Are fighters knights? Or is that paladins
Fighter is everything that fights.
Knights, thugs, tribals with spear and shield, archer etc.
>>49292496
Both and neither.
>>49292496
No. No.
Why were all warriors in AD&D 2e (or rogues or priests with your favorite overpowered kit) not just dart throwers?
If your DM was crazy enough to allow TSR's Dragon #268, you could use small shuriken for even more base damage and attacks per round.
>>49290714
dart-throwing is a forbidden art and dart-throwers face a great deal of persecution, hatred and fear
>>49290725
Just a friendly reminder:
Throwing darts WILL cause your Paladin to fall.
>>49290714
WAIT, THAT IS A MAN?!
Sup /tg/.
I'm trying to find a good RPG for air combat. Specifically an RPG, or a wargame where the mechanics can be adjusted to allow for RPG-like mechanics. I am trying to do what's basically an Ace Combat campaign, and need to know what would be some good, simple, fun combat mechanics for jet fighters, with minimal simulatonism.
Any suggestions?Buddy?
>>49213289
>minimal simulatonism
Okay, so every turn each player rolls a 1d6. If they get a 6, their plane shoots down an enemy plane. if they get a 1, they get shot down.
>>49213337
Is there a way to get more detailed than that without going full-bore 'holy shit, all of the tiny details are gonna fuck me up' and making it overly complicated? That's my main concern for a game like this. Jet-fighter combat is not simple, but I need a way to make it palatable to players.
>>49213289
With an afternoon's worth of work you could probably mod just about any highly customizable, setting-free RPG system for it. Fate Core comes to mind, though you'd need an entire new skill list for it.
Wild West Call of Cthulhu
Give me a story hook -- not for an investigator, but for someone dabbling in the Dark Arts out of curiosity. -- something that calls him to another location to stick his nose into other peoples' business, and things best left secret...
>>49212389
The meddling firebrand preacher, weak of will with whisky in his gut. His passion for the sins of the civil war to be washed in the baptism of the heathens leads him West. He seeks their traditions, walks their paths, speaks with them to turn them to the fire of THE LORD.
Little does his drunken mind realise, he treads into ever darker stories, seeks tales of the forbidden, and in the darkness, The Wendingo waits...
>>49212389
Anything where you can inject Yig the snake god into it. A mining operatin uncovers a vast den of snakes. The local natives warn to leave the area alone least they stir the wrath of Yig, the Father of Serpents.
The camp then comes under attack as men are raised as zombies with snakes burrowing through their body and manipulating them to attack their fellows.
These are cool (love the pic) but I need HOOKS...i need a means to get a specific character interested in pursuing Things Best Left Secret
What does /tg/ do to support their hobby?
About how much do you spend on /tg/ stuff per month?
I buy books that I'll reference more than once. That's pretty much it aside from the odd dice purchase
Code monkey, like $50.
Maybe $60 every 3 months but that's because I already have a massive RPG library. But I do spend a lot on craft beer that we drink during gaming.
Is it true that going against the whole 'older tech is better tech' idea commonly seen in 40K, that 40K Space Marines are superior to their 30K counterparts?
Obviously they can't beat Primarchs or such but would Chapter Masters like Asterion make Grand Company Captains their bitch?
>>49212073
Their general power armor tech has improved, but astartes are generally on-par or mildly inferior due to gene seed degeneracy (losing certain implants as chapters)
A few items of equipment have also improved, but the general tactics are also different in many cases, as well.
So a mixed bag.
>>49212329
The thing is, during the Great Crusade, the Imperium was taking tens of thousands of kids from a Primarch's homeworld to turn them into marines because they needed warm bodies.
Ten thousand years later and now the selection process is a lot more rigorous.
>>49212073
The issue with 30k marines being 'inferior' to 40k marines wasn't so much that they were actually worse. They were deployed en mass and were considered expendable until they got enough promotions. And especially during the Heresy, there was such a high demand for war material from all sides, many marines fought with a hodge-podge of gear and weapons that they were either assigned, were given as a stop-gap (I know you're still wearing MkII armor, but all we have right now is a MkV shoulderpad and a MkIV helmet. Take it or leave it), or took from dead opponents.
Marines in 40k are arguably better equipped in terms of uniformity (everyone is either rocking MkVI or VII armor and weapons), and are able to survive long enough to build experience due to the change in general tactics. However, I don't necessarily believe that 40k are explicitly better than 30k marines, they just operate to better standards (Elite forces rather than front-line troops) than they did during 30k.
>your party is traveling through the woods in search of the Mcguffin
>suddenly you hear a voice stop you in your tracks
>"Stop right there! I'll kill all of you!"
What would your character do?
>>49284897
>We're actually walking there?
>What the fuck, man?
>Teleport out
>>49284897
Roll to seduce.
"Shouldn't there be an 'or' in there? Or are you going to kill us whether we stop or not? Because if that's what you mean, you aren't exactly making us want to stop. Also, you'd better start with the thief. If you kill any of the rest of us he's just going to run like hell and it'll be a whole thing."Sincerely, the bard.
