General /pfg/

Angry Paladins Edition!

Tell me /pfg/, what was your favorite Paladin either you or one of your party members played or encountered? Other LG fighting men allowed too.

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47164399
332 posts and 49 images submitted.
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>Ask to be a Changeling Witch for Reign of Winter campaign cause Witches n' shit
>GM says no because he only wants core/featured races where it states the RP points
How do I convince him? Changelings aren't even bad as an uncommon race
>>
Ok so I'm getting into the alchemist and call me crazy but are all extracts really standard action regardless of the original spell?

By this I'm really interested in the bottled ally extract since if this we're the case, Infusion would mean me and my tumor can drop two pokemon in the first round and have them act immediately kind of like academae graduate wizards.
>>
>>47172280
Sanger doesn't strike me as a Paladin.

He's a Samurai, but with the Chevalier PrC.

He's most famous for smiting evil, but he's quite capable of smiting anything he goddamn wants.

Resolve is also swanky, Samurai get Katana et al. proficiency, and their levels count as Fighter levels, so he could get Deadly Stroke.

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> "A gamemaster who hates meta-currency (such as "Fate points", "action points", "bennies", and the like) is simply opposed to player agency and player control of the narrative. Such gamemasters are overly controlling, addicted to railroading, and in general are opposed to the players enjoying any part of the game besides the narrow corridor he forces them down. In other words, such Gamemasters do not want to roleplay, they want to write novels, and terrible ones at that."
124 posts and 9 images submitted.
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>>47172239
Get a job.
>>
>>47172239
This depends on whether they roll in front of or behind the screen.

Also, don't pretend that /tg/ is good at player agency. A solid third are, maybe, but the rest want to tell their story
>>
>>47172333

I have a job. Today is my day off.

>>47172339

No. The point is that a GM who is against the players being able to spend Fate points to influence the narrative, is overly controlling and does not want a cooperative taletop experience.

> GM: has infinite power over the story
> Player: Is only allowed to control his character's attempted actions

Why is this? It's unbalanced, and unfair, and allows a shitty GM to railroad players through his own personal wankfest plot.

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>vuvuzela intensifies
>>
>>47171006
No.

The Beast was confirmed to hail from Ullanor which was confirmed to be the homeworld of the Orks.

It took multiple legions to defeat Ullanor Empire and its warboss with the help of the Emperor. The Beast Waaagh! is much stronger than that era.
>>
>>47171079
Welp. It has been announced, that they will revive Vulkan and he will raise to kick the Beasts ass...

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