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Archived threads in /tg/ - Traditional Games - 2865. page

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FFG and Games Workshop go their separate ways.

>Games Workshop has been a fantastic partner for the past eight years, and we’re thrilled that we had the opportunity to work together and bring so many new and exciting games into the world. As much as we have enjoyed creating these games, our current licensing term is coming to an end.
>Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop, including Talisman and all games taking place in the Warhammer Fantasy and Warhammer 40,000 universes.
>https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/

Games Cancelled:
• Black Crusade
• Blood Bowl: Team Manager
• Chaos in the Old World
• Chaos Marauders
• Dark Heresy
• Dark Heresy Second Edition
• Deathwatch
• Forbidden Stars
• Fury of Dracula
• Only War
• Relic
• Rogue Trader
• Space Hulk: Death Angel
• Talisman
• Warhammer: Diskwars
• Warhammer Fantasy Roleplay
• Warhammer: Invasion The Card Game
• Warhammer Quest: The Adventure Card Game
• Warhammer 40,000: Conquest
• All Fantasy Flight Supply products showing imagery licensed to Games Workshop
323 posts and 39 images submitted.
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https://www.youtube.com/watch?v=upkYQqbrjSc
>>
Fuck GW, they probably think they can do a better job by themselves with their sorry excuse of games. The only ones that did the IP some degree of justice won't handle it anymore.
>>
>>49257276
>Dark Heresy
>Rogue Trader
>Only War
>gone
Fuuuuuuuuuuuuuuuck.

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Tauren Master Race edition

Discuss the lore of the Warcraft universe and its potential uses in TTRPGs.

Previous thread: >>49228386
337 posts and 42 images submitted.
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First for best dorfs
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>>49246023
Baine Bloodhoof for Warchief when?
>>
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NEW RTS WHEN BLIZZARD?

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>your setting will never be as interesting and diverse as the real world
171 posts and 27 images submitted.
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That's not really a problem since games usually go on a lower scale and don't require as much detail
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>>49244640
>real world
It's grossly imbalanced though. If your character isn't from Europe or North America, he's basically fucked
>>
>>49244640
Unpredictability, number of uncontrollable factors, and zero ability to roll up a new character on death make RL a pretty shit system, though.

>>49244770
Not to mention that economic classes have never once been nerfed since they introduced banking.

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Alternate potion ideas.
105 posts and 19 images submitted.
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Cube of sand.
>>
Pills. Lozenges. Enemas.
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>>49240205
You pour the sand down your throat to heal yourself. Once the sand is drained of magical essence you're stuck with a throat full of regular sand.

Sand potions are a last resort.

Heavy Gear is a game set in the far future based on the planet Terra Nova. The setting is home to a war game, RPG, Video Game, movie, and TV series.
>Website
http://www.dp9.com/
>RPG Developer Website
https://arkritepress.com/
>Books
https://mega.nz/#F!aMEziYQL!7lUPbf7rKMvwnXuqEvP8zg!bEdzjC4R
Heavy Gear Wiki
>http://www.hgwiki.net/Main_Page
1d4chan Page (Needs more stuff)
>https://1d4chan.org/wiki/Heavy_Gear
Drivethru RPG free rules download
>http://www.drivethrurpg.com/product/144759/Heavy-Gear-Blitz-Tabletop-Wargaming--Living-Rulebook
156 posts and 34 images submitted.
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>Read the Map
then
>Leader Name
>Color
>starting location
195 posts and 16 images submitted.
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>>49269436
Prussia
Olive Green
Name is name related
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>>49269436
Dark Blue
Friesland
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>>49269503
>>49269542

Gotcha

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Round 22
if i missed something let me know.
Westeros no longer has a king.
55 posts and 3 images submitted.
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Rolled 86483 (1d99999)

>>49268555
All i have into Frey.

Going on booze cruise. back in 20-30 lads.
>>
Rolled 48266 (1d99999)

>>49268555
KILL ALL STARKS IN FREY
>>
Rolled 20124 (1d99999)

>>49268555
OOC: Is it Fall?