Ultimate Neotenics Edition
OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
https://firewallagency.wordpress.com/
COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit
Previous Thread: >>49126059
>>49212054
Is Neotenic just the morph itself or is it a quality you can apply to other morphs as well? I vaguely recall seeing something like that in one of the books
>>49212054
That synthtaur's gonna fugg that Neotenic.
>>49212164
There's a Social Stigma on Neotenic I believe, but specifically they are a type of morph.
And technically, you can make a cheaper variant of any morph that is already medium sized by applying Reduced Size and Social Stigma (Neotenic) to it - which could indicate the core morph form kept in neoteny.
>Work at local LGS because hobby
>Bunch of dudes who have never playe D&D want to play
>Be a nice guy and get them a DM
>They start making characters
>This is when stuff starts to go downhill
>People see them rolling for stats
>Want to get in
>Suddenly we have over 15 people rolling for stats and creating characters and stuff
>DM gets mad because he knows they'll just waste time and never play
>FF to today
>Dudes who want to play create a Facebook group and drag me in
>They want to blame me because they can't get their shit together to even choose a day to play
>DM is stressed out and ignoring them
This is why you never try to teach people to play or where people can see you. I can't tell people to fuck off because I work there and I don't want to give the shop a bad rep, but why did I even try, they'll just end up being murder hobos.
I was in a similar situation once. My body started a table top gaming group at our college, pretty sweet deal since the school pays for all sorts of models and rule books and board games and shit.
Decides to strart a dark heresy campaign, there's nearly 15 people there to play. A bunch of fedora tipping retards. He handles them all for a few weeks but can't handle people bitching about the day and time we play and the general retardedness of the group. Decides to separate into three separate campaigns and two of the tards decide to gm(mind you none of these people have ever played the game before a few weeks ago). Then they all start bitching about not wanting to be in the other tards campaign because they don't know what they're doing. Buddy then decides to draw names to appoint people to which dm they'll be with. He rigs it so only his actual friends are in his campaign and leaves the rest to fuck off. Every other campaign barely lasts two sessions and they level up like 5 times each session.
>>49211822
You fucks need to learn to say 'no'.
"I'm sorry, the group is full."
There. That would have prevented the issues you and the DM are having.
>>49212224
>You fucks need to learn to say 'no'.
Generally this. Too bad for OP - he works there and telling people to fuck off is bad for business, so it's up to a consideration whether it's worth it.
>annoyed by your party's antics, the tarrasque pays a team of goblin artilleryfolk to operate a 20mm anti-aircraft gun he drags around behind him with orders to shoot anything that tries to attack the tarrasque from the air
>>49211762
>Through scrying, the party's Sorcerer catches wind of the Tarrasque's plan.
>The party bribes the dwarf merchant to sneak in several kilos of C4 buried beneath the HE rounds.
>>49213476
>The dragons, having long since infiltrated dwarven society, steal the c4 to use on their upcoming heist to false flag a war with the upstart humans
>>49211762
So it can't hit what's in front of him?
"Somewhere in the suburbs there is an unemployed 23-year-old who is plotting a cultural insurrection, one that will resonate with existing demographic, cultural and economic trends so powerfully that it will knock American society off its axis."
"The cultural battle lines of our time, with red America pitted against blue, will be scrambled as Buddhist vegan militia members and evangelical anarchist squatters trade tips on how to build self-sufficient vertical farms from scrap-heap materials."
- excerpt from "The Dropout Economy", by Reihan Salam, March 2010
Access to land, water, internet, transportation, medical treatment, and security services are free and unregistered transactions at the point of use. These resources (industries is so out of date and inaccurate) are managed by for-profit public-private hybrid organizations, referred to in the vernacular as The Trusts. The Trusts frack all the oil, choose which drugs are provided, choose which dwellings are safe and unsafe (and what land is fit and unfit for human habitation), and choose when and where the trains will run and which laws will be enforced. In exchange you get to ride the trains for free, walk up to any empty lot and build your filthy lean-to, and enjoy North America's bountiful waterways and grazing land.
As System D, the gray market, took over 2/3rds of the world's workforce, the global market knew better than to try to keep taxing and registering and regulating these people. Proper real businesses where the minority of human beings on Earth have real jobs were either classified as small businesses and relieved of tax and regulatory burdens in order to put themselves on even footing with the bazaars and underground dealers, or were deemed so large as to be too big to fail and formed ultimately into The Trusts.
This was just as well, as in the ongoing economic climate it was impossible for brick and mortar stores such as Walmart to remain in operation as taxed businesses and not either free for all bazaars or public utilities. People will steal anything in front of them, and the costs of policing stores for all of the fights and incidental crimes that just happen to occur in them was just getting too much. These days if you don't want to make a deal with a street vendor you just order something online and get it shipped to you. Amazon is a Trust now and there is no limit of cheap labor willing to be subcontracted by them (or anyone else, such as private sellers on Etsy and so forth) to hand deliver your item to you.
Along with brick and mortar and the highway system, another thing that is no more is air travel as we knew it. With fuel scarcity and the hydrogen revolution, the FAA just can't regulate all of these airships and drones, so the big sky has been turned into a Trust. You can go up any time you want without registering with anyone, but if the people in charge see you doing something they don't like, you'll get a security drone on your tail.
