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Kill Team thread

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Thread replies: 242
Thread images: 28

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So, how is the Kill Team box?
Is it worth the money?
I have never played Kill Team, but I am interested in it.

Also, post yer kill teams here.
>>
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>>49241368
Gonna post mine to get the thread going.

Shadow Shrike hunter pack

8 Scourges all together, 128 points.
-Solarite with Venom Blade and Splinter pistol, 15 points. The leader of the pack.
-1 scourge has a Blaster, and is the Guerrilla Specialist with Infiltrate, 15 points.
-1 scourge has a Dark Lance and is the Weapon Specialist with Eagle-Eye (54 '' fucking range) 20 points
-1 scourge has a Splinter Cannon, and is the Indomitable specialist, with Relentless.

Total, 193 points.

The idea is to sit the Dark Lance fucker in a ruin, or some other position where he can see the whole table, and let him snipe fuckers, while the Blaster dude infiltrates near the enemy, and hopefully eliminates or at least damages something important with the blaster, or at the very least, becomes something that the enemy has to kill to feel secure, giving the rest of my birds of prey an opportunity to advance closer unmolested.
The Splinter cannon dude will give salvo fire on the move due to him having relentless, while the regular dudes simply swoop in for the kill with the Solarite, whose venom blade is a threat to pretty much everyone due to it wounding pretty much everything on 2+.

Scourges being jump infantry, I should also have very decent mobility on everyone besides the Dark Lance dude, who can't really move without losing his ability to shoot on the shooting phase.
What do you guys think?
>>
>>49241434
bumb
>>
>>49241368

feels like a missed opportunity IMO.
should have been a tester for a streamlined 'Age of Emperor' ruleset, not big old bloaty 7e
>>
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>>49242718
>'Age of Emperor'
Nigga you better be jesting.
>>
>>49242824
Not him but 40k needs an aos-ification in a big way. I find myself avoiding it lately because it's gotten so dumb.
>>
>>49242824

search your feelings
you know it to be true
>>
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>>49242867
>>49242904

>Not him but 40k needs an aos-ification in a big way.
>40k needs to be ruined in a big way.

You ain't fooling me, jesters.
>>
>>49242867

>gotten so dumb.
And you want it to be like Age of shitmar?
>>
+++ KT Raven Guard (196pts) +++

++ Space Marines: Codex (2015) (Unbound Army (Faction)) (196pts) ++

+ (No Category) +

Chapter Tactics [Raven Guard]

+ No Battle Role (Troops) (83pts) +

Scout Squad (83pts) [3x Boltgun, Camo Cloaks (10pts), 4x Scouts (44pts)]
Heavy Bolter (13pts) [Hellfire Rounds (5pts)]
Scout Sergeant (16pts) [Boltgun, Chainsword, Melta Bombs (5pts)]

+ No Battle Role (Fast Attack) (113pts) +

Assault Squad (113pts) [Flamer (5pts), Jump Packs (12pts), Plasma Pistol (15pts), 3x Space Marines (42pts)]
Veteran Sergeant (39pts) [Bolt Pistol, Power Sword (15pts)]

Created with BattleScribe (http://www.battlescribe.net)

Haven't tried this yet. Thoughts?
>>
>>49242961
The scout with the heavy bolter has relentless.
>>
Would getting the Start collecting scion box be perfect for a Scion kill team?
>>
>>49243042
Yeah, you've pretty much got all there is to the Scions in that box.
>>
>>49243042
Yep
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>>49243042
Pretty much every start collecting box, par the Eldar one, is good for a kill team.
The Eldar one is just bikes and a fucking tank, so I dunno about it.
>>
>>49243042

You can make some interesting combos with them I think a special rule commissars get is that if you lets say lost a squad of scions the next turn you can get the scions back.

I think some base list was

>Taurox with missile launcher and assault cannons
>Squad of Scions x1 Plasma Gun master crafted and x1 Hotshot Volleygun Relentless and the rest have hotshot lasguns
>Officio Perfectorum Commissar with plasma pistol and CCW
>>
>>49241434
Anyone got any comments on this list?
>>
>>49243137

Seems alright and bullshitty.


I like Kill Team alot be it GW or HoR rules it brings alot of new life into the game and doesnt force you to waste hundreds of dollars if you want to bulid/paint new armies
>>
>>49241368
>Is it worth the money?

Simple: do you need a box of Space Marines, Tau, or a rule book?

>$75 for box of Space Marines
>$75 for box of Tau
>$125 for rule book

>$65 for Kill Team box: 10 Space Marines, 10 Fire Warriors, rule book (all the rules, minus the fluff)
>>
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I forget, did any of the old versions have rules for NPC's?

Say two Kill Teams have to try and get some McGuffins from a site before Tyranid gaunts overrun it.
>>
>>49243306
Had my prices set to fuckin' AU. So, uh... reduce some of those prices down--Kill teams box is still cheaper.
>>
>>49243277
Well, I am playing Deldar, so dickish bs is what I am supposed to do.

I am positively aroused by the mere thought of the 54'' Dark Lance mofo.
>>
>>49243306

>$75 for a box of space marines


Holy fuck you Aussies got some messed up prices on alot of shit their and its not just the classic GW meme I got family their and they rave about how cheap clothes are in america
>>
>>49242917
You can't really ruin what's already a complete wreck.
>>
>>49242961

I might make a Raptor list based on this
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>>49243416
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>>49242917
The rules are really bloated and unwieldly a lot of the time. Kill Teams is a great fix for this though.
>>
>>49242961

So is it
>Assault squad
>One with a flamer
>2 with Plasma pisol
>one sergeant with power sword


Your scouts look good though
>>
I just got the Kill Team box handed to me earlier this week (work at a FLGS, owner wanted me to know 40K more). Haven't played for at least 12 years. The idea of small scale 200 point matches sounds appealing. How popular is Kill Team? I always see a bunch of 40K players come in the store, but i'm working at the front so I never get to see their matches. I'd like to build a Tau Kill Team and maybe get events for Kill Team going (if we don't have them already). Would adding two Crisis suits and cutting some Fire Warriors be a decent list to run?
>>
>>49243526
One pistol one flamer. Assualt squads can only take two special weapons. I was gonna go for two plasma pistol originally but i wanted to fit in the heavy bolter.
>>
>>49243565
You can have the sergeant use a plasma pistol instead of a power sword.
>>
>>49243072
Astra Militarum too, can't use the Leman Russ or the Commissar.
>>
>>49243565

and then the other 2 are just basic bolt pistol+Chain sword? Just want to make sure since I really like your list
>>
>>49243599
Im only using 4 assualt marines total so the last one is just carrying a bolt pistol and chainsword like you said
>>
>>49243596
Why can't they use the Commisar?
>>
>>49243635
HQ choices aren't allowed in Kill Team.
>>
>>49243684
>>49243635

Depends on the rule set but yeah cant use HQs
>>
>>49243548
Won't replace regular 40k, but it's always a nice change of pace. My local shop occasionally has tournaments for it and it's always has a nice turnout.
>>
Playing dark angels.