Remove Targaryens from Vale and Crownlands

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Can someone explain to me why I'd ever use a flanged mace over a spiked morningstar given the choice?
70 posts and 8 images submitted.
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>>49264070
A morningstar is heavier, and is still a mace. Those spikes aren't actually pointy, they're just there so that the head doesn't bounce or slip off armor as easily.
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>that horrible welding

Jesus Christ
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>>49264070
Weren't they used during different times?
But I think the mace might be shorter or something like that

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For those of you more experienced campers/hikers out there. How much food, water and supplies would an adventurer realistically needed to carry for their excursions between bandit camps, dungeons or villages? Obviously it depends on the client, people and distance but how long could someone realistically travel with just what they could carry?

While still being decently armed?
54 posts and 10 images submitted.
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Keeping in mind that i am a fairly fit individual i have been on weekend hiking trips covering up to fifty miles through the Uintas and thick brush, and when i do so i am able to carry all the supplies i require for the trip. However i am not armed, or carrying armor, and i could probably theoretically carry more if i really had to.
>>
>>49244629
This varies, but in general, when deep innawoods (about 4 days from resupply) an individual in a group (at least two people) will be carrying about sixty pounds of gear. This is all modern day gear: synthetic fabric tents with fiberglass poles, plastic mess kits and canteens, modern (non wool) rain gear. This also counts about ten pounds of water (which we considered a days worth for the absolute hottest climates), and food, as like I said, 4 days until resupply (thats how we planned our trips, anyway). The food was dehydrated, for reference. We scrounged our own fire wood and had a pump to sterilize water we came across.

If you're planning logistics for an adventuring party, things change. The weapons aren't the real issue, nor is food or water. Weapon are just extra weight. There's a reason rangers are known for an axe in one hand and a sword in another. Bows and Machetes and hatchets are useful innawoods. You can scrounge firewood, water, and food. (Assuming your party has a ranger or someone with ranks in survival, I would honestly just sort of walk them through logistics or even handwave it, unless you're that kind of autist, like I clearly am).

The real issue is armor, its heavy, bulky, and doesn't breath, and it requires a ton of maintenance. For most threats in the woods, plate is over kill.

I don't know a large amount about armor, so you''ll need an armor fag to tell you how armor can be transported, and how heavy it is.
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>>49244629
>Ibn al-Rawandi's early years

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So, how is the Kill Team box?
Is it worth the money?
I have never played Kill Team, but I am interested in it.

Also, post yer kill teams here.
242 posts and 28 images submitted.
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>>49241368
Gonna post mine to get the thread going.

Shadow Shrike hunter pack

8 Scourges all together, 128 points.
-Solarite with Venom Blade and Splinter pistol, 15 points. The leader of the pack.
-1 scourge has a Blaster, and is the Guerrilla Specialist with Infiltrate, 15 points.
-1 scourge has a Dark Lance and is the Weapon Specialist with Eagle-Eye (54 '' fucking range) 20 points
-1 scourge has a Splinter Cannon, and is the Indomitable specialist, with Relentless.

Total, 193 points.

The idea is to sit the Dark Lance fucker in a ruin, or some other position where he can see the whole table, and let him snipe fuckers, while the Blaster dude infiltrates near the enemy, and hopefully eliminates or at least damages something important with the blaster, or at the very least, becomes something that the enemy has to kill to feel secure, giving the rest of my birds of prey an opportunity to advance closer unmolested.
The Splinter cannon dude will give salvo fire on the move due to him having relentless, while the regular dudes simply swoop in for the kill with the Solarite, whose venom blade is a threat to pretty much everyone due to it wounding pretty much everything on 2+.