As a consequence of the food shortages of the early 21st century, which were indirectly responsible for revolutions like the Arab Spring, agricultural policy became the number one concern in North America. The first purpose of the Trusts was to relocate (they can't make you stay there, they can just make it free to go there and then not provide you a way to get out) out of work young people into rural areas and encourage them to concentrate into new agricultural communities. Encouragement of smallholder agriculture turned Vietnam into a net food exporter and was great for the economy, so why couldn't it work here? While the resulting kibbutzes are still around, it was mostly a failure in the food production department (but did help start a plan to disperse the population more thinly across the continent). The real food revolution has been in urban agriculture as a consequence of the previously mentioned changes in the global economic system.
One World: The new economic and political system of the "free world"/"law-abiding international community". The soft authoritarianism of massive social engineering by for-profit, unelected organizations which use less direct force than either previous megacorporations or federal agencies. The reformed globalist system, incorporating the "legitimate grievances" of populist and nationalist movements by simply accepting the global cyber-favela future and rolling with it, so that the politicians and executives in the ruling elite would remain on top and not be overthrown.
Hi /tg/, I've got a few horror games coming up and I want to get the right kind of atmosphere going. Specifically I'm looking for creepy radio broadcasts (like Squeaky Wheel or the sound of Jupiter) or inhuman screams (something like Vicar Amelia, but open license preferred). Share your scary/creepy sound files.
I'll start us off with https://www.youtube.com/watch?v=pYzWmKlZtrU
>>49211028
I've run a post-apocalyptic horror campaign before, and I created a playlist of over 300 tracks trying to get this very atmosphere. Enjoy.
(First track is not spooky in any way, more of a 'theme song' to get people in the right mindset for wandering the wastes.)
https://www.youtube.com/watch?v=dR3ccmWmLhk&list=PL2o6iF4m6-hlMW3k65QobB1IYBeoJpNZ_
No one knows why Uranus sounds so spooky. You should probably get that checked out.
https://www.youtube.com/watch?v=80Ngl2RY8sA
>>49211028
In addition to the playlist above, here's some atmospheric stuff for you:
https://www.youtube.com/watch?v=_GjT4V_apdI
https://www.youtube.com/watch?v=t-xx18xn5Mg
...and my absolute favorite: https://www.youtube.com/watch?v=mw_HKzo9Ync
Howdy ho, citizen
Seen anything heretical recently?
>>49210829
I saw one of your chatelaine giving birth to a deformed mutant retard baby out of her arse. Does that count?
Sir. No, sir. Praise the Emperor.
>>49210829
I don't know what you're talking about, Inquisitor.
What happens next?
Also, Space Horror thread.
>>49209793
So is this /tv/ or /v/?
>>49209793
Night Terrors, only worse
>>49209793
Something something put it in storage for study, something something a redshirt is killed, something something reverse the polarity of the neutron flow, something something space the artefact and blow it up with phasers, something something captains log, stardate numbers; status quo is maintained.
I have an idea for a setting /tg/
>year is 1964
>a pair of archealogists find a wierd piece of technology (unrecognizable by any degree) and write reports on there findinga
>Before they can even publish the scientific article the two archeealogists find themselves in a little white room in a generic office building and are given 2 nda's and 10 million dollars each to keep quiet.
>As it turns out, what these two archealogists found was some sort of spaceportal the government had known about for some time now.
>They didn't have the time to send out excavation crews, but now that it was "out in the open" so to speak, it was a more pertinent issue
>A few weeks later, when NASA gets a hold of it, they do research and probing to see how to "turn it on"
>After a few years of research they are about to turn on this portal when a message comes from upstairs
>due to budgetory constraints caused by the recent cuts to nasa's budget, they need to shut down the department.
>The shut everything down, lock the doors, and leave.
Campaign starts here:
>It is now the year 2016
>3-5 teenagers are taking a field trip to the Nasa headquarters in Washington DC
>They get plot hooked into getting lost around the center
>eventually they manage to get to one of the really low basement levels
>they accidentally stumble upon the gate
>somehow by way of cunning, wit, or DM fiat they manage to do what NASA never could and turn it on.
>The PCs, are just testing the waters when armed gaurds break in and enter from all sides.
>The DMPC that is with the PCs ushers everyone through the portal and then shuts it off, sacrificing themselves in the process.
>The PCs find themselves on an Alien world with a similar atmosphere to earth and have to explore to find out how to get back.
I'm thinking I'll start with a plot hook wherein the PCs always here about another "one of their kind", a legendary bounty hunter who travels around the galaxy. His current whereabouts are unkown.
What does /tg/ think?
Also what's a good system for this, I've never ran a sci-fi game before.
GURPS is always the best system.
Also this seems fun, having the PCs be teenagers in particular seems like it has great potential both to make things interesting and to make them frustrating, as teens aren't particularly competent at things.What sort of planet are we talkin' anyway? Tech level, and intelligent population in particular seems relevant.
I think you're just trying to write a story or campaign rather than a setting.