Scouts
Camo cloaks
Sargeant - sniper rifle and bolter (stealth)
5x sniper (relentless)
Heavy bolter (reaping volley)

Razorback
Twin linked assault cannon
Storm bolter
Dozerblade
Hunter killer missle
>>
So would a Scion list be basically

>x5 Scions
>Plasma gun master crafted
>Hotshot volley gun relentless
>Sargeant
>2 with just hotshot lasguns

and then would I use either the

>Taurox
or
>Command Squad
>>
>>49243757
How do all your scouts have relentless?
>>
>>49243810
Just one of the snipers
>>
>>49243379
Yeah, thank god I don't live in the hell hole I just had my prices set to AU for some reason.

>Kill Team: Black Templars
Crusader Squad(100pts)
4 Initiates w/ Sword Brother
Flamer
Power Weapon

Crusader Squad(100pts)
5 Initiates
Heavy Bolter
Plasma Gun
>>
>>49242824
>>49242917
>>49242933

When people talk about making 40k similar to AoS, they're almost always talking about overhauling the rules. AoS needs some ironing out, but it's better than the clusterfuck that is current 40k and that was Fantasy.
>>
>>49243810
I gave my heavy bolter scout relentless in my Raven Guard list although it was a tough choice between relentless and reaping volley. I went for mobility at the end because of Raven Guard's chapter tactics.
>>
>>49243872
AoS is one of the worst games on the market, anything that makes 40k more like it is a mistake.

Making 40k even more overpriced and even less balanced while telling your customers they are all morons won't make it better.
>>
>>49243684
Vet squads bruv
>>
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Khorne Daemonkin

8 cultists, shotgun on champ, flamer.

3 Blood crushers.

I'll make a crusher my leader, give one the promethium grenades, and the other like FNP or death blow.

And then the cultist champ gets stealth because why not? any other KDK teams you got in mind?

Any Chaos teams in general? they seem very unpopular in KT
>>
Are Tau OP in Killteam? I want to play, but I am afraid no one will stand a chance against me if I play a game, mostly due to the supportive fire speacial rule. I even chose to add bonding knifes to my firewarriors and pathfinders to my list to cut down on stuff I can take
>>
Do the box contain any transfer sheets or Raven Guard shoulder pads?
>>
are dreadnoughts allowed?
>>
>>49241368
BRUTALI COMBATTIMENTI
Fucking lost
>>
>>49244915
Too much armor, can only have a combined total of 33 at max.
>>
>>49244340
Age of Sigmar is the most balanced game Games Workshop has.
>>
>>49244340
And in what universe is Age of Sigmar more expensive to play than 40k?
>>
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>>49241368
I'm just going to run a Ravenwing Bike squad. 6 Bikers, 2 with plasma guns, and a Sarge with a power sword. It'll just scrape into the game at 200 points, and I'll be one of the most durable things on the board due to all my bikes having 3+ re rolling jink saves. With the plasma guns, I can kill two MEQ models right at the start of the shooting phase too.
>>
>>49244896
It comes with transfers, but I'm not sure what's on it. I would assume it comes with transfers of the chapter that's on the cover of the box, but that would make me an ass.
>>
>>49244340
Wow you sure swallowed the meme koolaid.
>>
>>49241368
Most badass Leader/Specialist combinations ?

Going to have a longnight event at the hobby shop tomorrow, want to be prepared.
>>
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>>49245992
> yfw We live in a world where motherfuckers opinions are dictated by fake internet memes and in-jokes
>>
>>49246103
>nfw they butchered the lore that's been established for over a decade just to appease casual players.

>nfw players don't care about lore

>nfw those players should be playing other (better) wargames that focus more on the casual elements

>nfw when GW doesn't care about it's main demographic and instead tries to bleed other wargames
>>
>>49243308

Yeah that was 4e Kill Team, it was in the rulebook I believe. Lot of fun that game.
>>
>>49242933
Because it's awesome. All that butthurt, name-calling, a giant trainwreck in slow-motion. It's hilarious.

I mean, I wouldn't spend a cent on AoS, but it's great to watch.
>>
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Really torn between the following two lists:

>Sicarian Inflitrators with taser goads and flechette blasters (185+10)
- Princeps (leader; conversion field)
- Dirty Fighter Infiltrator (Exploit Weakness)
- Guerilla Infiltrator (Preferred Enemy)
- Weapon Infiltrator (Machine Saboteur)
- Infiltrator
The infiltrators are a nicely balanced bag of abilities. 4+/6++, FnP, Stealth, two wounds and a large debuff aura make them fairly hard to get rid off, Dunestrider and Infiltrate allow for comfy deployment and mobility and the armament is even better in any environment lacking 2+ saves.
On the other hand, low model count, so here's the other idea:

>Skitarii Rangers (120+30+25+15+10)
- Alpha (leader; conversion field)
- Guerilla Ranger (Preferred Enemy; plasma caliver)
- Weapon Ranger (Eagle-Eye; arc rifle)
- Dirty Fighter Ranger (Executioner; transuranic arquebus)
- 6 Rangers
Not terribly sophisticated, this one is basically all about killzones, firing lanes and having the right rangers on hand, but provides some more dudes if shit goes south.
>>
So, my friend wants to join in on the Kill Team fun, but he's limited on funds and wants to use Eldar.
I tried piecing together a list from just a single box of Eldar and could only come up with ~120pts.

>10x Guardians (90pts)
>Eldar Missile Launcher (30pts)

Is there anything I could possible do to get him to 200pts without telling him to buy another box? I think I can find him an appropriate Warlock proxy, but he'll still be short 40 points. I have absolutely no experiencing with Eldar.

He'll be facing Black Templars and Chaos--not even sure he'll have much fun getting stomped using just guardians.
>>
>>49246573
Vanguards are better imo. Rangers have better range but lose out on precision shots because of how the rules work (Each model is it's own unit.)
>>
>>49246573
>>49246644
You've gone far to overboard with special weapons as well, skitarii aren't tough enough to have them last long enough to get much value.
>>
>>49246673
Plasma Calivers absolutely delete everything it hits. But for 39 points eh.
>>
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How do I into tabletop without wasting incorrigible amounts of money?