Scourges being jump infantry, I should also have very decent mobility on everyone besides the Dark Lance dude, who can't really move without losing his ability to shoot on the shooting phase.
What do you guys think?
>>
>>49241434
bumb
>>
>>49241368

feels like a missed opportunity IMO.
should have been a tester for a streamlined 'Age of Emperor' ruleset, not big old bloaty 7e

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Magic: The Gathering Modern General
(competitive discussion)

Decklists:
>http://www.mtggoldfish.com/metagame/modern#paper

Primers:
>http://www.mtgsalvation.com/forums/the-game/modern

Kaladesh card image gallery (enemy fastlands):
>http://mythicspoiler.com/kld/index.html
323 posts and 39 images submitted.
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>>49232523

Tiers are usage-based. A Tier 2 deck can be better than a Tier 1 deck in a specific metagame.
>>
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Posting best pact

RG Breach is my deckfu
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>>49232523
Click! Clack! The Queen is coming out!
>Why is Death and Taxes the best Modern deck?
>Why aren't you playing it?

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How do you make vampires the good guys?
98 posts and 18 images submitted.
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Have them only kill elves
>>
Watch examples of movies where vampires are the good guys for inspiration. Like twilight
>>
Bring someone worse in

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/wg/ - Weaver Dice/Worm General #6: Good Girl Edition

Last time on /wg/: >>49164745

Welcome to the Wormverse, specifically, Earth Bet, here on this version of earth, things are pretty messed up: People have superpowers, most of those people are villains, the government is corrupt in a thousand different ways (though that's nothing new) and to top it off you have at least three different Kaiju running around fucking shit up.
Yeah, things are bad here on Earth Bet.

If you want to read original story, Worm:
https://parahumans.wordpress.com/

If you're lazy and want to listen to the story, they've got an audiobook here:
http://audioworm.rein-online.org/

If you're looking for the game built by the author, Weaver Dice:
https://docs.google.com/document/d/1e-H--GkPrbJq4WRNYndBnjjLjE7-2kOZkjwltkP1Ong/edit

Enjoy your stay here...until a Cape ruins everything by making OP not a faggot.
328 posts and 26 images submitted.
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>>49227706
>Enjoy your stay here...until a Cape ruins everything by making OP not a faggot.
Good joke, that's not possible.
>>
Rachel is cute!
CUTE!

Now that we have the obligatory waifu-ing out of the way, what do you think was Brians real trigger event if he lied about it being Aisha getting hurt?
>>
>>49227706
>People have superpowers, most of those people are villains, the government is corrupt in a thousand different ways (though that's nothing new) and to top it off you have at least three different Kaiju running around fucking shit up.
>Yeah, things are bad here on Earth Bet.
Also, transdimensional space worm mating rituals will ruin your world.

Gotta wonder if the author got the idea from that one RPG with the transdimensional dragon mating rituals.

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Friendly reminder that 4e's vaunted "balanced tactical combat" is horseshit when even the monsters have no sense of balance to them at all.
237 posts and 16 images submitted.
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Friendly reminder it's still a hell of a lot better than 5e's "bounded" "accuracy" where you only get 20% better at hitting between 1st level and 20th, with the excuse of "muh damage" when the problem is entirely constructed due to 5e's HP bloat.

At least 4e had minions. Contrived though they were, they were better than 15 hp orcs.
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>>49222250
Anon, why are you feeding a blatant troll?
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>>49222213
Eternally triggered bitch anon, what is best in life?

>>49268652
>>49268668
>>49268705
The Ox King charges at you in a slow, lumbering matter, his massive ax hefted high above his head as he prepares to strike you with it.

But, with his speed, he never gets the chance, as you take him out before he can even fully register that you've moved. Your foot slams into his face, knocking him onto his back and out cold.

You look around for any sign of Yajirobe, but can't find him. Odds are he ran and hid. So, all in all, this little exercise has probably been a pretty accurate representation of what the Saiyans will be like.

Okay, you've taught them just how serious this coming fight is. Popo will cover the training you and Goku were given prior to the tournament.

What should be your next order of business.

>A. Find out what Roshi and Shen were arguing about by asking Roshi about it

>B. Find out from Shen what he and Roshi were arguing about

>C. Go train on your own

>D. Try to develop a new technique (specify, and I will assign a roll) Note: working on techniques takes time from regular training, which could hurt your overall strength
208 posts and 25 images submitted.
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>>49268787
Block the rock
>>
>>49268787
>B.
We already tried Roshi
>C.
>>
>>49268787
>>C. Go train on your own

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