I demand a Tau Empire Army.

I want Ethereal, Broadsides, Riptide, and Daemon Prince of Khorne. Fire Warriors, and Kroot snipers too. Also, Hammerheads.

How do I without assembly? I can't paint or glue things. They turn out ugly, two years ago, when I painted Space Marines and /TG/ 4chan told me they looked bad, and I painted them wrong.

HELP!?
>>
>>49246952
Buy fake shit from China
>>
>>49246952
Proxies, paper tokens (please don't), or China.

>/TG/ 4chan told me they looked bad
Well, did you try to get better?
>>
>>49246921
Yeah way too expensive. Three extra vanguard is a far better deal.
>>
Still no scan?
>>
There a rules/army list pdf?
>>
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>>49241368
So how would I go about making a Genestealer cult in Kill Team? The Deathwatch set provided a bunch of units, but I'm having trouble coming up with a working full 200 points that isn't just the two hyrbid squads mashed together... Because I really don't want to paint up 28 miniatures for Killteam.

Could I theoretically 'ally' with a Tyranid force, and just field a bunch of genestealers with a couple of the Abberants?
>>
>>49246952
pay someone to fix it for you?
>>
>>49241368

Ravenwing Command Squad (190pts)
[3x Black Knight (120pts), Bolt pistol, Corvus Hammer, Frag and Krak Grenades, Plasma Talon, Ravenwing Apothecary (30pts), 2x Ravenwing Grenade Launcher, Sacred Standard (35pts), Teleport Homer] Ravenwing Champion (5pts) [Blade of Caliban]
>>
>>49247358
You need four models for a kill team.
>>
>>49247298
>Could I theoretically 'ally' with
no

>I really don't want to paint up 28 miniatures for Killteam.
then do pure genestealers instead

but cults are always going to be hordes of squishy dudes
>>
>>49247397
It's 3 Knights, an apocothary, and a champion.
>>
>>49246952
but commission painters overcharge a fuckton
>>
>>49247433
Aren't those upgrades?
>>
>>49247413
Damn.

On one hand, that's fine by me since I got a fuckton of genestealers lying around from Space Hulk. On the other hand, I'll be hard pressed to give them much in the way of any personality. But that's probably more for /wip/ then here.
>>
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So... How would you describe the rules? Does the box include full 7e rulebook as well? Is it it's own game or a mod on general rules?

Assume that I've never played any iteration of Kill Team before and I've moved on to 40k from Infinity.
I would love to get more mileage out of my 40k minis and maybe find a game less mechanically intimidating than Infinity, to get people easier into.
>>
>>49247537
Its just a mod to the regular 40k rules. You get the KT and the softback rules in the box I believe.
>>
>>49247537
>How would you describe the rules?
40k, but every individual model is its own unit

casual as fuck, but amusing
>>
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>>49246952
Undercoat white
Paint one colour.
Pick out key things, robes, different armour and stuff like that, in a different colour. Maybe two.
Black wash or use the 'dip' method, aka wood varnish.
Paint the base.

http://www.seankreynolds.com/rpgfiles/miniatures/speedpainting_thedip/

Congratulations, you've now got a decently painted miniature.
>>
>>49247475
Duh, you're right. Guess I can do a sarge / knight / biker squad.
>>
>>49247773
Apothecary isn't worth it anyway, as the FnP would only apply to himself.
>>
>>49244340

What is so bad about it?

Honestly, a lot of the complaints I've seen are either nothing that couldn't be ironed out as I said or basically come down to AoS being a different game from Fantasy, dropping as it does the rank and flank gameplay and simulationist aspects. That doesn't make something bad, it just means it isn't to your taste.

I don't play AoS, but it's ruleset looks a lot more straightforward compared to either 40k or Fantasy.

>>49247285

You just use the the codices with the exceptions and rule additions found in the Kill Team rules. A few armies don't benefit from some of the army wide rules found in their codices, Skitarii, Daemons, Daemonkin, and Orks off the top of my head.
>>
Is there a pdf of the new Kill Team book yet?
>>
Whats a good, dont get raped in the face Imperial guard kill team?

Last time i ran plasma vets, chimera and a heavy bolter team to decent effect.

Can vets plus a plasma sentinel work?
>>
>>49246952

Look for someone knew you to do it.


Dont trust commission sites literal jews right there
>>
>>49246952
>How do I into tabletop without wasting incorrigible amounts of money?

Buy not everything at once.

>I demand a Tau Empire Army.

You can demand alot.. Check out the "Start collecting!" box for Tau. Its one of the boxes with the best value for its price. You save almost 50% compared with buying the single units.

>How do I without assembly? I can't paint or glue things.

Ask for help? Practice?

Why cant you glue things? Are you handicapped? Its no rocket science. Literally 10 year olds can do it.

> two years ago, when I painted Space Marines and /TG/ 4chan told me they looked bad, and I painted them wrong.

So, did you ask for advise how to paint them better?
Did you try to paint them better?
>>
>>49247981
>>
>>49248160
Thanks Anon.

But wtf, is it really just 24 pages?
>>
>>49248218
No this pdf has a few pages cut out but nothing important.
>>
+++ SoB KT (200pts) +++

++ Adepta Sororitas: Codex (2013) ++

Celestian x2
Celestian with Flamer

>Specialist - Infiltrate
Celestian with Heavy Flamer

>Specialist - Expose Weakness
Celestian Superior w/ Bolt Pistol + Chainsword

Dominion w/Melta
Dominion w/Melta
Dominion w/Melta

>Specialist - Eagle Eye
Dominion w/Melta

>Leader
Dominion Veteran Superior
>>
>>49248160

Thanks anon
>>
>>49248160

>no 2+ save

Sadness
>>
>>49246952
Spray shit boltgun metal, pick out details as appropriate, then wash everything in black. Hey presto they're coloured.

Also consider looking to ebay for cheap shit. Managed to pick up three new in box rogue trader dreads for ten quid each so far.
>>
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>>49248367
I got an old Wraithlord for a little less than $20 bucks. You kinda have to settle for the old weird looking models if you want to save money.
>>
>>49248337
It's just a rehash of the old rules for marketing purposes, no real effort or thought went into it.
>>
>>49247457
>ugh this other person with their own life is willing to paint all of my miniatures for me
>because i'm too dumb or lazy to get any better at painting
>i have to PAY for this service too??
>thanks obama
>>
>>49247457
Guess this hobby isn't for you then.
>>
>>49248498
Honestly its not always just about being lazy. My hands are just too unsteady to paint myself. Different anon btw
>>
>>49248498

Alright I meant to say if your just starting out commissions aren't the way to go if you starting an army since those "pro" artists charge $10 a model and I'm not even including assembly and base costs
Commissions ARE good for single prices in your army to make him stand out


Building an army though commissions is not the best move
>>
>>49248600

You are literally buying time so that's basically the point
>>
>>49241368
Speaking strictly money wise, absolutely. A Tactical Squad is $40, a Fire Warrior Team is $50, and the Kill Team box is only $65. Less at most FLGS's. Plus, it comes with one of those seeexy little softback rulebooks, like what comes in Dark Vengeance. It's especially good if you play Marines and have a buddy who plays Tau, or vice versa, and you go in on it together.
>>
>>49248600
>$10 a model
that's less than minimum wage, even before realizing that models will usually take more than an hour to paint

Getting an army or even a kill-team painted up would be pricey depending on who you go to, but considering the time involved it's pretty cheap labor.
>>
Are scions in chimera+sentinel a good idea for kill team?
>>
>>49249032
It works pretty well.
>>
>>49249032
scions are expensive, so you'll probably want more dudes instead of the transport

Otherwise, they're alright. T3 is kind of a liability and IG veterans will more often than not do the job better (since you can't use the scion grav-chutes in kill-team), but BS4 and AP3 gets work done on just about everything you'll come across.
>>
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So would a genestealer cult list of 1x Favored Disciples and 1x Faithful Throng be a strong-ish kill team? I havent played 40k in a few years, just kept up with the lore, but this kill team stuff has renewed my interest in the tabletop and the cult seemed fun
>>
>>49243714
IG Vet squad can take a Commissar as part of the squad, it isn't part of HQ.
>>
>>49243379
It's not just clothes. ...
Food
Drinks
Alcohol
Tax
Public transport
Homes
Electricity
Clothing
Cars
Shoes

Fucking everything
>>
>>49249345
At least you Aussies have the best bantz.
>>
>>49248974

>tfw want Death Watch
>models look detailed as fuck and beyond my basic painting skills
>Debating on getting them commissioned
>>
>>49247612
I'm gonna use this for my kill team to save some money. Thanks for the link.
>>
>>49244340

>confirmed for not having tried out AoS, yet having an opinion on it.

Well, good that we established that.
But don't get me wrong, I to had a fucking breakdown when GW first hit us with that AoS shit. I to literally threw my old WHFB army down a box to store in to the deepest corners of my basement. I to nagged, had opinions and trash talked that game to the core.... before I tried it out.

And what can I say, it does what GW should have done from the start. They make rules for amazing models, and thats basically what AoS is. A great way for GW to get the freedom they need to make things as cool in rules as they should be. With Age of the Emperor, we could actually get space marines with 3-4 wounds, bolters that literally blow people limb from limb and an armor save worth a damn. Hell, with all the money GW throws at AoS, I wouldn't even be surprised of an entire new range of true scale space marines. And I like the current 7th edition, because I like to mix and match my lists with various formations and FoC, but thats just me. But I seriously wouldn't mind a remake if GW really put the money on it. Because they have spoiled AoS like that fat kid getting what ever he wants in the candy-store!
>>
So, how would 14 bolter Sisters with an Infiltrating Heavy Flamer (pic related) do in KT? I figure that more bodies is a good thing, and I can just focus fire bodies down with masses bolter fire.

What's also neat is that 5 of them will be Celestians, so I can make some unexpectedly decent CC specialists for Sisters. I'm not going to call them CC monsters, but WS4 with furious charge, 2 attacks base, and a 2+ poison weapon or Rending isn't terrible.
>>
>>49244538
Vet squads have no Commissar option, nor do Infantry Platoons or Militarum Tempestus Platoons.
>>
Pretty set on making Kroot

haven't played with the models before though

would
16 kroot
1 shaper
3 hounds
2 krootox

Play well?
>>
>>49251063
provided you have enough terrain, yes

Kroot aren't bad, and hounds/oxen are severely underrated. Shame about the lack of updated models, though.
>>
>>49251063
I brought the following list to a Kill Team game not 4 hours ago:

Astra Militarum
Veteran Squad - 120 Points
-Grenadiers Doctrine (Carapace Armour)
-Sergeant w/ Power Sword
-Veteran w/ Heavy Flamer
-Veteran Heavy Weapons Team w/ Autocannon
-Veteran w/ Meltagun

Scout Sentinel Squad
-2 x Scout Sentinel w/ Autocannon.

My opponent brought 33 Kroot including a Shaper.

I just plain didn't have the firepower to bring them all down, and his volume of fire brought down all of my vets.
>>
>>49249257
Someone hasnt read the codex! Battlescribe isnt the end all be all, read your codex at least once.
>>
>>49251157

>33 Kroot

That's a lot of bodies. Makes me want to do 15 battle sisters even more now, though I doubt I'll have to face that.
>>
>>49251157

How much models you packing?

Full Squad of Cadians im guessing with one heavy weapons team and then 2 sentinels
>>
>>49251157
16 kroot would be less bullshit though I hope?
>>
So based on the selection rules, I can take a single unit of Eldar Wraithguard or Wraithblades, but the only legal way to take them is if I take 5 or 6 of them?
>>
>>49251390
A horde of kroot is fine, his list just wasn't set up very well to deal with it.
>>
>>49251331
Yep. That's it exactly. Subbed in my Company Commander w/ Power Sword for the Sergeant and ran 7 more vets plus the team and the 2 sentinels.

>>49251390
What >>49251427 said
The numbers weren't the problem, the problem is that I expected to fight more high-toughness models, and didn't. If I'd had Heavy Flamers on my sentinels, or if he hadn't killed my Heavy Flamer before he got close, I'd have fared much better. I'm just lacking in anti-horde power is all.
>>
>>49251470
I like vet squad with either double plasma or triple melta in a chimera with an armored sentinel.
>>
>>49242867
>>49242824
>>49242904
Well on the bright side, the humans would probably win after they pull every possible deus ex machina card and the reborn emperor wins against chaos to differentiate with AoS

I would actually love a far more noble bright but more insane and epic concepts either borrowed or stolen from a host of other scifi and fantasy themed along with some unique 40k madness, so like humanity goes to war on multiple planes, far more factions of both human, xenos, robots, angels, and even chaos daemon survivors.

And maybe the now MAGA'd Imperium could weaponize the galaxy and use it as a fucking dreadnought to go toe to toe with the Tyranid fleets.

Crazy shit like that that would depend less on the whole 'chaos bad guys, so grim dark'.
>>
A lot of things i'm reading are people just bringing a giant mass of guys for Kill Team. If I did a Tau list of 2 Crisis suits, 2-3 drones, and 6 fire warriors with a smart missile system, would I end up getting overwhelmed?
>>
>>49251587
As long as you're mobile you can whittle mobs down until they have to start taking break checks.
>>
>>49251587

I'm honestly torn on this myself, at least weapon wise. My initial KT has 4 meltas, a Flamer, and HFlamer over 10 bodies. I feel like it's a good middle ground, but idk if it can take on something like 33 bodies. On the other hand, I can drop most of the special weapons for 5 more bodies, which may be able to handle masses better via volume of fire, and single models by focus firing.
>>
Kill team list:
>Cultists, 25 additional cultists, mark of tzeentch, 3x flamer

200 points
>>
>>49248546
So this hobby is only for people who want to pay others to paint their stuff?
>>
>>49249612
How about using them as an excuse to finally learn how to paint.

"Duncan level" of painting can be learned within a few weeks with practice.
>>
>>49254561
If you don't want to paint or assemble your own models or get other to do it, this isn't the greatest hobby, no.
>>
So i haven't played 40k (and/or Kill Team) for like 10 or 11 years. Lots of things have changed i assume.

I kinda wan to get back into it and i always liked the smaller Kill Team battles.

How would a Chaos Kill Team look like these days?
>>
>>49254677
0-1 Elites
0-2 troops
0-1 fast attack
200p limit
The rest is up to you
>>
>>49252264
Do you intend to drown the enemy with culists or something?
>>
Could I use the gene stealer cult guys here? or do they not have a functional supplement technically?
>>
>>49247457

you know those expensive tattoo artists people go to? they do that because if they did it themselves it would look fucking shit.

do they overcharge?
>>
>>49255440
>those expensive tattoo artists people go to?

>do they overcharge?

Yes. And you wouldn't go there for a simple, standard tattoo (your tabletop standard squad) anyway.

Nobody will blame you if you order a masterpiece character model from someone with real skill but buying standard squads at such a place is a waste of money because yes, they overcharge.
>>
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>>49254561

This hobby is for everyone, but that necessarily includes those at the shallow end of the gene pool. So, /tg/ has developed an assessment system for those unclear on the 40k concept. Basically:

If cost of entry is too high for you, just fuck off to a cheaper game. You won't be missed.
If you think assembling a 6pc plastic model is "too hard" and want it done free, simply fuck off to a pre-assembled game. All better!
If you refuse to paint your army for any reason, fuck off to some pre-painted game designed for lazy talentless plebs. We'll both be happier.

If you demand a pre-assembled and painted Tau army for pennies like
>>49246952
you'll be cordially told to fuck off.
Nothin' personnel kid.

Just play one of the also-ran TTGs and stop shitposting in 40k threads.

kthxbai
>>
>>49255306
found the answer myself
"Basically, due to the 200 point limit and the Kill Team Force Org chart, you can take one of the following sets:

1x Favoured Disciples + 1x Faithful Throng (195 pts, 2x Troops)

1x Favoured Disciples + 1x Purestrain Princelings (115 pts, 1x Troops, 1x Elites)

1x Faithful Throng + 1x Purestrain Princelings (140 pts, 1x Troops, 1x Elites)

2x Favoured Disciples + 1x Purestrain Princelings (200 pts, 2x Troops, 1x Elites)

1x Brothers Aberrant (1x Elites, 120 pts, 1x Elites) "
>>
>>49249345
but how much do you make an hour?
>>
>>49243872
>>49247924
7e 40k and 8e Fantasy are a clusterfuck, too many rules everywhere, it is imperative to unify and cut down on special, ever so slightly different rules.

But AoS? AoS is a pile of shit, both lore and rules-wise. Troops shooting while in combat, to other combat hey are not part of. Troops disengaging freely from combat. Psychic/Magic phase toned down so much that it's just boring. Humans hitting with the same roll an skelly and a slaaneshi demon...

Fuck AoS.

>>49245220
LotR>30k>Fantasy>40k>AoS.

>>49245247
Pic related

>>49248282
>>49250772
>Infiltrating Heavy Flamer
You are good to go, anon(s?).

>>49248337
Check Heralds of Ruin, 2+ is allowed and plenty more options.

>>49251063
Kroot are good in normal KT, but for extra krootiness check the Heralds of Ruin ruleset, they have a much more fleshed out army list.

>>49251587
Crisis are very good in a board with the appropriate amount of scenography, since the whole running after shooting lets them do very nasty stuff. Add flamers to the suits for extra nastiness. Won't even need LoS.
>>
>>49255479
You talk about shitposters but you're the only one shitposting here. You're technically right on some points regarding going into the hobby, but you're being an condescending bitch about it.

>>49246952

You can find ways around some of this stuff, but collateral is unavoidable. If you want to dodge assembly, it's not uncommon to find built minis on Ebay. People get into it build it, sometimes paint it, give up and sell it for cheap(ish).

Second, if you want cheap, stick to Killteam. You can't field Ethereals, Broadsides, Riptides, Demon Princes or Hammerheads, but you can take troops and even a battlesuit or two. If you play your cards right, you could get a Killteam for under 70$.

Painting is a whole different beast. For starters, don't post your stuff on /tg/. That's not exactly a way to build confidence. Your first painted things honestly aren't going to look that great, so your best bet is to just keep it simple. Prime the figures, give it a basecoat, wash it and don't worry about it. It won't look great, but it's hard to fuck up if you keep it simple. And you still have a leg up on the guys who play with unpainted grey minis or the Heroclix figures I still see some people buy at exorbitant prices.
>>
>>49256585
You actually think you need all that to play AOS?
>>
>>49255479

What if I assemble the models since I really enjoy that part but hate painting
>>
>>49256831
How about you judge yourself and stop relying on people in a image board to live your life. If you find it rewarding enough for what you pay then do it if not don't.
>>
>>49256819
Evidently not, just as you don't need a 1500 or even 1000 point army to play 40k.
>>
>>49256850
No you don't. Neither is more expensive it just depends on what army and or what size army you want and how quickly you want it.
>>
>>49241368
The Box is good. Value is Great, even if you only buy it for the rules and resell the minatures.
Kill Team in general is Fun to play, a nice skirmish game and I've seen many custom made KT armies that looked great.
>>
>>49249612
Death watch are easy to paint FFS.
>>
Speaking of Death Watch how would you outfit a kill team? 2 Squads of vets?
>>
So I'm a complete neophyte when it comes to 40K as a war or skirmish game, though I'm not new to wargaming in general. Nor the 40K setting, though I mostly know that from the RPGs and Lexicanum.

I've got the Killteam rules, I've got the SoB codex.

What would a Sororitas list look like? A celestian squad, a couple squads of battle sisters and use the 10 points left over for something like melta bombs?
>>
>>49257817
see
>>49248282
>>
>>49257853

Whoops, shows what I get for jumping ot the bottom of th thread. Thanks.
>>
Ravenwing land speeder with multimedia and asscannon vs razorback with twinlinked asscan and storm bolter?
>>
>>49256585
>Being this butthurt
>Shilling HoR this hard
>Posting the same autism every thread

See you in /aos/general! :^)
>>
What do you anons think about running Farsight Enclaves in Kill Team for an all-Crisis list?
Should I spend my points on more suits with lighter loadouts (for more bodies on the field) or more systems on each suit (to take advantage of Multitrackers)? Or would all-Crisis not be effective no matter how you build it?
>>
>>49242917
Nothing they can do to the rules can make it any worse

>somewhere far away, a GW rules writer feels the urge to accept a challenge
>>
>>49247298
Go full tyranid list.
Genestealers + shooty gaunts as count-as cultists.
Squeeze in a zoan as a magos, or something.
Voilà.
>>
Are terminators allowed to use in KT?
>>
>>49242917
You clearly have no idea
>>
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>>49244340
>>
>>49258736
So its still a thing?

I've never seen someone play it in my flgs
>>
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>>49256585
>>
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>>49258756
Here is one photo but I have another.
Those idiots the likes of the guy who set his High Elf army on fire still try to spread the word that it is doing terrible but the facts are out there and everyone knows it's done better in the past year than Fantasy did towards the END of it's TIMES.
>>
>>49256585
>LotR>30k>Fantasy>40k>AoS.
>Believing LotR is more balanced then HH, AoS and Fantasy...
>The Bait being this real

You realize that a lot of AoS is just the LotRSBG turned into a squad based game with heroes reworked right?

Lotr was completely broken, Good heroes were stupidly powerful and unless you were Isengard Urukai you were fucked as evil...
>>
>>49259701
>You realize that a lot of AoS is just the LotRSBG turned into a squad based game with heroes reworked right?

Its combat phase is, but that's a big stretch to say as much, movement, combat, shooting, and might use was back and forth, AoS just has the combat aspect.

>Good heroes were stupidly powerful
Fuck Aragorn and fuck Elrond, those shit annihilated me every time
>>
8 Screamers

>Can cover the entire board, just try to hide
>Can null deploy totally out of LOS without consequence and still do damage any turn
>Carry their own cover save
>12 points per wound, not bad, not great, but they always get their invuln
>Can chomp vehicles
>Can go punk trash tier light infantry on the Hammer of Wrath without needing to deal with combat.

I kinda like it. Especially since Horrors don't do anything.
>>
>>49254677
Nurgle Bikes? Nurgle Spawn? Tzeentch Warp Talons?
>>
>>49258816
from 5 to 35% of total sales....

That is HUUUUGE unless everything else have been dropping
>>
>>49256585

Sisters guy here. I'm also thinking about using Seraphim and making one of the hand flamer models a sniper specialist so they have Rending. Seems totally legit.

>>49257817
>>49257891

I haven't played it yet, but doms jump out as good because they have high density of special weapons, scout, and still get ignore cover. Celestians are also appealing because they're ld9 and the 2 attacks base might be useful.

I'm also considering just running 14 bolters and a heavy flamer because that's a lot of bodies that can force a lot of saves. I think the points work out to be 10 battle sisters and 5 celestians.
>>
>>49260314
LotR/Hobbit certainly dropped
>>
>>49257979
One anon complained that 2+ wasn't allowed, gave him an alternative. The other clearly wanted an all kroot list, and the while HoR has a purely Kroot team, vanilla KT does not.
If you think this is shilling, you are retarded. No wonder you play AoS.
>>49258816
So do we have anything besides Faeit? Or just that report that made a vague statement without giving any kind of figures? Would you like to read a 100% trustworthy blog revealing that Obama can timetravel?

>>49259701
Either you are trolling or you haven't touched LotR in several lifetimes.
Harad (evil army) is a fucking powerhouse when it wants to be (Abrakhan Guard, Watchers of Karna, mounted Mahud, Serpent Guard...). Angmar with a shade is just a great big fuck you to your opponent. Or just Mordor with 4 Wraiths on wonged beast. And so on.

And if the other guy has a nice strong hero, get your wraith to transfix the shit out of him.

Not to mention that combat in LotR is actual combat, not "hey I can shoot those dudes over there while somebody is bashing my head" or "I got bored of this combat, bye".

Come back once you have at least opened the rulebook.

>>49260362
Everything that includes flamers is golden in KT/KT:HoR.

>>49260519
So much that they decided to renew the licence and start releasing new miniatures, as well as preparing new rulebooks.
2/10 made me reply.
>>
>>49260776
>So much that they decided to renew the licence and start releasing new miniatures, as well as preparing new rulebooks.

They renewed the license because they can't stop it. They don't lose money with Hobbit stuff at this point, its just not selling well.

Imagine they don't renew the license and someone else picks it up (FFG for example). GW wouldn't be able to sell their Hobbit/LotR stuff under that name so at that point all molds and stuff they have would be worthless.
>>
>>49260776
>The other clearly wanted an all kroot list, and the while HoR has a purely Kroot team, vanilla KT does not.
vanilla KT does not.

Wat, 10 kroots+shaper, 75
10 kroots, sniper, shaper, 85

that leaves 40pts for dogs or whatever
>>
How do I into Blood Angels kill team?
>>
>>49249217
bump
>>
>>49260808
Well, in one of those beloved economic reports lately they said that LotR was performing much better than expected, and then they decided, years after the last Hobbit miniature was released, to start releasing miniatures again and produce previously OOP miniatures.

They are working in a new rulebook and will be updating all the army lists, both LotR and Hobbit.

Adam Troke in Facebook has said repeatedly that they are bringing it back due to the continuous support of the community.

You can't get clearer than this other than Jesus and Mohammed appearing in your bath to deliver the message themselves.

>at that point all molds and stuff they have would be worthless
No. Do you think the licence is anywhere near cheap? It needs to make good money to cover itself.
>>49260956
My bad, you are right. But it is a list with extremely little variation, nothing to do with the Kroot army list published in the old White Dwarf nor the unofficial Kroot Kodex that memebers of GW helped develop.

For any Kroot lover, vanilla KT falls short.
>>
>>49262352
>they said that LotR was performing much better than expected

i.e. it still makes some money instead of losing it.

>It needs to make good money to cover itself.
Indeed, and thats why they have to renew it, because otherwise everything they have created with/for it will be worthless.
They basically are stuck with it if they want to keep selling 1/3 (not really, i know) of their sortiment.

Just read again, i never said LotR stuff is a making a loss. It is just not as strong as it was and its sales are going back further and further.. at some point it will reach break even with the cost of the license and then it will lose them money, because there is no way this game can grow without the hype of the movies pushing it.

They can release new books as long as they want, and while there are certainly players around, they wont attract new players like they did when there was the movie hype
>>
>>49262437
Never did I say that it attracted players like in the days of the movies. But that doesn't mean that there isn't an extremely active community. In both the US and Europe there are many tournaments and a few leagues, the most important ones being the Great British Hobbit League and, in the States, the DC Hobbit League.

If it was just selling less and less, they wouldn't make NEW stuff. They would just keep selling whatever they have. However, we now have a team purely dedicated to LotR for at least 4 years, new miniatures and rulebooks coming out.

It is not the main breadwinner but it is becoming increasingly profitable, else they wouldn't bother with new products.
>>
>>49262546
>If it was just selling less and less, they wouldn't make NEW stuff.

But thats exactly what they have to do.

See, they can't drop the license, so they have to make the best out of it: And that is releasing new stuff for people to buy so at least the cost of the license is covered. If they get more money or attract a few new players, even better.

>an extremely active community.
A community that has all the models they need at this point, hence the new releases.

What they need is new players. New products and new releases are the only way go get them.


>becoming increasingly profitable
I doubt it. Its doing fine for the time being, thats all.

That license is fucking them over at some point.
>>
How effective are transports in KT? I can take 2 Plain SoB squads in rhinos for 100 points.
>>
>>49262958

100 a piece I should say.
>>
>>49262958
can't have more than 1 vehicle i think
>>
>>49256585
this is some precious bait, son
>>49256819
i love how butthurt are people without realising that in pic related there's like 3000+points, while the average game is around 1000 only.>>49260776
>"I got bored of this combat, bye".
>Come back once you have at least opened the rulebook.
Its like you couldn't even go trough 4 pages of rules before start shitting on it. If you flee from a combat you cant do anything but run.>>49262546
>>49262764
I it really? im genuinely curious. I never saw a game of lotr in every lgs i ever visited. Most models were "meh"due to having to be as close to the movies as possible, but some of em were aces and the rulebook was amazing.
Also, back to Kt: how would a skitarii infiltrator do in KT? I just love the models but I fear that having only 5 models with T 3 will get me obliterated in no time.
>>
>>49255479

I got to disagree on the hate on people who buys painted armies.
Sure, there might be the "hur dur, I'm only in it for the game" idiots, who hasn't noticed that there are literally tons of better games out there if thats what your looking for.
And I agree, you miss out on a lot of the hobby in general by not fixing your own stuff.

But then theres guys who simply to know what it feels like to own a real pro-painted army. Fuck, Id be happy as can be if I owned a Awakened Realms - Tau force. Looks mint to my eyes at least!
Or you have the guy who simply don't have the time it takes to enjoy the hobby as he once did. I, for instance, have a full time job, I have a family with kids and so forth. I spend about 90% of my "free" time on this hobby. I even spend time I don't have to paint as much as I can, when I can, because I like it and I want to finish stuff I have spent money on.
But not all guys are like me. Not all guys feel they can sack 2 hours of sleep, just to paint a little more. Not all guys can skip "alone time" with the wife, because they feel the urge to paint this night. Some guys simply says, If I spend X money on this force, Ill have it painted to a great standard, and I can play with it. Ill get more stuff for it, at a later stage and so on.

So don't judge everyone by your stupid standards, everyone who buys a pre-painted army has a reason behind it. Hell, I even have a friend who just got one, because he got a good price on it. That it turned out to look freaking awesome was simply a bonus!
>>
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>>49262982
The models were made mostly by the Perry brothers and, besides being great overall, there are absolute gems among them, not to mention that if some basic plastics have a problem is not their design but the low quality of the molds used.

>Its like you couldn't even go trough 4 pages of rules before start shitting on it
It's like you don't know how to read. I did not say that you could do whatever you wanted after leaving a combat. I said that you can leave it whenever you fancy.

Learn to read. In fact,
>without realising that in pic related there's like 3000+points
If you had bothered to read all the comemnts you'd have seen me replying to another anon, agreeing that you don't need that many miniatures.

>>49262764
Releasing new stuff means pumping money into it, and it isn't cheap. So if you are selling little, investing even more does not make sense unless you see the possibility of profits.

Their financial report says it's doing well, they have created a NEW team of people dedicated for at least 4 years to the line, when it didn't exist previously, they have hired new people just for LotR, they are releasing new minaitures and rules...

At this point it's just your own conviction, mate.
>>
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>>49262977

No?
>>
>>49251197
Yeah, read the codex, Commissars don't take or cost an HQ slot, so as long as you can fit a platoon command squad in a kill team, you can take a Commissar.
>>
>>49245220
What is Lotr SBG
>>
Can you do allies in Kill Team?

A space marine leading some guardsmen makes me happy

Which means you probably can't do it.
>>
>>49263460
But they are not an option for veterans and are an HQ choice, just one that doesnt take up a slot.
>>
>>49255479
>If you refuse to paint/build your army for any reason, fuck off

I used to play 40k with a guy who had cerebral palsy so please take your shit attitude and go be a childish cunt somewhere else.
>>
>>49264045
There is nothing that explicitly forbids allies.
>>
>>49265985
>There is nothing that explicitly forbids allies.

Except that the Kill Team Force Organization Chart has no allies.
>>
>>49266154

Man that would be sick Death Watch+Scion kill team
>>
How's this:

5 Windriders with Shuriken Cannons
5 Dire Avengers

Giving one bike the bonus range spec, one preferred enemy and another with feel no pain.
>>
>>49264251
True, they arn't an option for veterans, but they're only an HQ choice in that they had to be put somewhere in the codex. They don't take any slot, technically, and could in fact be part of a killteam so long as you could afford the prerequisite.
>>
>>49268113
>but they're only an HQ choice

Then they cant be taken as there are no HQs in kill team, this shit isnt rocket science and commissars arent the first HQ choice that doesnt take up a slot.
>>
Doing my first Killteam game tomorrow as either Skitarii or Blood Angels.

For Skitarii, I'm thinking a squad on infiltrators, Cattle Prods seem like the best option but if it's all Marines obviously that won't stand.

For Bangles, some Vanguard looks like the best option.

Thoughts? I'll probably get in 2-3 games, so I'm hoping to take both.
>>
>>49268441
They don't take a slot. Nothing in Killteam says you can't take HQ Choices period, there simply isn't a slot for HQ in the detachment. Since they don't take or require an HQ slot, you can take a Commissar.
>>
>>49268692
>Nothing in Killteam says you can't take HQ Choices period

Do you see an HQ slot in this FOC? >>49263204
>>
>>49268734
A Commissar doesn't take an HQ in the FoC
>>
>>49268849
Ok, thats it, Im out. This is clearly bait and Ive been reeled in for too long, go take your HQ choices in a game that doesnt have HQs.
>>
>>49268849
Interesting... As they are HQ's I'd suppose they were intended not to be in here, yet they seem so perfect... I'd play if a guy brought one, but I'm guessing if it requires FAQ or some shit then they'd likely disallow it. I'd just check with your opponent and bring a back up in case.
>>
Wait, you mean Kill Team is a thing where I might actually be able to field Thousand Sons and not lose every single game?

What is this glorious thing I know nothing about since I haven't played since 3rd edition 'Nids

Am I just on a pipe dream with my urge to paint Thousand Sons blue and golds?
>>
>>49268913
Then again, after a glance through the Codex a whole lot of their stuff doesn't take up a slot. But I'll stick to it, it's fine by me but official rules probably not okay.
>>
>>49268889
I don't see how this isn't straightforward. Yes there isn't an HQ slot, but they don't take an HQ slot, why is this fucking confusing?

>>49268913
I guess, but thats the whole game, like not wanting to deal with decurion bullshit, you can but it's still kinda a dick move.
>>
>>49269005
I don't know about a dick move, it's an eighth of your points for a guy that will do absolutely nothing. Still a little cheap though, but he's handicapping himself.
>>
>>49269080
Not to mention the prerequisite of requiring a command squad. I'm just wondering why it's such a problem. and I was talking about refusing to play against it like refusing to play against decurion or what have you.
>>
>>49269005

Not him, but by that logic, I can bring Priests with my Sisters of Battle not that they do anything for the group.
>>
>>49268889
>> tfw this faggot doesn't take any dedicated transports in a CAD because they aren't explicitly given a slot
>>
>>49255305
it wasn't a super serious list as cultists are so weak and useless that even abusing the rules of kill team a force like that would lose to ten space marines

though I've seen flamers on cultists squads perform miracles
>>
>>49269647

I guess Marines can fit 10. Would be a pretty basic squad, weapon, heavy, right?
>>
>>49269866
right

a tactical squad with a say a gravgun, a missile launcher, and and something special on the sergeant would actually not be too bad a kill team
>>
Chaos Bikers (70)
Champion, Lightning Claw/Power Fist/Combi-Melta/Gift of Mutation (60) [Leader]
Biker with Flamer (5) [Weapon: Sniper]
Biker with Plasma Gun (15) [Indomitable: Feel No Pain]
+Biker (20) [Combat: Rampage]
Mark of Nurgle (4x6=24)
Veterans of the Long War (4x1=4)

198 points total, thoughts?
>>
>>49271495
Why claws and power fist? You don't get the extra attack because they're specialist weapons right?
>>
>>49271621
You still get the bonus because they're both specialist weapons. Same principle as models with 2x lightning claws, but this way I can choose shred or stength/ap. It's one of the few dirty tricks chaos can still bring to the table.
>>
DEldar Kill team:

5 x Mandrakes [60]

2 x Clawed Fiend [60]
8 x Khymerae [80]
>>
>>49271815
loyalists can also do this though
>>
>>49271889
Well yeah, but not on a squad sergeant last time I checked. Maybe the can, I don't follow the game like I used to.
>>
>>49271900
maybe not, but you are also giving 60 points of wargear to a single wound model

also, spamming t6 jinking models is really cheesy and you know it

at least you didn't use those new deathwatch skilled rider bikes
>>
>>49271965
>spamming
>4 models
I'm not fielding 40 cultists am I? every model I lose is 25% of my force, if they kill my leader that's more than half my points off the table. Hardly cheesy.
>>
Gonna have my first KIll Team session today.

Gonna try out two teams today.

First Team
5 Tankbustaz with a Nob
5 Warbikers with a Klaw Nob

Second Team
12 Shoota Boys with a Big Shoota
12 Slugga Boys with Klaw Nob
>>
>>49272012
40 cultists couldn't even harm t6
>>
>>49272146
12 autogun shots/cultist melee forces a save.
36 statistically kills the T6 3+ target.
40 cultists can statistically kill half of my team with rapid fire, and before you claim that I'm working with averages I'll just point out that while every cultist could whiff it's equally possible for one cultist to kill my leader in a single round of shooting.
>>
>>49272208
if you let melee foot cultists get into assault with you on bikes you deserve to let them pile onto you

now some nurgle spawn would be terrifying in kill team
>>
>>49272286
Spawn have three wounds, unfortunately. To be fair they're hardly the scout team/spec ops of chaos.

Also, consider that it only takes 32 cultists spaced 2" apart to literally blanket half the 4x4 table in such a way that the enemy would be literally unable to move outside of assault. Not really making an argument, just thought it was interesting.
>>
>>49246387

I'm old enough to remember when social rejects came to /tg/ to pretend to be smart enough to be gamers.
Now, they come here to pretend to be smart enough to troll.
I blame reddit.
>>
Is there any point to markerlights in Killteam?
>>
>>49272489
>I'm old enough to remember when social rejects came to /tg/

You mean the kind of people who were on 4chan since the very beginning?
>>
>>49272379
>3 wounds

See

>>49263204
>>
>>49273569
oh... oh shit. . . this changes everything.
I totally misread that.
Thread posts: 242
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